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authorHaru <haru@dotalux.com>2013-09-21 03:47:19 +0200
committerHaru <haru@dotalux.com>2013-09-21 03:50:26 +0200
commit51241f66ad6e78cf56b91c41e524c00a1d5abeb2 (patch)
tree0b03082e62425d126bbff387f09cad4ab0f2bd24 /src/map/map.c
parent556834d0508101b70660c5904b24adacacced3e0 (diff)
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Fixed a potentially negative array subscript causing a mapserver crash
- Fixes bugreport:7717, special thanks to quesoph http://hercules.ws/board/tracker/issue-7717-map-crash-when-warping-on-a-floating-npc/ - Also changed various map[foo].index to the map_id2index(foo) macro. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/map.c')
-rw-r--r--src/map/map.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/map.c b/src/map/map.c
index d4568766a..865682afc 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -3167,7 +3167,7 @@ int map_readallmaps (void) {
map[i].index = mapindex_name2id(map[i].name);
- if ( index2mapid[map[i].index] != -1 ) {
+ if ( index2mapid[map_id2index(i)] != -1 ) {
ShowWarning("Map %s already loaded!"CL_CLL"\n", map[i].name);
if (map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf) {
aFree(map[i].cell);