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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-30 17:06:55 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-30 17:06:55 +0000
commit4ef11952653e142f8a6f28194fa56eb615860339 (patch)
tree2394b1305c05356141a2d57d2ad147f4f4d87d07 /src/map/mercenary.c
parenta1276b3c3d519ec9ec839ba17027cc037484c014 (diff)
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- Removed the on-die specific code from unit_remove_map and placed it on the corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function.
- Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc) - Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6852 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mercenary.c')
-rw-r--r--src/map/mercenary.c8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/map/mercenary.c b/src/map/mercenary.c
index d6e2c06be..335bd54fa 100644
--- a/src/map/mercenary.c
+++ b/src/map/mercenary.c
@@ -102,14 +102,8 @@ void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
int merc_dead(struct homun_data *hd, struct block_list *src)
{
//dead lol
- clif_clearchar((struct block_list*)hd,1);
- hd->bl.m = 0;
- hd->bl.x = 0;
- hd->bl.y = 0; //send it somewhere where it doesn't bother us
merc_save(hd);
- clif_clearchar_area(&hd->bl,0);
- map_delblock(&hd->bl);
- return 1;
+ return 3; //Remove it from map.
}
void merc_skillup(struct map_session_data *sd,short skillnum)