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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-22 18:08:37 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-22 18:08:37 +0000
commit66be3d8e66260ca148d768b887695729ded98abb (patch)
treec33bb1ccfd358b98cec22e750a395285ba5df31e /src/map/map.h
parent23d8fb13a79b0378db2ef6860d9b0b68cfacb9d6 (diff)
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- Corrected mob spawn utilization of the delay1/delay2 values (one is respawn delay base, the second is random variance added on top of it). Cleaned up related code.
- Changed abit map_add_block to prevent adding a player object which is invalid (not authed, waiting to be disconnected) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11964 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 6d06bc599..32b3ed6d5 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -924,8 +924,7 @@ struct mob_data {
unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
int level;
int target_id,attacked_id;
- unsigned int next_walktime;
- unsigned int last_deadtime,last_spawntime,last_thinktime,last_linktime;
+ unsigned int next_walktime,last_thinktime,last_linktime;
short move_fail_count;
short lootitem_count;
short min_chase;