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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-04 16:38:36 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-04 16:38:36 +0000 |
commit | c3c4b55d56bc72a77df54990832029a3280a72d2 (patch) | |
tree | d14d4bb48a5ea0b6957838017d878e6da1e23e79 /src/map/map.h | |
parent | 869b3c9303a403b8c50f68202c61a96c6d9b9332 (diff) | |
download | hercules-c3c4b55d56bc72a77df54990832029a3280a72d2.tar.gz hercules-c3c4b55d56bc72a77df54990832029a3280a72d2.tar.bz2 hercules-c3c4b55d56bc72a77df54990832029a3280a72d2.tar.xz hercules-c3c4b55d56bc72a77df54990832029a3280a72d2.zip |
- Added structure s_addeffect to handle status change additions. Cleaned up relevant code. It is now possible to specify ANY status change, not just the basic ones.
- Added support for bonus3 bAddEff/bAddEffWhenHit as follows:
bonus3 bAddEff/bAddEffWhenHit, <SC value>, <rate>, <target flag>.
Target flag is 0: Self. 1: Enemy. 2: Both.
- Added these descriptions to doc/item_bonus.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7514 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/map/map.h b/src/map/map.h index 02e4d15fa..510c97f88 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -255,6 +255,13 @@ enum { MAX_ITEMGROUP,
} item_group_list;
+enum {
+ ATF_SELF=0x01,
+ ATF_TARGET=0x02,
+ ATF_SHORT=0x04,
+ ATF_LONG=0x08
+} auto_trigger_flag;
+
struct block_list {
struct block_list *next,*prev;
int id;
@@ -610,8 +617,6 @@ struct map_session_data { int subrace[RC_MAX];
int subrace2[RC_MAX];
int subsize[3];
- int addeff[SC_COMMON_MAX-SC_COMMON_MIN+1];
- int addeff2[SC_COMMON_MAX-SC_COMMON_MIN+1];
int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
int weapon_coma_ele[ELE_MAX];
int weapon_coma_race[RC_MAX];
@@ -620,22 +625,22 @@ struct map_session_data { int arrow_addele[ELE_MAX];
int arrow_addrace[RC_MAX];
int arrow_addsize[3];
- int arrow_addeff[SC_COMMON_MAX-SC_COMMON_MIN+1];
- int arrow_addeff2[SC_COMMON_MAX-SC_COMMON_MIN+1];
int magic_addele[ELE_MAX];
int magic_addrace[RC_MAX];
int magic_addsize[3];
int critaddrace[RC_MAX];
int expaddrace[RC_MAX];
int itemhealrate[MAX_ITEMGROUP];
- int addeff3[SC_COMMON_MAX-SC_COMMON_MIN+1];
- short addeff3_type[SC_COMMON_MAX-SC_COMMON_MIN+1];
short sp_gain_race[RC_MAX];
// zeroed arrays end here.
// zeroed structures start here
struct s_autospell{
short id, lv, rate, card_id;
} autospell[MAX_PC_BONUS], autospell2[MAX_PC_BONUS];
+ struct s_addeffect{
+ short id, rate, arrow_rate;
+ unsigned char flag;
+ } addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
struct { //skillatk raises bonus dmg% of skills, skillblown increases bonus blewcount for some skills.
short id, val;
} skillatk[MAX_PC_BONUS], skillblown[MAX_PC_BONUS];
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