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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-10 17:07:35 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-10 17:07:35 +0000 |
commit | e6d726f486b00d443320269a96a0e6d9a12d8d38 (patch) | |
tree | b2fc96e5b687976248ecfce71ed049464b007354 /src/map/map.h | |
parent | 9343f6e46de1221a00e136c69acc2762c681ba62 (diff) | |
download | hercules-e6d726f486b00d443320269a96a0e6d9a12d8d38.tar.gz hercules-e6d726f486b00d443320269a96a0e6d9a12d8d38.tar.bz2 hercules-e6d726f486b00d443320269a96a0e6d9a12d8d38.tar.xz hercules-e6d726f486b00d443320269a96a0e6d9a12d8d38.zip |
- Removed bonus bAddEffWhenHitShort as it is unneeded and unused.
- Corrected getpetinfo so it actually returns "null" when there's no pet and you request the name (the docs state it so).
- Also cleaned up a bit getpetinfo
- Added gethominfo (which behaves in the same way as getpetinfo).
- The 'maxcount' skill_db field now can store independant values per skill-level, required for Kamaitachi since it uses different range values per level.
- Corrected bonus3 bAutoSpell(WhenHit) to select target enemy (rather than self) for skills with inf self and inf2 'don't target self' (aka: auto-select target skills).
- Corrected map_foreachinpath to do a wall check for targets beyond the initially selected tile.
- Corrected Kamaitachi's range to be 9, and the path range to be 4+SkillLv
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11169 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/map.h b/src/map/map.h index 8f28c8f9c..5f3672e2a 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -1193,12 +1193,13 @@ enum _sp { SP_SKILL_ATK, SP_UNSTRIPABLE, SP_FREE, // 2018-2020 SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025 SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030 - SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT, // 2031-2033 + SP_SP_GAIN_RACE, SP_SUBRACE2, SP_FREE2, // 2031-2033 SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037 SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040 SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041 //Before adding new bonuses, reuse the currently free slots: //2020 (SP_FREE) (previously SP_ADD_DAMAGE_BY_CLASS) + //2033 (SP_FREE2) (previously SP_ADDEFF_WHENHIT_SHORT) }; enum _look { |