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author | Skotlex <Skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-08-10 15:52:59 +0000 |
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committer | Skotlex <Skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-08-10 15:52:59 +0000 |
commit | 09b2f259b86749e57b1179d795f19f495c5defab (patch) | |
tree | b15138123690db0e7722e6a6141e825e1c8060ae /src/map/map.c | |
parent | c5fa6396f9cbb8e5e6e4deb0bb1cbf926d21c6e1 (diff) | |
download | hercules-09b2f259b86749e57b1179d795f19f495c5defab.tar.gz hercules-09b2f259b86749e57b1179d795f19f495c5defab.tar.bz2 hercules-09b2f259b86749e57b1179d795f19f495c5defab.tar.xz hercules-09b2f259b86749e57b1179d795f19f495c5defab.zip |
- Commiting a bunch of cleanups piled up from the past few weeks/months/years.
- Updated unitwarp so that an id of "0" causes the script's rid to be warped.
- Updated the Brasilis ontouchNPC warp command to use unitwarp instead.
- Signum Crucis's duration is now specified in the skill_cast_db file
- Updated @warp/@jump commands so that when an invalid tile is specified, a nearby cell is chosen (rather than using a map-wide random value)
- The if(req.weapon) code was broken, since req.weapon is never "0" for a skill. Updated the code so that the requirement of '99' (any weapon) is stored as 0, in order to make the checks effective.
- Cleaned up the code for script command warpparty
- Fixed the define itemdb_canrefine()
- Cleaned up some the status_damage() function
- Fixed map_random_dir(), which at times would pick cells that didn't preserve the required distance.
- Some aesthetic code cleanups.
- Fixed some possible crashes for skills where the code assumes the caster is a player.
- Fixed a bunch of idiotic code-snippets that should have embarrassed whoever was responsible for them.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14929 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.c')
-rw-r--r-- | src/map/map.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/map.c b/src/map/map.c index bc9465781..559cab96d 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -2305,7 +2305,7 @@ int map_random_dir(struct block_list *bl, short *x, short *y) if (dist < 1) dist =1; do { - j = rand()%8; //Pick a random direction + j = 1 + 2*(rand()%4); //Pick a random diagonal direction segment = 1+(rand()%dist); //Pick a random interval from the whole vector in that direction xi = bl->x + segment*dirx[j]; segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment |