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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-20 20:56:55 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-20 20:56:55 +0000 |
commit | b720934d03f18b4858029a38faf142cf656774cc (patch) | |
tree | 0ef63a2572ba329984a0d040e1d699ad0f04361e /src/map/map.h | |
parent | 270ea9d6ada343b9d05e4c5d6d2616759efb02f9 (diff) | |
download | hercules-b720934d03f18b4858029a38faf142cf656774cc.tar.gz hercules-b720934d03f18b4858029a38faf142cf656774cc.tar.bz2 hercules-b720934d03f18b4858029a38faf142cf656774cc.tar.xz hercules-b720934d03f18b4858029a38faf142cf656774cc.zip |
- Added SC_ARMOR_RESIST, used by Undead Scroll, gives you resistance against elements and it's can be used with Resist Potions.
- SC_ARMOR_RESIST and SC_BENEDICTIO ends if you change your armor. Tested on iRO.
- If you call SC_ELEMENTALCHANGE with val3 = 1 it will use the level in val 1, and not a random value.
* Barricades:
- Fixed a bug when @reloadscript. Barricades should be destroyed too.
- Unbreakable barricades are only wall type (not shootable) According to Doddler info.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12407 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/map.h b/src/map/map.h index 611e55d6e..c0e0b8d7a 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -1164,6 +1164,7 @@ struct mapcell struct barricade_data { char npc_event[50]; short m, x, y, count, amount, dir; + bool killable; }; struct map_data { |