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author | shennetsind <ind@henn.et> | 2013-11-02 20:25:51 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-11-02 20:25:51 -0200 |
commit | 37fdcbae655c48e569398d3750d503ffe3bfae66 (patch) | |
tree | 319d247781eb544dbca5505de57eac14e597a3ec /src/map/map.c | |
parent | 5e002a43399f5358b7aabd1bd653f598f35287e2 (diff) | |
download | hercules-37fdcbae655c48e569398d3750d503ffe3bfae66.tar.gz hercules-37fdcbae655c48e569398d3750d503ffe3bfae66.tar.bz2 hercules-37fdcbae655c48e569398d3750d503ffe3bfae66.tar.xz hercules-37fdcbae655c48e569398d3750d503ffe3bfae66.zip |
Fixed Bug #7786
@speed no longer screws up on map change, modified @speed feedback so its clear whether the permanent speed flag is gone, enhanced @speed by making it capable of bypassing battle_config.max_walk_speed, made status_calc_speed rely on MIN_WALK_SPEED instead of the hardcoded 0, modified MIN_WALK_SPEED from 0 to 20 (it 1) wasnt being respected and 2) less than 20 clips).
@speed is now capable of moving the character faster, prior to this commit @speed 0 was equivalent to @speed 50 of this new version, @speed 20 for example is now the new maximum (and moves much faster).
http://hercules.ws/board/tracker/issue-7786-speed-bug-when-changing-maps/
Thanks to Mumbles for all the info
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/map.c')
-rw-r--r-- | src/map/map.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/map/map.c b/src/map/map.c index b50297ca6..2a2f98bdc 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1722,8 +1722,6 @@ int map_quit(struct map_session_data *sd) { if( sd->state.storage_flag == 1 ) sd->state.storage_flag = 0; // No need to Double Save Storage on Quit. - if (sd->state.permanent_speed == 1) sd->state.permanent_speed = 0; // Remove lock so speed is set back to normal at login. - if( sd->ed ) { elemental->clean_effect(sd->ed); unit->remove_map(&sd->ed->bl,CLR_TELEPORT,ALC_MARK); |