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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-14 00:05:13 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-14 00:05:13 +0000 |
commit | 5a1b01d69d45b054aef505abdb693c8fc3fdd213 (patch) | |
tree | a5c56c6e512a01c64d731c21f41d6ee6f76d6e2e /src/map/map.h | |
parent | b833ae56df9190c62169bd321a1ae0ee93f1ce7b (diff) | |
download | hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.tar.gz hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.tar.bz2 hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.tar.xz hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.zip |
- Modified map_foreachinrange so that you can also specify the max length of the path to use. The max_count field in the skill_db is used to specify this range for path-type skills (Sharpshooting, Kamaitachi and the NPC Breath skills.
- Implemented the 'new' NPC skills described here: http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly complete, but the new status changes (slow cast, critical wounds, etc) don't have any visual effects yet (icon or opt changes? I don't know if they should have). Also I could not find the unit_id for Evil Land, so it looks just like Sanctuary for now. Apart from those, the only skills which I couldn't get to display properly are the Breath skills (with the exception of Fire Breath).
- skill_calc_heal now takes the target as argument to properly support Critical Wounds
- battle_calc_return_damage now takes a flag to know if the attack was direct or not, needed since Magic Mirror also reflects indirect attacks.
- cleaned up the 'description' field in skill.c, added skill_get_desc to it
- Removed 'splash' support from Lex Divina as it is no longer needed.
- Modified the way Sight/Sightblaster work so that the skill id is no longer guessed (needed to properly acquire the splash range for Wide Sight)
- Corrected gtb_sc_immunity setting not taking effect if your block value was the same (that is, if the config said 30%, then you would only get status change immunity at 31%, nor 30%)
- Uncommented the 'new' npc skills from mob_skill_db as they are implemented now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11000 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/map.h b/src/map/map.h index 84f9ed27e..f63e2b10c 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -1304,7 +1304,7 @@ int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct bloc int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...); int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...); int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...); -int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int type, ...); +int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...); int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type, ...); int map_countnearpc(int,int,int); //block関連に追加 |