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author | momacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-10 19:44:12 +0000 |
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committer | momacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-10 19:44:12 +0000 |
commit | 5d9d3adf3fd4795bf2483ec8549ddc30e01629db (patch) | |
tree | b31963fe134a1e8a5cc694123b80bde0aab03418 /src/map/map.h | |
parent | 1fc55f1687f9d99ac7270b28082a5f0727640469 (diff) | |
download | hercules-5d9d3adf3fd4795bf2483ec8549ddc30e01629db.tar.gz hercules-5d9d3adf3fd4795bf2483ec8549ddc30e01629db.tar.bz2 hercules-5d9d3adf3fd4795bf2483ec8549ddc30e01629db.tar.xz hercules-5d9d3adf3fd4795bf2483ec8549ddc30e01629db.zip |
- Modified *monster and *areamonster script commands to allow size and ai parameters.
-- Event parameter now no longer works as size & ai replacement.
-- If not defined, it'll assume the default size (0 = medium) and default ai (0 = none).
- Changed all hardcoded AI states to recently created enum.
Please test, if you find any bugs, report on our Bug Tracker.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16904 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/map/map.h b/src/map/map.h index 43bef63af..24753d058 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -319,23 +319,22 @@ struct block_list { // Expanded to specify all mob-related spawn data by [Skotlex] struct spawn_data { short class_; //Class, used because a mob can change it's class - unsigned short m,x,y; //Spawn information (map, point, spawn-area around point) - signed short xs,ys; + unsigned short m, x, y; //Spawn information (map, point, spawn-area around point) + signed short xs, ys; unsigned short num; //Number of mobs using this structure - unsigned short active; //Number of mobs that are already spawned (for mob_remove_damaged: no) - unsigned int delay1,delay2; //Spawn delay (fixed base + random variance) + unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no) + unsigned int delay1, delay2; //Spawn delay (fixed base + random variance) struct { - unsigned int size :2; //Holds if mob has to be tiny/large - unsigned int ai :2; //Holds if mob is special ai. - unsigned int dynamic :1; //Whether this data is indexed by a map's dynamic mob list - unsigned int boss : 1; + unsigned int size : 2; //Holds if mob has to be tiny/large + unsigned int ai : 4; //Special ai for summoned monsters. + //0: Normal mob | 1: Standard summon, attacks mobs + //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou + unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list + unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster } state; - char name[NAME_LENGTH],eventname[EVENT_NAME_LENGTH]; //Name/event + char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event }; - - - struct flooritem_data { struct block_list bl; unsigned char subx,suby; |