summaryrefslogtreecommitdiff
path: root/src/map/map.h
diff options
context:
space:
mode:
authorsmokexyz <sagunkho@hotmail.com>2018-06-30 04:20:03 +0100
committerAsheraf <acheraf1998@gmail.com>2018-07-24 21:41:20 +0100
commit19aa33a5f61f0996d76d19db7dbe9d81f5daa090 (patch)
treeb54e07d42a58e34820e3131f750b56b7130cb461 /src/map/map.h
parent78c75cade7f445231f11395a6faef9b0a55568dc (diff)
downloadhercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.gz
hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.bz2
hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.xz
hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.zip
Implementation of the official Achievement System.
Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1 Script Commands - ``` achievement_progress(<ach_id>,<obj_idx>,<progress>,<incremental?>{,<char_id>}); ``` Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out. This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules. Does not include the title system yet. A big thanks to - @MishimaHaruna for constantly reviewing. @4144 for all the support. @Asheraf for a lot of official information. Co-authored-by: "Dastgir" <dastgirp@gmail.com>
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 04525b4d5..207fef2ce 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -66,6 +66,16 @@ enum E_MAPSERVER_ST {
#define block_free_max 1048576
#define BL_LIST_MAX 1048576
+// The following system marks a different job ID system used by the map server,
+// which makes a lot more sense than the normal one. [Skotlex]
+// These marks the "level" of the job.
+#define JOBL_2_1 0x0100
+#define JOBL_2_2 0x0200
+#define JOBL_2 0x0300 // JOBL_2_1 | JOBL_2_2
+#define JOBL_UPPER 0x1000
+#define JOBL_BABY 0x2000
+#define JOBL_THIRD 0x4000
+
// For filtering and quick checking.
#define MAPID_BASEMASK 0x00ff
#define MAPID_UPPERMASK 0x0fff
@@ -537,6 +547,7 @@ struct flooritem_data {
};
enum status_point_types { //we better clean up this enum and change it name [Hemagx]
+ SP_NONE = -1,
SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23