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author | Trojal <trojal@gmail.com> | 2013-01-10 20:09:39 -0800 |
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committer | shennetsind <ind@henn.et> | 2013-01-12 05:56:35 -0200 |
commit | c55855fcf627478f864c0f82a1a2f201fd407a38 (patch) | |
tree | b7f6d11b2058248d026f2d9944e8f4b6ac288d50 /src/map/map.c | |
parent | 51bfeb38eb139e97e0e1c096c85c15fba234f35b (diff) | |
parent | 38e583df21eccd9e4f31d38acaae32579c6f0d27 (diff) | |
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Test1, testing for the commit widget, need to edit something.
Test2, testing for the commit widget, need to edit something.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/map.c')
-rw-r--r-- | src/map/map.c | 3952 |
1 files changed, 3952 insertions, 0 deletions
diff --git a/src/map/map.c b/src/map/map.c new file mode 100644 index 000000000..f6468e180 --- /dev/null +++ b/src/map/map.c @@ -0,0 +1,3952 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/cbasetypes.h" +#include "../common/core.h" +#include "../common/timer.h" +#include "../common/grfio.h" +#include "../common/malloc.h" +#include "../common/socket.h" // WFIFO*() +#include "../common/showmsg.h" +#include "../common/nullpo.h" +#include "../common/random.h" +#include "../common/strlib.h" +#include "../common/utils.h" + +#include "map.h" +#include "path.h" +#include "chrif.h" +#include "clif.h" +#include "duel.h" +#include "intif.h" +#include "npc.h" +#include "pc.h" +#include "status.h" +#include "mob.h" +#include "npc.h" // npc_setcells(), npc_unsetcells() +#include "chat.h" +#include "itemdb.h" +#include "storage.h" +#include "skill.h" +#include "trade.h" +#include "party.h" +#include "unit.h" +#include "battle.h" +#include "battleground.h" +#include "quest.h" +#include "script.h" +#include "mapreg.h" +#include "guild.h" +#include "pet.h" +#include "homunculus.h" +#include "instance.h" +#include "mercenary.h" +#include "elemental.h" +#include "atcommand.h" +#include "log.h" +#include "mail.h" +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <stdarg.h> +#include <math.h> +#ifndef _WIN32 +#include <unistd.h> +#endif + +char default_codepage[32] = ""; + +int map_server_port = 3306; +char map_server_ip[32] = "127.0.0.1"; +char map_server_id[32] = "ragnarok"; +char map_server_pw[32] = "ragnarok"; +char map_server_db[32] = "ragnarok"; +Sql* mmysql_handle; + +int db_use_sqldbs = 0; +char item_db_db[32] = "item_db"; +char item_db2_db[32] = "item_db2"; +char item_db_re_db[32] = "item_db_re"; +char mob_db_db[32] = "mob_db"; +char mob_db2_db[32] = "mob_db2"; +char mob_skill_db_db[32] = "mob_skill_db"; +char mob_skill_db2_db[32] = "mob_skill_db2"; + +// log database +char log_db_ip[32] = "127.0.0.1"; +int log_db_port = 3306; +char log_db_id[32] = "ragnarok"; +char log_db_pw[32] = "ragnarok"; +char log_db_db[32] = "log"; +Sql* logmysql_handle; + +// This param using for sending mainchat +// messages like whispers to this nick. [LuzZza] +char main_chat_nick[16] = "Main"; + +char *INTER_CONF_NAME; +char *LOG_CONF_NAME; +char *MAP_CONF_NAME; +char *BATTLE_CONF_FILENAME; +char *ATCOMMAND_CONF_FILENAME; +char *SCRIPT_CONF_NAME; +char *MSG_CONF_NAME; +char *GRF_PATH_FILENAME; + +// DBMap declaartion +static DBMap* id_db=NULL; // int id -> struct block_list* +static DBMap* pc_db=NULL; // int id -> struct map_session_data* +static DBMap* mobid_db=NULL; // int id -> struct mob_data* +static DBMap* bossid_db=NULL; // int id -> struct mob_data* (MVP db) +static DBMap* map_db=NULL; // unsigned int mapindex -> struct map_data* +static DBMap* nick_db=NULL; // int char_id -> struct charid2nick* (requested names of offline characters) +static DBMap* charid_db=NULL; // int char_id -> struct map_session_data* +static DBMap* regen_db=NULL; // int id -> struct block_list* (status_natural_heal processing) + +static int map_users=0; + +#define BLOCK_SIZE 8 +#define block_free_max 1048576 +struct block_list *block_free[block_free_max]; +static int block_free_count = 0, block_free_lock = 0; + +#define BL_LIST_MAX 1048576 +static struct block_list *bl_list[BL_LIST_MAX]; +static int bl_list_count = 0; + +struct map_data map[MAX_MAP_PER_SERVER]; +int map_num = 0; +int map_port=0; + +int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; +int minsave_interval = 100; +int save_settings = 0xFFFF; +int agit_flag = 0; +int agit2_flag = 0; +int night_flag = 0; // 0=day, 1=night [Yor] + +struct charid_request { + struct charid_request* next; + int charid;// who want to be notified of the nick +}; +struct charid2nick { + char nick[NAME_LENGTH]; + struct charid_request* requests;// requests of notification on this nick +}; + +// This is the main header found at the very beginning of the map cache +struct map_cache_main_header { + uint32 file_size; + uint16 map_count; +}; + +// This is the header appended before every compressed map cells info in the map cache +struct map_cache_map_info { + char name[MAP_NAME_LENGTH]; + int16 xs; + int16 ys; + int32 len; +}; + +char db_path[256] = "db"; +char motd_txt[256] = "conf/motd.txt"; +char help_txt[256] = "conf/help.txt"; +char help2_txt[256] = "conf/help2.txt"; +char charhelp_txt[256] = "conf/charhelp.txt"; + +char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server configuration file + +int console = 0; +int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex] +int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89] + +/*========================================== + * server player count (of all mapservers) + *------------------------------------------*/ +void map_setusers(int users) +{ + map_users = users; +} + +int map_getusers(void) +{ + return map_users; +} + +/*========================================== + * server player count (this mapserver only) + *------------------------------------------*/ +int map_usercount(void) +{ + return pc_db->size(pc_db); +} + + +/*========================================== + * Attempt to free a map blocklist + *------------------------------------------*/ +int map_freeblock (struct block_list *bl) +{ + nullpo_retr(block_free_lock, bl); + if (block_free_lock == 0 || block_free_count >= block_free_max) + { + aFree(bl); + bl = NULL; + if (block_free_count >= block_free_max) + ShowWarning("map_freeblock: too many free block! %d %d\n", block_free_count, block_free_lock); + } else + block_free[block_free_count++] = bl; + + return block_free_lock; +} +/*========================================== + * Lock blocklist, (prevent map_freeblock usage) + *------------------------------------------*/ +int map_freeblock_lock (void) +{ + return ++block_free_lock; +} + +/*========================================== + * Remove the lock on map_bl + *------------------------------------------*/ +int map_freeblock_unlock (void) +{ + if ((--block_free_lock) == 0) { + int i; + for (i = 0; i < block_free_count; i++) + { + aFree(block_free[i]); + block_free[i] = NULL; + } + block_free_count = 0; + } else if (block_free_lock < 0) { + ShowError("map_freeblock_unlock: lock count < 0 !\n"); + block_free_lock = 0; + } + + return block_free_lock; +} + +// Timer function to check if there some remaining lock and remove them if so. +// Called each 1s +int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data) +{ + if (block_free_lock > 0) { + ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock); + block_free_lock = 1; + map_freeblock_unlock(); + } + + return 0; +} + +// +// blocklist +// +/*========================================== + * Handling of map_bl[] + * The adresse of bl_heal is set in bl->prev + *------------------------------------------*/ +static struct block_list bl_head; + +#ifdef CELL_NOSTACK +/*========================================== + * These pair of functions update the counter of how many objects + * lie on a tile. + *------------------------------------------*/ +static void map_addblcell(struct block_list *bl) +{ + if( bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) ) + return; + map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl++; + return; +} + +static void map_delblcell(struct block_list *bl) +{ + if( bl->m <0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) ) + return; + map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl--; +} +#endif + +/*========================================== + * Adds a block to the map. + * Returns 0 on success, 1 on failure (illegal coordinates). + *------------------------------------------*/ +int map_addblock(struct block_list* bl) +{ + int16 m, x, y; + int pos; + + nullpo_ret(bl); + + if (bl->prev != NULL) { + ShowError("map_addblock: bl->prev != NULL\n"); + return 1; + } + + m = bl->m; + x = bl->x; + y = bl->y; + if( m < 0 || m >= map_num ) + { + ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map_num); + return 1; + } + if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) + { + ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", map[m].name, x, y, map[m].xs, map[m].ys); + return 1; + } + + pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs; + + if (bl->type == BL_MOB) { + bl->next = map[m].block_mob[pos]; + bl->prev = &bl_head; + if (bl->next) bl->next->prev = bl; + map[m].block_mob[pos] = bl; + } else { + bl->next = map[m].block[pos]; + bl->prev = &bl_head; + if (bl->next) bl->next->prev = bl; + map[m].block[pos] = bl; + } + +#ifdef CELL_NOSTACK + map_addblcell(bl); +#endif + + return 0; +} + +/*========================================== + * Removes a block from the map. + *------------------------------------------*/ +int map_delblock(struct block_list* bl) +{ + int pos; + nullpo_ret(bl); + + // blocklist (2ways chainlist) + if (bl->prev == NULL) { + if (bl->next != NULL) { + // can't delete block (already at the begining of the chain) + ShowError("map_delblock error : bl->next!=NULL\n"); + } + return 0; + } + +#ifdef CELL_NOSTACK + map_delblcell(bl); +#endif + + pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs; + + if (bl->next) + bl->next->prev = bl->prev; + if (bl->prev == &bl_head) { + //Since the head of the list, update the block_list map of [] + if (bl->type == BL_MOB) { + map[bl->m].block_mob[pos] = bl->next; + } else { + map[bl->m].block[pos] = bl->next; + } + } else { + bl->prev->next = bl->next; + } + bl->next = NULL; + bl->prev = NULL; + + return 0; +} + +/*========================================== + * Moves a block a x/y target position. [Skotlex] + * Pass flag as 1 to prevent doing skill_unit_move checks + * (which are executed by default on BL_CHAR types) + *------------------------------------------*/ +int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) +{ + int x0 = bl->x, y0 = bl->y; + struct status_change *sc = NULL; + int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE); + + if (!bl->prev) { + //Block not in map, just update coordinates, but do naught else. + bl->x = x1; + bl->y = y1; + return 0; + } + + //TODO: Perhaps some outs of bounds checking should be placed here? + if (bl->type&BL_CHAR) { + sc = status_get_sc(bl); + + skill_unit_move(bl,tick,2); + status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); + status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); +// status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure... + status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER); + status_change_end(bl, SC_MAGICROD, INVALID_TIMER); + if (sc->data[SC_PROPERTYWALK] && + sc->data[SC_PROPERTYWALK]->val3 >= skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) + status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER); + } else + if (bl->type == BL_NPC) + npc_unsetcells((TBL_NPC*)bl); + + if (moveblock) map_delblock(bl); +#ifdef CELL_NOSTACK + else map_delblcell(bl); +#endif + bl->x = x1; + bl->y = y1; + if (moveblock) map_addblock(bl); +#ifdef CELL_NOSTACK + else map_addblcell(bl); +#endif + + if (bl->type&BL_CHAR) { + + skill_unit_move(bl,tick,3); + + if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving + struct block_list *d_bl; + if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,10) ) { + if( d_bl ) + status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER); + ((TBL_PC*)bl)->shadowform_id = 0; + } + } + + if (sc && sc->count) { + if (sc->data[SC_DANCING]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_DANCING]->val2), bl->m, x1-x0, y1-y0); + else { + if (sc->data[SC_CLOAKING]) + skill_check_cloaking(bl, sc->data[SC_CLOAKING]); + if (sc->data[SC_WARM]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0); + if (sc->data[SC_BANDING]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_BANDING]->val4), bl->m, x1-x0, y1-y0); + + if (sc->data[SC_NEUTRALBARRIER_MASTER]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0); + else if (sc->data[SC_STEALTHFIELD_MASTER]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_STEALTHFIELD_MASTER]->val2), bl->m, x1-x0, y1-y0); + + if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving + struct block_list *d_bl; + if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,10) ) + status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER); + } + + if (sc->data[SC_PROPERTYWALK] + && sc->data[SC_PROPERTYWALK]->val3 < skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) + && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL + && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL + && skill_unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) { + sc->data[SC_PROPERTYWALK]->val3++; + } + + + } + /* Guild Aura Moving */ + if( bl->type == BL_PC && ((TBL_PC*)bl)->state.gmaster_flag ) { + if (sc->data[SC_LEADERSHIP]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_LEADERSHIP]->val4), bl->m, x1-x0, y1-y0); + if (sc->data[SC_GLORYWOUNDS]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_GLORYWOUNDS]->val4), bl->m, x1-x0, y1-y0); + if (sc->data[SC_SOULCOLD]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_SOULCOLD]->val4), bl->m, x1-x0, y1-y0); + if (sc->data[SC_HAWKEYES]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_HAWKEYES]->val4), bl->m, x1-x0, y1-y0); + } + } + } else + if (bl->type == BL_NPC) + npc_setcells((TBL_NPC*)bl); + + return 0; +} + +/*========================================== + * Counts specified number of objects on given cell. + *------------------------------------------*/ +int map_count_oncell(int16 m, int16 x, int16 y, int type) +{ + int bx,by; + struct block_list *bl; + int count = 0; + + if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) + return 0; + + bx = x/BLOCK_SIZE; + by = y/BLOCK_SIZE; + + if (type&~BL_MOB) + for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) + if(bl->x == x && bl->y == y && bl->type&type) + count++; + + if (type&BL_MOB) + for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) + if(bl->x == x && bl->y == y) + count++; + + return count; +} +/* + * Looks for a skill unit on a given cell + * flag&1: runs battle_check_target check based on unit->group->target_flag + */ +struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag) { + int16 m,bx,by; + struct block_list *bl; + struct skill_unit *unit; + m = target->m; + + if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) + return NULL; + + bx = x/BLOCK_SIZE; + by = y/BLOCK_SIZE; + + for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) + { + if (bl->x != x || bl->y != y || bl->type != BL_SKILL) + continue; + + unit = (struct skill_unit *) bl; + if( unit == out_unit || !unit->alive || !unit->group || unit->group->skill_id != skill_id ) + continue; + if( !(flag&1) || battle_check_target(&unit->bl,target,unit->group->target_flag) > 0 ) + return unit; + } + return NULL; +} + +/*========================================== + * Adapted from foreachinarea for an easier invocation. [Skotlex] + *------------------------------------------*/ +int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...) +{ + int bx, by, m; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i; + int x0, x1, y0, y1; + va_list ap; + + m = center->m; + x0 = max(center->x - range, 0); + y0 = max(center->y - range, 0); + x1 = min(center->x + range, map[ m ].xs - 1); + y1 = min(center->y + range, map[ m ].ys - 1); + + if ( type&~BL_MOB ) + for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { + for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { + for( bl = map[m].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->type&type + && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 +#ifdef CIRCULAR_AREA + && check_distance_bl(center, bl, range) +#endif + && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + } + } + } + + if( type&BL_MOB ) + for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { + for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++) { + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 +#ifdef CIRCULAR_AREA + && check_distance_bl(center, bl, range) +#endif + && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + } + } + } + + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("map_foreachinrange: block count too many!\n"); + + map_freeblock_lock(); + + for( i = blockcount; i < bl_list_count; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } + + map_freeblock_unlock(); + + bl_list_count = blockcount; + return returnCount; //[Skotlex] +} + +/*========================================== + * Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex] + *------------------------------------------*/ +int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int16 range, int type,...) +{ + int bx, by, m; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i; + int x0, x1, y0, y1; + va_list ap; + + m = center->m; + if ( m < 0 ) + return 0; + + x0 = max(center->x-range, 0); + y0 = max(center->y-range, 0); + x1 = min(center->x+range, map[m].xs-1); + y1 = min(center->y+range, map[m].ys-1); + + if ( type&~BL_MOB ) + for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { + for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { + for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->type&type + && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 +#ifdef CIRCULAR_AREA + && check_distance_bl(center, bl, range) +#endif + && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) + && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + } + } + } + if( type&BL_MOB ) + for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { + for( bx=x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 +#ifdef CIRCULAR_AREA + && check_distance_bl(center, bl, range) +#endif + && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) + && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + } + } + } + + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("map_foreachinrange: block count too many!\n"); + + map_freeblock_lock(); + + for( i = blockcount; i < bl_list_count; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } + + map_freeblock_unlock(); + + bl_list_count = blockcount; + return returnCount; //[Skotlex] +} + +/*========================================== + * range = map m (x0,y0)-(x1,y1) + * Apply *func with ... arguments for the range. + * @type = BL_PC/BL_MOB etc.. + *------------------------------------------*/ +int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...) +{ + int bx, by; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i; + va_list ap; + + if ( m < 0 ) + return 0; + + if ( x1 < x0 ) + swap(x0, x1); + if ( y1 < y0 ) + swap(y0, y1); + + x0 = max(x0, 0); + y0 = max(y0, 0); + x1 = min(x1, map[ m ].xs - 1); + y1 = min(y1, map[ m ].ys - 1); + if ( type&~BL_MOB ) + for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) + for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) + for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) + if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + + if( type&BL_MOB ) + for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) + for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) + if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("map_foreachinarea: block count too many!\n"); + + map_freeblock_lock(); + + for( i = blockcount; i < bl_list_count; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } + + map_freeblock_unlock(); + + bl_list_count = blockcount; + return returnCount; //[Skotlex] +} +/*========================================== + * Adapted from forcountinarea for an easier invocation. [pakpil] + *------------------------------------------*/ +int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...) +{ + int bx, by, m; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i; + int x0, x1, y0, y1; + va_list ap; + + m = center->m; + x0 = max(center->x - range, 0); + y0 = max(center->y - range, 0); + x1 = min(center->x + range, map[ m ].xs - 1); + y1 = min(center->y + range, map[ m ].ys - 1); + + if ( type&~BL_MOB ) + for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { + for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { + for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->type&type + && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 +#ifdef CIRCULAR_AREA + && check_distance_bl(center, bl, range) +#endif + && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + } + } + } + if( type&BL_MOB ) + for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { + for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){ + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 +#ifdef CIRCULAR_AREA + && check_distance_bl(center, bl, range) +#endif + && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + } + } + } + + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("map_forcountinrange: block count too many!\n"); + + map_freeblock_lock(); + + for( i = blockcount; i < bl_list_count; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + if( count && returnCount >= count ) + break; + } + + map_freeblock_unlock(); + + bl_list_count = blockcount; + return returnCount; //[Skotlex] +} +int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...) +{ + int bx, by; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i; + va_list ap; + + if ( m < 0 ) + return 0; + + if ( x1 < x0 ) + swap(x0, x1); + if ( y1 < y0 ) + swap(y0, y1); + + x0 = max(x0, 0); + y0 = max(y0, 0); + x1 = min(x1, map[ m ].xs - 1); + y1 = min(y1, map[ m ].ys - 1); + + if ( type&~BL_MOB ) + for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) + for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) + for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) + if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + + if( type&BL_MOB ) + for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) + for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) + if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("map_foreachinarea: block count too many!\n"); + + map_freeblock_lock(); + + for( i = blockcount; i < bl_list_count; i++ ) + if(bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + if( count && returnCount >= count ) + break; + } + + map_freeblock_unlock(); + + bl_list_count = blockcount; + return returnCount; //[Skotlex] +} + +/*========================================== + * For what I get + * Move bl and do func* with va_list while moving. + * Mouvement is set by dx dy wich are distance in x and y + *------------------------------------------*/ +int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...) +{ + int bx, by, m; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i; + int x0, x1, y0, y1; + va_list ap; + + if ( !range ) return 0; + if ( !dx && !dy ) return 0; //No movement. + + m = center->m; + + x0 = center->x - range; + x1 = center->x + range; + y0 = center->y - range; + y1 = center->y + range; + + if ( x1 < x0 ) + swap(x0, x1); + if ( y1 < y0 ) + swap(y0, y1); + + if( dx == 0 || dy == 0 ) { + //Movement along one axis only. + if( dx == 0 ){ + if( dy < 0 ) //Moving south + y0 = y1 + dy + 1; + else //North + y1 = y0 + dy - 1; + } else { //dy == 0 + if( dx < 0 ) //West + x0 = x1 + dx + 1; + else //East + x1 = x0 + dx - 1; + } + + x0 = max(x0, 0); + y0 = max(y0, 0); + x1 = min(x1, map[ m ].xs - 1); + y1 = min(y1, map[ m ].ys - 1); + + for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { + for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { + if ( type&~BL_MOB ) { + for( bl = map[m].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->type&type && + bl->x >= x0 && bl->x <= x1 && + bl->y >= y0 && bl->y <= y1 && + bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + } + } + if ( type&BL_MOB ) { + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->x >= x0 && bl->x <= x1 && + bl->y >= y0 && bl->y <= y1 && + bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + } + } + } + } + } else { // Diagonal movement + + x0 = max(x0, 0); + y0 = max(y0, 0); + x1 = min(x1, map[ m ].xs - 1); + y1 = min(y1, map[ m ].ys - 1); + + for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { + for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { + if ( type & ~BL_MOB ) { + for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->type&type && + bl->x >= x0 && bl->x <= x1 && + bl->y >= y0 && bl->y <= y1 && + bl_list_count < BL_LIST_MAX ) + if( ( dx > 0 && bl->x < x0 + dx) || + ( dx < 0 && bl->x > x1 + dx) || + ( dy > 0 && bl->y < y0 + dy) || + ( dy < 0 && bl->y > y1 + dy) ) + bl_list[ bl_list_count++ ] = bl; + } + } + if ( type&BL_MOB ) { + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->x >= x0 && bl->x <= x1 && + bl->y >= y0 && bl->y <= y1 && + bl_list_count < BL_LIST_MAX) + if( ( dx > 0 && bl->x < x0 + dx) || + ( dx < 0 && bl->x > x1 + dx) || + ( dy > 0 && bl->y < y0 + dy) || + ( dy < 0 && bl->y > y1 + dy) ) + bl_list[ bl_list_count++ ] = bl; + } + } + } + } + + } + + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("map_foreachinmovearea: block count too many!\n"); + + map_freeblock_lock(); // Prohibit the release from memory + + for( i = blockcount; i < bl_list_count; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } + + map_freeblock_unlock(); // Allow Free + + bl_list_count = blockcount; + return returnCount; +} + +// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but +// which only checks the exact single x/y passed to it rather than an +// area radius - may be more useful in some instances) +// +int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...) +{ + int bx, by; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i; + va_list ap; + + if ( x < 0 || y < 0 || x >= map[ m ].xs || y >= map[ m ].ys ) return 0; + + by = y / BLOCK_SIZE; + bx = x / BLOCK_SIZE; + + if( type&~BL_MOB ) + for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) + if( bl->type&type && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + if( type&BL_MOB ) + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs]; bl != NULL; bl = bl->next ) + if( bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX) + bl_list[ bl_list_count++ ] = bl; + + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("map_foreachincell: block count too many!\n"); + + map_freeblock_lock(); + + for( i = blockcount; i < bl_list_count; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } + + map_freeblock_unlock(); + + bl_list_count = blockcount; + return returnCount; +} + +/*============================================================ +* For checking a path between two points (x0, y0) and (x1, y1) +*------------------------------------------------------------*/ +int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int16 range,int length, int type,...) +{ + int returnCount = 0; //total sum of returned values of func() [Skotlex] +////////////////////////////////////////////////////////////// +// +// sharp shooting 3 [Skotlex] +// +////////////////////////////////////////////////////////////// +// problem: +// Same as Sharp Shooting 1. Hits all targets within range of +// the line. +// (t1,t2 t3 and t4 get hit) +// +// target 1 +// x t4 +// t2 +// t3 x +// x +// S +////////////////////////////////////////////////////////////// +// Methodology: +// My trigonometrics and math are a little rusty... so the approach I am writing +// here is basicly do a double for to check for all targets in the square that +// contains the initial and final positions (area range increased to match the +// radius given), then for each object to test, calculate the distance to the +// path and include it if the range fits and the target is in the line (0<k<1, +// as they call it). +// The implementation I took as reference is found at +// http://astronomy.swin.edu.au/~pbourke/geometry/pointline/ +// (they have a link to a C implementation, too) +// This approach is a lot like #2 commented on this function, which I have no +// idea why it was commented. I won't use doubles/floats, but pure int math for +// speed purposes. The range considered is always the same no matter how +// close/far the target is because that's how SharpShooting works currently in +// kRO. + + //Generic map_foreach* variables. + int i, blockcount = bl_list_count; + struct block_list *bl; + int bx, by; + //method specific variables + int magnitude2, len_limit; //The square of the magnitude + int k, xi, yi, xu, yu; + int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1; + va_list ap; + + //Avoid needless calculations by not getting the sqrt right away. + #define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) ) + + if ( m < 0 ) + return 0; + + len_limit = magnitude2 = MAGNITUDE2(x0, y0, x1, y1); + if ( magnitude2 < 1 ) //Same begin and ending point, can't trace path. + return 0; + + if ( length ) { //Adjust final position to fit in the given area. + //TODO: Find an alternate method which does not requires a square root calculation. + k = (int)sqrt((float)magnitude2); + mx1 = x0 + (x1 - x0) * length / k; + my1 = y0 + (y1 - y0) * length / k; + len_limit = MAGNITUDE2(x0, y0, mx1, my1); + } + //Expand target area to cover range. + if ( mx0 > mx1 ) { + mx0 += range; + mx1 -= range; + } else { + mx0 -= range; + mx1 += range; + } + if (my0 > my1) { + my0 += range; + my1 -= range; + } else { + my0 -= range; + my1 += range; + } + + //The two fors assume mx0 < mx1 && my0 < my1 + if ( mx0 > mx1 ) + swap(mx0, mx1); + if ( my0 > my1 ) + swap(my0, my1); + + mx0 = max(mx0, 0); + my0 = max(my0, 0); + mx1 = min(mx1, map[ m ].xs - 1); + my1 = min(my1, map[ m ].ys - 1); + + range *= range << 8; //Values are shifted later on for higher precision using int math. + + if ( type&~BL_MOB ) + for ( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) { + for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) { + for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->prev && bl->type&type && bl_list_count < BL_LIST_MAX ) { + xi = bl->x; + yi = bl->y; + + k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 ); + + if ( k < 0 || k > len_limit ) //Since more skills use this, check for ending point as well. + continue; + + if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) ) + continue; //Targets beyond the initial ending point need the wall check. + + //All these shifts are to increase the precision of the intersection point and distance considering how it's + //int math. + k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1 + xi <<= 4; + yi <<= 4; + xu = ( x0 << 4 ) + k * ( x1 - x0 ); + yu = ( y0 << 4 ) + k * ( y1 - y0 ); + k = MAGNITUDE2(xi, yi, xu, yu); + + //If all dot coordinates were <<4 the square of the magnitude is <<8 + if ( k > range ) + continue; + + bl_list[ bl_list_count++ ] = bl; + } + } + } + } + if( type&BL_MOB ) + for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) { + for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) { + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->prev && bl_list_count < BL_LIST_MAX ) { + xi = bl->x; + yi = bl->y; + k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 ); + + if ( k < 0 || k > len_limit ) + continue; + + if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) ) + continue; //Targets beyond the initial ending point need the wall check. + + k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1 + xi <<= 4; + yi <<= 4; + xu = ( x0 << 4 ) + k * ( x1 - x0 ); + yu = ( y0 << 4 ) + k * ( y1 - y0 ); + k = MAGNITUDE2(xi, yi, xu, yu); + + //If all dot coordinates were <<4 the square of the magnitude is <<8 + if ( k > range ) + continue; + + bl_list[ bl_list_count++ ] = bl; + } + } + } + } + + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("map_foreachinpath: block count too many!\n"); + + map_freeblock_lock(); + + for( i = blockcount; i < bl_list_count; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } + + map_freeblock_unlock(); + + bl_list_count = blockcount; + return returnCount; //[Skotlex] + +} + +// Copy of map_foreachincell, but applied to the whole map. [Skotlex] +int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type,...) +{ + int b, bsize; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i; + va_list ap; + + bsize = map[ m ].bxs * map[ m ].bys; + + if( type&~BL_MOB ) + for( b = 0; b < bsize; b++ ) + for( bl = map[ m ].block[ b ]; bl != NULL; bl = bl->next ) + if( bl->type&type && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + + if( type&BL_MOB ) + for( b = 0; b < bsize; b++ ) + for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next ) + if( bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("map_foreachinmap: block count too many!\n"); + + map_freeblock_lock(); + + for( i = blockcount; i < bl_list_count ; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } + + map_freeblock_unlock(); + + bl_list_count = blockcount; + return returnCount; +} + + +/// Generates a new flooritem object id from the interval [MIN_FLOORITEM, MAX_FLOORITEM). +/// Used for floor items, skill units and chatroom objects. +/// @return The new object id +int map_get_new_object_id(void) +{ + static int last_object_id = MIN_FLOORITEM - 1; + int i; + + // find a free id + i = last_object_id + 1; + while( i != last_object_id ) { + if( i == MAX_FLOORITEM ) + i = MIN_FLOORITEM; + + if( !idb_exists(id_db, i) ) + break; + + ++i; + } + + if( i == last_object_id ) { + ShowError("map_addobject: no free object id!\n"); + return 0; + } + + // update cursor + last_object_id = i; + + return i; +} + +/*========================================== + * Timered function to clear the floor (remove remaining item) + * Called each flooritem_lifetime ms + *------------------------------------------*/ +int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data) +{ + struct flooritem_data* fitem = (struct flooritem_data*)idb_get(id_db, id); + + if (fitem == NULL || fitem->bl.type != BL_ITEM || (fitem->cleartimer != tid)) { + ShowError("map_clearflooritem_timer : error\n"); + return 1; + } + + + if (search_petDB_index(fitem->item_data.nameid, PET_EGG) >= 0) + intif_delete_petdata(MakeDWord(fitem->item_data.card[1], fitem->item_data.card[2])); + + clif_clearflooritem(fitem, 0); + map_deliddb(&fitem->bl); + map_delblock(&fitem->bl); + map_freeblock(&fitem->bl); + return 0; +} + +/* + * clears a single bl item out of the bazooonga. + */ +void map_clearflooritem(struct block_list *bl) { + struct flooritem_data* fitem = (struct flooritem_data*)bl; + + if( fitem->cleartimer ) + delete_timer(fitem->cleartimer,map_clearflooritem_timer); + + clif_clearflooritem(fitem, 0); + map_deliddb(&fitem->bl); + map_delblock(&fitem->bl); + map_freeblock(&fitem->bl); +} + +/*========================================== + * (m,x,y) locates a random available free cell around the given coordinates + * to place an BL_ITEM object. Scan area is 9x9, returns 1 on success. + * x and y are modified with the target cell when successful. + *------------------------------------------*/ +int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) { + int free_cell,i,j; + int free_cells[9][2]; + + for(free_cell=0,i=-1;i<=1;i++){ + if(i+*y<0 || i+*y>=map[m].ys) + continue; + for(j=-1;j<=1;j++){ + if(j+*x<0 || j+*x>=map[m].xs) + continue; + if(map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !map_getcell(m,j+*x,i+*y,CELL_CHKICEWALL)) + continue; + //Avoid item stacking to prevent against exploits. [Skotlex] + if(stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM) > stack) + continue; + free_cells[free_cell][0] = j+*x; + free_cells[free_cell++][1] = i+*y; + } + } + if(free_cell==0) + return 0; + free_cell = rnd()%free_cell; + *x = free_cells[free_cell][0]; + *y = free_cells[free_cell][1]; + return 1; +} + + +static int map_count_sub(struct block_list *bl,va_list ap) +{ + return 1; +} + +/*========================================== + * Locates a random spare cell around the object given, using range as max + * distance from that spot. Used for warping functions. Use range < 0 for + * whole map range. + * Returns 1 on success. when it fails and src is available, x/y are set to src's + * src can be null as long as flag&1 + * when ~flag&1, m is not needed. + * Flag values: + * &1 = random cell must be around given m,x,y, not around src + * &2 = the target should be able to walk to the target tile. + * &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting) + *------------------------------------------*/ +int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int16 rx, int16 ry, int flag) +{ + int tries, spawn=0; + int bx, by; + int rx2 = 2*rx+1; + int ry2 = 2*ry+1; + + if( !src && (!(flag&1) || flag&2) ) + { + ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n"); + return 0; + } + + if (flag&1) { + bx = *x; + by = *y; + } else { + bx = src->x; + by = src->y; + m = src->m; + } + if (!rx && !ry) { + //No range? Return the target cell then.... + *x = bx; + *y = by; + return map_getcell(m,*x,*y,CELL_CHKREACH); + } + + if (rx >= 0 && ry >= 0) { + tries = rx2*ry2; + if (tries > 100) tries = 100; + } else { + tries = map[m].xs*map[m].ys; + if (tries > 500) tries = 500; + } + + while(tries--) { + *x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(map[m].xs-2)+1); + *y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(map[m].ys-2)+1); + + if (*x == bx && *y == by) + continue; //Avoid picking the same target tile. + + if (map_getcell(m,*x,*y,CELL_CHKREACH)) + { + if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1)) + continue; + if(flag&4) { + if (spawn >= 100) return 0; //Limit of retries reached. + if (spawn++ < battle_config.no_spawn_on_player && + map_foreachinarea(map_count_sub, m, + *x-AREA_SIZE, *y-AREA_SIZE, + *x+AREA_SIZE, *y+AREA_SIZE, BL_PC) + ) + continue; + } + return 1; + } + } + *x = bx; + *y = by; + return 0; +} + +/*========================================== + * Add an item to location (m,x,y) + * Parameters + * @item_data item attributes + * @amount quantity + * @m, @x, @y mapid,x,y + * @first_charid, @second_charid, @third_charid, looting priority + * @flag: &1 MVP item. &2 do stacking check. + *------------------------------------------*/ +int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags) +{ + int r; + struct flooritem_data *fitem=NULL; + + nullpo_ret(item_data); + + if(!map_searchrandfreecell(m,&x,&y,flags&2?1:0)) + return 0; + r=rnd(); + + CREATE(fitem, struct flooritem_data, 1); + fitem->bl.type=BL_ITEM; + fitem->bl.prev = fitem->bl.next = NULL; + fitem->bl.m=m; + fitem->bl.x=x; + fitem->bl.y=y; + fitem->bl.id = map_get_new_object_id(); + if(fitem->bl.id==0){ + aFree(fitem); + return 0; + } + + fitem->first_get_charid = first_charid; + fitem->first_get_tick = gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time); + fitem->second_get_charid = second_charid; + fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time); + fitem->third_get_charid = third_charid; + fitem->third_get_tick = fitem->second_get_tick + (flags&1 ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time); + + memcpy(&fitem->item_data,item_data,sizeof(*item_data)); + fitem->item_data.amount=amount; + fitem->subx=(r&3)*3+3; + fitem->suby=((r>>2)&3)*3+3; + fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0); + + map_addiddb(&fitem->bl); + map_addblock(&fitem->bl); + clif_dropflooritem(fitem); + + return fitem->bl.id; +} + +/** + * @see DBCreateData + */ +static DBData create_charid2nick(DBKey key, va_list args) +{ + struct charid2nick *p; + CREATE(p, struct charid2nick, 1); + return db_ptr2data(p); +} + +/// Adds(or replaces) the nick of charid to nick_db and fullfils pending requests. +/// Does nothing if the character is online. +void map_addnickdb(int charid, const char* nick) +{ + struct charid2nick* p; + struct charid_request* req; + struct map_session_data* sd; + + if( map_charid2sd(charid) ) + return;// already online + + p = idb_ensure(nick_db, charid, create_charid2nick); + safestrncpy(p->nick, nick, sizeof(p->nick)); + + while( p->requests ) + { + req = p->requests; + p->requests = req->next; + sd = map_charid2sd(req->charid); + if( sd ) + clif_solved_charname(sd->fd, charid, p->nick); + aFree(req); + } +} + +/// Removes the nick of charid from nick_db. +/// Sends name to all pending requests on charid. +void map_delnickdb(int charid, const char* name) +{ + struct charid2nick* p; + struct charid_request* req; + struct map_session_data* sd; + DBData data; + + if (!nick_db->remove(nick_db, db_i2key(charid), &data) || (p = db_data2ptr(&data)) == NULL) + return; + + while( p->requests ) + { + req = p->requests; + p->requests = req->next; + sd = map_charid2sd(req->charid); + if( sd ) + clif_solved_charname(sd->fd, charid, name); + aFree(req); + } + aFree(p); +} + +/// Notifies sd of the nick of charid. +/// Uses the name in the character if online. +/// Uses the name in nick_db if offline. +void map_reqnickdb(struct map_session_data * sd, int charid) +{ + struct charid2nick* p; + struct charid_request* req; + struct map_session_data* tsd; + + nullpo_retv(sd); + + tsd = map_charid2sd(charid); + if( tsd ) + { + clif_solved_charname(sd->fd, charid, tsd->status.name); + return; + } + + p = idb_ensure(nick_db, charid, create_charid2nick); + if( *p->nick ) + { + clif_solved_charname(sd->fd, charid, p->nick); + return; + } + // not in cache, request it + CREATE(req, struct charid_request, 1); + req->next = p->requests; + p->requests = req; + chrif_searchcharid(charid); +} + +/*========================================== + * add bl to id_db + *------------------------------------------*/ +void map_addiddb(struct block_list *bl) +{ + nullpo_retv(bl); + + if( bl->type == BL_PC ) + { + TBL_PC* sd = (TBL_PC*)bl; + idb_put(pc_db,sd->bl.id,sd); + idb_put(charid_db,sd->status.char_id,sd); + } + else if( bl->type == BL_MOB ) + { + TBL_MOB* md = (TBL_MOB*)bl; + idb_put(mobid_db,bl->id,bl); + + if( md->state.boss ) + idb_put(bossid_db, bl->id, bl); + } + + if( bl->type & BL_REGEN ) + idb_put(regen_db, bl->id, bl); + + idb_put(id_db,bl->id,bl); +} + +/*========================================== + * remove bl from id_db + *------------------------------------------*/ +void map_deliddb(struct block_list *bl) +{ + nullpo_retv(bl); + + if( bl->type == BL_PC ) + { + TBL_PC* sd = (TBL_PC*)bl; + idb_remove(pc_db,sd->bl.id); + idb_remove(charid_db,sd->status.char_id); + } + else if( bl->type == BL_MOB ) + { + idb_remove(mobid_db,bl->id); + idb_remove(bossid_db,bl->id); + } + + if( bl->type & BL_REGEN ) + idb_remove(regen_db,bl->id); + + idb_remove(id_db,bl->id); +} + +/*========================================== + * Standard call when a player connection is closed. + *------------------------------------------*/ +int map_quit(struct map_session_data *sd) { + int i; + + if(!sd->state.active) { //Removing a player that is not active. + struct auth_node *node = chrif_search(sd->status.account_id); + if (node && node->char_id == sd->status.char_id && + node->state != ST_LOGOUT) + //Except when logging out, clear the auth-connect data immediately. + chrif_auth_delete(node->account_id, node->char_id, node->state); + //Non-active players should not have loaded any data yet (or it was cleared already) so no additional cleanups are needed. + return 0; + } + + if (sd->npc_timer_id != INVALID_TIMER) //Cancel the event timer. + npc_timerevent_quit(sd); + + if (sd->npc_id) + npc_event_dequeue(sd); + + if( sd->bg_id ) + bg_team_leave(sd,1); + + pc_itemcd_do(sd,false); + + npc_script_event(sd, NPCE_LOGOUT); + + //Unit_free handles clearing the player related data, + //map_quit handles extra specific data which is related to quitting normally + //(changing map-servers invokes unit_free but bypasses map_quit) + if( sd->sc.count ) { + //Status that are not saved... + status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER); + status_change_end(&sd->bl, SC_AUTOTRADE, INVALID_TIMER); + status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER); + status_change_end(&sd->bl, SC_BERSERK, INVALID_TIMER); + status_change_end(&sd->bl, SC__BLOODYLUST, INVALID_TIMER); + status_change_end(&sd->bl, SC_TRICKDEAD, INVALID_TIMER); + status_change_end(&sd->bl, SC_LEADERSHIP, INVALID_TIMER); + status_change_end(&sd->bl, SC_GLORYWOUNDS, INVALID_TIMER); + status_change_end(&sd->bl, SC_SOULCOLD, INVALID_TIMER); + status_change_end(&sd->bl, SC_HAWKEYES, INVALID_TIMER); + if(sd->sc.data[SC_ENDURE] && sd->sc.data[SC_ENDURE]->val4) + status_change_end(&sd->bl, SC_ENDURE, INVALID_TIMER); //No need to save infinite endure. + status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER); + status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER); + status_change_end(&sd->bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER); + status_change_end(&sd->bl, SC_KYOUGAKU, INVALID_TIMER); + if (battle_config.debuff_on_logout&1) { + status_change_end(&sd->bl, SC_ORCISH, INVALID_TIMER); + status_change_end(&sd->bl, SC_STRIPWEAPON, INVALID_TIMER); + status_change_end(&sd->bl, SC_STRIPARMOR, INVALID_TIMER); + status_change_end(&sd->bl, SC_STRIPSHIELD, INVALID_TIMER); + status_change_end(&sd->bl, SC_STRIPHELM, INVALID_TIMER); + status_change_end(&sd->bl, SC_EXTREMITYFIST, INVALID_TIMER); + status_change_end(&sd->bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER); + if(sd->sc.data[SC_REGENERATION] && sd->sc.data[SC_REGENERATION]->val4) + status_change_end(&sd->bl, SC_REGENERATION, INVALID_TIMER); + //TO-DO Probably there are way more NPC_type negative status that are removed + status_change_end(&sd->bl, SC_CHANGEUNDEAD, INVALID_TIMER); + // Both these statuses are removed on logout. [L0ne_W0lf] + status_change_end(&sd->bl, SC_SLOWCAST, INVALID_TIMER); + status_change_end(&sd->bl, SC_CRITICALWOUND, INVALID_TIMER); + } + if (battle_config.debuff_on_logout&2) { + status_change_end(&sd->bl, SC_MAXIMIZEPOWER, INVALID_TIMER); + status_change_end(&sd->bl, SC_MAXOVERTHRUST, INVALID_TIMER); + status_change_end(&sd->bl, SC_STEELBODY, INVALID_TIMER); + status_change_end(&sd->bl, SC_PRESERVE, INVALID_TIMER); + status_change_end(&sd->bl, SC_KAAHI, INVALID_TIMER); + status_change_end(&sd->bl, SC_SPIRIT, INVALID_TIMER); + } + } + + for( i = 0; i < EQI_MAX; i++ ) { + if( sd->equip_index[ i ] >= 0 ) + if( !pc_isequip( sd , sd->equip_index[ i ] ) ) + pc_unequipitem( sd , sd->equip_index[ i ] , 2 ); + } + + // Return loot to owner + if( sd->pd ) pet_lootitem_drop(sd->pd, sd); + + if( sd->state.storage_flag == 1 ) sd->state.storage_flag = 0; // No need to Double Save Storage on Quit. + + if( sd->ed ) { + elemental_clean_effect(sd->ed); + unit_remove_map(&sd->ed->bl,CLR_TELEPORT); + } + + unit_remove_map_pc(sd,CLR_TELEPORT); + + if( map[sd->bl.m].instance_id ) + { // Avoid map conflicts and warnings on next login + int16 m; + struct point *pt; + if( map[sd->bl.m].save.map ) + pt = &map[sd->bl.m].save; + else + pt = &sd->status.save_point; + + if( (m=map_mapindex2mapid(pt->map)) >= 0 ) + { + sd->bl.m = m; + sd->bl.x = pt->x; + sd->bl.y = pt->y; + sd->mapindex = pt->map; + } + } + + party_booking_delete(sd); // Party Booking [Spiria] + pc_makesavestatus(sd); + pc_clean_skilltree(sd); + chrif_save(sd,1); + unit_free_pc(sd); + return 0; +} + +/*========================================== + * Lookup, id to session (player,mob,npc,homon,merc..) + *------------------------------------------*/ +struct map_session_data * map_id2sd(int id) +{ + if (id <= 0) return NULL; + return (struct map_session_data*)idb_get(pc_db,id); +} + +struct mob_data * map_id2md(int id) +{ + if (id <= 0) return NULL; + return (struct mob_data*)idb_get(mobid_db,id); +} + +struct npc_data * map_id2nd(int id) +{// just a id2bl lookup because there's no npc_db + struct block_list* bl = map_id2bl(id); + + return BL_CAST(BL_NPC, bl); +} + +struct homun_data* map_id2hd(int id) +{ + struct block_list* bl = map_id2bl(id); + + return BL_CAST(BL_HOM, bl); +} + +struct mercenary_data* map_id2mc(int id) +{ + struct block_list* bl = map_id2bl(id); + + return BL_CAST(BL_MER, bl); +} + +struct chat_data* map_id2cd(int id) +{ + struct block_list* bl = map_id2bl(id); + + return BL_CAST(BL_CHAT, bl); +} + +/// Returns the nick of the target charid or NULL if unknown (requests the nick to the char server). +const char* map_charid2nick(int charid) +{ + struct charid2nick *p; + struct map_session_data* sd; + + sd = map_charid2sd(charid); + if( sd ) + return sd->status.name;// character is online, return it's name + + p = idb_ensure(nick_db, charid, create_charid2nick); + if( *p->nick ) + return p->nick;// name in nick_db + + chrif_searchcharid(charid);// request the name + return NULL; +} + +/// Returns the struct map_session_data of the charid or NULL if the char is not online. +struct map_session_data* map_charid2sd(int charid) +{ + return (struct map_session_data*)idb_get(charid_db, charid); +} + +/*========================================== + * Search session data from a nick name + * (without sensitive case if necessary) + * return map_session_data pointer or NULL + *------------------------------------------*/ +struct map_session_data * map_nick2sd(const char *nick) +{ + struct map_session_data* sd; + struct map_session_data* found_sd; + struct s_mapiterator* iter; + size_t nicklen; + int qty = 0; + + if( nick == NULL ) + return NULL; + + nicklen = strlen(nick); + iter = mapit_getallusers(); + + found_sd = NULL; + for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) + { + if( battle_config.partial_name_scan ) + {// partial name search + if( strnicmp(sd->status.name, nick, nicklen) == 0 ) + { + found_sd = sd; + + if( strcmp(sd->status.name, nick) == 0 ) + {// Perfect Match + qty = 1; + break; + } + + qty++; + } + } + else if( strcasecmp(sd->status.name, nick) == 0 ) + {// exact search only + found_sd = sd; + break; + } + } + mapit_free(iter); + + if( battle_config.partial_name_scan && qty != 1 ) + found_sd = NULL; + + return found_sd; +} + +/*========================================== + * Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found + *------------------------------------------*/ +struct block_list * map_id2bl(int id) { + return (struct block_list*)idb_get(id_db,id); +} + +/** + * Same as map_id2bl except it only checks for its existence + **/ +bool map_blid_exists( int id ) { + return (idb_exists(id_db,id)); +} + +/*========================================== + * Convext Mirror + *------------------------------------------*/ +struct mob_data * map_getmob_boss(int16 m) +{ + DBIterator* iter; + struct mob_data *md = NULL; + bool found = false; + + iter = db_iterator(bossid_db); + for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) ) + { + if( md->bl.m == m ) + { + found = true; + break; + } + } + dbi_destroy(iter); + + return (found)? md : NULL; +} + +struct mob_data * map_id2boss(int id) +{ + if (id <= 0) return NULL; + return (struct mob_data*)idb_get(bossid_db,id); +} + +/// Applies func to all the players in the db. +/// Stops iterating if func returns -1. +void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...) +{ + DBIterator* iter; + struct map_session_data* sd; + + iter = db_iterator(pc_db); + for( sd = dbi_first(iter); dbi_exists(iter); sd = dbi_next(iter) ) + { + va_list args; + int ret; + + va_start(args, func); + ret = func(sd, args); + va_end(args); + if( ret == -1 ) + break;// stop iterating + } + dbi_destroy(iter); +} + +/// Applies func to all the mobs in the db. +/// Stops iterating if func returns -1. +void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...) +{ + DBIterator* iter; + struct mob_data* md; + + iter = db_iterator(mobid_db); + for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) ) + { + va_list args; + int ret; + + va_start(args, func); + ret = func(md, args); + va_end(args); + if( ret == -1 ) + break;// stop iterating + } + dbi_destroy(iter); +} + +/// Applies func to all the npcs in the db. +/// Stops iterating if func returns -1. +void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...) +{ + DBIterator* iter; + struct block_list* bl; + + iter = db_iterator(id_db); + for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) + { + if( bl->type == BL_NPC ) + { + struct npc_data* nd = (struct npc_data*)bl; + va_list args; + int ret; + + va_start(args, func); + ret = func(nd, args); + va_end(args); + if( ret == -1 ) + break;// stop iterating + } + } + dbi_destroy(iter); +} + +/// Applies func to everything in the db. +/// Stops iteratin gif func returns -1. +void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...) +{ + DBIterator* iter; + struct block_list* bl; + + iter = db_iterator(regen_db); + for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) + { + va_list args; + int ret; + + va_start(args, func); + ret = func(bl, args); + va_end(args); + if( ret == -1 ) + break;// stop iterating + } + dbi_destroy(iter); +} + +/// Applies func to everything in the db. +/// Stops iterating if func returns -1. +void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...) +{ + DBIterator* iter; + struct block_list* bl; + + iter = db_iterator(id_db); + for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) + { + va_list args; + int ret; + + va_start(args, func); + ret = func(bl, args); + va_end(args); + if( ret == -1 ) + break;// stop iterating + } + dbi_destroy(iter); +} + +/// Iterator. +/// Can filter by bl type. +struct s_mapiterator +{ + enum e_mapitflags flags;// flags for special behaviour + enum bl_type types;// what bl types to return + DBIterator* dbi;// database iterator +}; + +/// Returns true if the block_list matches the description in the iterator. +/// +/// @param _mapit_ Iterator +/// @param _bl_ block_list +/// @return true if it matches +#define MAPIT_MATCHES(_mapit_,_bl_) \ + ( \ + ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \ + ) + +/// Allocates a new iterator. +/// Returns the new iterator. +/// types can represent several BL's as a bit field. +/// TODO should this be expanded to allow filtering of map/guild/party/chat/cell/area/...? +/// +/// @param flags Flags of the iterator +/// @param type Target types +/// @return Iterator +struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types) +{ + struct s_mapiterator* mapit; + + CREATE(mapit, struct s_mapiterator, 1); + mapit->flags = flags; + mapit->types = types; + if( types == BL_PC ) mapit->dbi = db_iterator(pc_db); + else if( types == BL_MOB ) mapit->dbi = db_iterator(mobid_db); + else mapit->dbi = db_iterator(id_db); + return mapit; +} + +/// Frees the iterator. +/// +/// @param mapit Iterator +void mapit_free(struct s_mapiterator* mapit) +{ + nullpo_retv(mapit); + + dbi_destroy(mapit->dbi); + aFree(mapit); +} + +/// Returns the first block_list that matches the description. +/// Returns NULL if not found. +/// +/// @param mapit Iterator +/// @return first block_list or NULL +struct block_list* mapit_first(struct s_mapiterator* mapit) +{ + struct block_list* bl; + + nullpo_retr(NULL,mapit); + + for( bl = (struct block_list*)dbi_first(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_next(mapit->dbi) ) + { + if( MAPIT_MATCHES(mapit,bl) ) + break;// found match + } + return bl; +} + +/// Returns the last block_list that matches the description. +/// Returns NULL if not found. +/// +/// @param mapit Iterator +/// @return last block_list or NULL +struct block_list* mapit_last(struct s_mapiterator* mapit) +{ + struct block_list* bl; + + nullpo_retr(NULL,mapit); + + for( bl = (struct block_list*)dbi_last(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_prev(mapit->dbi) ) + { + if( MAPIT_MATCHES(mapit,bl) ) + break;// found match + } + return bl; +} + +/// Returns the next block_list that matches the description. +/// Returns NULL if not found. +/// +/// @param mapit Iterator +/// @return next block_list or NULL +struct block_list* mapit_next(struct s_mapiterator* mapit) +{ + struct block_list* bl; + + nullpo_retr(NULL,mapit); + + for( ; ; ) + { + bl = (struct block_list*)dbi_next(mapit->dbi); + if( bl == NULL ) + break;// end + if( MAPIT_MATCHES(mapit,bl) ) + break;// found a match + // try next + } + return bl; +} + +/// Returns the previous block_list that matches the description. +/// Returns NULL if not found. +/// +/// @param mapit Iterator +/// @return previous block_list or NULL +struct block_list* mapit_prev(struct s_mapiterator* mapit) +{ + struct block_list* bl; + + nullpo_retr(NULL,mapit); + + for( ; ; ) + { + bl = (struct block_list*)dbi_prev(mapit->dbi); + if( bl == NULL ) + break;// end + if( MAPIT_MATCHES(mapit,bl) ) + break;// found a match + // try prev + } + return bl; +} + +/// Returns true if the current block_list exists in the database. +/// +/// @param mapit Iterator +/// @return true if it exists +bool mapit_exists(struct s_mapiterator* mapit) +{ + nullpo_retr(false,mapit); + + return dbi_exists(mapit->dbi); +} + +/*========================================== + * Add npc-bl to id_db, basically register npc to map + *------------------------------------------*/ +bool map_addnpc(int16 m,struct npc_data *nd) +{ + nullpo_ret(nd); + + if( m < 0 || m >= map_num ) + return false; + + if( map[m].npc_num == MAX_NPC_PER_MAP ) + { + ShowWarning("too many NPCs in one map %s\n",map[m].name); + return false; + } + + map[m].npc[map[m].npc_num]=nd; + map[m].npc_num++; + idb_put(id_db,nd->bl.id,nd); + return true; +} + +/*========================================= + * Dynamic Mobs [Wizputer] + *-----------------------------------------*/ +// Stores the spawn data entry in the mob list. +// Returns the index of successful, or -1 if the list was full. +int map_addmobtolist(unsigned short m, struct spawn_data *spawn) +{ + size_t i; + ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, map[m].moblist[i] == NULL ); + if( i < MAX_MOB_LIST_PER_MAP ) + { + map[m].moblist[i] = spawn; + return i; + } + return -1; +} + +void map_spawnmobs(int16 m) +{ + int i, k=0; + if (map[m].mob_delete_timer != INVALID_TIMER) + { //Mobs have not been removed yet [Skotlex] + delete_timer(map[m].mob_delete_timer, map_removemobs_timer); + map[m].mob_delete_timer = INVALID_TIMER; + return; + } + for(i=0; i<MAX_MOB_LIST_PER_MAP; i++) + if(map[m].moblist[i]!=NULL) + { + k+=map[m].moblist[i]->num; + npc_parse_mob2(map[m].moblist[i]); + } + + if (battle_config.etc_log && k > 0) + { + ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k); + } +} + +int map_removemobs_sub(struct block_list *bl, va_list ap) +{ + struct mob_data *md = (struct mob_data *)bl; + nullpo_ret(md); + + //When not to remove mob: + // doesn't respawn and is not a slave + if( !md->spawn && !md->master_id ) + return 0; + // respawn data is not in cache + if( md->spawn && !md->spawn->state.dynamic ) + return 0; + // hasn't spawned yet + if( md->spawn_timer != INVALID_TIMER ) + return 0; + // is damaged and mob_remove_damaged is off + if( !battle_config.mob_remove_damaged && md->status.hp < md->status.max_hp ) + return 0; + // is a mvp + if( md->db->mexp > 0 ) + return 0; + + unit_free(&md->bl,CLR_OUTSIGHT); + + return 1; +} + +int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data) +{ + int count; + const int16 m = id; + + if (m < 0 || m >= MAX_MAP_PER_SERVER) + { //Incorrect map id! + ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m); + return 0; + } + if (map[m].mob_delete_timer != tid) + { //Incorrect timer call! + ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map[m].mob_delete_timer, tid, map[m].name); + return 0; + } + map[m].mob_delete_timer = INVALID_TIMER; + if (map[m].users > 0) //Map not empty! + return 1; + + count = map_foreachinmap(map_removemobs_sub, m, BL_MOB); + + if (battle_config.etc_log && count > 0) + ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, count); + + return 1; +} + +void map_removemobs(int16 m) +{ + if (map[m].mob_delete_timer != INVALID_TIMER) // should never happen + return; //Mobs are already scheduled for removal + + map[m].mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0); +} + +/*========================================== + * Hookup, get map_id from map_name + *------------------------------------------*/ +int16 map_mapname2mapid(const char* name) +{ + unsigned short map_index; + map_index = mapindex_name2id(name); + if (!map_index) + return -1; + return map_mapindex2mapid(map_index); +} + +/*========================================== + * Returns the map of the given mapindex. [Skotlex] + *------------------------------------------*/ +int16 map_mapindex2mapid(unsigned short mapindex) +{ + struct map_data *md=NULL; + + if (!mapindex) + return -1; + + md = (struct map_data*)uidb_get(map_db,(unsigned int)mapindex); + if(md==NULL || md->cell==NULL) + return -1; + return md->m; +} + +/*========================================== + * Switching Ip, port ? (like changing map_server) get ip/port from map_name + *------------------------------------------*/ +int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) +{ + struct map_data_other_server *mdos=NULL; + + mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name); + if(mdos==NULL || mdos->cell) //If gat isn't null, this is a local map. + return -1; + *ip=mdos->ip; + *port=mdos->port; + return 0; +} + +/*========================================== + * Checks if both dirs point in the same direction. + *------------------------------------------*/ +int map_check_dir(int s_dir,int t_dir) +{ + if(s_dir == t_dir) + return 0; + switch(s_dir) { + case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break; + case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break; + case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break; + case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break; + case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break; + case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break; + case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break; + case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break; + } + return 1; +} + +/*========================================== + * Returns the direction of the given cell, relative to 'src' + *------------------------------------------*/ +uint8 map_calc_dir(struct block_list* src, int16 x, int16 y) +{ + uint8 dir = 0; + int dx, dy; + + nullpo_ret(src); + + dx = x-src->x; + dy = y-src->y; + if( dx == 0 && dy == 0 ) + { // both are standing on the same spot + //dir = 6; // aegis-style, makes knockback default to the left + dir = unit_getdir(src); // athena-style, makes knockback default to behind 'src' + } + else if( dx >= 0 && dy >=0 ) + { // upper-right + if( dx*2 <= dy ) dir = 0; // up + else if( dx > dy*2 ) dir = 6; // right + else dir = 7; // up-right + } + else if( dx >= 0 && dy <= 0 ) + { // lower-right + if( dx*2 <= -dy ) dir = 4; // down + else if( dx > -dy*2 ) dir = 6; // right + else dir = 5; // down-right + } + else if( dx <= 0 && dy <= 0 ) + { // lower-left + if( dx*2 >= dy ) dir = 4; // down + else if( dx < dy*2 ) dir = 2; // left + else dir = 3; // down-left + } + else + { // upper-left + if( -dx*2 <= dy ) dir = 0; // up + else if( -dx > dy*2 ) dir = 2; // left + else dir = 1; // up-left + + } + return dir; +} + +/*========================================== + * Randomizes target cell x,y to a random walkable cell that + * has the same distance from object as given coordinates do. [Skotlex] + *------------------------------------------*/ +int map_random_dir(struct block_list *bl, int16 *x, int16 *y) +{ + short xi = *x-bl->x; + short yi = *y-bl->y; + short i=0, j; + int dist2 = xi*xi + yi*yi; + short dist = (short)sqrt((float)dist2); + short segment; + + if (dist < 1) dist =1; + + do { + j = 1 + 2*(rnd()%4); //Pick a random diagonal direction + segment = 1+(rnd()%dist); //Pick a random interval from the whole vector in that direction + xi = bl->x + segment*dirx[j]; + segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment + yi = bl->y + segment*diry[j]; + } while ( + (map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH)) + && (++i)<100 ); + + if (i < 100) { + *x = xi; + *y = yi; + return 1; + } + return 0; +} + +// gat system +inline static struct mapcell map_gat2cell(int gat) { + struct mapcell cell; + + memset(&cell,0,sizeof(struct mapcell)); + + switch( gat ) { + case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground + case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground + case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? + case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water + case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? + case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable) + case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? + default: + ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat); + break; + } + + return cell; +} + +static int map_cell2gat(struct mapcell cell) +{ + if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 0 ) return 0; + if( cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 ) return 1; + if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 1 ) return 3; + if( cell.walkable == 0 && cell.shootable == 1 && cell.water == 0 ) return 5; + + ShowWarning("map_cell2gat: cell has no matching gat type\n"); + return 1; // default to 'wall' +} + +/*========================================== + * Confirm if celltype in (m,x,y) match the one given in cellchk + *------------------------------------------*/ +int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk) +{ + return (m < 0 || m >= MAX_MAP_PER_SERVER) ? 0 : map_getcellp(&map[m],x,y,cellchk); +} + +int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) +{ + struct mapcell cell; + + nullpo_ret(m); + + //NOTE: this intentionally overrides the last row and column + if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1) + return( cellchk == CELL_CHKNOPASS ); + + cell = m->cell[x + y*m->xs]; + + switch(cellchk) + { + // gat type retrieval + case CELL_GETTYPE: + return map_cell2gat(cell); + + // base gat type checks + case CELL_CHKWALL: + return (!cell.walkable && !cell.shootable); + + case CELL_CHKWATER: + return (cell.water); + + case CELL_CHKCLIFF: + return (!cell.walkable && cell.shootable); + + + // base cell type checks + case CELL_CHKNPC: + return (cell.npc); + case CELL_CHKBASILICA: + return (cell.basilica); + case CELL_CHKLANDPROTECTOR: + return (cell.landprotector); + case CELL_CHKNOVENDING: + return (cell.novending); + case CELL_CHKNOCHAT: + return (cell.nochat); + case CELL_CHKMAELSTROM: + return (cell.maelstrom); + case CELL_CHKICEWALL: + return (cell.icewall); + + // special checks + case CELL_CHKPASS: +#ifdef CELL_NOSTACK + if (cell.cell_bl >= battle_config.cell_stack_limit) return 0; +#endif + case CELL_CHKREACH: + return (cell.walkable); + + case CELL_CHKNOPASS: +#ifdef CELL_NOSTACK + if (cell.cell_bl >= battle_config.cell_stack_limit) return 1; +#endif + case CELL_CHKNOREACH: + return (!cell.walkable); + + case CELL_CHKSTACK: +#ifdef CELL_NOSTACK + return (cell.cell_bl >= battle_config.cell_stack_limit); +#else + return 0; +#endif + + default: + return 0; + } +} + +/*========================================== + * Change the type/flags of a map cell + * 'cell' - which flag to modify + * 'flag' - true = on, false = off + *------------------------------------------*/ +void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) +{ + int j; + + if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) + return; + + j = x + y*map[m].xs; + + switch( cell ) { + case CELL_WALKABLE: map[m].cell[j].walkable = flag; break; + case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break; + case CELL_WATER: map[m].cell[j].water = flag; break; + + case CELL_NPC: map[m].cell[j].npc = flag; break; + case CELL_BASILICA: map[m].cell[j].basilica = flag; break; + case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break; + case CELL_NOVENDING: map[m].cell[j].novending = flag; break; + case CELL_NOCHAT: map[m].cell[j].nochat = flag; break; + case CELL_MAELSTROM: map[m].cell[j].maelstrom = flag; break; + case CELL_ICEWALL: map[m].cell[j].icewall = flag; break; + default: + ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell); + break; + } +} + +void map_setgatcell(int16 m, int16 x, int16 y, int gat) +{ + int j; + struct mapcell cell; + + if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) + return; + + j = x + y*map[m].xs; + + cell = map_gat2cell(gat); + map[m].cell[j].walkable = cell.walkable; + map[m].cell[j].shootable = cell.shootable; + map[m].cell[j].water = cell.water; +} + +/*========================================== + * Invisible Walls + *------------------------------------------*/ +static DBMap* iwall_db; + +void map_iwall_nextxy(int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1) +{ + if( dir == 0 || dir == 4 ) + *x1 = x; // Keep X + else if( dir > 0 && dir < 4 ) + *x1 = x - pos; // Going left + else + *x1 = x + pos; // Going right + + if( dir == 2 || dir == 6 ) + *y1 = y; + else if( dir > 2 && dir < 6 ) + *y1 = y - pos; + else + *y1 = y + pos; +} + +bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name) +{ + struct iwall_data *iwall; + int i; + int16 x1 = 0, y1 = 0; + + if( size < 1 || !wall_name ) + return false; + + if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL ) + return false; // Already Exists + + if( map_getcell(m, x, y, CELL_CHKNOREACH) ) + return false; // Starting cell problem + + CREATE(iwall, struct iwall_data, 1); + iwall->m = m; + iwall->x = x; + iwall->y = y; + iwall->size = size; + iwall->dir = dir; + iwall->shootable = shootable; + safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name)); + + for( i = 0; i < size; i++ ) + { + map_iwall_nextxy(x, y, dir, i, &x1, &y1); + + if( map_getcell(m, x1, y1, CELL_CHKNOREACH) ) + break; // Collision + + map_setcell(m, x1, y1, CELL_WALKABLE, false); + map_setcell(m, x1, y1, CELL_SHOOTABLE, shootable); + + clif_changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); + } + + iwall->size = i; + + strdb_put(iwall_db, iwall->wall_name, iwall); + map[m].iwall_num++; + + return true; +} + +void map_iwall_get(struct map_session_data *sd) +{ + struct iwall_data *iwall; + DBIterator* iter; + int16 x1, y1; + int i; + + if( map[sd->bl.m].iwall_num < 1 ) + return; + + iter = db_iterator(iwall_db); + for( iwall = dbi_first(iter); dbi_exists(iter); iwall = dbi_next(iter) ) + { + if( iwall->m != sd->bl.m ) + continue; + + for( i = 0; i < iwall->size; i++ ) + { + map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); + clif_changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF); + } + } + dbi_destroy(iter); +} + +void map_iwall_remove(const char *wall_name) +{ + struct iwall_data *iwall; + int16 i, x1, y1; + + if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL ) + return; // Nothing to do + + for( i = 0; i < iwall->size; i++ ) + { + map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); + + map_setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); + map_setcell(iwall->m, x1, y1, CELL_WALKABLE, true); + + clif_changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); + } + + map[iwall->m].iwall_num--; + strdb_remove(iwall_db, iwall->wall_name); +} + +/** + * @see DBCreateData + */ +static DBData create_map_data_other_server(DBKey key, va_list args) +{ + struct map_data_other_server *mdos; + unsigned short mapindex = (unsigned short)key.ui; + mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server)); + mdos->index = mapindex; + memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH); + return db_ptr2data(mdos); +} + +/*========================================== + * Add mapindex to db of another map server + *------------------------------------------*/ +int map_setipport(unsigned short mapindex, uint32 ip, uint16 port) +{ + struct map_data_other_server *mdos=NULL; + + mdos= uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server); + + if(mdos->cell) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex] + return 0; + if(ip == clif_getip() && port == clif_getport()) { + //That's odd, we received info that we are the ones with this map, but... we don't have it. + ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(mapindex)); + exit(EXIT_FAILURE); + } + mdos->ip = ip; + mdos->port = port; + return 1; +} + +/** + * Delete all the other maps server management + * @see DBApply + */ +int map_eraseallipport_sub(DBKey key, DBData *data, va_list va) +{ + struct map_data_other_server *mdos = db_data2ptr(data); + if(mdos->cell == NULL) { + db_remove(map_db,key); + aFree(mdos); + } + return 0; +} + +int map_eraseallipport(void) +{ + map_db->foreach(map_db,map_eraseallipport_sub); + return 1; +} + +/*========================================== + * Delete mapindex from db of another map server + *------------------------------------------*/ +int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) +{ + struct map_data_other_server *mdos; + + mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)mapindex); + if(!mdos || mdos->cell) //Map either does not exists or is a local map. + return 0; + + if(mdos->ip==ip && mdos->port == port) { + uidb_remove(map_db,(unsigned int)mapindex); + aFree(mdos); + return 1; + } + return 0; +} + +/*========================================== + * [Shinryo]: Init the mapcache + *------------------------------------------*/ +static char *map_init_mapcache(FILE *fp) +{ + size_t size = 0; + char *buffer; + + // No file open? Return.. + nullpo_ret(fp); + + // Get file size + fseek(fp, 0, SEEK_END); + size = ftell(fp); + fseek(fp, 0, SEEK_SET); + + // Allocate enough space + CREATE(buffer, char, size); + + // No memory? Return.. + nullpo_ret(buffer); + + // Read file into buffer.. + if(fread(buffer, sizeof(char), size, fp) != size) { + ShowError("map_init_mapcache: Could not read entire mapcache file\n"); + return NULL; + } + + return buffer; +} + +/*========================================== + * Map cache reading + * [Shinryo]: Optimized some behaviour to speed this up + *==========================================*/ +int map_readfromcache(struct map_data *m, char *buffer, char *decode_buffer) +{ + int i; + struct map_cache_main_header *header = (struct map_cache_main_header *)buffer; + struct map_cache_map_info *info = NULL; + char *p = buffer + sizeof(struct map_cache_main_header); + + for(i = 0; i < header->map_count; i++) { + info = (struct map_cache_map_info *)p; + + if( strcmp(m->name, info->name) == 0 ) + break; // Map found + + // Jump to next entry.. + p += sizeof(struct map_cache_map_info) + info->len; + } + + if( info && i < header->map_count ) { + unsigned long size, xy; + + if( info->xs <= 0 || info->ys <= 0 ) + return 0;// Invalid + + m->xs = info->xs; + m->ys = info->ys; + size = (unsigned long)info->xs*(unsigned long)info->ys; + + if(size > MAX_MAP_SIZE) { + ShowWarning("map_readfromcache: %s exceeded MAX_MAP_SIZE of %d\n", info->name, MAX_MAP_SIZE); + return 0; // Say not found to remove it from list.. [Shinryo] + } + + // TO-DO: Maybe handle the scenario, if the decoded buffer isn't the same size as expected? [Shinryo] + decode_zip(decode_buffer, &size, p+sizeof(struct map_cache_map_info), info->len); + + CREATE(m->cell, struct mapcell, size); + + + for( xy = 0; xy < size; ++xy ) + m->cell[xy] = map_gat2cell(decode_buffer[xy]); + + return 1; + } + + return 0; // Not found +} + +int map_addmap(char* mapname) +{ + if( strcmpi(mapname,"clear")==0 ) + { + map_num = 0; + instance_start = 0; + return 0; + } + + if( map_num >= MAX_MAP_PER_SERVER - 1 ) + { + ShowError("Could not add map '"CL_WHITE"%s"CL_RESET"', the limit of maps has been reached.\n",mapname); + return 1; + } + + mapindex_getmapname(mapname, map[map_num].name); + map_num++; + return 0; +} + +static void map_delmapid(int id) +{ + ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",map[id].name); + memmove(map+id, map+id+1, sizeof(map[0])*(map_num-id-1)); + map_num--; +} + +int map_delmap(char* mapname) +{ + int i; + char map_name[MAP_NAME_LENGTH]; + + if (strcmpi(mapname, "all") == 0) { + map_num = 0; + return 0; + } + + mapindex_getmapname(mapname, map_name); + for(i = 0; i < map_num; i++) { + if (strcmp(map[i].name, map_name) == 0) { + map_delmapid(i); + return 1; + } + } + return 0; +} + +/// Initializes map flags and adjusts them depending on configuration. +void map_flags_init(void) +{ + int i; + + for( i = 0; i < map_num; i++ ) + { + // mapflags + memset(&map[i].flag, 0, sizeof(map[i].flag)); + + // additional mapflag data + map[i].zone = 0; // restricted mapflag zone + map[i].nocommand = 0; // nocommand mapflag level + map[i].bexp = 100; // per map base exp multiplicator + map[i].jexp = 100; // per map job exp multiplicator + memset(map[i].drop_list, 0, sizeof(map[i].drop_list)); // pvp nightmare drop list + + // adjustments + if( battle_config.pk_mode ) + map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] + } +} + +#define NO_WATER 1000000 + +/* + * Reads from the .rsw for each map + * Returns water height (or NO_WATER if file doesn't exist) or other error is encountered. + * Assumed path for file is data/mapname.rsw + * Credits to LittleWolf + */ +int map_waterheight(char* mapname) +{ + char fn[256]; + char *rsw, *found; + + //Look up for the rsw + sprintf(fn, "data\\%s.rsw", mapname); + + found = grfio_find_file(fn); + if (found) strcpy(fn, found); // replace with real name + + // read & convert fn + rsw = (char *) grfio_read (fn); + if (rsw) + { //Load water height from file + int wh = (int) *(float*)(rsw+166); + aFree(rsw); + return wh; + } + ShowWarning("Failed to find water level for (%s)\n", mapname, fn); + return NO_WATER; +} + +/*================================== + * .GAT format + *----------------------------------*/ +int map_readgat (struct map_data* m) +{ + char filename[256]; + uint8* gat; + int water_height; + size_t xy, off, num_cells; + + sprintf(filename, "data\\%s.gat", m->name); + + gat = (uint8 *) grfio_read(filename); + if (gat == NULL) + return 0; + + m->xs = *(int32*)(gat+6); + m->ys = *(int32*)(gat+10); + num_cells = m->xs * m->ys; + CREATE(m->cell, struct mapcell, num_cells); + + water_height = map_waterheight(m->name); + + // Set cell properties + off = 14; + for( xy = 0; xy < num_cells; ++xy ) + { + // read cell data + float height = *(float*)( gat + off ); + uint32 type = *(uint32*)( gat + off + 16 ); + off += 20; + + if( type == 0 && water_height != NO_WATER && height > water_height ) + type = 3; // Cell is 0 (walkable) but under water level, set to 3 (walkable water) + + m->cell[xy] = map_gat2cell(type); + } + + aFree(gat); + + return 1; +} + +/*====================================== + * Add/Remove map to the map_db + *--------------------------------------*/ +void map_addmap2db(struct map_data *m) +{ + uidb_put(map_db, (unsigned int)m->index, m); +} + +void map_removemapdb(struct map_data *m) +{ + uidb_remove(map_db, (unsigned int)m->index); +} + +/*====================================== + * Initiate maps loading stage + *--------------------------------------*/ +int map_readallmaps (void) +{ + int i; + FILE* fp=NULL; + int maps_removed = 0; + char *map_cache_buffer = NULL; // Has the uncompressed gat data of all maps, so just one allocation has to be made + char map_cache_decode_buffer[MAX_MAP_SIZE]; + + if( enable_grf ) + ShowStatus("Loading maps (using GRF files)...\n"); + else { + char mapcachefilepath[254]; + sprintf(mapcachefilepath,"%s/%s%s",db_path,DBPATH,"map_cache.dat"); + ShowStatus("Loading maps (using %s as map cache)...\n", mapcachefilepath); + if( (fp = fopen(mapcachefilepath, "rb")) == NULL ) { + ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", mapcachefilepath); + exit(EXIT_FAILURE); //No use launching server if maps can't be read. + } + + // Init mapcache data.. [Shinryo] + map_cache_buffer = map_init_mapcache(fp); + if(!map_cache_buffer) { + ShowFatalError("Failed to initialize mapcache data (%s)..\n", mapcachefilepath); + exit(EXIT_FAILURE); + } + } + + for(i = 0; i < map_num; i++) { + size_t size; + + // show progress + if(enable_grf) + ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map_num, map[i].name); + + // try to load the map + if( ! + (enable_grf? + map_readgat(&map[i]) + :map_readfromcache(&map[i], map_cache_buffer, map_cache_decode_buffer)) + ) { + map_delmapid(i); + maps_removed++; + i--; + continue; + } + + map[i].index = mapindex_name2id(map[i].name); + + if (uidb_get(map_db,(unsigned int)map[i].index) != NULL) + { + ShowWarning("Map %s already loaded!"CL_CLL"\n", map[i].name); + if (map[i].cell) { + aFree(map[i].cell); + map[i].cell = NULL; + } + map_delmapid(i); + maps_removed++; + i--; + continue; + } + + map_addmap2db(&map[i]); + + map[i].m = i; + memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex] + map[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex] + + map[i].bxs = (map[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE; + map[i].bys = (map[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE; + + size = map[i].bxs * map[i].bys * sizeof(struct block_list*); + map[i].block = (struct block_list**)aCalloc(size, 1); + map[i].block_mob = (struct block_list**)aCalloc(size, 1); + } + + // intialization and configuration-dependent adjustments of mapflags + map_flags_init(); + + if( !enable_grf ) { + fclose(fp); + + // The cache isn't needed anymore, so free it.. [Shinryo] + aFree(map_cache_buffer); + } + + // finished map loading + ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map_num); + instance_start = map_num; // Next Map Index will be instances + + if (maps_removed) + ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed); + + return 0; +} + +//////////////////////////////////////////////////////////////////////// +static int map_ip_set = 0; +static int char_ip_set = 0; + +/*========================================== + * Console Command Parser [Wizputer] + *------------------------------------------*/ +int parse_console(const char* buf) +{ + char type[64]; + char command[64]; + char map[64]; + int16 x = 0; + int16 y = 0; + int16 m; + int n; + struct map_session_data sd; + + memset(&sd, 0, sizeof(struct map_session_data)); + strcpy(sd.status.name, "console"); + + if( ( n = sscanf(buf, "%63[^:]:%63[^:]:%63s %hd %hd[^\n]", type, command, map, &x, &y) ) < 5 ) + { + if( ( n = sscanf(buf, "%63[^:]:%63[^\n]", type, command) ) < 2 ) + { + n = sscanf(buf, "%63[^\n]", type); + } + } + + if( n == 5 ) + { + m = map_mapname2mapid(map); + if( m < 0 ) + { + ShowWarning("Console: Unknown map.\n"); + return 0; + } + sd.bl.m = m; + map_search_freecell(&sd.bl, m, &sd.bl.x, &sd.bl.y, -1, -1, 0); + if( x > 0 ) + sd.bl.x = x; + if( y > 0 ) + sd.bl.y = y; + } + else + { + map[0] = '\0'; + if( n < 2 ) + command[0] = '\0'; + if( n < 1 ) + type[0] = '\0'; + } + + ShowNotice("Type of command: '%s' || Command: '%s' || Map: '%s' Coords: %d %d\n", type, command, map, x, y); + + if( n == 5 && strcmpi("admin",type) == 0 ) + { + if( !is_atcommand(sd.fd, &sd, command, 0) ) + ShowInfo("Console: not atcommand\n"); + } + else if( n == 2 && strcmpi("server", type) == 0 ) + { + if( strcmpi("shutdown", command) == 0 || strcmpi("exit", command) == 0 || strcmpi("quit", command) == 0 ) + { + runflag = 0; + } + } + else if( strcmpi("help", type) == 0 ) + { + ShowInfo("To use GM commands:\n"); + ShowInfo(" admin:<gm command>:<map of \"gm\"> <x> <y>\n"); + ShowInfo("You can use any GM command that doesn't require the GM.\n"); + ShowInfo("No using @item or @warp however you can use @charwarp\n"); + ShowInfo("The <map of \"gm\"> <x> <y> is for commands that need coords of the GM\n"); + ShowInfo("IE: @spawn\n"); + ShowInfo("To shutdown the server:\n"); + ShowInfo(" server:shutdown\n"); + } + + return 0; +} + +/*========================================== + * Read map server configuration files (conf/map_athena.conf...) + *------------------------------------------*/ +int map_config_read(char *cfgName) +{ + char line[1024], w1[1024], w2[1024]; + FILE *fp; + + fp = fopen(cfgName,"r"); + if( fp == NULL ) + { + ShowError("Map configuration file not found at: %s\n", cfgName); + return 1; + } + + while( fgets(line, sizeof(line), fp) ) + { + char* ptr; + + if( line[0] == '/' && line[1] == '/' ) + continue; + if( (ptr = strstr(line, "//")) != NULL ) + *ptr = '\n'; //Strip comments + if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 ) + continue; + + //Strip trailing spaces + ptr = w2 + strlen(w2); + while (--ptr >= w2 && *ptr == ' '); + ptr++; + *ptr = '\0'; + + if(strcmpi(w1,"timestamp_format")==0) + strncpy(timestamp_format, w2, 20); + else if(strcmpi(w1,"stdout_with_ansisequence")==0) + stdout_with_ansisequence = config_switch(w2); + else if(strcmpi(w1,"console_silent")==0) { + msg_silent = atoi(w2); + if( msg_silent ) // only bother if its actually enabled + ShowInfo("Console Silent Setting: %d\n", atoi(w2)); + } else if (strcmpi(w1, "userid")==0) + chrif_setuserid(w2); + else if (strcmpi(w1, "passwd") == 0) + chrif_setpasswd(w2); + else if (strcmpi(w1, "char_ip") == 0) + char_ip_set = chrif_setip(w2); + else if (strcmpi(w1, "char_port") == 0) + chrif_setport(atoi(w2)); + else if (strcmpi(w1, "map_ip") == 0) + map_ip_set = clif_setip(w2); + else if (strcmpi(w1, "bind_ip") == 0) + clif_setbindip(w2); + else if (strcmpi(w1, "map_port") == 0) { + clif_setport(atoi(w2)); + map_port = (atoi(w2)); + } else if (strcmpi(w1, "map") == 0) + map_addmap(w2); + else if (strcmpi(w1, "delmap") == 0) + map_delmap(w2); + else if (strcmpi(w1, "npc") == 0) + npc_addsrcfile(w2); + else if (strcmpi(w1, "delnpc") == 0) + npc_delsrcfile(w2); + else if (strcmpi(w1, "autosave_time") == 0) { + autosave_interval = atoi(w2); + if (autosave_interval < 1) //Revert to default saving. + autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; + else + autosave_interval *= 1000; //Pass from sec to ms + } else if (strcmpi(w1, "minsave_time") == 0) { + minsave_interval= atoi(w2); + if (minsave_interval < 1) + minsave_interval = 1; + } else if (strcmpi(w1, "save_settings") == 0) + save_settings = atoi(w2); + else if (strcmpi(w1, "motd_txt") == 0) + strcpy(motd_txt, w2); + else if (strcmpi(w1, "help_txt") == 0) + strcpy(help_txt, w2); + else if (strcmpi(w1, "help2_txt") == 0) + strcpy(help2_txt, w2); + else if (strcmpi(w1, "charhelp_txt") == 0) + strcpy(charhelp_txt, w2); + else if(strcmpi(w1,"db_path") == 0) + strncpy(db_path,w2,255); + else if (strcmpi(w1, "console") == 0) { + console = config_switch(w2); + if (console) + ShowNotice("Console Commands are enabled.\n"); + } else if (strcmpi(w1, "enable_spy") == 0) + enable_spy = config_switch(w2); + else if (strcmpi(w1, "use_grf") == 0) + enable_grf = config_switch(w2); + else if (strcmpi(w1, "console_msg_log") == 0) + console_msg_log = atoi(w2);//[Ind] + else if (strcmpi(w1, "import") == 0) + map_config_read(w2); + else + ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); + } + + fclose(fp); + return 0; +} + +void map_reloadnpc_sub(char *cfgName) +{ + char line[1024], w1[1024], w2[1024]; + FILE *fp; + + fp = fopen(cfgName,"r"); + if( fp == NULL ) + { + ShowError("Map configuration file not found at: %s\n", cfgName); + return; + } + + while( fgets(line, sizeof(line), fp) ) + { + char* ptr; + + if( line[0] == '/' && line[1] == '/' ) + continue; + if( (ptr = strstr(line, "//")) != NULL ) + *ptr = '\n'; //Strip comments + if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 ) + continue; + + //Strip trailing spaces + ptr = w2 + strlen(w2); + while (--ptr >= w2 && *ptr == ' '); + ptr++; + *ptr = '\0'; + + if (strcmpi(w1, "npc") == 0) + npc_addsrcfile(w2); + else if (strcmpi(w1, "import") == 0) + map_reloadnpc_sub(w2); + else + ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); + } + + fclose(fp); +} + +void map_reloadnpc(bool clear) +{ + if (clear) + npc_addsrcfile("clear"); // this will clear the current script list + +#ifdef RENEWAL + map_reloadnpc_sub("npc/re/scripts_main.conf"); +#else + map_reloadnpc_sub("npc/pre-re/scripts_main.conf"); +#endif +} + +int inter_config_read(char *cfgName) +{ + char line[1024],w1[1024],w2[1024]; + FILE *fp; + + fp=fopen(cfgName,"r"); + if(fp==NULL){ + ShowError("File not found: %s\n",cfgName); + return 1; + } + while(fgets(line, sizeof(line), fp)) + { + if(line[0] == '/' && line[1] == '/') + continue; + if( sscanf(line,"%[^:]: %[^\r\n]",w1,w2) < 2 ) + continue; + + if(strcmpi(w1, "main_chat_nick")==0) + safestrncpy(main_chat_nick, w2, sizeof(main_chat_nick)); + else + if(strcmpi(w1,"item_db_db")==0) + strcpy(item_db_db,w2); + else + if(strcmpi(w1,"mob_db_db")==0) + strcpy(mob_db_db,w2); + else + if(strcmpi(w1,"item_db2_db")==0) + strcpy(item_db2_db,w2); + else + if(strcmpi(w1,"item_db_re_db")==0) + strcpy(item_db_re_db,w2); + else + if(strcmpi(w1,"mob_db2_db")==0) + strcpy(mob_db2_db,w2); + else + //Map Server SQL DB + if(strcmpi(w1,"map_server_ip")==0) + strcpy(map_server_ip, w2); + else + if(strcmpi(w1,"map_server_port")==0) + map_server_port=atoi(w2); + else + if(strcmpi(w1,"map_server_id")==0) + strcpy(map_server_id, w2); + else + if(strcmpi(w1,"map_server_pw")==0) + strcpy(map_server_pw, w2); + else + if(strcmpi(w1,"map_server_db")==0) + strcpy(map_server_db, w2); + else + if(strcmpi(w1,"default_codepage")==0) + strcpy(default_codepage, w2); + else + if(strcmpi(w1,"use_sql_db")==0) { + db_use_sqldbs = config_switch(w2); + ShowStatus ("Using SQL dbs: %s\n",w2); + } else + if(strcmpi(w1,"log_db_ip")==0) + strcpy(log_db_ip, w2); + else + if(strcmpi(w1,"log_db_id")==0) + strcpy(log_db_id, w2); + else + if(strcmpi(w1,"log_db_pw")==0) + strcpy(log_db_pw, w2); + else + if(strcmpi(w1,"log_db_port")==0) + log_db_port = atoi(w2); + else + if(strcmpi(w1,"log_db_db")==0) + strcpy(log_db_db, w2); + else + if( mapreg_config_read(w1,w2) ) + continue; + //support the import command, just like any other config + else + if(strcmpi(w1,"import")==0) + inter_config_read(w2); + } + fclose(fp); + + return 0; +} + +/*======================================= + * MySQL Init + *---------------------------------------*/ +int map_sql_init(void) +{ + // main db connection + mmysql_handle = Sql_Malloc(); + + ShowInfo("Connecting to the Map DB Server....\n"); + if( SQL_ERROR == Sql_Connect(mmysql_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) ) + exit(EXIT_FAILURE); + ShowStatus("connect success! (Map Server Connection)\n"); + + if( strlen(default_codepage) > 0 ) + if ( SQL_ERROR == Sql_SetEncoding(mmysql_handle, default_codepage) ) + Sql_ShowDebug(mmysql_handle); + + return 0; +} + +int map_sql_close(void) +{ + ShowStatus("Close Map DB Connection....\n"); + Sql_Free(mmysql_handle); + mmysql_handle = NULL; +#ifndef BETA_THREAD_TEST + if (log_config.sql_logs) + { + ShowStatus("Close Log DB Connection....\n"); + Sql_Free(logmysql_handle); + logmysql_handle = NULL; + } +#endif + return 0; +} + +int log_sql_init(void) +{ +#ifndef BETA_THREAD_TEST + // log db connection + logmysql_handle = Sql_Malloc(); + + ShowInfo(""CL_WHITE"[SQL]"CL_RESET": Connecting to the Log Database "CL_WHITE"%s"CL_RESET" At "CL_WHITE"%s"CL_RESET"...\n",log_db_db,log_db_ip); + if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) ) + exit(EXIT_FAILURE); + ShowStatus(""CL_WHITE"[SQL]"CL_RESET": Successfully '"CL_GREEN"connected"CL_RESET"' to Database '"CL_WHITE"%s"CL_RESET"'.\n", log_db_db); + + if( strlen(default_codepage) > 0 ) + if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) ) + Sql_ShowDebug(logmysql_handle); +#endif + return 0; +} + +/** + * @see DBApply + */ +int map_db_final(DBKey key, DBData *data, va_list ap) +{ + struct map_data_other_server *mdos = db_data2ptr(data); + if(mdos && mdos->cell == NULL) + aFree(mdos); + return 0; +} + +/** + * @see DBApply + */ +int nick_db_final(DBKey key, DBData *data, va_list args) +{ + struct charid2nick* p = db_data2ptr(data); + struct charid_request* req; + + if( p == NULL ) + return 0; + while( p->requests ) + { + req = p->requests; + p->requests = req->next; + aFree(req); + } + aFree(p); + return 0; +} + +int cleanup_sub(struct block_list *bl, va_list ap) +{ + nullpo_ret(bl); + + switch(bl->type) { + case BL_PC: + map_quit((struct map_session_data *) bl); + break; + case BL_NPC: + npc_unload((struct npc_data *)bl,false); + break; + case BL_MOB: + unit_free(bl,CLR_OUTSIGHT); + break; + case BL_PET: + //There is no need for this, the pet is removed together with the player. [Skotlex] + break; + case BL_ITEM: + map_clearflooritem(bl); + break; + case BL_SKILL: + skill_delunit((struct skill_unit *) bl); + break; + } + + return 1; +} + +/** + * @see DBApply + */ +static int cleanup_db_sub(DBKey key, DBData *data, va_list va) +{ + return cleanup_sub(db_data2ptr(data), va); +} + +/*========================================== + * map destructor + *------------------------------------------*/ +void do_final(void) +{ + int i, j; + struct map_session_data* sd; + struct s_mapiterator* iter; + + ShowStatus("Terminating...\n"); + + //Ladies and babies first. + iter = mapit_getallusers(); + for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) + map_quit(sd); + mapit_free(iter); + + /* prepares npcs for a faster shutdown process */ + do_clear_npc(); + + // remove all objects on maps + for (i = 0; i < map_num; i++) { + ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, map_num, map[i].name); + if (map[i].m >= 0) + map_foreachinmap(cleanup_sub, i, BL_ALL); + } + ShowStatus("Cleaned up %d maps."CL_CLL"\n", map_num); + + id_db->foreach(id_db,cleanup_db_sub); + chrif_char_reset_offline(); + chrif_flush_fifo(); + + do_final_atcommand(); + do_final_battle(); + do_final_chrif(); + do_final_clif(); + do_final_npc(); + do_final_script(); + do_final_instance(); + do_final_itemdb(); + do_final_storage(); + do_final_guild(); + do_final_party(); + do_final_pc(); + do_final_pet(); + do_final_mob(); + do_final_msg(); + do_final_skill(); + do_final_status(); + do_final_unit(); + do_final_battleground(); + do_final_duel(); + do_final_elemental(); + + map_db->destroy(map_db, map_db_final); + + for (i=0; i<map_num; i++) { + if(map[i].cell) aFree(map[i].cell); + if(map[i].block) aFree(map[i].block); + if(map[i].block_mob) aFree(map[i].block_mob); + if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] + if(map[i].mob_delete_timer != INVALID_TIMER) + delete_timer(map[i].mob_delete_timer, map_removemobs_timer); + for (j=0; j<MAX_MOB_LIST_PER_MAP; j++) + if (map[i].moblist[j]) aFree(map[i].moblist[j]); + } + } + + mapindex_final(); + if(enable_grf) + grfio_final(); + + id_db->destroy(id_db, NULL); + pc_db->destroy(pc_db, NULL); + mobid_db->destroy(mobid_db, NULL); + bossid_db->destroy(bossid_db, NULL); + nick_db->destroy(nick_db, nick_db_final); + charid_db->destroy(charid_db, NULL); + iwall_db->destroy(iwall_db, NULL); + regen_db->destroy(regen_db, NULL); + + map_sql_close(); + + ShowStatus("Finished.\n"); +} + +static int map_abort_sub(struct map_session_data* sd, va_list ap) +{ + chrif_save(sd,1); + return 1; +} + + +//------------------------------ +// Function called when the server +// has received a crash signal. +//------------------------------ +void do_abort(void) +{ + static int run = 0; + //Save all characters and then flush the inter-connection. + if (run) { + ShowFatalError("Server has crashed while trying to save characters. Character data can't be saved!\n"); + return; + } + run = 1; + if (!chrif_isconnected()) + { + if (pc_db->size(pc_db)) + ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", pc_db->size(pc_db)); + return; + } + ShowError("Server received crash signal! Attempting to save all online characters!\n"); + map_foreachpc(map_abort_sub); + chrif_flush_fifo(); +} + +/*====================================================== + * Map-Server Version Screen [MC Cameri] + *------------------------------------------------------*/ +static void map_helpscreen(bool do_exit) +{ + ShowInfo("Usage: %s [options]\n", SERVER_NAME); + ShowInfo("\n"); + ShowInfo("Options:\n"); + ShowInfo(" -?, -h [--help]\t\tDisplays this help screen.\n"); + ShowInfo(" -v [--version]\t\tDisplays the server's version.\n"); + ShowInfo(" --run-once\t\t\tCloses server after loading (testing).\n"); + ShowInfo(" --map-config <file>\t\tAlternative map-server configuration.\n"); + ShowInfo(" --battle-config <file>\tAlternative battle configuration.\n"); + ShowInfo(" --atcommand-config <file>\tAlternative atcommand configuration.\n"); + ShowInfo(" --script-config <file>\tAlternative script configuration.\n"); + ShowInfo(" --msg-config <file>\t\tAlternative message configuration.\n"); + ShowInfo(" --grf-path <file>\t\tAlternative GRF path configuration.\n"); + ShowInfo(" --inter-config <file>\t\tAlternative inter-server configuration.\n"); + ShowInfo(" --log-config <file>\t\tAlternative logging configuration.\n"); + if( do_exit ) + exit(EXIT_SUCCESS); +} + +/*====================================================== + * Map-Server Version Screen [MC Cameri] + *------------------------------------------------------*/ +static void map_versionscreen(bool do_exit) +{ + ShowInfo(CL_WHITE"rAthena SVN version: %s" CL_RESET"\n", get_svn_revision()); + ShowInfo(CL_GREEN"Website/Forum:"CL_RESET"\thttp://rathena.org/\n"); + ShowInfo(CL_GREEN"IRC Channel:"CL_RESET"\tirc://irc.rathena.net/#rathena\n"); + ShowInfo("Open "CL_WHITE"readme.txt"CL_RESET" for more information.\n"); + if( do_exit ) + exit(EXIT_SUCCESS); +} + +/*====================================================== + * Map-Server Init and Command-line Arguments [Valaris] + *------------------------------------------------------*/ +void set_server_type(void) +{ + SERVER_TYPE = ATHENA_SERVER_MAP; +} + + +/// Called when a terminate signal is received. +void do_shutdown(void) +{ + if( runflag != MAPSERVER_ST_SHUTDOWN ) + { + runflag = MAPSERVER_ST_SHUTDOWN; + ShowStatus("Shutting down...\n"); + { + struct map_session_data* sd; + struct s_mapiterator* iter = mapit_getallusers(); + for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) + clif_GM_kick(NULL, sd); + mapit_free(iter); + flush_fifos(); + } + chrif_check_shutdown(); + } +} + +static bool map_arg_next_value(const char* option, int i, int argc) +{ + if( i >= argc-1 ) + { + ShowWarning("Missing value for option '%s'.\n", option); + return false; + } + + return true; +} + +int do_init(int argc, char *argv[]) +{ + int i; + +#ifdef GCOLLECT + GC_enable_incremental(); +#endif + + INTER_CONF_NAME="conf/inter_athena.conf"; + LOG_CONF_NAME="conf/log_athena.conf"; + MAP_CONF_NAME = "conf/map_athena.conf"; + BATTLE_CONF_FILENAME = "conf/battle_athena.conf"; + ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf"; + SCRIPT_CONF_NAME = "conf/script_athena.conf"; + MSG_CONF_NAME = "conf/msg_athena.conf"; + GRF_PATH_FILENAME = "conf/grf-files.txt"; + + rnd_init(); + + for( i = 1; i < argc ; i++ ) + { + const char* arg = argv[i]; + + if( arg[0] != '-' && ( arg[0] != '/' || arg[1] == '-' ) ) + {// -, -- and / + ShowError("Unknown option '%s'.\n", argv[i]); + exit(EXIT_FAILURE); + } + else if( (++arg)[0] == '-' ) + {// long option + arg++; + + if( strcmp(arg, "help") == 0 ) + { + map_helpscreen(true); + } + else if( strcmp(arg, "version") == 0 ) + { + map_versionscreen(true); + } + else if( strcmp(arg, "map-config") == 0 ) + { + if( map_arg_next_value(arg, i, argc) ) + MAP_CONF_NAME = argv[++i]; + } + else if( strcmp(arg, "battle-config") == 0 ) + { + if( map_arg_next_value(arg, i, argc) ) + BATTLE_CONF_FILENAME = argv[++i]; + } + else if( strcmp(arg, "atcommand-config") == 0 ) + { + if( map_arg_next_value(arg, i, argc) ) + ATCOMMAND_CONF_FILENAME = argv[++i]; + } + else if( strcmp(arg, "script-config") == 0 ) + { + if( map_arg_next_value(arg, i, argc) ) + SCRIPT_CONF_NAME = argv[++i]; + } + else if( strcmp(arg, "msg-config") == 0 ) + { + if( map_arg_next_value(arg, i, argc) ) + MSG_CONF_NAME = argv[++i]; + } + else if( strcmp(arg, "grf-path-file") == 0 ) + { + if( map_arg_next_value(arg, i, argc) ) + GRF_PATH_FILENAME = argv[++i]; + } + else if( strcmp(arg, "inter-config") == 0 ) + { + if( map_arg_next_value(arg, i, argc) ) + INTER_CONF_NAME = argv[++i]; + } + else if( strcmp(arg, "log-config") == 0 ) + { + if( map_arg_next_value(arg, i, argc) ) + LOG_CONF_NAME = argv[++i]; + } + else if( strcmp(arg, "run-once") == 0 ) // close the map-server as soon as its done.. for testing [Celest] + { + runflag = CORE_ST_STOP; + } + else + { + ShowError("Unknown option '%s'.\n", argv[i]); + exit(EXIT_FAILURE); + } + } + else switch( arg[0] ) + {// short option + case '?': + case 'h': + map_helpscreen(true); + break; + case 'v': + map_versionscreen(true); + break; + default: + ShowError("Unknown option '%s'.\n", argv[i]); + exit(EXIT_FAILURE); + } + } + + map_config_read(MAP_CONF_NAME); + /* only temporary until sirius's datapack patch is complete */ + + // loads npcs + map_reloadnpc(false); + + chrif_checkdefaultlogin(); + + if (!map_ip_set || !char_ip_set) { + char ip_str[16]; + ip2str(addr_[0], ip_str); + + ShowWarning("Not all IP addresses in map_athena.conf configured, autodetecting...\n"); + + if (naddr_ == 0) + ShowError("Unable to determine your IP address...\n"); + else if (naddr_ > 1) + ShowNotice("Multiple interfaces detected...\n"); + + ShowInfo("Defaulting to %s as our IP address\n", ip_str); + + if (!map_ip_set) + clif_setip(ip_str); + if (!char_ip_set) + chrif_setip(ip_str); + } + + battle_config_read(BATTLE_CONF_FILENAME); + msg_config_read(MSG_CONF_NAME); + script_config_read(SCRIPT_CONF_NAME); + inter_config_read(INTER_CONF_NAME); + log_config_read(LOG_CONF_NAME); + + id_db = idb_alloc(DB_OPT_BASE); + pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map_id2sd() use. [Skotlex] + mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex] + bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search + map_db = uidb_alloc(DB_OPT_BASE); + nick_db = idb_alloc(DB_OPT_BASE); + charid_db = idb_alloc(DB_OPT_BASE); + regen_db = idb_alloc(DB_OPT_BASE); // efficient status_natural_heal processing + + iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls + + map_sql_init(); + if (log_config.sql_logs) + log_sql_init(); + + mapindex_init(); + if(enable_grf) + grfio_init(GRF_PATH_FILENAME); + + map_readallmaps(); + + add_timer_func_list(map_freeblock_timer, "map_freeblock_timer"); + add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); + add_timer_func_list(map_removemobs_timer, "map_removemobs_timer"); + add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000); + + do_init_atcommand(); + do_init_battle(); + do_init_instance(); + do_init_chrif(); + do_init_clif(); + do_init_script(); + do_init_itemdb(); + do_init_skill(); + do_init_mob(); + do_init_pc(); + do_init_status(); + do_init_party(); + do_init_guild(); + do_init_storage(); + do_init_pet(); + do_init_merc(); + do_init_mercenary(); + do_init_elemental(); + do_init_quest(); + do_init_npc(); + do_init_unit(); + do_init_battleground(); + do_init_duel(); + + npc_event_do_oninit(); // Init npcs (OnInit) + + if( console ) + { + //##TODO invoke a CONSOLE_START plugin event + } + + if (battle_config.pk_mode) + ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n"); + + ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port); + + if( runflag != CORE_ST_STOP ) + { + shutdown_callback = do_shutdown; + runflag = MAPSERVER_ST_RUNNING; + } +#if defined(BUILDBOT) + if( buildbotflag ) + exit(EXIT_FAILURE); +#endif + + return 0; +} |