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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /src/map/map.h | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 1409 |
1 files changed, 1409 insertions, 0 deletions
diff --git a/src/map/map.h b/src/map/map.h new file mode 100644 index 000000000..c56e4c886 --- /dev/null +++ b/src/map/map.h @@ -0,0 +1,1409 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _MAP_H_
+#define _MAP_H_
+
+#include <stdarg.h>
+#include "../common/mmo.h"
+#include "../common/mapindex.h"
+#include "../common/db.h"
+
+//Uncomment to enable the Cell Stack Limit mod. (EXPERIMENTAL)
+//It's only config is the battle_config cell_stack_limit.
+//Only chars affected are those defined in BL_CHAR (mobs and players currently)
+//#define CELL_NOSTACK
+
+#define MAX_PC_CLASS 4050
+#define PC_CLASS_BASE 0
+#define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
+#define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
+#define MAX_NPC_PER_MAP 512
+#define BLOCK_SIZE 8
+#define AREA_SIZE battle_config.area_size
+#define LIFETIME_FLOORITEM 60
+#define DAMAGELOG_SIZE 30
+#define LOOTITEM_SIZE 10
+#define MAX_STATUSCHANGE 250
+//Quick defines to know which are the min-max common ailments. [Skotlex]
+//Because of the way the headers are included.. these must be replaced for actual values.
+//Remember to update as needed! Min is SC_STONE and max is SC_DPOISON currently.
+#define SC_COMMON_MIN 0
+#define SC_COMMON_MAX 10
+
+#define MAX_SKILL_LEVEL 100
+#define MAX_SKILLUNITGROUP 32
+#define MAX_MOBSKILLUNITGROUP 8
+#define MAX_SKILLUNITGROUPTICKSET 32
+#define MAX_SKILLTIMERSKILL 32
+#define MAX_MOBSKILLTIMERSKILL 10
+#define MAX_MOBSKILL 32
+#define MAX_MOB_LIST_PER_MAP 128
+#define MAX_EVENTQUEUE 2
+#define MAX_EVENTTIMER 32
+#define NATURAL_HEAL_INTERVAL 500
+#define MAX_FLOORITEM 500000
+#define MAX_LEVEL 255
+#define MAX_WALKPATH 32
+#define MAX_DROP_PER_MAP 48
+#define MAX_IGNORE_LIST 80
+#define MAX_VENDING 12
+#define MOBID_EMPERIUM 1288
+
+#define MAX_PC_BONUS 10
+#define MAX_DUEL 1024
+
+//These mark the ID of the jobs, as expected by the client. [Skotlex]
+enum {
+ JOB_NOVICE,
+ JOB_SWORDMAN,
+ JOB_MAGE,
+ JOB_ARCHER,
+ JOB_ACOLYTE,
+ JOB_MERCHANT,
+ JOB_THIEF,
+ JOB_KNIGHT,
+ JOB_PRIEST,
+ JOB_WIZARD,
+ JOB_BLACKSMITH,
+ JOB_HUNTER,
+ JOB_ASSASSIN,
+ JOB_KNIGHT2,
+ JOB_CRUSADER,
+ JOB_MONK,
+ JOB_SAGE,
+ JOB_ROGUE,
+ JOB_ALCHEMIST,
+ JOB_BARD,
+ JOB_DANCER,
+ JOB_CRUSADER2,
+ JOB_WEDDING,
+ JOB_SUPER_NOVICE,
+ JOB_GUNSLINGER,
+ JOB_NINJA,
+ JOB_XMAS,
+
+ JOB_NOVICE_HIGH = 4001,
+ JOB_SWORDMAN_HIGH,
+ JOB_MAGE_HIGH,
+ JOB_ARCHER_HIGH,
+ JOB_ACOLYTE_HIGH,
+ JOB_MERCHANT_HIGH,
+ JOB_THIEF_HIGH,
+ JOB_LORD_KNIGHT,
+ JOB_HIGH_PRIEST,
+ JOB_HIGH_WIZARD,
+ JOB_WHITESMITH,
+ JOB_SNIPER,
+ JOB_ASSASSIN_CROSS,
+ JOB_LORD_KNIGHT2,
+ JOB_PALADIN,
+ JOB_CHAMPION,
+ JOB_PROFESSOR,
+ JOB_STALKER,
+ JOB_CREATOR,
+ JOB_CLOWN,
+ JOB_GYPSY,
+ JOB_PALADIN2,
+
+ JOB_BABY,
+ JOB_BABY_SWORDMAN,
+ JOB_BABY_MAGE,
+ JOB_BABY_ARCHER,
+ JOB_BABY_ACOLYTE,
+ JOB_BABY_MERCHANT,
+ JOB_BABY_THIEF,
+ JOB_BABY_KNIGHT,
+ JOB_BABY_PRIEST,
+ JOB_BABY_WIZARD,
+ JOB_BABY_BLACKSMITH,
+ JOB_BABY_HUNTER,
+ JOB_BABY_ASSASSIN,
+ JOB_BABY_KNIGHT2,
+ JOB_BABY_CRUSADER,
+ JOB_BABY_MONK,
+ JOB_BABY_SAGE,
+ JOB_BABY_ROGUE,
+ JOB_BABY_ALCHEMIST,
+ JOB_BABY_BARD,
+ JOB_BABY_DANCER,
+ JOB_BABY_CRUSADER2,
+ JOB_SUPER_BABY,
+
+ JOB_TAEKWON,
+ JOB_STAR_GLADIATOR,
+ JOB_STAR_GLADIATOR2,
+ JOB_SOUL_LINKER,
+};
+
+//The following system marks a different job ID system used by the map server,
+//which makes a lot more sense than the normal one. [Skotlex]
+//
+//These marks the "level" of the job.
+#define JOBL_2_1 0x100 //256
+#define JOBL_2_2 0x200 //512
+#define JOBL_2 0x300
+
+#define JOBL_UPPER 0x1000 //4096
+#define JOBL_BABY 0x2000 //8192
+
+//for filtering and quick checking.
+#define MAPID_UPPERMASK 0x0fff
+#define MAPID_BASEMASK 0x00ff
+//First Jobs
+//Note the oddity of the novice:
+//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
+enum {
+ MAPID_NOVICE = 0x0,
+ MAPID_SWORDMAN,
+ MAPID_MAGE,
+ MAPID_ARCHER,
+ MAPID_ACOLYTE,
+ MAPID_MERCHANT,
+ MAPID_THIEF,
+ MAPID_TAEKWON,
+ MAPID_WEDDING,
+ MAPID_XMAS, // [Valaris]
+//2_1 classes
+ MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
+ MAPID_KNIGHT,
+ MAPID_WIZARD,
+ MAPID_HUNTER,
+ MAPID_PRIEST,
+ MAPID_BLACKSMITH,
+ MAPID_ASSASSIN,
+ MAPID_STAR_GLADIATOR,
+//2_2 classes
+ MAPID_CRUSADER = JOBL_2_2|0x1,
+ MAPID_SAGE,
+ MAPID_BARDDANCER,
+ MAPID_MONK,
+ MAPID_ALCHEMIST,
+ MAPID_ROGUE,
+ MAPID_SOUL_LINKER,
+//1-1, advanced
+ MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
+ MAPID_SWORDMAN_HIGH,
+ MAPID_MAGE_HIGH,
+ MAPID_ARCHER_HIGH,
+ MAPID_ACOLYTE_HIGH,
+ MAPID_MERCHANT_HIGH,
+ MAPID_THIEF_HIGH,
+//2_1 advanced
+ MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
+ MAPID_HIGH_WIZARD,
+ MAPID_SNIPER,
+ MAPID_HIGH_PRIEST,
+ MAPID_WHITESMITH,
+ MAPID_ASSASSIN_CROSS,
+//2_2 advanced
+ MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
+ MAPID_PROFESSOR,
+ MAPID_CLOWNGYPSY,
+ MAPID_CHAMPION,
+ MAPID_CREATOR,
+ MAPID_STALKER,
+//1-1 baby
+ MAPID_BABY = JOBL_BABY|0x0,
+ MAPID_BABY_SWORDMAN,
+ MAPID_BABY_MAGE,
+ MAPID_BABY_ARCHER,
+ MAPID_BABY_ACOLYTE,
+ MAPID_BABY_MERCHANT,
+ MAPID_BABY_THIEF,
+ MAPID_BABY_TAEKWON,
+//2_1 baby
+ MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
+ MAPID_BABY_KNIGHT,
+ MAPID_BABY_WIZARD,
+ MAPID_BABY_HUNTER,
+ MAPID_BABY_PRIEST,
+ MAPID_BABY_BLACKSMITH,
+ MAPID_BABY_ASSASSIN,
+ MAPID_BABY_STAR_GLADIATOR,
+//2_2 baby
+ MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
+ MAPID_BABY_SAGE,
+ MAPID_BABY_BARDDANCER,
+ MAPID_BABY_MONK,
+ MAPID_BABY_ALCHEMIST,
+ MAPID_BABY_ROGUE,
+ MAPID_BABY_SOUL_LINKER,
+};
+
+//Don't change this, as the client seems to always send/receive 80 characters as it currently is. [Skotlex]
+#define MESSAGE_SIZE 80
+
+#define DEFAULT_AUTOSAVE_INTERVAL 60*1000
+
+#define OPTION_SIGHT 0x0001
+#define OPTION_HIDE 0x0002
+#define OPTION_CLOAK 0x0004
+
+#define OPTION_FALCON 0x0010
+#define OPTION_RIDING 0x0020
+#define OPTION_INVISIBLE 0x0040
+#define OPTION_ORCISH 0x0800
+
+#define OPTION_WEDDING 0x1000
+#define OPTION_RUWACH 0x2000
+#define OPTION_CHASEWALK 0x4000
+
+#define OPTION_FLYING 0x8000
+
+//TODO: Get these Missing options...
+#define OPTION_SIGHTTRASHER 0x0001
+
+//Specifies maps where players may hit each other
+#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
+//Specifies maps that have special GvG/WoE restrictions
+#define map_flag_gvg(m) (map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
+
+//This stackable implementation does not means a BL can be more than one type at a time, but it's
+//meant to make it easier to check for multiple types at a time on invocations such as
+// map_foreach* calls [Skotlex]
+enum {
+ BL_NUL = 0x000,
+ BL_PC = 0x001,
+ BL_MOB = 0x002,
+ BL_PET = 0x004,
+ BL_ITEM = 0x008,
+ BL_SKILL = 0x010,
+ BL_NPC = 0x020,
+ BL_CHAT = 0x040
+};
+
+//For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
+#define BL_CHAR (BL_PC|BL_MOB)
+#define BL_ALL 0xfff
+
+enum { WARP, SHOP, SCRIPT, MONS };
+
+struct block_list {
+ struct block_list *next,*prev;
+ int id;
+ short m,x,y;
+ unsigned char type;
+ unsigned char subtype;
+};
+
+struct walkpath_data {
+ unsigned char path_len,path_pos,path_half;
+ unsigned char path[MAX_WALKPATH];
+};
+struct shootpath_data {
+ int rx,ry,len;
+ int x[MAX_WALKPATH];
+ int y[MAX_WALKPATH];
+};
+
+struct script_reg {
+ int index;
+ int data;
+};
+struct script_regstr {
+ int index;
+ char data[256];
+};
+struct status_change {
+ int timer;
+ int val1,val2,val3,val4;
+};
+struct vending {
+ short index;
+ unsigned short amount;
+ unsigned int value;
+};
+
+struct weapon_data {
+ int atkmods[3];
+ // all the variables except atkmods get zero'ed in each call of status_calc_pc
+ // NOTE: if you want to add a non-zeroed variable, you need to update the memset call
+ // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
+ int watk;
+ int watk2;
+ int atk_ele;
+ int overrefine;
+ int star;
+ int ignore_def_ele;
+ int ignore_def_race;
+ int def_ratio_atk_ele;
+ int def_ratio_atk_race;
+ int addele[10];
+ int addrace[12];
+ int addrace2[12];
+ int addsize[3];
+
+ short ignore_def_mob;
+ short hp_drain_rate;
+ short hp_drain_per;
+ short hp_drain_value;
+ short sp_drain_rate;
+ short sp_drain_per;
+ short sp_drain_value;
+ short add_damage_classid[MAX_PC_BONUS];
+ int add_damage_classrate[MAX_PC_BONUS];
+ int add_damage_class_count;
+};
+
+struct skill_unit_group;
+struct skill_unit {
+ struct block_list bl;
+
+ struct skill_unit_group *group;
+
+ int limit;
+ int val1,val2;
+ short alive,range;
+};
+struct skill_unit_group {
+ int src_id;
+ int party_id;
+ int guild_id;
+ int map;
+ int target_flag; //Holds BCT_* flag for battle_check_target
+ int bl_flag; //Holds BL_* flag for map_foreachin* functions
+ unsigned int tick;
+ int limit,interval;
+
+ int skill_id,skill_lv;
+ int val1,val2,val3;
+ char *valstr;
+ int unit_id;
+ int group_id;
+ int unit_count,alive_count;
+ struct skill_unit *unit;
+};
+struct skill_unit_group_tickset {
+ unsigned int tick;
+ int id;
+};
+struct skill_timerskill {
+ int timer;
+ int src_id;
+ int target_id;
+ int map;
+ short x,y;
+ short skill_id,skill_lv;
+ int type;
+ int flag;
+};
+
+struct npc_data;
+struct pet_db;
+struct item_data;
+struct square;
+
+struct map_session_data {
+ struct block_list bl;
+ //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
+ //status_calc_pc, while special_state is recalculated in each call. [Skotlex]
+ struct {
+ unsigned auth : 1;
+ unsigned change_walk_target : 1;
+ unsigned attack_continue : 1;
+ unsigned menu_or_input : 1;
+ unsigned dead_sit : 2;
+ unsigned skillcastcancel : 1;
+ unsigned waitingdisconnect : 1;
+ unsigned lr_flag : 2;
+ unsigned connect_new : 1;
+ unsigned arrow_atk : 1;
+ unsigned attack_type : 3;
+ unsigned skill_flag : 1;
+ unsigned gangsterparadise : 1;
+ unsigned rest : 1;
+ unsigned produce_flag : 1;
+ unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
+ unsigned snovice_flag : 4;
+ // originally by Qamera, adapted by celest
+ unsigned event_death : 1;
+ unsigned event_kill : 1;
+ unsigned event_disconnect : 1;
+ // Abracadabra bugfix by Aru
+ unsigned abra_flag : 1;
+ unsigned autotrade : 1; //By Fantik
+ unsigned perfect_hiding : 1; // [Valaris]
+ unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
+ unsigned showdelay :1;
+ unsigned showexp :1;
+ unsigned showzeny :1;
+ unsigned mainchat :1; //[LuzZza]
+ unsigned disguised :1; //[Valaris]
+ unsigned deal_locked :2;
+ unsigned party_sent :1;
+ unsigned guild_sent :1;
+ unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
+ unsigned size :2; // for tiny/large types
+ unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
+ unsigned finalsave :1; //Signals whether the final save for the char was done or not yet. Meant to prevent exploits and the like. [Skotlex]
+ unsigned short autoloot;
+ struct guild *gmaster_flag;
+ } state;
+ struct {
+ unsigned killer : 1;
+ unsigned killable : 1;
+ unsigned restart_full_recover : 1;
+ unsigned no_castcancel : 1;
+ unsigned no_castcancel2 : 1;
+ unsigned no_sizefix : 1;
+ unsigned no_magic_damage : 1;
+ unsigned no_weapon_damage : 1;
+ unsigned no_gemstone : 1;
+ unsigned infinite_endure : 1;
+ unsigned intravision : 1; // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
+ } special_state;
+ int char_id, login_id1, login_id2, sex;
+ unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
+
+ int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
+ struct mmo_charstatus status;
+ struct registry save_reg;
+
+ struct item_data *inventory_data[MAX_INVENTORY];
+ short equip_index[11];
+ unsigned int weight,max_weight;
+ int cart_weight,cart_max_weight,cart_num,cart_max_num;
+ int fd;
+ unsigned short mapindex;
+ short to_x,to_y;
+ short speed,prev_speed;
+ short opt1,opt2,opt3;
+ unsigned char dir,head_dir;
+ unsigned int client_tick,server_tick;
+ struct walkpath_data walkpath;
+ int walktimer;
+ int npc_id,areanpc_id,npc_shopid;
+ int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
+ int npc_pos;
+ int npc_menu;
+ int npc_amount;
+ struct script_stack *stack;
+ unsigned char *npc_script,*npc_scriptroot;
+ int npc_scriptstate;
+ char npc_str[256];
+ unsigned int chatID;
+ time_t idletime;
+
+ struct{
+ char name[NAME_LENGTH];
+ } ignore[MAX_IGNORE_LIST];
+ int ignoreAll;
+
+ int attacktimer;
+
+ int attacktarget;
+ short attacktarget_lv;
+ unsigned int attackabletime;
+
+ int followtimer; // [MouseJstr]
+ int followtarget;
+
+ time_t emotionlasttime; // to limit flood with emotion packets
+
+ int skilltimer;
+ int skilltarget;
+ short skillx,skilly;
+ short skillid,skilllv;
+ short skillitem,skillitemlv;
+ short skillid_old,skilllv_old;
+ short skillid_dance,skilllv_dance;
+ struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
+ struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
+ struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
+ char blockskill[MAX_SKILL]; // [celest]
+ //unsigned int skillstatictimer[MAX_SKILL];
+ unsigned short timerskill_count; // [celest]
+ int cloneskill_id;
+ struct map_session_data *repair_target;
+
+ int invincible_timer;
+ unsigned int canact_tick;
+ unsigned int canmove_tick;
+ unsigned int canlog_tick;
+ unsigned int canregen_tick;
+ unsigned int canuseitem_tick; // [Skotlex]
+ int hp_sub,sp_sub;
+ int inchealhptick,inchealsptick,inchealspirithptick,inchealspiritsptick;
+
+ short view_class;
+ short weapontype1,weapontype2;
+ short disguise; // [Valaris]
+
+ struct weapon_data right_weapon;
+ struct weapon_data left_weapon;
+
+ int paramc[6],paramcard[6];
+
+ // here start arrays to be globally zeroed at the beginning of status_calc_pc()
+
+ int paramb[6];
+ int parame[6];
+ int subele[10];
+ int subrace[12];
+ int subrace2[12];
+ int subsize[3];
+ int addeff[SC_COMMON_MAX-SC_COMMON_MIN+1];
+ int addeff2[SC_COMMON_MAX-SC_COMMON_MIN+1];
+ int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
+ int weapon_coma_ele[10];
+ int weapon_coma_race[12];
+ int weapon_atk[16];
+ int weapon_atk_rate[16];
+ int arrow_addele[10];
+ int arrow_addrace[12];
+ int arrow_addsize[3];
+ int arrow_addeff[SC_COMMON_MAX-SC_COMMON_MIN+1];
+ int arrow_addeff2[SC_COMMON_MAX-SC_COMMON_MIN+1];
+ int magic_addele[10];
+ int magic_addrace[12];
+ int magic_addsize[3];
+ int critaddrace[12];
+ int expaddrace[12];
+ int itemhealrate[7];
+ int addeff3[SC_COMMON_MAX-SC_COMMON_MIN+1];
+ short addeff3_type[SC_COMMON_MAX-SC_COMMON_MIN+1];
+ short sp_gain_race[12];
+ short unequip_losehp[11];
+ short unequip_losesp[11];
+ // zeroed arrays end here.
+ // zeroed structures start here
+ struct {
+ short id, lv, rate;
+ } autospell[MAX_PC_BONUS], autospell2[MAX_PC_BONUS];
+ struct { //skillatk raises bonus dmg% of skills, skillblown increases bonus blewcount for some skills.
+ short id, val;
+ } skillatk[MAX_PC_BONUS], skillblown[MAX_PC_BONUS];
+ struct {
+ short class_, rate;
+ } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS],
+ add_dmg[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
+ struct {
+ short id, group;
+ int race, rate;
+ } add_drop[MAX_PC_BONUS];
+ // zeroed structures end here
+ // zeroed vars start here.
+ int hit;
+ int flee, flee2;
+ int critical;
+ int aspd;
+ int def, def2;
+ int mdef, mdef2;
+ int def_ele;
+ int matk1, matk2;
+ int base_atk;
+ int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range;
+ int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp;
+ int critical_def,double_rate;
+ int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
+ int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
+ int ignore_mdef_ele;
+ int ignore_mdef_race;
+ int perfect_hit;
+ int perfect_hit_add;
+ int get_zeny_rate;
+ int get_zeny_num; //Added Get Zeny Rate [Skotlex]
+ int double_add_rate;
+ int short_weapon_damage_return,long_weapon_damage_return;
+ int magic_damage_return; // AppleGirl Was Here
+ int random_attack_increase_add,random_attack_increase_per; // [Valaris]
+ int break_weapon_rate,break_armor_rate;
+ int crit_atk_rate;
+ int hp_loss_rate;
+ int sp_loss_rate;
+ int classchange; // [Valaris]
+ unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
+
+ short attackrange,attackrange_;
+ short splash_range, splash_add_range;
+ short add_steal_rate;
+ short hp_loss_value;
+ short sp_loss_value;
+ short hp_loss_type;
+ short sp_drain_type;
+ short sp_gain_value, hp_gain_value;
+ short add_drop_count;
+ unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
+ unsigned short unbreakable_equip; //100% break resistance on certain equipment
+ unsigned short unstripable_equip;
+ short no_regen;
+ short add_def_count,add_mdef_count;
+ short add_dmg_count,add_mdmg_count;
+
+ // zeroed vars end here.
+
+ int amotion,dmotion;
+ int castrate,delayrate,hprate,sprate,dsprate;
+ int atk_rate;
+ int aspd_rate,speed_rate,hprecov_rate,sprecov_rate;
+ int matk_rate;
+ int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
+ int speed_add_rate, aspd_add_rate;
+
+ int hp_loss_tick;
+ int sp_loss_tick;
+
+ int itemid;
+ short itemindex; //Used item's index in sd->inventory [Skotlex]
+
+ short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
+
+ short spiritball, spiritball_old;
+ int spirit_timer[MAX_SKILL_LEVEL];
+
+ int die_counter;
+ short doridori_counter;
+ char potion_success_counter;
+
+ int reg_num;
+ struct script_reg *reg;
+ int regstr_num;
+ struct script_regstr *regstr;
+
+ struct status_change sc_data[MAX_STATUSCHANGE];
+ short sc_count;
+ short mission_mobid; //Stores the target mob_id for TK_MISSION
+ short mission_count; //Stores the bounty kill count for TK_MISSION
+ int devotion[5]; //Stores the char IDs of chars devoted to.
+
+ int trade_partner;
+ struct {
+ struct {
+ int index, amount;
+ } item[10];
+ int zeny, weight;
+ } deal;
+
+ int party_invite,party_invite_account;
+ short party_x,party_y; // should be short [zzo]
+
+ int guild_invite,guild_invite_account;
+ int guild_emblem_id,guild_alliance,guild_alliance_account;
+ short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
+ int guildspy; // [Syrus22]
+ int partyspy; // [Syrus22]
+
+ int vender_id;
+ int vend_num;
+ char message[MESSAGE_SIZE];
+ struct vending vending[MAX_VENDING];
+
+ struct s_pet pet;
+ struct pet_db *petDB;
+ struct pet_data *pd;
+ int pet_hungry_timer;
+
+ struct{
+ int m; //-1 - none, other: map index corresponding to map name.
+ unsigned short index; //map index
+ }feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
+ int feel_level;
+ short hate_mob[3];
+
+ unsigned int pvp_timer;
+ short pvp_point;
+ unsigned short pvp_rank, pvp_lastusers;
+ unsigned short pvp_won, pvp_lost;
+
+ char eventqueue[MAX_EVENTQUEUE][50];
+ int eventtimer[MAX_EVENTTIMER];
+ unsigned short eventcount; // [celest]
+
+ unsigned char change_level; // [celest]
+
+ char fakename[NAME_LENGTH]; // fake names [Valaris]
+
+#ifndef TXT_ONLY
+ int mail_counter; // mail counter for mail system [Valaris]
+#endif
+
+ int duel_group; // duel vars [LuzZza]
+ int duel_invite;
+
+ char away_message[128]; // [LuzZza]
+
+};
+
+struct {
+ int members_count;
+ int invites_count;
+ int max_players_limit;
+} duel_list[MAX_DUEL];
+
+int duel_count;
+
+struct npc_timerevent_list {
+ int timer,pos;
+};
+struct npc_label_list {
+ char name[NAME_LENGTH];
+ int pos;
+};
+struct npc_item_list {
+ unsigned int nameid,value;
+};
+struct npc_data {
+ struct block_list bl;
+ short n;
+ short class_,dir;
+ short speed;
+ unsigned char name[NAME_LENGTH];
+ unsigned char exname[NAME_LENGTH];
+ int chat_id;
+ short opt1,opt2,opt3,option;
+ short flag;
+ int walktimer; // [Valaris]
+ short to_x,to_y; // [Valaris]
+ struct walkpath_data walkpath;
+ unsigned int next_walktime;
+ unsigned int canmove_tick;
+
+ struct { // [Valaris]
+ unsigned state : 8;
+ unsigned change_walk_target : 1;
+ unsigned walk_easy : 1;
+ } state;
+
+ char eventqueue[MAX_EVENTQUEUE][50];
+ int eventtimer[MAX_EVENTTIMER];
+ short arenaflag;
+
+ void *chatdb;
+
+ union {
+ struct {
+ unsigned char *script;
+ short xs,ys;
+ int guild_id;
+ int timer,timerid,timeramount,nexttimer,rid;
+ unsigned int timertick;
+ struct npc_timerevent_list *timer_event;
+ int label_list_num;
+ struct npc_label_list *label_list;
+ int src_id;
+ } scr;
+ struct npc_item_list shop_item[1];
+ struct {
+ short xs,ys;
+ short x,y;
+ unsigned short mapindex;
+ } warp;
+ } u;
+ //Do NOT place anything afterwards... shop data NPC will override any variables from here and on! [Skotlex]
+};
+
+//For quick linking to a guardian's info. [Skotlex]
+struct guardian_data {
+ int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
+ int guild_id;
+ int emblem_id;
+ int guardup_lv; //Level of GD_GUARDUP skill.
+ char guild_name[NAME_LENGTH];
+ struct guild_castle* castle;
+};
+
+struct mob_data {
+ struct block_list bl;
+ struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
+ char name[NAME_LENGTH];
+ struct {
+ unsigned size : 2; //Small/Big monsters.
+ unsigned cached : 1; //Cached mobs for dynamic mob unloading [Skotlex]
+ unsigned ai : 3; //Special ai for summoned monsters.
+ } special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
+ struct {
+ unsigned state : 8;
+ unsigned skillstate : 8;
+ unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
+ unsigned targettype : 1;
+ unsigned steal_flag : 1;
+ unsigned steal_coin_flag : 1;
+ unsigned skillcastcancel : 1;
+ unsigned change_walk_target : 1;
+ unsigned walk_easy : 1;
+ unsigned soul_change_flag : 1; // Celest
+ unsigned alchemist: 1;
+ int provoke_flag; // Celest
+ } state;
+ struct status_change sc_data[MAX_STATUSCHANGE];
+ struct walkpath_data walkpath;
+ struct guardian_data* guardian_data;
+ struct item *lootitem;
+ struct {
+ int id;
+ int dmg;
+ } dmglog[DAMAGELOG_SIZE];
+ unsigned long tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
+ short n;
+ short base_class,class_,dir,mode,level;
+ short m,x0,y0,xs,ys;
+ short to_x,to_y;
+ short target_dir;
+ short speed;
+ short attacked_count;
+ short target_lv;
+ int timer;
+ int hp, max_hp;
+ int target_id,attacked_id;
+ int spawndelay1,spawndelay2;
+ unsigned int attackabletime, canmove_tick, next_walktime;
+ unsigned int last_deadtime,last_spawntime,last_thinktime,last_linktime;
+ short move_fail_count;
+ short lootitem_count;
+ short sc_count;
+ short opt1,opt2,opt3,option;
+ short min_chase;
+
+ int deletetimer;
+ int skilltimer;
+ int skilltarget;
+ int def_ele;
+ int master_id,master_dist;
+
+ short skillx,skilly,skillid,skilllv,skillidx;
+ unsigned int skilldelay[MAX_MOBSKILL];
+ struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
+ struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
+ struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
+ char npc_event[50];
+};
+
+struct pet_data {
+ struct block_list bl;
+ short n;
+ short class_,dir;
+ struct mob_db *db;
+ short speed;
+ char name[NAME_LENGTH];
+ struct {
+ unsigned state : 8 ;
+ unsigned skillstate : 8 ;
+ unsigned change_walk_target : 1 ;
+ unsigned casting_flag :1 ;//Skotlex: Used to identify when we are casting.
+ short skillbonus;
+ } state;
+ int timer;
+ short to_x,to_y;
+ short equip;
+ struct walkpath_data walkpath;
+ int target_id;
+ short target_lv;
+ int move_fail_count;
+ unsigned int attackabletime,next_walktime,last_thinktime;
+ short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex]
+ struct pet_status { //Pet Status data
+ short level;
+ short atk1,atk2;
+ short str,agi,vit,int_,dex,luk;
+ } *status; //[Skotlex]
+
+ struct pet_recovery { //Stat recovery
+ unsigned short type; //Status Change id
+ unsigned short delay; //How long before curing (secs).
+ int timer;
+ } *recovery; //[Valaris] / Reimplemented by [Skotlex]
+
+ struct pet_bonus {
+ unsigned short type; //bStr, bVit?
+ unsigned short val; //Qty
+ unsigned short duration; //in secs
+ unsigned short delay; //Time before recasting (secs)
+ int timer;
+ } *bonus; //[Valaris] / Reimplemented by [Skotlex]
+
+ struct pet_skill_attack { //Attack Skill
+ unsigned short id;
+ unsigned short lv;
+ unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_.
+ unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks)
+ unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10%
+ } *a_skill; //[Skotlex]
+
+ struct pet_skill_support { //Support Skill
+ unsigned short id;
+ unsigned short lv;
+ unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat)
+ unsigned short sp; //Max SP% for skill to trigger (100 = no check)
+ unsigned short delay; //Time (secs) between being able to recast.
+ int timer;
+ } *s_skill; //[Skotlex]
+
+ struct pet_loot {
+ struct item *item;
+ unsigned short count;
+ unsigned short weight;
+ unsigned short max;
+ int timer;
+ } *loot; //[Valaris] / Rewritten by [Skotlex]
+
+ struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL]; // [Valaris]
+ struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; // [Valaris]
+ struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; // [Valaris]
+ struct map_session_data *msd;
+};
+
+enum { MS_IDLE,MS_WALK,MS_ATTACK,MS_DEAD,MS_DELAY };
+
+enum { NONE_ATTACKABLE,ATTACKABLE };
+
+enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // 囲まれペナルティ計算用
+
+// For equipment breaking/stripping effects
+enum {
+ EQP_WEAPON = 1, // Both weapons
+ EQP_ARMOR = 2, // Armor
+ EQP_SHIELD = 4, // Shield
+ EQP_HELM = 8, // Top-head headgear
+};
+
+// Mob List Held in memory for Dynamic Mobs [Wizputer]
+struct mob_list {
+ int m,x,y,xs,ys,class_,num,delay1,delay2,level;
+ char mobname[NAME_LENGTH],eventname[NAME_LENGTH];
+};
+
+struct map_data {
+ char name[MAP_NAME_LENGTH];
+ unsigned short index; //Index is the map index used by the mapindex* functions.
+ unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う
+ unsigned char *cell; //Contains temporary cell data that is set/unset on tiles.
+#ifdef CELL_NOSTACK
+ unsigned char *cell_bl; //Holds amount of bls in any given cell.
+#endif
+ char *alias; // [MouseJstr]
+ struct block_list **block;
+ struct block_list **block_mob;
+ int *block_count,*block_mob_count;
+ int m;
+ short xs,ys;
+ short bxs,bys;
+ int npc_num;
+ int users;
+ struct {
+ unsigned alias : 1;
+ unsigned nomemo : 1;
+ unsigned noteleport : 1;
+ unsigned noreturn : 1;
+ unsigned monster_noteleport : 1;
+ unsigned nosave : 1;
+ unsigned nobranch : 1;
+ unsigned nopenalty : 1;
+ unsigned pvp : 1;
+ unsigned pvp_noparty : 1;
+ unsigned pvp_noguild : 1;
+ unsigned pvp_nightmaredrop :1;
+ unsigned pvp_nocalcrank : 1;
+ unsigned gvg_castle : 1;
+ unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
+ unsigned gvg_dungeon : 1; // Celest
+ unsigned gvg_noparty : 1;
+ unsigned nozenypenalty : 1;
+ unsigned notrade : 1;
+ unsigned noskill : 1;
+ unsigned nowarp : 1;
+ unsigned nowarpto : 1;
+ unsigned nopvp : 1; // [Valaris]
+ unsigned noicewall : 1; // [Valaris]
+ unsigned snow : 1; // [Valaris]
+ unsigned clouds : 1;
+ unsigned clouds2 : 1; // [Valaris]
+ unsigned fog : 1; // [Valaris]
+ unsigned fireworks : 1;
+ unsigned sakura : 1; // [Valaris]
+ unsigned leaves : 1; // [Valaris]
+ unsigned rain : 1; // [Valaris]
+ unsigned indoors : 1; // celest
+ unsigned nogo : 1; // [Valaris]
+ unsigned nobaseexp : 1; // [Lorky] added by Lupus
+ unsigned nojobexp : 1; // [Lorky]
+ unsigned nomobloot : 1; // [Lorky]
+ unsigned nomvploot : 1; // [Lorky]
+ unsigned nightenabled :1; //For night display. [Skotlex]
+ } flag;
+ struct point save;
+ struct npc_data *npc[MAX_NPC_PER_MAP];
+ struct {
+ int drop_id;
+ int drop_type;
+ int drop_per;
+ } drop_list[MAX_DROP_PER_MAP];
+ struct mob_list *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
+ int mob_delete_timer; // [Skotlex]
+};
+
+struct map_data_other_server {
+ char name[MAP_NAME_LENGTH];
+ unsigned short index; //Index is the map index used by the mapindex* functions.
+ unsigned char *gat; // NULL固定にして判断
+ unsigned long ip;
+ unsigned int port;
+};
+
+struct flooritem_data {
+ struct block_list bl;
+ unsigned char subx,suby;
+ int cleartimer;
+ int first_get_id,second_get_id,third_get_id;
+ unsigned int first_get_tick,second_get_tick,third_get_tick;
+ struct item item_data;
+};
+
+enum {
+ SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
+ SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
+ SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
+ SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
+ SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
+ SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
+ SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
+ SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
+ SP_CARTINFO=99, // 99
+
+ SP_BASEJOB=119, // 100+19 - celest
+ SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
+
+ // original 1000-
+ SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
+ SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
+ SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
+ SP_ADDEFF, SP_RESEFF, // 1012-1013
+ SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
+ SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
+ SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
+ SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
+ SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
+ SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
+ SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
+ SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
+ SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
+ SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
+ SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
+ SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
+ SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
+ SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
+ SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
+ SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
+ SP_DISGUISE,SP_CLASSCHANGE, // 1077-1078
+ SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
+ SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
+ SP_DELAYRATE, // 1083
+
+ SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
+ SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
+ SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
+
+ SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
+ SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020
+ SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
+ SP_SUBSIZE, SP_DAMAGE_WHEN_UNEQUIP, SP_ADD_ITEM_HEAL_RATE, SP_LOSESP_WHEN_UNEQUIP, SP_EXP_ADDRACE, // 2026-2030
+ SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT, // 2031-2033
+ SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
+ SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
+ SP_ADD_SKILL_BLOW //2041
+};
+
+enum {
+ LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES
+};
+
+// CELLs for non-permanent cell-based effects (Pneuma, Basilica, Npcs, etc)
+#define CELL_NPC 0x1
+#define CELL_REGEN 0x2
+#define CELL_PNEUMA 0x4
+#define CELL_SAFETYWALL 0x8
+#define CELL_LANDPROTECTOR 0x10
+#define CELL_BASILICA 0x20
+#define CELL_MOONLIT 0x40
+#define CELL_ICEWALL 0x80
+/*
+ * map_getcell()で使用されるフラグ
+ */
+typedef enum {
+ CELL_CHKWALL=0, // 壁(セルタイプ1)
+ CELL_CHKWATER, // 水場(セルタイプ3)
+ CELL_CHKGROUND, // 地面障害物(セルタイプ5)
+ CELL_CHKPASS, // 通過可能(セルタイプ1,5以外)
+ CELL_CHKNOPASS, // 通過不可(セルタイプ1,5)
+ CELL_GETTYPE, // セルタイプを返す
+ CELL_GETCELLTYPE,
+ CELL_CHKNPC=0x10, // タッチタイプのNPC(セルタイプ0x80フラグ)
+ CELL_CHKREGEN, // cells that improve regeneration
+ CELL_CHKPNEUMA,
+ CELL_CHKSAFETYWALL,
+ CELL_CHKBASILICA, // バジリカ(セルタイプ0x40フラグ)
+ CELL_CHKLANDPROTECTOR,
+ CELL_CHKMOONLIT,
+ CELL_CHKICEWALL,
+} cell_t;
+// map_setcell()で使用されるフラグ
+enum {
+ CELL_SETNPC=0x10, // タッチタイプのNPCをセット
+ CELL_CLRNPC,
+ CELL_SETBASILICA, // バジリカをセット
+ CELL_CLRBASILICA, // バジリカをクリア
+ CELL_SETREGEN, // set regen cell
+ CELL_SETLANDPROTECTOR, //Set/Clear Magnetic Earth
+ CELL_CLRLANDPROTECTOR,
+ CELL_SETPNEUMA,
+ CELL_CLRPNEUMA,
+ CELL_SETSAFETYWALL,
+ CELL_CLRSAFETYWALL,
+ CELL_SETMOONLIT,
+ CELL_CLRMOONLIT,
+ CELL_SETICEWALL,
+ CELL_CLRICEWALL,
+};
+
+struct chat_data {
+ struct block_list bl;
+
+ unsigned char pass[8]; /* password */
+ unsigned char title[61]; /* room title MAX 60 */
+ unsigned char limit; /* join limit */
+ unsigned char trigger;
+ unsigned char users; /* current users */
+ unsigned char pub; /* room attribute */
+ struct map_session_data *usersd[20];
+ struct block_list *owner_;
+ struct block_list **owner;
+ char npc_event[50];
+};
+
+extern struct map_data map[];
+extern int map_num;
+extern int autosave_interval;
+extern int agit_flag;
+extern int night_flag; // 0=day, 1=night [Yor]
+extern int kick_on_disconnect; //To allow inter-server reconnections without kicking players out [Skotlex]
+extern int enable_spy; //Determines if @spy commands are active.
+extern char db_path[256];
+
+// gat?ヨァ
+int map_getcell(int,int,int,cell_t);
+int map_getcellp(struct map_data*,int,int,cell_t);
+void map_setcell(int,int,int,int);
+extern int map_read_flag; // 0: grfォユォ。ォ、ォ・1: ォュォ罩テォキォ・2: ォュォ罩テォキォ・?)
+enum {
+ READ_FROM_GAT, READ_FROM_AFM,
+ READ_FROM_BITMAP, CREATE_BITMAP,
+ READ_FROM_BITMAP_COMPRESSED, CREATE_BITMAP_COMPRESSED
+};
+
+extern char motd_txt[];
+extern char help_txt[];
+extern char help2_txt[];
+extern char charhelp_txt[];
+
+extern char talkie_mes[];
+
+extern char wisp_server_name[];
+
+// 鯖全体情報
+void map_setusers(int);
+int map_getusers(void);
+// block削除関連
+int map_freeblock(struct block_list *bl);
+int map_freeblock_lock(void);
+int map_freeblock_unlock(void);
+// block関連
+int map_addblock_sub(struct block_list *, int);
+int map_delblock_sub(struct block_list *, int);
+#define map_addblock(bl) map_addblock_sub(bl,1)
+#define map_delblock(bl) map_delblock_sub(bl,1)
+int map_moveblock(struct block_list *, int, int, unsigned int);
+int map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
+// -- moonsoul (added map_foreachincell)
+int map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...);
+int map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...);
+int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int type,...); // Celest
+int map_foreachinmap(int (*)(struct block_list*,va_list),int,int,...);
+int map_countnearpc(int,int,int);
+//block関連に追加
+int map_count_oncell(int m,int x,int y,int type);
+struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *);
+// 一時的object関連
+int map_addobject(struct block_list *);
+int map_delobject(int);
+int map_delobjectnofree(int id);
+void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
+//
+int map_quit(struct map_session_data *);
+// npc
+int map_addnpc(int,struct npc_data *);
+
+// 床アイテム関連
+int map_clearflooritem_timer(int,unsigned int,int,int);
+int map_removemobs_timer(int,unsigned int,int,int);
+#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
+int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int);
+int map_searchrandfreecell(int,int,int,int);
+
+// キャラid=>キャラ名 変換関連
+void map_addchariddb(int charid,char *name);
+void map_delchariddb(int charid);
+int map_reqchariddb(struct map_session_data * sd,int charid);
+char * map_charid2nick(int);
+struct map_session_data * map_charid2sd(int);
+
+struct map_session_data * map_id2sd(int);
+struct block_list * map_id2bl(int);
+int map_mapindex2mapid(unsigned short mapindex);
+int map_mapname2mapid(char*);
+int map_mapname2ipport(unsigned short,int*,int*);
+int map_setipport(unsigned short map,unsigned long ip,int port);
+int map_eraseipport(unsigned short map,unsigned long ip,int port);
+int map_eraseallipport(void);
+void map_addiddb(struct block_list *);
+void map_deliddb(struct block_list *bl);
+struct map_session_data** map_getallusers(int *users);
+int map_foreachiddb(int (*)(DBKey,void*,va_list),...);
+void map_addnickdb(struct map_session_data *);
+struct map_session_data * map_nick2sd(char*);
+int compare_item(struct item *a, struct item *b);
+
+// その他
+int map_check_dir(int s_dir,int t_dir);
+int map_calc_dir( struct block_list *src,int x,int y);
+int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
+
+// Water functions...
+//
+int map_setwaterheight(int m, char *mapname, int height);
+int map_waterheight(char *mapname);
+
+// path.cより
+int path_search(struct walkpath_data*,int,int,int,int,int,int);
+int path_search_long(struct shootpath_data *,int,int,int,int,int);
+int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
+
+// distance related functions [Skotlex]
+#define check_distance_bl(bl1, bl2, distance) check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance)
+#define check_distance_blxy(bl, x1, y1, distance) check_distance((bl)->x-(x1), (bl)->y-(y1), distance)
+#define check_distance_xy(x0, y0, x1, y1, distance) check_distance((x0)-(x1), (y0)-(y1), distance)
+int check_distance(int dx, int dy, int distance);
+
+#define distance_bl(bl1, bl2) distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y)
+#define distance_blxy(bl, x1, y1) distance((bl)->x-(x1), (bl)->y-(y1))
+#define distance_xy(x0, y0, x1, y1) distance((x0)-(x1), (y0)-(y1))
+unsigned int distance(int dx, int dy);
+
+int cleanup_sub(struct block_list *bl, va_list ap);
+
+void map_helpscreen(int flag); // [Valaris]
+int map_delmap(char *mapname);
+
+struct mob_list* map_addmobtolist(unsigned short m); // [Wizputer]
+void map_spawnmobs(int); // [Wizputer]
+void map_removemobs(int); // [Wizputer]
+
+//Added for own save method
+int charsql_db_init(int method);
+
+extern char *INTER_CONF_NAME;
+extern char *LOG_CONF_NAME;
+extern char *MAP_CONF_NAME;
+extern char *BATTLE_CONF_FILENAME;
+extern char *ATCOMMAND_CONF_FILENAME;
+extern char *CHARCOMMAND_CONF_FILENAME;
+extern char *SCRIPT_CONF_NAME;
+extern char *MSG_CONF_NAME;
+extern char *GRF_PATH_FILENAME;
+
+
+extern int charsave_method; //needed ..
+
+#ifndef TXT_ONLY
+
+// MySQL
+#ifdef __WIN32
+#include <my_global.h>
+#include <my_sys.h>
+#endif
+#include <mysql.h>
+
+extern char tmp_sql[65535];
+
+extern int db_use_sqldbs;
+extern MYSQL mmysql_handle;
+extern MYSQL_RES* sql_res ;
+extern MYSQL_ROW sql_row ;
+
+extern MYSQL lmysql_handle;
+extern MYSQL_RES* lsql_res ;
+extern MYSQL_ROW lsql_row ;
+
+extern MYSQL charsql_handle;
+extern MYSQL_RES* charsql_res;
+extern MYSQL_ROW charsql_row;
+
+extern MYSQL logmysql_handle;
+extern MYSQL_RES* logsql_res ;
+extern MYSQL_ROW logsql_row ;
+
+extern int mail_server_enable;
+extern MYSQL mail_handle;
+extern MYSQL_RES* mail_res ;
+extern MYSQL_ROW mail_row ;
+
+extern char item_db_db[32];
+extern char item_db2_db[32];
+extern char mob_db_db[32];
+extern char mob_db2_db[32];
+extern char login_db[32];
+
+// SQL for databases not supported yet. [Valaris]
+extern int db_use_newsqldbs;
+
+extern char abra_sqldb[32];
+extern char attr_fix_sqldb[32];
+extern char cast_sqldb[32];
+extern char castle_sqldb[32];
+extern char create_arrow_sqldb[32];
+extern char exp_sqldb[32];
+extern char exp_guild_sqldb[32];
+extern char item_bluebox_sqldb[32];
+extern char item_cardalbum_sqldb[32];
+extern char item_giftbox_sqldb[32];
+extern char item_scroll_sqldb[32];
+extern char item_violetbox_sqldb[32];
+extern char job_sqldb1[32];
+extern char mob_boss_sqldb[32];
+extern char mob_branch_sqldb[32];
+extern char mob_poring_sqldb[32];
+extern char mob_skill_sqldb[32];
+extern char pet_sqldb[32];
+extern char produce_sqldb[32];
+extern char refine_sqldb[32];
+extern char size_fix_sqldb[32];
+extern char skill_sqldb[32];
+extern char skill_require_sqldb[32];
+extern char skill_tree_sqldb[32];
+// End [Valaris]
+
+extern char login_db_level[32];
+extern char login_db_account_id[32];
+
+extern char gm_db[32];
+extern char gm_db_level[32];
+extern char gm_db_account_id[32];
+
+extern int read_gm_interval;
+
+extern char char_db[32];
+
+#ifdef MAPREGSQL
+// [zBuffer] SQL Mapreg
+extern MYSQL mapregsql_handle;
+extern MYSQL_RES* mapregsql_res ;
+extern MYSQL_ROW mapregsql_row;
+#endif
+
+extern char mail_db[32];
+
+#endif /* not TXT_ONLY */
+
+extern int lowest_gm_level;
+extern char main_chat_nick[16];
+
+#endif
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