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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-20 20:56:55 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-20 20:56:55 +0000
commitb720934d03f18b4858029a38faf142cf656774cc (patch)
tree0ef63a2572ba329984a0d040e1d699ad0f04361e /src/map/map.h
parent270ea9d6ada343b9d05e4c5d6d2616759efb02f9 (diff)
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- Added SC_ARMOR_RESIST, used by Undead Scroll, gives you resistance against elements and it's can be used with Resist Potions.
- SC_ARMOR_RESIST and SC_BENEDICTIO ends if you change your armor. Tested on iRO. - If you call SC_ELEMENTALCHANGE with val3 = 1 it will use the level in val 1, and not a random value. * Barricades: - Fixed a bug when @reloadscript. Barricades should be destroyed too. - Unbreakable barricades are only wall type (not shootable) According to Doddler info. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12407 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 611e55d6e..c0e0b8d7a 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -1164,6 +1164,7 @@ struct mapcell
struct barricade_data {
char npc_event[50];
short m, x, y, count, amount, dir;
+ bool killable;
};
struct map_data {