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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-01-04 12:41:49 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-01-04 12:41:49 +0000 |
commit | ff2dd3a0c696cbcd659837ff736f927fab8937e3 (patch) | |
tree | 03aec2e46cbd950af34cfcb4995580e6a1deeae4 /src/map/map.c | |
parent | 1903717ee1d6f3d7834b8ed807cf40f52364129b (diff) | |
download | hercules-ff2dd3a0c696cbcd659837ff736f927fab8937e3.tar.gz hercules-ff2dd3a0c696cbcd659837ff736f927fab8937e3.tar.bz2 hercules-ff2dd3a0c696cbcd659837ff736f927fab8937e3.tar.xz hercules-ff2dd3a0c696cbcd659837ff736f927fab8937e3.zip |
Modified the map_setcell() code to to use a boolean flag instead of needing SET_ / CLR_ pairs of defines (topic:174323).
Also removed script object 'setcell', added script function 'setcell'.
- Now you can manipulate cell information without needing @loadnpc
- You can also manipulate the terrain ('gat') type itself, using the new cell_walkable, cell_shootable and cell_water constants
(currently the implementation uses bit flags too, so to get the type you want, you need to adjust the flags one by one)
- This breaks current scripts, so please adjust places that use setcell
(also be sure to _only_ use predefined constants, not direct numbers)
- Details can be found in the script reference.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12009 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.c')
-rw-r--r-- | src/map/map.c | 53 |
1 files changed, 27 insertions, 26 deletions
diff --git a/src/map/map.c b/src/map/map.c index 2d11b5725..bc5235192 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -468,7 +468,7 @@ int map_count_oncell(int m, int x, int y, int type) /* * «»«E¾ªÎõÌôøªË̸ªÄª±ª¿«¹««Eæ«Ë«Ã«ÈªòÚ÷ª¹ */ -struct skill_unit *map_find_skill_unit_oncell(struct block_list *target,int x,int y,int skill_id,struct skill_unit *out_unit) +struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int x,int y,int skill_id,struct skill_unit* out_unit) { int m,bx,by; struct block_list *bl; @@ -485,10 +485,11 @@ struct skill_unit *map_find_skill_unit_oncell(struct block_list *target,int x,in { if (bl->x != x || bl->y != y || bl->type != BL_SKILL) continue; + unit = (struct skill_unit *) bl; - if (unit==out_unit || !unit->alive || !unit->group || unit->group->skill_id!=skill_id) + if( unit == out_unit || !unit->alive || !unit->group || unit->group->skill_id != skill_id ) continue; - if (battle_check_target(&unit->bl,target,unit->group->target_flag)>0) + if( battle_check_target(&unit->bl,target,unit->group->target_flag) > 0 ) return unit; } return NULL; @@ -2136,12 +2137,12 @@ static int map_cell2gat(struct mapcell cell) /*========================================== * (m,x,y)‚Ìó‘Ԃ𒲂ׂé *------------------------------------------*/ -int map_getcell(int m,int x,int y,cell_t cellchk) +int map_getcell(int m,int x,int y,cell_chk cellchk) { return (m < 0 || m >= MAX_MAP_PER_SERVER) ? 0 : map_getcellp(&map[m],x,y,cellchk); } -int map_getcellp(struct map_data* m,int x,int y,cell_t cellchk) +int map_getcellp(struct map_data* m,int x,int y,cell_chk cellchk) { struct mapcell cell; @@ -2149,10 +2150,7 @@ int map_getcellp(struct map_data* m,int x,int y,cell_t cellchk) //NOTE: this intentionally overrides the last row and column if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1) - { - if(cellchk==CELL_CHKNOPASS) return 1; - return 0; - } + return( cellchk == CELL_CHKNOPASS ); cell = m->cell[x + y*m->xs]; @@ -2213,28 +2211,31 @@ int map_getcellp(struct map_data* m,int x,int y,cell_t cellchk) } /*========================================== - * (m,x,y)‚Ìó‘Ô‚ðÝ’è‚·‚é + * Change the type/flags of a map cell + * 'cell' - which flag to modify + * 'flag' - true = on, false = off *------------------------------------------*/ -void map_setcell(int m,int x,int y,int cell) +void map_setcell(int m, int x, int y, cell_t cell, bool flag) { int j; - if(x<0 || x>=map[m].xs || y<0 || y>=map[m].ys) + + if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) return; - j=x+y*map[m].xs; - - switch (cell) { - case CELL_SETNPC: map[m].cell[j].npc = 1; break; - case CELL_CLRNPC: map[m].cell[j].npc = 0; break; - case CELL_SETICEWALL: map[m].cell[j].icewall = 1; break; - case CELL_CLRICEWALL: map[m].cell[j].icewall = 0; break; - case CELL_SETBASILICA: map[m].cell[j].basilica = 1; break; - case CELL_CLRBASILICA: map[m].cell[j].basilica = 0; break; - case CELL_SETLANDPROTECTOR: map[m].cell[j].landprotector = 1; break; - case CELL_CLRLANDPROTECTOR: map[m].cell[j].landprotector = 0; break; - case CELL_SETNOVENDING: map[m].cell[j].novending = 1; break; - case CELL_CLRNOVENDING: map[m].cell[j].novending = 0; break; + + j = x + y*map[m].xs; + + switch( cell ) { + case CELL_WALKABLE: map[m].cell[j].walkable = flag; break; + case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break; + case CELL_WATER: map[m].cell[j].water = flag; break; + + case CELL_NPC: map[m].cell[j].npc = flag; break; + case CELL_ICEWALL: map[m].cell[j].icewall = flag; break; + case CELL_BASILICA: map[m].cell[j].basilica = flag; break; + case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break; + case CELL_NOVENDING: map[m].cell[j].novending = flag; break; default: - //map[m].gat[j] = cell; FIXME + ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell); break; } } |