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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-02 15:02:29 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-02 15:02:29 +0000
commit99e419e146eeb6edb0ab70a4a12d5e980c6975fd (patch)
treea653a0416b3ba8b1f2650228dab7584948fc1974 /src/map/map.c
parent47e8b6a2d20408a5ca8a19c33e6554713a45675f (diff)
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- Modified how Rogue's treasure works so that you get +1% to your steal rate rather than +0.01% to the final rate.
- Rewrote Warmth to use ground-skill-units, it should behave now like in officials (implementation is not quite the same, but it should yield the same effects while consuming less bandwidth). "Stacking", as it's called, is possible now, but limited to eA's minimum timer skill interval (100ms). - Modified NPC_POWERUP so that it gives +10 dex * skill level rather than +5+lv to all stats (as explained by Playtester and Tharis on how the skill behaves). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6446 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.c')
-rw-r--r--src/map/map.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/map.c b/src/map/map.c
index 87fd292ba..6357d09d1 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -524,6 +524,8 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) {
else
skill_unit_move_unit_group((struct skill_unit_group *)sc->data[SC_DANCING].val2, bl->m, x1-x0, y1-y0);
}
+ if (sc->data[SC_WARM].timer != -1)
+ skill_unit_move_unit_group((struct skill_unit_group *)sc->data[SC_WARM].val4, bl->m, x1-x0, y1-y0);
}
}
}