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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-30 16:19:31 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-30 16:19:31 +0000 |
commit | 4fdf699da7e0f80e4d66fb54a9aa5783fba9b6ff (patch) | |
tree | 8bcff911a0008309d17434722abf315c053aa511 /src/map/map.h | |
parent | 07e50b28bf6cdfe0d9fcb2c3fd48fe74e68b2470 (diff) | |
download | hercules-4fdf699da7e0f80e4d66fb54a9aa5783fba9b6ff.tar.gz hercules-4fdf699da7e0f80e4d66fb54a9aa5783fba9b6ff.tar.bz2 hercules-4fdf699da7e0f80e4d66fb54a9aa5783fba9b6ff.tar.xz hercules-4fdf699da7e0f80e4d66fb54a9aa5783fba9b6ff.zip |
- Autoloot now uses the item's base drop chance rather than final drop rate to determine if it should autoloot the item or not.
- Fixed super novices getting +10 to all stats temporarily whentheir death count isn't zero.
- Fixed Kahai displaying HP-SP as the total healed instead of HP
- Cleaned up skill_repairweapon to prevent crashes when the target vanishes/changes/whatever before the weapon to repair has been selected.
- Parsing the Storage/Guild Storage from the char server will now fail if the storage has been modified and not saved yet.
- Being hit now cancels confuse.
- Added back the bleeding icon.
- Fixed Combo Finish Soul Linked Effect being a 11x11 area o.O
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5121 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/map.h b/src/map/map.h index 3f7226eba..28a1748d6 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -516,7 +516,7 @@ struct map_session_data { //unsigned int skillstatictimer[MAX_SKILL];
unsigned short timerskill_count; // [celest]
int cloneskill_id;
- struct map_session_data *repair_target;
+ int repair_target;
int invincible_timer;
unsigned int canact_tick;
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