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author | Shido <the.keikun@gmail.com> | 2014-05-30 10:37:54 +0800 |
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committer | Shido <the.keikun@gmail.com> | 2014-05-30 10:37:54 +0800 |
commit | 0a4975ed611db7d1bcfe501008085e420e743128 (patch) | |
tree | bf24b6bd33949e0fb5d1d5e5567571b261831c23 /src/map/map.h | |
parent | 94f958f87460f077bea712db35b1c461ab749e68 (diff) | |
download | hercules-0a4975ed611db7d1bcfe501008085e420e743128.tar.gz hercules-0a4975ed611db7d1bcfe501008085e420e743128.tar.bz2 hercules-0a4975ed611db7d1bcfe501008085e420e743128.tar.xz hercules-0a4975ed611db7d1bcfe501008085e420e743128.zip |
Fixed typos inside src/
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/map.h b/src/map/map.h index 3ce59a804..38167597a 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -324,7 +324,7 @@ struct spawn_data { unsigned int level; struct { unsigned int size : 2; //Holds if mob has to be tiny/large - unsigned int ai : 4; //Special ai for summoned monsters. + unsigned int ai : 4; //Special AI for summoned monsters. //0: Normal mob | 1: Standard summon, attacks mobs //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list @@ -659,8 +659,8 @@ struct map_data { int nocommand; //Blocks @/# commands for non-gms. [Skotlex] /** * Ice wall reference counter for bugreport:3574 - * - since there are a thounsand mobs out there in a lot of maps checking on, - * - every targetting for icewall on attack path would just be a waste, so, + * - since there are a thousand mobs out there in a lot of maps checking on, + * - every targeting for icewall on attack path would just be a waste, so, * - this counter allows icewall checking be only run when there is a actual ice wall on the map **/ int icewall_num; @@ -732,7 +732,7 @@ struct map_data_other_server { /// Bitfield of flags for the iterator. enum e_mapitflags { MAPIT_NORMAL = 0, - // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players. + // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold authed, active players. }; struct s_mapiterator; |