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authorHaru <haru@dotalux.com>2019-02-11 02:00:58 +0100
committerGitHub <noreply@github.com>2019-02-11 02:00:58 +0100
commit2d8a44b753832610d23678629127369f5db576a3 (patch)
tree258e78c458642cc017837f674b0d23255ac49bf4 /src/map/map.h
parent68126f7d762e001b1a34cfe5e0a340db9c7d9da8 (diff)
parentdbaa9ac111496fdfde9948d5cb15a0b052843b3f (diff)
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Merge pull request #2364 from 4144/shortfixes
Change different variables types short to int
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/map.h b/src/map/map.h
index d31ff4839..ace2a35a1 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -518,7 +518,7 @@ struct block_list {
// Mob List Held in memory for Dynamic Mobs [Wizputer]
// Expanded to specify all mob-related spawn data by [Skotlex]
struct spawn_data {
- short class_; ///< Class, used because a mob can change it's class
+ int class_; ///< Class, used because a mob can change it's class
unsigned short m, x, y; ///< Spawn information (map, point, spawn-area around point)
signed short xs, ys;
unsigned short num; ///< Number of mobs using this structure
@@ -800,7 +800,7 @@ struct questinfo {
unsigned short icon;
unsigned char color;
bool hasJob;
- unsigned short job;/* perhaps a mapid mask would be most flexible? */
+ unsigned int job;/* perhaps a mapid mask would be most flexible? */
bool sex_enabled;
int sex;
struct {