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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-25 01:58:31 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-25 01:58:31 +0000 |
commit | 1041b3bbad62766df85393254a93602a1851895a (patch) | |
tree | 0c3e433ec1b0c8b2bed7371ef9c65aa5c112755b /src/map/map.h | |
parent | 02ff54ba1d0b87b29f19c29524ba77a2f30a6d85 (diff) | |
download | hercules-1041b3bbad62766df85393254a93602a1851895a.tar.gz hercules-1041b3bbad62766df85393254a93602a1851895a.tar.bz2 hercules-1041b3bbad62766df85393254a93602a1851895a.tar.xz hercules-1041b3bbad62766df85393254a93602a1851895a.zip |
* Disabled tick cache (to enable it: define TICK_CACHE to the number of calls that should be cached).
* Added a charid2sd database for fast charid searches.
* Reworked the nick cache to only contain offline characters.
Note: The tick cache was causing _some_ of the desync problems in eA. Gameplay should be much smother, but desync problems still exist.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11290 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/map/map.h b/src/map/map.h index b91e91d51..b33f8f1d1 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -1327,11 +1327,11 @@ int map_removemobs_timer(int,unsigned int,int,int); int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_id,int second_id,int third_id,int flags); // キャラid=>キャラ名 変換関連 -void map_addchariddb(int charid,char *name); -void map_delchariddb(int charid); -int map_reqchariddb(struct map_session_data * sd,int charid); -char * map_charid2nick(int); -struct map_session_data * map_charid2sd(int); +void map_addnickdb(int charid, const char* nick); +void map_delnickdb(int charid, const char* nick); +void map_reqnickdb(struct map_session_data* sd,int charid); +const char* map_charid2nick(int charid); +struct map_session_data* map_charid2sd(int charid); struct map_session_data * map_id2sd(int); struct block_list * map_id2bl(int); @@ -1346,7 +1346,6 @@ void map_deliddb(struct block_list *bl); struct map_session_data** map_getallusers(int *users); void map_foreachpc(int (*func)(DBKey,void*,va_list),...); int map_foreachiddb(int (*)(DBKey,void*,va_list),...); -void map_addnickdb(struct map_session_data *); struct map_session_data * map_nick2sd(const char*); // その他 |