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authorSkotlex <Skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-08-10 15:52:59 +0000
committerSkotlex <Skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-08-10 15:52:59 +0000
commit09b2f259b86749e57b1179d795f19f495c5defab (patch)
treeb15138123690db0e7722e6a6141e825e1c8060ae /src/map/map.c
parentc5fa6396f9cbb8e5e6e4deb0bb1cbf926d21c6e1 (diff)
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- Commiting a bunch of cleanups piled up from the past few weeks/months/years.
- Updated unitwarp so that an id of "0" causes the script's rid to be warped. - Updated the Brasilis ontouchNPC warp command to use unitwarp instead. - Signum Crucis's duration is now specified in the skill_cast_db file - Updated @warp/@jump commands so that when an invalid tile is specified, a nearby cell is chosen (rather than using a map-wide random value) - The if(req.weapon) code was broken, since req.weapon is never "0" for a skill. Updated the code so that the requirement of '99' (any weapon) is stored as 0, in order to make the checks effective. - Cleaned up the code for script command warpparty - Fixed the define itemdb_canrefine() - Cleaned up some the status_damage() function - Fixed map_random_dir(), which at times would pick cells that didn't preserve the required distance. - Some aesthetic code cleanups. - Fixed some possible crashes for skills where the code assumes the caster is a player. - Fixed a bunch of idiotic code-snippets that should have embarrassed whoever was responsible for them. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14929 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.c')
-rw-r--r--src/map/map.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/map.c b/src/map/map.c
index bc9465781..559cab96d 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -2305,7 +2305,7 @@ int map_random_dir(struct block_list *bl, short *x, short *y)
if (dist < 1) dist =1;
do {
- j = rand()%8; //Pick a random direction
+ j = 1 + 2*(rand()%4); //Pick a random diagonal direction
segment = 1+(rand()%dist); //Pick a random interval from the whole vector in that direction
xi = bl->x + segment*dirx[j];
segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment