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authorshennetsind <ind@henn.et>2013-10-27 18:02:20 -0200
committershennetsind <ind@henn.et>2013-10-27 18:02:20 -0200
commit6cec6e91de4f7490a48a5a145ab3d54efc7fc2c1 (patch)
treed3accf00aab232dea6c2b1f4104d3b50d6485f59 /src/map/map.h
parent830aa82793adc2a009e12d9eb9eda20e29a0c9a8 (diff)
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Performance Improvement: hpmeter
whenever a character's hp was modified (e.g. damage/heal), clif_hpmeter would look for nearby characters with the PC_PERM_VIEW_HPMETER permission (foreachinarea operation), and since most of the time there isn't such a char nearby it would needlessly consume processing power, now hpmeter is only triggered when there are actual need (when a character with such capabilities is within the map). as little as this may look like, its a mega boost for damage-intensive areas e.g. woe, whereas a single AoE damaging 10 people would, without this, trigger foreachinarea 10 times one very hit. Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/map.h b/src/map/map.h
index c8b043acb..6b7d2a630 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -706,6 +706,9 @@ struct map_data {
/* ShowEvent Data Cache */
struct questinfo *qi_data;
unsigned short qi_count;
+
+ /* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */
+ unsigned short hpmeter_visible;
};
/// Stores information about a remote map (for multi-mapserver setups).