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author | smokexyz <sagunkho@hotmail.com> | 2018-06-30 04:20:03 +0100 |
---|---|---|
committer | Asheraf <acheraf1998@gmail.com> | 2018-07-24 21:41:20 +0100 |
commit | 19aa33a5f61f0996d76d19db7dbe9d81f5daa090 (patch) | |
tree | b54e07d42a58e34820e3131f750b56b7130cb461 /src/map/map.h | |
parent | 78c75cade7f445231f11395a6faef9b0a55568dc (diff) | |
download | hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.gz hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.bz2 hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.xz hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.zip |
Implementation of the official Achievement System.
Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1
Script Commands -
```
achievement_progress(<ach_id>,<obj_idx>,<progress>,<incremental?>{,<char_id>});
```
Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out.
This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules.
Does not include the title system yet.
A big thanks to -
@MishimaHaruna for constantly reviewing.
@4144 for all the support.
@Asheraf for a lot of official information.
Co-authored-by: "Dastgir" <dastgirp@gmail.com>
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/map/map.h b/src/map/map.h index 04525b4d5..207fef2ce 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -66,6 +66,16 @@ enum E_MAPSERVER_ST { #define block_free_max 1048576 #define BL_LIST_MAX 1048576 +// The following system marks a different job ID system used by the map server, +// which makes a lot more sense than the normal one. [Skotlex] +// These marks the "level" of the job. +#define JOBL_2_1 0x0100 +#define JOBL_2_2 0x0200 +#define JOBL_2 0x0300 // JOBL_2_1 | JOBL_2_2 +#define JOBL_UPPER 0x1000 +#define JOBL_BABY 0x2000 +#define JOBL_THIRD 0x4000 + // For filtering and quick checking. #define MAPID_BASEMASK 0x00ff #define MAPID_UPPERMASK 0x0fff @@ -537,6 +547,7 @@ struct flooritem_data { }; enum status_point_types { //we better clean up this enum and change it name [Hemagx] + SP_NONE = -1, SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7 SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15 SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23 |