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authorDracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-17 00:15:33 +0000
committerDracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-17 00:15:33 +0000
commit7b2f7c0503cb5be8bc45f57353d838a4dbf84d7b (patch)
tree34fb42eb5bf938c6c02b56e26931c6b1937e4c89 /src/map/mercenary.c
parent5a064d5a6723601d08610082ab6c203bc94cdab0 (diff)
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Orn's and Albator's Homunculus system, finally, YAY!!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mercenary.c')
-rw-r--r--src/map/mercenary.c1217
1 files changed, 1020 insertions, 197 deletions
diff --git a/src/map/mercenary.c b/src/map/mercenary.c
index 8f599be43..49ebbcde1 100644
--- a/src/map/mercenary.c
+++ b/src/map/mercenary.c
@@ -32,29 +32,19 @@
#include "unit.h"
#include "mercenary.h"
-// Homunculus and future Mercenary system code go here [Celest]
+#include "charsave.h"
+
typedef char char32[32];
-// everything below is crappy code by [blackhole89].
-
-/*
-HLIF_HEAL#Ä¡À¯ÀÇ _Õ+æ(Èú)#
-HLIF_AVOID#+ä+ÞȸÇÇ#
-HLIF_BRAIN#_ú_ö_ú#
-HLIF_CHANGE#¸àÅ> Ã_ÀÎÁö#
-HAMI_CASTLE#Ä___¸÷#
-HAMI_DEFENCE#÷ðÆæ_º#
-HAMI_SKIN#_Æ_Ù¸¸Æ_¿ò _ºÅ_#
-HAMI_BLOODLUST#ºí·¯÷å ·¯_ºÆR#
-HFLI_MOON#¹R¶óÀÌÆR#
-HFLI_FLEET#Çø_ ¹<ºê#
-HFLI_SPEED#¿À¹ö÷å _ºÇÇ÷å#
-HFLI_SBR44#S.B.R.44#
-HVAN_CAPRICE#Ä<ÇÁ¸R_º#
-HVAN_CHAOTIC#Ä<¿ÀÆ_ º__×÷ñ_Ç#
-HVAN_INSTRUCT#Ã_ÀÎÁö ÀÎ_ºÆR·°_Ç#
-HVAN_EXPLOSION#¹ÙÀÌ¿À ÀÍ_ºÇ÷ÎÁ¯#
-*/
+static int dirx[8]={0,-1,-1,-1,0,1,1,1}; //[orn]
+static int diry[8]={1,1,0,-1,-1,-1,0,1}; //[orn]
+
+//Better equiprobability than rand()% [orn]
+#define rand(a, b) a+(int) ((float)(b-a+1)*rand()/(RAND_MAX+1.0))
+
+struct homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn]
+struct skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE];
+
char32 merc_skillname[20] = {"NULL","HLIF_HEAL","HLIF_AVOID","HLIF_BRAIN","HLIF_CHANGE",
"HAMI_CASTLE","HAMI_DEFENCE","HAMI_SKIN","HAMI_BLOODLUST",
"HFLI_MOON","HFLI_FLEET","HFLI_SPEED","HFLI_SBR44",
@@ -62,106 +52,509 @@ char32 merc_skillname[20] = {"NULL","HLIF_HEAL","HLIF_AVOID","HLIF_BRAIN","HLIF_
void merc_load_exptables(void);
int mercskill_castend_id( int tid, unsigned int tick, int id,int data );
+static int merc_hom_hungry(int tid,unsigned int tick,int id,int data);
int do_init_merc (void)
{
merc_load_exptables();
+ memset(homunculus_db,0,sizeof(homunculus_db)); //[orn]
+ read_homunculusdb(); //[orn]
return 0;
}
-static unsigned long hexptbl[126];
+static unsigned long hexptbl[MAX_LEVEL+1];
void merc_load_exptables(void)
{
- FILE *fl;
- int i;
+ FILE *fp;
+ char line[1024];
+ int i,k;
+ int j=0;
+ int lines;
+ char *filename[]={"exp_homun.txt","exp_homun2.txt"};
+ char *str[32],*h,*nh;
- fl=fopen("db/hexptbl.txt","rb");
- if(!fl) return;
-
- ShowInfo("reading db/hexptbl.txt\n");
- for(i=0;i<125;++i)
- {
- fscanf(fl,"%lu,",&(hexptbl[i]));
+ j = 0;
+ memset(hexptbl,0,sizeof(hexptbl));
+ for(i=0;i<2;i++){
+ sprintf(line, "%s/%s", db_path, filename[i]);
+ fp=fopen(line,"r");
+ if(fp==NULL){
+ if(i>0)
+ continue;
+ ShowError("can't read %s\n",line);
+ return ;
+ }
+ lines = 0;
+ while(fgets(line,sizeof(line)-1,fp) && j <= MAX_LEVEL){
+
+ lines++;
+
+ if(line[0] == '/' && line[1] == '/')
+ continue;
+
+ for(k=0,h=line;k<20;k++){
+ if((nh=strchr(h,','))!=NULL){
+ str[k]=h;
+ *nh=0;
+ h=nh+1;
+ } else {
+ str[k]=h;
+ h+=strlen(h);
+ }
+ }
+
+ hexptbl[j]= atoi(str[0]);
+
+ j++;
+ }
+ if (j >= MAX_LEVEL)
+ ShowWarning("read_hexptbl: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_HOMUNCULUS_CLASS);
+ fclose(fp);
+ ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",filename[i]);
}
- fclose(fl);
+
+ return ;
+
}
-char *merc_skill_get_name(int id)
+char *merc_hom_skill_get_name(int id)
{
return merc_skillname[id-HM_SKILLBASE];
}
void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
{
- clif_homuninfo(hd->master);
+ nullpo_retv(hd);
+
+ if( hd->battle_status.hp < 0)
+ hd->battle_status.hp = 0;
+ if( hd->battle_status.sp < 0)
+ hd->battle_status.sp = 0;
+ hd->master->homunculus.hp = hd->battle_status.hp ;
+ hd->master->homunculus.sp = hd->battle_status.sp ;
+ clif_hominfo(hd->master,0);
}
-int merc_dead(struct homun_data *hd, struct block_list *src)
+int merc_hom_dead(struct homun_data *hd, struct block_list *src)
{
- //dead lol
- merc_save(hd);
+ hd->master->homunculus.intimacy -= 100 ;
+ hd->master->homunculus.alive = 0 ;
+ if(hd->master->homunculus.intimacy <= 0) {
+ merc_stop_walking(hd, 1);
+ merc_stop_attack(hd);
+ clif_emotion(&hd->master->bl, 23) ; //omg
+ merc_hom_delete(hd,1) ;
+ return 1 ;
+ }
+ clif_emotion(&hd->bl, 16) ; //wah
+ clif_emotion(&hd->master->bl, 28) ; //sob
+ merc_hom_delete(hd, 0);
+
return 3; //Remove it from map.
}
-void merc_skillup(struct map_session_data *sd,short skillnum)
+int merc_hom_delete(struct homun_data *hd, int flag)
+{
+ nullpo_retr(0, hd);
+ // Delete homunculus
+ if ( flag&1 ) { //sabbath
+ intif_homunculus_requestdelete(hd->master->homunculus.hom_id) ;
+ merc_stop_walking(hd, 1);
+ merc_stop_attack(hd);
+ clif_emotion(&hd->bl, 28) ; //sob
+ hd->master->status.hom_id = 0;
+ hd->master->homunculus.hom_id = 0;
+ chrif_save(hd->master,0);
+ }
+ else {
+ merc_save(hd) ;
+ }
+ if ( !unit_free(&hd->bl) )
+ return 0 ;
+ aFree(hd);
+
+ return 1;
+}
+
+int merc_hom_calc_skilltree(struct map_session_data *sd)
+{
+ int i,id=0 ;
+ int j,f=1;
+ int c=0;
+
+ nullpo_retr(0, sd);
+ c = sd->homunculus.class_ - 6001 ;
+
+ for(i=0;i < MAX_SKILL_TREE && (id = hskill_tree[c][i].id) > 0;i++){
+ if(sd->homunculus.hskill[id-HM_SKILLBASE-1].id)
+ continue; //Skill already known.
+ if(!battle_config.skillfree) {
+ for(j=0;j<5;j++) {
+ if( hskill_tree[c][i].need[j].id &&
+ merc_hom_checkskill(sd,hskill_tree[c][i].need[j].id) <
+ hskill_tree[c][i].need[j].lv) {
+ f=0;
+ break;
+ }
+ }
+ }
+ if (f){
+ sd->homunculus.hskill[id-HM_SKILLBASE-1].id = id ;
+ }
+ }
+
+ return 0;
+}
+
+int merc_hom_checkskill(struct map_session_data *sd,int skill_id)
+{
+ int i = skill_id - HM_SKILLBASE - 1 ;
+ if(sd == NULL) return 0;
+
+ if(sd->homunculus.hskill[i].id == skill_id)
+ return (sd->homunculus.hskill[i].lv);
+
+ return 0;
+}
+
+static int merc_skill_tree_get_max(int id, int b_class){
+ int i, skillid;
+ for(i=0;(skillid=hskill_tree[b_class-6001][i].id)>0;i++)
+ if (id == skillid) return hskill_tree[b_class-6001][i].max;
+ return skill_get_max (id);
+}
+
+void merc_hom_skillup(struct homun_data *hd,int skillnum)
+{
+ int i = 0 ;
+ nullpo_retv(hd);
+
+ if( hd->master->homunculus.vaporize == 0) {
+ i = skillnum - HM_SKILLBASE - 1 ;
+ if( hd->master->homunculus.skillpts > 0 &&
+ hd->master->homunculus.hskill[i].id &&
+ ( hd->master->homunculus.hskill[i].flag == 0 ) && //Don't allow raising while you have granted skills. [Skotlex]
+ hd->master->homunculus.hskill[i].lv < merc_skill_tree_get_max(skillnum, hd->master->homunculus.class_)
+ )
+ {
+ hd->master->homunculus.hskill[i].lv++ ;
+ hd->master->homunculus.skillpts-- ;
+ status_calc_homunculus(hd,1) ;
+ clif_homskillup(hd->master, skillnum) ;
+ clif_hominfo(hd->master,0) ;
+ clif_homskillinfoblock(hd->master) ;
+ }
+ }
+}
+
+int merc_hom_levelup(struct homun_data *hd)
{
- nullpo_retv(sd);
- nullpo_retv(sd->hd);
- if(!sd->hd->skillpts) return; //no skill points left
+ int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ;
+ int growth_max_hp, growth_max_sp ;
+ char output[256] ;
+
+ if (hd->master->homunculus.level == MAX_LEVEL) return 0 ;
+
+ hd->master->homunculus.level++ ;
+ if ( ( (hd->master->homunculus.level) % 3 ) == 0 ) hd->master->homunculus.skillpts++ ; //1 skillpoint each 3 base level
+
+ hd->master->homunculus.exp -= hd->exp_next ;
+ hd->exp_next = hexptbl[hd->master->homunculus.level - 1] ;
+
+ if ( hd->homunculusDB->gmaxHP <= hd->homunculusDB->gminHP )
+ growth_max_hp = hd->homunculusDB->gminHP ;
+ else
+ growth_max_hp = rand(hd->homunculusDB->gminHP, hd->homunculusDB->gmaxHP) ;
+ if ( hd->homunculusDB->gmaxSP <= hd->homunculusDB->gminSP )
+ growth_max_sp = hd->homunculusDB->gminSP ;
+ else
+ growth_max_sp = rand(hd->homunculusDB->gminSP, hd->homunculusDB->gmaxSP) ;
+ if ( hd->homunculusDB->gmaxSTR <= hd->homunculusDB->gminSTR )
+ growth_str = hd->homunculusDB->gminSTR ;
+ else
+ growth_str = rand(hd->homunculusDB->gminSTR, hd->homunculusDB->gmaxSTR) ;
+ if ( hd->homunculusDB->gmaxAGI <= hd->homunculusDB->gminAGI )
+ growth_agi = hd->homunculusDB->gminAGI ;
+ else
+ growth_agi = rand(hd->homunculusDB->gminAGI, hd->homunculusDB->gmaxAGI) ;
+ if ( hd->homunculusDB->gmaxVIT <= hd->homunculusDB->gminVIT )
+ growth_vit = hd->homunculusDB->gminVIT ;
+ else
+ growth_vit = rand(hd->homunculusDB->gminVIT, hd->homunculusDB->gmaxVIT) ;
+ if ( hd->homunculusDB->gmaxDEX <= hd->homunculusDB->gminDEX )
+ growth_dex = hd->homunculusDB->gminDEX ;
+ else
+ growth_dex = rand(hd->homunculusDB->gminDEX, hd->homunculusDB->gmaxDEX) ;
+ if ( hd->homunculusDB->gmaxINT <= hd->homunculusDB->gminINT )
+ growth_int = hd->homunculusDB->gminINT ;
+ else
+ growth_int = rand(hd->homunculusDB->gminINT, hd->homunculusDB->gmaxINT) ;
+ if ( hd->homunculusDB->gmaxLUK <= hd->homunculusDB->gminLUK )
+ growth_luk = hd->homunculusDB->gminLUK ;
+ else
+ growth_luk = rand(hd->homunculusDB->gminLUK, hd->homunculusDB->gmaxLUK) ;
+
+ hd->base_status.max_hp += growth_max_hp ;
+ hd->base_status.max_sp += growth_max_sp ;
+ hd->master->homunculus.max_hp = hd->base_status.max_hp ;
+ hd->master->homunculus.max_sp = hd->base_status.max_sp ;
+ hd->master->homunculus.str += growth_str ;
+ hd->master->homunculus.agi += growth_agi ;
+ hd->master->homunculus.vit += growth_vit ;
+ hd->master->homunculus.dex += growth_dex ;
+ hd->master->homunculus.int_ += growth_int ;
+ hd->master->homunculus.luk += growth_luk ;
+
+ if ( battle_config.homunculus_show_growth ) {
+ sprintf(output,
+ "Growth : hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ", growth_max_hp, growth_max_sp, growth_str/(float)10, growth_agi/(float)10, growth_vit/(float)10, growth_int/(float)10, growth_dex/(float)10, growth_luk/(float)10 ) ;
+ clif_disp_onlyself(hd->master,output,strlen(output));
+ }
+
+ hd->base_status.str = (int) (hd->master->homunculus.str / 10) ;
+ hd->base_status.agi = (int) (hd->master->homunculus.agi / 10) ;
+ hd->base_status.vit = (int) (hd->master->homunculus.vit / 10) ;
+ hd->base_status.dex = (int) (hd->master->homunculus.dex / 10) ;
+ hd->base_status.int_ = (int) (hd->master->homunculus.int_ / 10) ;
+ hd->base_status.luk = (int) (hd->master->homunculus.luk / 10) ;
+
+ memcpy(&hd->battle_status, &hd->base_status, sizeof(struct status_data)) ;
+ status_calc_homunculus(hd,1) ;
- sd->hd->hskill[(skillnum-HM_SKILLBASE)%4].id=skillnum;
- sd->hd->hskill[(skillnum-HM_SKILLBASE)%4].level+=1;
- sd->hd->skillpts-=1;
+ status_percent_heal(&hd->bl, 100, 100);
+// merc_save(hd) ; //not necessary
+
+ return 1 ;
+}
- clif_homuninfo(sd);
- clif_homunskillinfoblock(sd);
- clif_skillup(sd, skillnum);
+int merc_hom_evolution(struct homun_data *hd)
+{
+ nullpo_retr(0, hd);
- merc_save(sd->hd);
+ if(hd && hd->homunculusDB->evo_class)
+ {
+ hd->master->homunculus.class_ = hd->homunculusDB->evo_class;
+ hd->master->homunculus.vaporize = 1;
+ merc_stop_walking(hd, 1);
+ merc_stop_attack(hd);
+ merc_hom_delete(hd, 0) ;
+ merc_call_homunculus(hd->master);
+ clif_emotion(&hd->master->bl, 21) ; //no1
+ clif_misceffect2(&hd->bl,568);
+ return 1 ;
+ } else {
+ clif_emotion(&hd->bl, 4) ; //swt
+ return 0 ;
+ }
}
-int merc_gainexp(struct homun_data *hd,int exp)
+int merc_hom_gainexp(struct homun_data *hd,int exp)
{
- hd->exp += exp;
+ if(hd->master->homunculus.vaporize)
+ return 1;
+
+ if( hd->exp_next == 0 ) {
+ hd->master->homunculus.exp = 0 ;
+ return 0;
+ }
+
+ hd->master->homunculus.exp += exp;
- if(hd->exp < hd->exp_next)
+ if(hd->master->homunculus.exp < hd->exp_next) {
+ clif_hominfo(hd->master,0);
return 0;
- //levelup
+ }
+
+ //levelup
do
{
- hd->exp-=hd->exp_next;
- hd->exp_next=hexptbl[hd->level];
- hd->level++;
+ merc_hom_levelup(hd) ;
}
- while(hd->exp > hd->exp_next);
+ while(hd->master->homunculus.exp > hd->exp_next && hd->exp_next != 0 );
- clif_misceffect(&hd->bl,0);
- status_calc_homunculus(hd,0);
- status_percent_heal(&hd->bl, 100, 100);
- clif_homuninfo(hd->master);
+ if( hd->exp_next == 0 ) {
+ hd->master->homunculus.exp = 0 ;
+ }
+
+ status_calc_homunculus(hd,1);
+ clif_misceffect2(&hd->bl,568);
+ status_calc_homunculus(hd,1);
return 0;
}
-void merc_heal(struct homun_data *hd,int hp,int sp)
+int merc_hom_heal(struct homun_data *hd,int hp,int sp)
{
- clif_homuninfo(hd->master);
+ nullpo_retr(0, hd);
+
+ if( hd->battle_status.max_hp < hd->battle_status.hp )
+ hd->battle_status.hp = hd->battle_status.max_hp;
+ else if (hd->battle_status.hp <= 0) {
+ hd->battle_status.hp = 1;
+ }
+
+ if( hd->battle_status.max_sp < hd->battle_status.sp )
+ hd->battle_status.sp = hd->battle_status.max_sp;
+ else if (hd->battle_status.sp < 0) {
+ hd->battle_status.sp = 0;
+ }
+
+ if ( (hd->battle_status.hp != hd->base_status.hp) ||
+ (hd->battle_status.sp != hd->base_status.sp) )
+ {
+ clif_hominfo(hd->master,0);
+ }
+ hd->master->homunculus.hp = hd->base_status.hp = hd->battle_status.hp ;
+ hd->master->homunculus.sp = hd->base_status.sp = hd->battle_status.sp ;
+
+ return 1;
}
-#ifndef TXT_ONLY
-void merc_save(struct homun_data *hd)
+static unsigned int natural_heal_prev_tick,natural_heal_diff_tick;
+static void merc_natural_heal_hp(struct homun_data *hd)
{
- sprintf(tmp_sql, "UPDATE `homunculus` SET `class`='%d',`name`='%s',`level`='%d',`exp`='%lu',`hunger`='%d',`hp`='%u',`sp`='%u',`skill1lv`='%d',`skill2lv`='%d',`skill3lv`='%d',`skill4lv`='%d',`skillpts`='%d' WHERE `id` = '%d'",
- hd->class_,hd->name,hd->level,hd->exp,hd->hunger_rate,
- hd->battle_status.hp,hd->battle_status.sp,
- hd->hskill[0].level,hd->hskill[1].level,hd->hskill[2].level,hd->hskill[3].level,
- hd->skillpts,hd->id);
- if(mysql_query(&mmysql_handle, tmp_sql)){
- ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+
+ nullpo_retv(hd);
+
+// ShowDebug("merc_natural_heal_hp (1) : homunculus = %s | hd->ud.walktimer = %d |\n", hd->name, hd->ud.walktimer) ;
+ if(hd->ud.walktimer == -1) {
+ hd->inchealhptick += natural_heal_diff_tick;
+ }
+ else {
+ hd->inchealhptick = 0;
return;
}
+
+// ShowDebug("merc_natural_heal_hp (2) : homunculus = %s | hd->regenhp = %d |\n", hd->name, hd->regenhp) ;
+ if (hd->battle_status.hp != hd->battle_status.max_hp) {
+ if ((unsigned int)status_heal(&hd->bl, hd->regenhp, 0, 1) < hd->regenhp)
+ { //At full.
+ hd->inchealhptick = 0;
+ return;
+ }
+ }
+
+ return;
+}
+
+static void merc_natural_heal_sp(struct homun_data *hd)
+{
+
+ nullpo_retv(hd);
+
+// ShowDebug("merc_natural_heal_sp (1) : homunculus = %s | hd->regensp = %d |\n", hd->name, hd->regensp) ;
+ if (hd->battle_status.sp != hd->battle_status.max_sp) {
+ if ((unsigned int)status_heal(&hd->bl, 0, hd->regensp, 1) < hd->regensp)
+ { //At full.
+ hd->inchealsptick = 0;
+ return;
+ }
+ }
+
+ return;
+}
+
+static void merc_bleeding (struct homun_data *hd)
+{
+ int hp = 0, sp = 0;
+
+ if (hd->hp_loss_value > 0) {
+ hd->hp_loss_tick += natural_heal_diff_tick;
+ if (hd->hp_loss_tick >= hd->hp_loss_rate) {
+ do {
+ hp += hd->hp_loss_value;
+ hd->hp_loss_tick -= hd->hp_loss_rate;
+ } while (hd->hp_loss_tick >= hd->hp_loss_rate);
+ hd->hp_loss_tick = 0;
+ }
+ }
+
+ if (hd->sp_loss_value > 0) {
+ hd->sp_loss_tick += natural_heal_diff_tick;
+ if (hd->sp_loss_tick >= hd->sp_loss_rate) {
+ do {
+ sp += hd->sp_loss_value;
+ hd->sp_loss_tick -= hd->sp_loss_rate;
+ } while (hd->sp_loss_tick >= hd->sp_loss_rate);
+ hd->sp_loss_tick = 0;
+ }
+ }
+
+ if (hp > 0 || sp > 0)
+ status_zap(&hd->bl, hp, sp);
+
+ return;
+}
+
+/*==========================================
+ * HP/SP natural heal
+ *------------------------------------------
+ */
+
+//static int merc_natural_heal_sub(struct homun_data *hd,va_list ap) {
+static int merc_natural_heal_sub(struct homun_data *hd,int tick) {
+// int tick;
+
+ nullpo_retr(0, hd);
+// tick = va_arg(ap,int);
+
+// -- moonsoul (if conditions below altered to disallow natural healing if under berserk status)
+ if ( hd && ( status_isdead(&hd->bl) ||
+ ( ( hd->sc.count ) &&
+ ( (hd->sc.data[SC_POISON].timer != -1 ) || ( hd->sc.data[SC_BLEEDING].timer != -1 ) )
+ ) )
+ ) { //Cannot heal neither natural or special.
+ hd->hp_sub = hd->inchealhptick = 0;
+ hd->sp_sub = hd->inchealsptick = 0;
+ } else {
+ if ( DIFF_TICK (tick, hd->canregen_tick)<0 ) {
+ hd->hp_sub = hd->inchealhptick = 0;
+ hd->sp_sub = hd->inchealsptick = 0;
+ } else { //natural heal
+ merc_natural_heal_hp(hd);
+ merc_natural_heal_sp(hd);
+ hd->canregen_tick = tick;
+ }
+ }
+ if (hd->hp_loss_value > 0 || hd->sp_loss_value > 0)
+ merc_bleeding(hd);
+ else
+ hd->hp_loss_tick = hd->sp_loss_tick = 0;
+
+ return 0;
+}
+
+/*==========================================
+ * orn
+ *------------------------------------------
+ */
+int merc_natural_heal(int tid,unsigned int tick,int id,int data)
+{
+ struct map_session_data *sd;
+
+ sd=map_id2sd(id);
+
+ nullpo_retr(0, sd);
+
+ if(sd->homunculus.vaporize)
+ return 1;
+
+ if(sd && sd->hd) {
+ natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick);
+ merc_natural_heal_sub(sd->hd, tick);
+
+ natural_heal_prev_tick = tick;
+ sd->hd->natural_heal_timer = add_timer(gettick()+battle_config.natural_healhp_interval, merc_natural_heal,sd->bl.id,0);
+ }
+ return 0;
+}
+
+#ifndef TXT_ONLY
+void merc_save(struct homun_data *hd)
+{
+ intif_homunculus_requestsave(hd->master->status.account_id, &hd->master->homunculus) ;
+
}
#else
void merc_save(struct homun_data *hd)
@@ -170,151 +563,581 @@ void merc_save(struct homun_data *hd)
}
#endif
-static void merc_load_sub(struct homun_data *hd, struct map_session_data *sd)
+static int merc_calc_pos(struct homun_data *hd,int tx,int ty,int dir) //[orn]
+{
+ int x,y,dx,dy;
+ int i,k;
+
+ nullpo_retr(0, hd);
+
+ hd->ud.to_x = tx;
+ hd->ud.to_y = ty;
+
+ if(dir < 0 || dir >= 8)
+ return 1;
+
+ dx = -dirx[dir]*2;
+ dy = -diry[dir]*2;
+ x = tx + dx;
+ y = ty + dy;
+ if(!unit_can_reach_pos(&hd->bl,x,y,0)) {
+ if(dx > 0) x--;
+ else if(dx < 0) x++;
+ if(dy > 0) y--;
+ else if(dy < 0) y++;
+ if(!unit_can_reach_pos(&hd->bl,x,y,0)) {
+ for(i=0;i<12;i++) {
+ k = rand(1, 8);
+// k = rand()%8;
+ dx = -dirx[k]*2;
+ dy = -diry[k]*2;
+ x = tx + dx;
+ y = ty + dy;
+ if(unit_can_reach_pos(&hd->bl,x,y,0))
+ break;
+ else {
+ if(dx > 0) x--;
+ else if(dx < 0) x++;
+ if(dy > 0) y--;
+ else if(dy < 0) y++;
+ if(unit_can_reach_pos(&hd->bl,x,y,0))
+ break;
+ }
+ }
+ if(i>=12) {
+ x = tx;
+ y = ty;
+ if(!unit_can_reach_pos(&hd->bl,x,y,0))
+ return 1;
+ }
+ }
+ }
+ hd->ud.to_x = x;
+ hd->ud.to_y = y;
+ return 0;
+}
+
+int merc_menu(struct map_session_data *sd,int menunum)
+{
+ nullpo_retr(0, sd);
+ if (sd->hd == NULL)
+ return 1;
+
+ switch(menunum) {
+ case 0:
+ merc_hom_food(sd, sd->hd);
+ break;
+ case 1:
+ merc_hom_food(sd, sd->hd);
+ break;
+ case 2:
+ merc_hom_delete(sd->hd, 1);
+ break;
+ default:
+ ShowError("merc_menu : unknown menu choice : %d\n", menunum) ;
+ break;
+ }
+ return 0;
+}
+
+int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
+{
+ int i, k, emotion;
+
+ if(hd->master->homunculus.vaporize)
+ return 1 ;
+
+ k=hd->homunculusDB->foodID;
+ i=pc_search_inventory(sd,k);
+ if(i < 0) {
+ clif_hom_food(sd,k,0);
+ return 1;
+ }
+ pc_delitem(sd,i,1,0);
+
+ if ( hd->master->homunculus.hunger >= 91 ) {
+ hd->master->homunculus.intimacy -= 50 ;
+ emotion = 16 ;
+ } else if ( hd->master->homunculus.hunger >= 76 ) {
+ hd->master->homunculus.intimacy -= 30 ;
+ emotion = 19 ;
+ } else if ( hd->master->homunculus.hunger >= 26 ) {
+ hd->master->homunculus.intimacy += 80 ;
+ emotion = 2 ;
+ } else if ( hd->master->homunculus.hunger >= 11 ) {
+ hd->master->homunculus.intimacy += 100 ;
+ emotion = 2 ;
+ } else {
+ hd->master->homunculus.intimacy += 50 ;
+ emotion = 2 ;
+ }
+ if(hd->master->homunculus.intimacy > 100000)
+ hd->master->homunculus.intimacy = 100000;
+ if(hd->master->homunculus.intimacy < 0)
+ hd->master->homunculus.intimacy = 0 ;
+
+ emotion = 5 ; // Thanks
+ hd->master->homunculus.hunger += 10; //dunno increase value for each food
+ if(hd->master->homunculus.hunger > 100)
+ hd->master->homunculus.hunger = 100;
+
+ clif_emotion(&hd->bl,emotion) ;
+ clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger);
+ clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
+ clif_hom_food(sd,hd->homunculusDB->foodID,1);
+
+ return 0;
+}
+
+static int merc_hom_hungry(int tid,unsigned int tick,int id,int data)
+{
+ struct map_session_data *sd;
+ struct homun_data *hd;
+
+ sd=map_id2sd(id);
+ if(!sd)
+ return 1;
+
+ if(!sd->status.hom_id || !sd->hd)
+ return 1;
+
+ hd = sd->hd;
+ if(hd->hungry_timer != tid){
+ if(battle_config.error_log)
+ ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid);
+ return 0 ;
+ }
+ hd->master->homunculus.hunger-- ;
+ if(hd->master->homunculus.hunger >= 0 && hd->master->homunculus.hunger <= 10) {
+ clif_emotion(&hd->bl, 6) ; //an
+ }
+ if(hd->master->homunculus.hunger == 25) {
+ clif_emotion(&hd->bl, 20) ; //hmm
+ }
+ if(hd->master->homunculus.hunger == 75) {
+ clif_emotion(&hd->bl, 33) ; //ok
+ }
+ if(hd->master->homunculus.hunger < 0) {
+ hd->master->homunculus.hunger = 0;
+ hd->master->homunculus.intimacy -= 100 ;
+ clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
+ if ( hd->master->homunculus.intimacy <= 0 ) {
+ merc_stop_walking(hd, 1);
+ merc_stop_attack(hd);
+ clif_emotion(&hd->master->bl, 23) ; //omg
+ merc_hom_delete(hd,1) ;
+ }
+ return 0 ;
+ } else {
+ clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger);
+
+ hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator
+ return 1 ;
+ }
+
+
+}
+
+int merc_hom_hungry_timer_delete(struct homun_data *hd)
+{
+ nullpo_retr(0, hd);
+ if(hd->hungry_timer != -1) {
+ delete_timer(hd->hungry_timer,merc_hom_hungry);
+ hd->hungry_timer = -1;
+ }
+
+ return 1;
+}
+
+int merc_natural_heal_timer_delete(struct homun_data *hd)
+{
+ nullpo_retr(0, hd);
+ if(hd->natural_heal_timer != -1) {
+ delete_timer(hd->natural_heal_timer,merc_natural_heal);
+ hd->natural_heal_timer = -1;
+ }
+
+ return 1;
+}
+
+int search_homunculusDB_index(int key,int type)
+{
+ int i;
+
+ for(i=0;i<MAX_HOMUNCULUS_CLASS;i++) {
+ if(homunculus_db[i].class_ <= 0)
+ continue;
+ switch(type) {
+ case HOMUNCULUS_CLASS:
+ if(homunculus_db[i].class_ == key)
+ return i;
+ break;
+ case HOMUNCULUS_FOOD:
+ if(homunculus_db[i].foodID == key)
+ return i;
+ break;
+ default:
+ return -1;
+ }
+ }
+ return -1;
+}
+
+int merc_hom_data_init(struct map_session_data *sd)
{
+ struct homun_data *hd;
+ int i = 0 ;
+
+ nullpo_retr(1, sd);
+
+ Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd);
+
+ i = search_homunculusDB_index(sd->homunculus.class_,HOMUNCULUS_CLASS);
+ if(i < 0) {
+ sd->status.hom_id = 0;
+ return 1;
+ }
+ sd->hd = hd = (struct homun_data *)aCalloc(1,sizeof(struct homun_data));
+ hd->homunculusDB = &homunculus_db[i];
+ merc_calc_pos(hd,sd->bl.x,sd->bl.y,sd->ud.dir);
+ hd->bl.x = hd->ud.to_x;
+ hd->bl.y = hd->ud.to_y;
+ hd->master = sd;
+
+ sd->status.hom_id = sd->homunculus.hom_id ;
+
hd->bl.m=sd->bl.m;
hd->bl.x=sd->bl.x;
- hd->bl.y=sd->bl.y;
+ hd->bl.y=sd->bl.y - 1 ;
+ hd->bl.subtype = MONS;
hd->bl.type=BL_HOMUNCULUS;
hd->bl.id= npc_get_new_npc_id();
hd->bl.prev=NULL;
hd->bl.next=NULL;
+ hd->exp_next=hexptbl[hd->master->homunculus.level - 1];
+ hd->ud.attacktimer=-1;
+ hd->ud.attackabletime=gettick();
+ hd->target_id = 0 ;
+ hd->attackable = 1 ;
- status_set_viewdata(&hd->bl, hd->class_);
+ for(i=0;i<MAX_STATUSCHANGE;i++) {
+ hd->sc.data[i].timer=-1;
+ hd->sc.data[i].val1 = hd->sc.data[i].val2 = hd->sc.data[i].val3 = hd->sc.data[i].val4 = 0;
+ }
+
+ hd->base_status.hp = hd->master->homunculus.hp ;
+ hd->base_status.max_hp = hd->master->homunculus.max_hp ;
+ hd->base_status.sp = hd->master->homunculus.sp ;
+ hd->base_status.max_sp = hd->master->homunculus.max_sp ;
+ hd->base_status.str = (int) (hd->master->homunculus.str / 10) ;
+ hd->base_status.agi = (int) (hd->master->homunculus.agi / 10) ;
+ hd->base_status.vit = (int) (hd->master->homunculus.vit / 10) ;
+ hd->base_status.int_ = (int) (hd->master->homunculus.int_ / 10) ;
+ hd->base_status.dex = (int) (hd->master->homunculus.dex / 10) ;
+ hd->base_status.luk = (int) (hd->master->homunculus.luk / 10) ;
+
+ memcpy(&hd->battle_status, &hd->base_status, sizeof(struct status_data)) ;
+
+ status_set_viewdata(&hd->bl, hd->master->homunculus.class_);
status_change_init(&hd->bl);
+ hd->ud.dir = sd->ud.dir;
unit_dataset(&hd->bl);
-
+
map_addiddb(&hd->bl);
- status_calc_homunculus(hd,1); //this function will have more sense later on
+ status_calc_homunculus(hd,1);
+ //timer
+ hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0);
+ natural_heal_prev_tick = gettick();
+ hd->natural_heal_timer = add_timer(gettick()+battle_config.natural_healhp_interval, merc_natural_heal,sd->bl.id,0);
+
+ return 0;
}
-#ifndef TXT_ONLY
-void merc_load(struct map_session_data *sd)
+// FIX call_homunculus [albator]
+int merc_call_homunculus(struct map_session_data *sd)
{
- struct homun_data *hd;
- sd->hd=NULL;
-
- sprintf(tmp_sql, "SELECT `id`,`class`,`name`,`level`,`exp`,`hunger`,`hp`,`sp`,`skill1lv`,`skill2lv`,`skill3lv`,`skill4lv`,`skillpts` FROM `homunculus` WHERE `char_id` = '%d'", sd->char_id);
- if(mysql_query(&mmysql_handle, tmp_sql)){
- ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- return;
+ int class_ = 0 ;
+ nullpo_retr(0, sd);
+
+ // call vaporized homunculus [albator]
+ if(sd->homunculus.vaporize == 1)
+ {
+ sd->homunculus.vaporize = 0;
+ merc_hom_data_init(sd);
+
+ if ( sd->homunculus.alive && sd->hd && sd->bl.prev != NULL) {
+ map_addblock(&sd->hd->bl);
+ clif_spawn(&sd->hd->bl);
+ clif_send_homdata(sd,SP_ACK,0);
+ clif_hominfo(sd,1);
+ clif_hominfo(sd,0); // send this x2. dunno why, but kRO does that [blackhole89]
+ clif_homskillinfoblock(sd);
+ }
+ // save
+ merc_save(sd->hd);
+ return 1;
+
}
- sql_res = mysql_store_result(&mmysql_handle);
- if(!sql_res)
- return;
+ if ( sd->status.hom_id ) {
+ return merc_hom_recv_data(sd->status.account_id, &sd->homunculus, 1 ) ;
+ } else {
+ class_ = 6000 + rand(1, 8) ;
+ return merc_create_homunculus(sd, class_) ;
+ }
+
+
+}
+// Albator
+// Recv data of an homunculus after it loading
+int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag)
+{
+ struct map_session_data *sd ;
- if(mysql_num_rows(sql_res) <= 0){
- mysql_free_result(sql_res);
- return; //no homunculus for this char
+ sd = map_id2sd(account_id);
+ if(sd == NULL)
+ return 0;
+
+ if(flag == 0) {
+ sd->status.hom_id = 0;
+ return 0;
}
- sql_row = mysql_fetch_row(sql_res);
+ memcpy(&sd->homunculus, sh, sizeof(struct s_homunculus));
+
- //dummy code
- hd=(struct homun_data *) aCalloc(1, sizeof(struct homun_data));
- sd->hd=hd; //pointer from master to homunculus
- memset(hd,0,sizeof(struct homun_data));
- hd->master=sd; //pointer from homunculus to master
- hd->id=atoi(sql_row[0]);
- hd->class_=atoi(sql_row[1]);
- hd->level=atoi(sql_row[3]);
- hd->battle_status.hp=atoi(sql_row[6]);
- hd->battle_status.sp=atoi(sql_row[7]);
- hd->exp=atoi(sql_row[4]);
- hd->hunger_rate=atoi(sql_row[5]);
- hd->hskill[0].level=atoi(sql_row[8]);
- hd->hskill[1].level=atoi(sql_row[9]);
- hd->hskill[2].level=atoi(sql_row[10]);
- hd->hskill[3].level=atoi(sql_row[11]);
- hd->skillpts=atoi(sql_row[12]);
- hd->exp_next=hexptbl[hd->level-1];
- strncpy(hd->name,sql_row[2],NAME_LENGTH);
- mysql_free_result(sql_res);
- merc_load_sub(hd, sd);
-}
-#else
-void merc_load(struct map_session_data *sd)
+ if ( flag == 2 ) {
+ sh->hp = 1 ;
+ sd->homunculus.alive = 1 ;
+ }
+ if(sd->homunculus.alive && sh->vaporize!=1)
+ {
+ merc_hom_data_init(sd);
+
+ if ( sd->hd && sd->bl.prev != NULL) {
+ map_addblock(&sd->hd->bl);
+ clif_spawn(&sd->hd->bl);
+ clif_hominfo(sd,1);
+ clif_hominfo(sd,0); // send this x2. dunno why, but kRO does that [blackhole89]
+ clif_homskillinfoblock(sd);
+ clif_hominfo(sd,0);
+ clif_send_homdata(sd,SP_ACK,0);
+ }
+ }
+
+ return 1;
+
+}
+
+int merc_create_homunculus(struct map_session_data *sd, int class_)
{
- struct homun_data *hd;
- int id,charid,class_,level,exp,hunger,hp,sp;
- char name[24];
- FILE *fl=fopen("save/homunculus.txt","r");
- sd->hd=NULL;
-
- if(!fl) return; //Unable to open file.
- ShowInfo("Looking up Homunculus for %d...\n",sd->char_id);
- do {
- fscanf(fl,"%d,%d,%d,%s ,%d,%d,%d,%d,%d\n",&id,&charid,&class_,name,&level,&exp,&hunger,&hp,&sp);
- ShowInfo("%d",charid);
- if(charid==sd->char_id) break;
- } while(charid!=0);
- if (!charid)
- return; //none found
- ShowInfo("found it!\n");
+ int i=0 ;
+
+ nullpo_retr(1, sd);
+
+ i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS);
+ if(i < 0) {
+ sd->status.hom_id = 0;
+ return 0;
+ }
+ memcpy(sd->homunculus.name, homunculus_db[i].name, NAME_LENGTH-1);
+
+ sd->homunculus.class_ = class_;
+ sd->homunculus.level=1;
+ sd->homunculus.intimacy = 21;
+ sd->homunculus.hunger = 32;
+ sd->homunculus.exp = 0;
+ sd->homunculus.rename_flag = 0;
+ sd->homunculus.skillpts = 0;
+ sd->homunculus.char_id = sd->status.char_id;
+ sd->homunculus.vaporize = 0; // albator
+ sd->homunculus.alive = 1 ;
- //dummy code
- hd=(struct homun_data *) aCalloc(1, sizeof(struct homun_data));
- sd->hd=hd; //pointer from master to homunculus
- memset(hd,0,sizeof(struct homun_data));
- hd->master=sd; //pointer from homunculus to master
- hd->id=id;
- hd->class_=class_;
- hd->level=level;
- hd->exp=exp;
- hd->hunger_rate=hunger;
- hd->battle_status.hp=hp;
- hd->battle_status.sp=sp;
- hd->exp_next=hexptbl[hd->level-1];
- strncpy(hd->name,name,NAME_LENGTH);
- merc_load_sub(hd, sd);
-}
-#endif
-
-int merc_create_homunculus(struct map_session_data *sd,int id,int m,int x,int y)
-{
-/* struct homun_data *hd;
- //dummy code
- hd=(struct homun_data *) aCalloc(1, sizeof(struct homun_data));
- sd->hd=hd; //pointer from master to homunculus
- memset(hd,0,sizeof(struct homun_data));
- hd->master=sd; //pointer from homunculus to master
- hd->class_=id;
- hd->speed=0x96;
- hd->level=1;
- hd->bl.m=m;
- hd->bl.x=hd->to_x=x;
- hd->bl.y=hd->to_y=y;
- hd->to_x+=2;
- hd->bl.type=BL_HOMUNCULUS;
- hd->bl.id= npc_get_new_npc_id();
- hd->bl.prev=NULL;
- hd->bl.next=NULL;
- map_addiddb(&hd->bl);
- hd->max_hp=500;
- hd->hp=400;
- hd->max_sp=300;
- hd->sp=200;
- hd->atk=15;
- hd->matk=2;
- hd->hit=3;
- hd->crit=90;
- hd->def=5;
- hd->mdef=6;
- hd->flee=7;
- hd->exp=10;
- hd->exp_next=100;
- hd->hunger_rate=32;
- hd->walktimer=-1;
- memcpy(hd->name,"Homunculus\0",11);
- merc_calc_stats(hd);
- hd->attackabletime=0;
-
- merc_save(hd);
-
- clif_spawnhomun(hd);
- clif_homunack(sd);
- clif_homuninfo(sd);
- clif_homuninfo(sd);*/ // send this x2. dunno why, but kRO does that [blackhole89]
+ sd->homunculus.hp = 10 ;
+ sd->homunculus.sp = 0 ;
+ sd->homunculus.max_hp = homunculus_db[i].basemaxHP ;
+ sd->homunculus.max_sp = homunculus_db[i].basemaxSP ;
+ sd->homunculus.str = homunculus_db[i].baseSTR ;
+ sd->homunculus.agi = homunculus_db[i].baseAGI ;
+ sd->homunculus.vit = homunculus_db[i].baseVIT;
+ sd->homunculus.int_ = homunculus_db[i].baseINT ;
+ sd->homunculus.dex = homunculus_db[i].baseDEX ;
+ sd->homunculus.luk = homunculus_db[i].baseLUK ;
+ sd->homunculus.str *= 10 ;
+ sd->homunculus.agi *= 10 ;
+ sd->homunculus.vit *= 10 ;
+ sd->homunculus.int_ *= 10 ;
+ sd->homunculus.dex *= 10 ;
+ sd->homunculus.luk *= 10 ;
+
+ for(i=0;i<MAX_HOMUNSKILL;i++)
+ sd->homunculus.hskill[i].id = sd->homunculus.hskill[i].lv = sd->homunculus.hskill[i].flag = 0;
+
+ intif_homunculus_create(sd->status.account_id, &sd->homunculus); // request homunculus creation
+
+ return 1;
+}
+
+int merc_hom_revive(struct map_session_data *sd, int per)
+{
+ nullpo_retr(0, sd);
+
+ sd->homunculus.alive = 1;
+ merc_hom_data_init(sd);
+
+ if ( sd->hd && sd->bl.prev != NULL) {
+ sd->homunculus.hp = sd->hd->base_status.hp = sd->hd->battle_status.hp = 1 ;
+ status_heal(&sd->hd->bl, sd->homunculus.max_hp*per/100, 0, 1) ;
+ map_addblock(&sd->hd->bl);
+ clif_spawn(&sd->hd->bl);
+ clif_send_homdata(sd,SP_ACK,0);
+ clif_hominfo(sd,1);
+ clif_hominfo(sd,0);
+ clif_homskillinfoblock(sd);
+ clif_specialeffect(&sd->hd->bl,77,AREA) ; //resurrection angel
+ }
+
+ return 1 ;
+}
+
+int read_homunculusdb()
+{
+ FILE *fp;
+ char line[1024], *p;
+ int i,k,l;
+ int j=0;
+ int c = 0 ;
+ int lines;
+ char *filename[]={"homunculus_db.txt","homunculus_db2.txt"};
+ char *str[36],*h,*nh;
+
+
+ j = 0;
+ memset(homunculus_db,0,sizeof(homunculus_db));
+ for(i=0;i<2;i++){
+ sprintf(line, "%s/%s", db_path, filename[i]);
+ fp=fopen(line,"r");
+ if(fp==NULL){
+ if(i>0)
+ continue;
+ ShowError("can't read %s\n",line);
+ return -1;
+ }
+ lines = 0;
+ while(fgets(line,sizeof(line)-1,fp) && j < MAX_HOMUNCULUS_CLASS){
+
+ lines++;
+
+ if(line[0] == '/' && line[1] == '/')
+ continue;
+
+ for(k=0,h=line;k<36;k++){
+ if((nh=strchr(h,','))!=NULL){
+ str[k]=h;
+ *nh=0;
+ h=nh+1;
+ } else {
+ str[k]=h;
+ h+=strlen(h);
+ }
+ }
+
+ if(atoi(str[0]) < 6001 || atoi(str[0]) > 6099)
+ continue;
+
+ //Class,Homunculus,HP,SP,ATK,MATK,HIT,CRI,DEF,MDEF,FLEE,ASPD,STR,AGI,VIT,INT,DEX,LUK
+ homunculus_db[j].class_ = atoi(str[0]);
+ memcpy(homunculus_db[j].name,str[1],NAME_LENGTH-1);
+ homunculus_db[j].basemaxHP = atoi(str[2]);
+ homunculus_db[j].basemaxSP = atoi(str[3]);
+ homunculus_db[j].baseSTR = atoi(str[4]);
+ homunculus_db[j].baseAGI = atoi(str[5]);
+ homunculus_db[j].baseVIT = atoi(str[6]);
+ homunculus_db[j].baseINT = atoi(str[7]);
+ homunculus_db[j].baseDEX = atoi(str[8]);
+ homunculus_db[j].baseLUK = atoi(str[9]);
+ homunculus_db[j].baseIntimacy = atoi(str[10]);
+ homunculus_db[j].baseHungry = atoi(str[11]);
+ homunculus_db[j].hungryDelay = atoi(str[12]);
+ homunculus_db[j].foodID = atoi(str[13]);
+ homunculus_db[j].gminHP = atoi(str[14]);
+ homunculus_db[j].gmaxHP = atoi(str[15]);
+ homunculus_db[j].gminSP = atoi(str[16]);
+ homunculus_db[j].gmaxSP = atoi(str[17]);
+ homunculus_db[j].gminSTR = atoi(str[18]);
+ homunculus_db[j].gmaxSTR = atoi(str[19]);
+ homunculus_db[j].gminAGI = atoi(str[20]);
+ homunculus_db[j].gmaxAGI = atoi(str[21]);
+ homunculus_db[j].gminVIT = atoi(str[22]);
+ homunculus_db[j].gmaxVIT = atoi(str[23]);
+ homunculus_db[j].gminINT = atoi(str[24]);
+ homunculus_db[j].gmaxINT = atoi(str[25]);
+ homunculus_db[j].gminDEX = atoi(str[26]);
+ homunculus_db[j].gmaxDEX = atoi(str[27]);
+ homunculus_db[j].gminLUK = atoi(str[28]);
+ homunculus_db[j].gmaxLUK = atoi(str[29]);
+ homunculus_db[j].evo_class = atoi(str[30]);
+ homunculus_db[j].baseASPD = atoi(str[31]);
+ homunculus_db[j].size = atoi(str[32]);
+ homunculus_db[j].race = atoi(str[33]);
+ homunculus_db[j].element = atoi(str[34]);
+ homunculus_db[j].accessID = atoi(str[35]);
+
+ j++;
+ }
+ if (j > MAX_HOMUNCULUS_CLASS)
+ ShowWarning("read_homunculusdb: Reached max number of homunculus [%d]. Remaining homunculus were not read.\n ", MAX_HOMUNCULUS_CLASS);
+ fclose(fp);
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' homunculus in '"CL_WHITE"db/%s"CL_RESET"'.\n",j,filename[i]);
+ }
+
+ memset(hskill_tree,0,sizeof(hskill_tree));
+ sprintf(line, "%s/homun_skill_tree.txt", db_path);
+ fp=fopen(line,"r");
+ if(fp==NULL){
+ ShowError("can't read %s\n", line);
+ return 1;
+ }
+
+ while(fgets(line, sizeof(line)-1, fp)){
+ char *split[50];
+ int f=0, m=3;
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ for(j=0,p=line;j<14 && p;j++){
+ split[j]=p;
+ p=strchr(p,',');
+ if(p) *p++=0;
+ }
+ if(j<13)
+ continue;
+ if (j == 14) {
+ f=1; // MinJobLvl has been added
+ m++;
+ }
+ // check for bounds [celest]
+ c = atoi(split[0]) ;
+ l = c - 6001 ;
+ if ( l >= MAX_HOMUNCULUS_CLASS )
+ continue;
+ k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex]
+ for(j = 0; j < MAX_SKILL_TREE && hskill_tree[l][j].id && hskill_tree[l][j].id != k; j++);
+ if (j == MAX_SKILL_TREE)
+ {
+ ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, l);
+ continue;
+ }
+ hskill_tree[l][j].id=k;
+ hskill_tree[l][j].max=atoi(split[2]);
+ if (f) hskill_tree[l][j].joblv=atoi(split[3]);
+
+ for(k=0;k<5;k++){
+ hskill_tree[l][j].need[k].id=atoi(split[k*2+m]);
+ hskill_tree[l][j].need[k].lv=atoi(split[k*2+m+1]);
+ }
+ }
+ fclose(fp);
+ ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","homun_skill_tree.txt");
+
+
return 0;
}