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author | Trojal <trojal@gmail.com> | 2013-01-10 20:09:39 -0800 |
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committer | shennetsind <ind@henn.et> | 2013-01-12 05:56:35 -0200 |
commit | c55855fcf627478f864c0f82a1a2f201fd407a38 (patch) | |
tree | b7f6d11b2058248d026f2d9944e8f4b6ac288d50 /src/map/mercenary.c | |
parent | 51bfeb38eb139e97e0e1c096c85c15fba234f35b (diff) | |
parent | 38e583df21eccd9e4f31d38acaae32579c6f0d27 (diff) | |
download | hercules-c55855fcf627478f864c0f82a1a2f201fd407a38.tar.gz hercules-c55855fcf627478f864c0f82a1a2f201fd407a38.tar.bz2 hercules-c55855fcf627478f864c0f82a1a2f201fd407a38.tar.xz hercules-c55855fcf627478f864c0f82a1a2f201fd407a38.zip |
Test1, testing for the commit widget, need to edit something.
Test2, testing for the commit widget, need to edit something.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/mercenary.c')
-rw-r--r-- | src/map/mercenary.c | 510 |
1 files changed, 510 insertions, 0 deletions
diff --git a/src/map/mercenary.c b/src/map/mercenary.c new file mode 100644 index 000000000..973dac33e --- /dev/null +++ b/src/map/mercenary.c @@ -0,0 +1,510 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/cbasetypes.h" +#include "../common/malloc.h" +#include "../common/socket.h" +#include "../common/timer.h" +#include "../common/nullpo.h" +#include "../common/mmo.h" +#include "../common/random.h" +#include "../common/showmsg.h" +#include "../common/strlib.h" +#include "../common/utils.h" + +#include "log.h" +#include "clif.h" +#include "chrif.h" +#include "intif.h" +#include "itemdb.h" +#include "map.h" +#include "pc.h" +#include "status.h" +#include "skill.h" +#include "mob.h" +#include "pet.h" +#include "battle.h" +#include "party.h" +#include "guild.h" +#include "atcommand.h" +#include "script.h" +#include "npc.h" +#include "trade.h" +#include "unit.h" +#include "mercenary.h" + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> + +struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; // Mercenary Database + +int merc_search_index(int class_) +{ + int i; + ARR_FIND(0, MAX_MERCENARY_CLASS, i, mercenary_db[i].class_ == class_); + return (i == MAX_MERCENARY_CLASS)?-1:i; +} + +bool merc_class(int class_) +{ + return (bool)(merc_search_index(class_) > -1); +} + +struct view_data * merc_get_viewdata(int class_) +{ + int i = merc_search_index(class_); + if( i < 0 ) + return 0; + + return &mercenary_db[i].vd; +} + +int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime) +{ + struct s_mercenary merc; + struct s_mercenary_db *db; + int i; + nullpo_retr(0,sd); + + if( (i = merc_search_index(class_)) < 0 ) + return 0; + + db = &mercenary_db[i]; + memset(&merc,0,sizeof(struct s_mercenary)); + + merc.char_id = sd->status.char_id; + merc.class_ = class_; + merc.hp = db->status.max_hp; + merc.sp = db->status.max_sp; + merc.life_time = lifetime; + + // Request Char Server to create this mercenary + intif_mercenary_create(&merc); + + return 1; +} + +int mercenary_get_lifetime(struct mercenary_data *md) +{ + const struct TimerData * td; + if( md == NULL || md->contract_timer == INVALID_TIMER ) + return 0; + + td = get_timer(md->contract_timer); + return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0; +} + +int mercenary_get_guild(struct mercenary_data *md) +{ + int class_; + + if( md == NULL || md->db == NULL ) + return -1; + + class_ = md->db->class_; + + if( class_ >= 6017 && class_ <= 6026 ) + return ARCH_MERC_GUILD; + if( class_ >= 6027 && class_ <= 6036 ) + return SPEAR_MERC_GUILD; + if( class_ >= 6037 && class_ <= 6046 ) + return SWORD_MERC_GUILD; + + return -1; +} + +int mercenary_get_faith(struct mercenary_data *md) +{ + struct map_session_data *sd; + int class_; + + if( md == NULL || md->db == NULL || (sd = md->master) == NULL ) + return 0; + + class_ = md->db->class_; + + if( class_ >= 6017 && class_ <= 6026 ) + return sd->status.arch_faith; + if( class_ >= 6027 && class_ <= 6036 ) + return sd->status.spear_faith; + if( class_ >= 6037 && class_ <= 6046 ) + return sd->status.sword_faith; + + return 0; +} + +int mercenary_set_faith(struct mercenary_data *md, int value) +{ + struct map_session_data *sd; + int class_, *faith; + + if( md == NULL || md->db == NULL || (sd = md->master) == NULL ) + return 0; + + class_ = md->db->class_; + + if( class_ >= 6017 && class_ <= 6026 ) + faith = &sd->status.arch_faith; + else if( class_ >= 6027 && class_ <= 6036 ) + faith = &sd->status.spear_faith; + else if( class_ >= 6037 && class_ <= 6046 ) + faith = &sd->status.sword_faith; + else + return 0; + + *faith += value; + *faith = cap_value(*faith, 0, SHRT_MAX); + clif_mercenary_updatestatus(sd, SP_MERCFAITH); + + return 0; +} + +int mercenary_get_calls(struct mercenary_data *md) +{ + struct map_session_data *sd; + int class_; + + if( md == NULL || md->db == NULL || (sd = md->master) == NULL ) + return 0; + + class_ = md->db->class_; + + if( class_ >= 6017 && class_ <= 6026 ) + return sd->status.arch_calls; + if( class_ >= 6027 && class_ <= 6036 ) + return sd->status.spear_calls; + if( class_ >= 6037 && class_ <= 6046 ) + return sd->status.sword_calls; + + return 0; +} + +int mercenary_set_calls(struct mercenary_data *md, int value) +{ + struct map_session_data *sd; + int class_, *calls; + + if( md == NULL || md->db == NULL || (sd = md->master) == NULL ) + return 0; + + class_ = md->db->class_; + + if( class_ >= 6017 && class_ <= 6026 ) + calls = &sd->status.arch_calls; + else if( class_ >= 6027 && class_ <= 6036 ) + calls = &sd->status.spear_calls; + else if( class_ >= 6037 && class_ <= 6046 ) + calls = &sd->status.sword_calls; + else + return 0; + + *calls += value; + *calls = cap_value(*calls, 0, INT_MAX); + + return 0; +} + +int mercenary_save(struct mercenary_data *md) +{ + md->mercenary.hp = md->battle_status.hp; + md->mercenary.sp = md->battle_status.sp; + md->mercenary.life_time = mercenary_get_lifetime(md); + + intif_mercenary_save(&md->mercenary); + return 1; +} + +static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data) +{ + struct map_session_data *sd; + struct mercenary_data *md; + + if( (sd = map_id2sd(id)) == NULL ) + return 1; + if( (md = sd->md) == NULL ) + return 1; + + if( md->contract_timer != tid ) + { + ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid); + return 0; + } + + md->contract_timer = INVALID_TIMER; + merc_delete(md, 0); // Mercenary soldier's duty hour is over. + + return 0; +} + +int merc_delete(struct mercenary_data *md, int reply) +{ + struct map_session_data *sd = md->master; + md->mercenary.life_time = 0; + + merc_contract_stop(md); + + if( !sd ) + return unit_free(&md->bl, CLR_OUTSIGHT); + + if( md->devotion_flag ) + { + md->devotion_flag = 0; + status_change_end(&sd->bl, SC_DEVOTION, INVALID_TIMER); + } + + switch( reply ) + { + case 0: mercenary_set_faith(md, 1); break; // +1 Loyalty on Contract ends. + case 1: mercenary_set_faith(md, -1); break; // -1 Loyalty on Mercenary killed + } + + clif_mercenary_message(sd, reply); + return unit_remove_map(&md->bl, CLR_OUTSIGHT); +} + +void merc_contract_stop(struct mercenary_data *md) +{ + nullpo_retv(md); + if( md->contract_timer != INVALID_TIMER ) + delete_timer(md->contract_timer, merc_contract_end); + md->contract_timer = INVALID_TIMER; +} + +void merc_contract_init(struct mercenary_data *md) +{ + if( md->contract_timer == INVALID_TIMER ) + md->contract_timer = add_timer(gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0); + + md->regen.state.block = 0; +} + +int merc_data_received(struct s_mercenary *merc, bool flag) +{ + struct map_session_data *sd; + struct mercenary_data *md; + struct s_mercenary_db *db; + int i = merc_search_index(merc->class_); + + if( (sd = map_charid2sd(merc->char_id)) == NULL ) + return 0; + if( !flag || i < 0 ) + { // Not created - loaded - DB info + sd->status.mer_id = 0; + return 0; + } + + db = &mercenary_db[i]; + if( !sd->md ) + { + sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data)); + md->bl.type = BL_MER; + md->bl.id = npc_get_new_npc_id(); + md->devotion_flag = 0; + + md->master = sd; + md->db = db; + memcpy(&md->mercenary, merc, sizeof(struct s_mercenary)); + status_set_viewdata(&md->bl, md->mercenary.class_); + status_change_init(&md->bl); + unit_dataset(&md->bl); + md->ud.dir = sd->ud.dir; + + md->bl.m = sd->bl.m; + md->bl.x = sd->bl.x; + md->bl.y = sd->bl.y; + unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir); + md->bl.x = md->ud.to_x; + md->bl.y = md->ud.to_y; + + map_addiddb(&md->bl); + status_calc_mercenary(md,1); + md->contract_timer = INVALID_TIMER; + merc_contract_init(md); + } + else + { + memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary)); + md = sd->md; + } + + if( sd->status.mer_id == 0 ) + mercenary_set_calls(md, 1); + sd->status.mer_id = merc->mercenary_id; + + if( md && md->bl.prev == NULL && sd->bl.prev != NULL ) + { + map_addblock(&md->bl); + clif_spawn(&md->bl); + clif_mercenary_info(sd); + clif_mercenary_skillblock(sd); + } + + return 1; +} + +void mercenary_heal(struct mercenary_data *md, int hp, int sp) +{ + if( hp ) + clif_mercenary_updatestatus(md->master, SP_HP); + if( sp ) + clif_mercenary_updatestatus(md->master, SP_SP); +} + +int mercenary_dead(struct mercenary_data *md) +{ + merc_delete(md, 1); + return 0; +} + +int mercenary_killbonus(struct mercenary_data *md) +{ + const enum sc_type scs[] = { SC_MERC_FLEEUP, SC_MERC_ATKUP, SC_MERC_HPUP, SC_MERC_SPUP, SC_MERC_HITUP }; + int index = rnd() % ARRAYLENGTH(scs); + + sc_start(&md->bl, scs[index], 100, rnd() % 5, 600000); + return 0; +} + +int mercenary_kills(struct mercenary_data *md) +{ + md->mercenary.kill_count++; + md->mercenary.kill_count = cap_value(md->mercenary.kill_count, 0, INT_MAX); + + if( (md->mercenary.kill_count % 50) == 0 ) + { + mercenary_set_faith(md, 1); + mercenary_killbonus(md); + } + + if( md->master ) + clif_mercenary_updatestatus(md->master, SP_MERCKILLS); + + return 0; +} + +int mercenary_checkskill(struct mercenary_data *md, uint16 skill_id) +{ + int i = skill_id - MC_SKILLBASE; + + if( !md || !md->db ) + return 0; + if( md->db->skill[i].id == skill_id ) + return md->db->skill[i].lv; + + return 0; +} + +static bool read_mercenarydb_sub(char* str[], int columns, int current) +{ + int ele; + struct s_mercenary_db *db; + struct status_data *status; + + db = &mercenary_db[current]; + db->class_ = atoi(str[0]); + strncpy(db->sprite, str[1], NAME_LENGTH); + strncpy(db->name, str[2], NAME_LENGTH); + db->lv = atoi(str[3]); + + status = &db->status; + db->vd.class_ = db->class_; + + status->max_hp = atoi(str[4]); + status->max_sp = atoi(str[5]); + status->rhw.range = atoi(str[6]); + status->rhw.atk = atoi(str[7]); + status->rhw.atk2 = status->rhw.atk + atoi(str[8]); + status->def = atoi(str[9]); + status->mdef = atoi(str[10]); + status->str = atoi(str[11]); + status->agi = atoi(str[12]); + status->vit = atoi(str[13]); + status->int_ = atoi(str[14]); + status->dex = atoi(str[15]); + status->luk = atoi(str[16]); + db->range2 = atoi(str[17]); + db->range3 = atoi(str[18]); + status->size = atoi(str[19]); + status->race = atoi(str[20]); + + ele = atoi(str[21]); + status->def_ele = ele%10; + status->ele_lv = ele/20; + if( status->def_ele >= ELE_MAX ) + { + ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1); + status->def_ele = ELE_NEUTRAL; + } + if( status->ele_lv < 1 || status->ele_lv > 4 ) + { + ShowWarning("Mercenary %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv); + status->ele_lv = 1; + } + + status->aspd_rate = 1000; + status->speed = atoi(str[22]); + status->adelay = atoi(str[23]); + status->amotion = atoi(str[24]); + status->dmotion = atoi(str[25]); + + return true; +} + +int read_mercenarydb(void) +{ + memset(mercenary_db,0,sizeof(mercenary_db)); + sv_readdb(db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, &read_mercenarydb_sub); + + return 0; +} + +static bool read_mercenary_skilldb_sub(char* str[], int columns, int current) +{// <merc id>,<skill id>,<skill level> + struct s_mercenary_db *db; + int i, class_; + uint16 skill_id, skill_lv; + + class_ = atoi(str[0]); + ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary_db[i].class_); + if( i == MAX_MERCENARY_CLASS ) + { + ShowError("read_mercenary_skilldb : Class %d not found in mercenary_db for skill entry.\n", class_); + return false; + } + + skill_id = atoi(str[1]); + if( skill_id < MC_SKILLBASE || skill_id >= MC_SKILLBASE + MAX_MERCSKILL ) + { + ShowError("read_mercenary_skilldb : Skill %d out of range.\n", skill_id); + return false; + } + + db = &mercenary_db[i]; + skill_lv = atoi(str[2]); + + i = skill_id - MC_SKILLBASE; + db->skill[i].id = skill_id; + db->skill[i].lv = skill_lv; + + return true; +} + +int read_mercenary_skilldb(void) +{ + sv_readdb(db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, &read_mercenary_skilldb_sub); + + return 0; +} + +int do_init_mercenary(void) +{ + read_mercenarydb(); + read_mercenary_skilldb(); + + //add_timer_func_list(mercenary_contract, "mercenary_contract"); + return 0; +} + +int do_final_mercenary(void); |