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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-22 18:19:11 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-22 18:19:11 +0000
commit86419b56c3c04ee10b6c58906124a471b9853d8b (patch)
tree4c5e26d179d09370318bcf4ac0cad45e4927008b /src/map/map.h
parent93344af48f44a7a3e535831318fe9c991a015ed4 (diff)
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* Removed code in socket.c that tries to avoid send buffer overloading, as there is a scenario (many players and charserver disconnect) where mass char saving produces huge ammounts of data to send (see r11503)
* Cleaned up player respawning code (bugreport:1022) * Increased the max amount of different autocast skills from 5 to 10 * Added a missing function declaration, for real this time (followup to r12229) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12232 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 269319ab8..6dcdb9ba2 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -674,7 +674,7 @@ struct map_session_data {
struct s_autoscript {
unsigned short rate, flag;
struct script_code *script;
- } autoscript[5], autoscript2[5]; //Auto script on attack, when attacked
+ } autoscript[10], autoscript2[10]; //Auto script on attack, when attacked
// manually zeroed structures end here.
// zeroed vars start here.
int arrow_atk,arrow_ele,arrow_cri,arrow_hit;