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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-09 17:31:13 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-09 17:31:13 +0000 |
commit | faa7a02a489886461cd039cc306f1fc55d81daa5 (patch) | |
tree | 07ba43506b1c277d7033855c5495dd0e7444ae39 /src/map/map.h | |
parent | dde71c808130e2923b321561d3d772e0e734b725 (diff) | |
download | hercules-faa7a02a489886461cd039cc306f1fc55d81daa5.tar.gz hercules-faa7a02a489886461cd039cc306f1fc55d81daa5.tar.bz2 hercules-faa7a02a489886461cd039cc306f1fc55d81daa5.tar.xz hercules-faa7a02a489886461cd039cc306f1fc55d81daa5.zip |
- Changes to script buildin functions:
* functions checking if a player is attached as soon as possible.
* functions that required a player attached and would crash if none was
there terminate the script now. (others keep the current behaviour to
maintain full backward compatibility)
* removed the unused flag argument in guildskill.
* bonus,bonus2,bonus3,bonus4 use the same function now (remains the same
script-wise)
* added an optional parameter to setcart,setfalcon,setriding so it's
possible to remove the cart/falcon/mount or select a specific cart
* other cleanups
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9636 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/src/map/map.h b/src/map/map.h index 70b5df912..e78ea9dcd 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -1153,7 +1153,7 @@ struct flooritem_data { struct item item_data; }; -enum { +enum _sp { SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7 SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15 SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23 @@ -1210,8 +1210,17 @@ enum { //are available! }; -enum { - LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES +enum _look { + LOOK_BASE, + LOOK_HAIR, + LOOK_WEAPON, + LOOK_HEAD_BOTTOM, + LOOK_HEAD_TOP, + LOOK_HEAD_MID, + LOOK_HAIR_COLOR, + LOOK_CLOTHES_COLOR, + LOOK_SHIELD, + LOOK_SHOES }; // CELLs for non-permanent cell-based effects (Pneuma, Basilica, Npcs, etc) |