diff options
author | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-30 16:00:24 +0000 |
---|---|---|
committer | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-30 16:00:24 +0000 |
commit | e81fad940ac591a6a76ecd0aa0b1d26cff688705 (patch) | |
tree | 03e7cad0b1bd243837b40cd5045957806291b992 /src/map/map.h | |
parent | a31cce3c60cc170db0d4a8ff707626e8777b0801 (diff) | |
download | hercules-e81fad940ac591a6a76ecd0aa0b1d26cff688705.tar.gz hercules-e81fad940ac591a6a76ecd0aa0b1d26cff688705.tar.bz2 hercules-e81fad940ac591a6a76ecd0aa0b1d26cff688705.tar.xz hercules-e81fad940ac591a6a76ecd0aa0b1d26cff688705.zip |
-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for skill_lv
-Optimise type from int to int16 in order to reduce ram consumtion.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17065 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/src/map/map.h b/src/map/map.h index 4f90b1f2f..a9d5eb098 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -310,7 +310,7 @@ enum auto_trigger_flag { struct block_list { struct block_list *next,*prev; int id; - short m,x,y; + int16 m,x,y; enum bl_type type; }; @@ -496,14 +496,14 @@ struct iwall_data { struct map_data { char name[MAP_NAME_LENGTH]; - unsigned short index; // The map index used by the mapindex* functions. + uint16 index; // The map index used by the mapindex* functions. struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server). struct block_list **block; struct block_list **block_mob; - int m; - short xs,ys; // map dimensions (in cells) - short bxs,bys; // map dimensions (in blocks) - short bgscore_lion, bgscore_eagle; // Battleground ScoreBoard + int16 m; + int16 xs,ys; // map dimensions (in cells) + int16 bxs,bys; // map dimensions (in blocks) + int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard int npc_num; int users; int users_pvp; @@ -598,10 +598,10 @@ struct map_data_other_server { uint16 port; }; -int map_getcell(int,int,int,cell_chk); -int map_getcellp(struct map_data*,int,int,cell_chk); -void map_setcell(int m, int x, int y, cell_t cell, bool flag); -void map_setgatcell(int m, int x, int y, int gat); +int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk); +int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk); +void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag); +void map_setgatcell(int16 m, int16 x, int16 y, int gat); extern struct map_data map[]; extern int map_num; @@ -635,31 +635,31 @@ int map_freeblock_unlock(void); int map_addblock(struct block_list* bl); int map_delblock(struct block_list* bl); int map_moveblock(struct block_list *, int, int, unsigned int); -int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...); -int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...); -int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...); -int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int count, int type, ...); -int map_forcountinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...); -int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...); -int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...); -int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...); -int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type, ...); +int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); +int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); +int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...); +int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...); +int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...); +int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...); +int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...); +int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...); +int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...); //blocklist nb in one cell -int map_count_oncell(int m,int x,int y,int type); -struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *, int flag); +int map_count_oncell(int16 m,int16 x,int16 y,int type); +struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag); // search and creation int map_get_new_object_id(void); -int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag); +int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag); // int map_quit(struct map_session_data *); // npc -bool map_addnpc(int,struct npc_data *); +bool map_addnpc(int16 m,struct npc_data *); // map item int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data); int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data); void map_clearflooritem(struct block_list* bl); -int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags); +int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags); // player to map session void map_addnickdb(int charid, const char* nick); @@ -678,8 +678,8 @@ struct block_list * map_id2bl(int id); bool map_blid_exists( int id ); #define map_id2index(id) map[(id)].index -int map_mapindex2mapid(unsigned short mapindex); -int map_mapname2mapid(const char* name); +int16 map_mapindex2mapid(unsigned short mapindex); +int16 map_mapname2mapid(const char* name); int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port); int map_setipport(unsigned short map, uint32 ip, uint16 port); int map_eraseipport(unsigned short map, uint32 ip, uint16 port); @@ -692,7 +692,7 @@ void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...); void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...); void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...); struct map_session_data * map_nick2sd(const char*); -struct mob_data * map_getmob_boss(int m); +struct mob_data * map_getmob_boss(int16 m); struct mob_data * map_id2boss(int id); // reload config file looking only for npcs @@ -719,7 +719,7 @@ bool mapit_exists(struct s_mapiterator* mapit); #define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL) int map_check_dir(int s_dir,int t_dir); -unsigned char map_calc_dir( struct block_list *src,int x,int y); +uint8 map_calc_dir( struct block_list *src,int16 x,int16 y); int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex] int cleanup_sub(struct block_list *bl, va_list ap); @@ -727,13 +727,13 @@ int cleanup_sub(struct block_list *bl, va_list ap); int map_delmap(char* mapname); void map_flags_init(void); -bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name); +bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name); void map_iwall_get(struct map_session_data *sd); void map_iwall_remove(const char *wall_name); int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer] -void map_spawnmobs(int); // [Wizputer] -void map_removemobs(int); // [Wizputer] +void map_spawnmobs(int16 m); // [Wizputer] +void map_removemobs(int16 m); // [Wizputer] void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex] void map_addmap2db(struct map_data *m); void map_removemapdb(struct map_data *m); |