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authorSusu <bruant.bastien@gmail.com>2013-06-07 20:03:32 +0200
committerSusu <bruant.bastien@gmail.com>2013-06-07 20:03:32 +0200
commitd73783f22b2bb881aab74524d153d89a5932a199 (patch)
treefeea3cd428cee18be3da9bf0bee6d4570d9cad02 /src/map/map.c
parentdc7f14c7dc9829061f8902354367bdc8467eb841 (diff)
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Hercules Renewal Phase One : pc, party, map, timer
Added iPc, iParty, iMap, iTimer to HPM exported interfaces
Diffstat (limited to 'src/map/map.c')
-rw-r--r--src/map/map.c1909
1 files changed, 1006 insertions, 903 deletions
diff --git a/src/map/map.c b/src/map/map.c
index 00f7a2976..496802d28 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -70,14 +70,7 @@ char map_server_pw[32] = "ragnarok";
char map_server_db[32] = "ragnarok";
Sql* mmysql_handle;
-int db_use_sqldbs = 0;
-char item_db_db[32] = "item_db";
-char item_db2_db[32] = "item_db2";
-char item_db_re_db[32] = "item_db_re";
-char mob_db_db[32] = "mob_db";
-char mob_db2_db[32] = "mob_db2";
-char mob_skill_db_db[32] = "mob_skill_db";
-char mob_skill_db2_db[32] = "mob_skill_db2";
+int map_port=0;
// log database
char log_db_ip[32] = "127.0.0.1";
@@ -87,15 +80,6 @@ char log_db_pw[32] = "ragnarok";
char log_db_db[32] = "log";
Sql* logmysql_handle;
-char *INTER_CONF_NAME;
-char *LOG_CONF_NAME;
-char *MAP_CONF_NAME;
-char *BATTLE_CONF_FILENAME;
-char *ATCOMMAND_CONF_FILENAME;
-char *SCRIPT_CONF_NAME;
-char *MSG_CONF_NAME;
-char *GRF_PATH_FILENAME;
-
// DBMap declaartion
static DBMap* id_db=NULL; // int id -> struct block_list*
static DBMap* pc_db=NULL; // int id -> struct map_session_data*
@@ -117,16 +101,6 @@ static int block_free_count = 0, block_free_lock = 0;
static struct block_list *bl_list[BL_LIST_MAX];
static int bl_list_count = 0;
-int map_num = 0;
-int map_port=0;
-
-int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
-int minsave_interval = 100;
-int save_settings = 0xFFFF;
-int agit_flag = 0;
-int agit2_flag = 0;
-int night_flag = 0; // 0=day, 1=night [Yor]
-
struct charid_request {
struct charid_request* next;
int charid;// who want to be notified of the nick
@@ -152,14 +126,6 @@ struct map_cache_map_info {
int16 index2mapid[MAX_MAPINDEX];
-char db_path[256] = "db";
-char help_txt[256] = "conf/help.txt";
-char help2_txt[256] = "conf/help2.txt";
-char charhelp_txt[256] = "conf/charhelp.txt";
-
-char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server configuration file
-
-int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex]
int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89]
/* [Ind/Hercules] */
@@ -167,8 +133,8 @@ struct eri *map_iterator_ers;
char *map_cache_buffer = NULL; // Has the uncompressed gat data of all maps, so just one allocation has to be made
/*==========================================
- * server player count (of all mapservers)
- *------------------------------------------*/
+* server player count (of all mapservers)
+*------------------------------------------*/
void map_setusers(int users)
{
map_users = users;
@@ -180,8 +146,8 @@ int map_getusers(void)
}
/*==========================================
- * server player count (this mapserver only)
- *------------------------------------------*/
+* server player count (this mapserver only)
+*------------------------------------------*/
int map_usercount(void)
{
return pc_db->size(pc_db);
@@ -189,8 +155,8 @@ int map_usercount(void)
/*==========================================
- * Attempt to free a map blocklist
- *------------------------------------------*/
+* Attempt to free a map blocklist
+*------------------------------------------*/
int map_freeblock (struct block_list *bl)
{
nullpo_retr(block_free_lock, bl);
@@ -206,16 +172,16 @@ int map_freeblock (struct block_list *bl)
return block_free_lock;
}
/*==========================================
- * Lock blocklist, (prevent map_freeblock usage)
- *------------------------------------------*/
+* Lock blocklist, (prevent iMap->freeblock usage)
+*------------------------------------------*/
int map_freeblock_lock (void)
{
return ++block_free_lock;
}
/*==========================================
- * Remove the lock on map_bl
- *------------------------------------------*/
+* Remove the lock on map_bl
+*------------------------------------------*/
int map_freeblock_unlock (void)
{
if ((--block_free_lock) == 0) {
@@ -241,7 +207,7 @@ int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data)
if (block_free_lock > 0) {
ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock);
block_free_lock = 1;
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
}
return 0;
@@ -251,16 +217,16 @@ int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data)
// blocklist
//
/*==========================================
- * Handling of map_bl[]
- * The adresse of bl_heal is set in bl->prev
- *------------------------------------------*/
+* Handling of map_bl[]
+* The adresse of bl_heal is set in bl->prev
+*------------------------------------------*/
static struct block_list bl_head;
#ifdef CELL_NOSTACK
/*==========================================
- * These pair of functions update the counter of how many objects
- * lie on a tile.
- *------------------------------------------*/
+* These pair of functions update the counter of how many objects
+* lie on a tile.
+*------------------------------------------*/
static void map_addblcell(struct block_list *bl)
{
if( bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) )
@@ -278,9 +244,9 @@ static void map_delblcell(struct block_list *bl)
#endif
/*==========================================
- * Adds a block to the map.
- * Returns 0 on success, 1 on failure (illegal coordinates).
- *------------------------------------------*/
+* Adds a block to the map.
+* Returns 0 on success, 1 on failure (illegal coordinates).
+*------------------------------------------*/
int map_addblock(struct block_list* bl)
{
int16 m, x, y;
@@ -296,9 +262,9 @@ int map_addblock(struct block_list* bl)
m = bl->m;
x = bl->x;
y = bl->y;
- if( m < 0 || m >= map_num )
+ if( m < 0 || m >= iMap->map_num )
{
- ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map_num);
+ ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, iMap->map_num);
return 1;
}
if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
@@ -329,14 +295,14 @@ int map_addblock(struct block_list* bl)
}
/*==========================================
- * Removes a block from the map.
- *------------------------------------------*/
+* Removes a block from the map.
+*------------------------------------------*/
int map_delblock(struct block_list* bl)
{
int pos;
nullpo_ret(bl);
- // blocklist (2ways chainlist)
+ // blocklist (2ways chainlist)
if (bl->prev == NULL) {
if (bl->next != NULL) {
// can't delete block (already at the begining of the chain)
@@ -354,7 +320,7 @@ int map_delblock(struct block_list* bl)
if (bl->next)
bl->next->prev = bl->prev;
if (bl->prev == &bl_head) {
- //Since the head of the list, update the block_list map of []
+ //Since the head of the list, update the block_list map of []
if (bl->type == BL_MOB) {
map[bl->m].block_mob[pos] = bl->next;
} else {
@@ -370,10 +336,10 @@ int map_delblock(struct block_list* bl)
}
/*==========================================
- * Moves a block a x/y target position. [Skotlex]
- * Pass flag as 1 to prevent doing skill->unit_move checks
- * (which are executed by default on BL_CHAR types)
- *------------------------------------------*/
+* Moves a block a x/y target position. [Skotlex]
+* Pass flag as 1 to prevent doing skill->unit_move checks
+* (which are executed by default on BL_CHAR types)
+*------------------------------------------*/
int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
{
int x0 = bl->x, y0 = bl->y;
@@ -394,7 +360,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
skill->unit_move(bl,tick,2);
status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER);
status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER);
-// status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure...
+ // status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure...
status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER);
status_change_end(bl, SC_MAGICROD, INVALID_TIMER);
if (sc->data[SC_PROPERTYWALK] &&
@@ -403,13 +369,13 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
} else if (bl->type == BL_NPC)
npc_unsetcells((TBL_NPC*)bl);
- if (moveblock) map_delblock(bl);
+ if (moveblock) iMap->delblock(bl);
#ifdef CELL_NOSTACK
else map_delblcell(bl);
#endif
bl->x = x1;
bl->y = y1;
- if (moveblock) map_addblock(bl);
+ if (moveblock) iMap->addblock(bl);
#ifdef CELL_NOSTACK
else map_addblcell(bl);
#endif
@@ -420,7 +386,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving
struct block_list *d_bl;
- if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) {
+ if( (d_bl = iMap->id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) {
if( d_bl )
status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER);
((TBL_PC*)bl)->shadowform_id = 0;
@@ -445,14 +411,14 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving
struct block_list *d_bl;
- if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) )
+ if( (d_bl = iMap->id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) )
status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER);
}
if (sc->data[SC_PROPERTYWALK]
- && sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2)
- && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL
- && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL
+ && sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2)
+ && iMap->find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL
+ && iMap->find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL
&& skill->unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) {
sc->data[SC_PROPERTYWALK]->val3++;
}
@@ -478,8 +444,8 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
}
/*==========================================
- * Counts specified number of objects on given cell.
- *------------------------------------------*/
+* Counts specified number of objects on given cell.
+*------------------------------------------*/
int map_count_oncell(int16 m, int16 x, int16 y, int type)
{
int bx,by;
@@ -505,9 +471,9 @@ int map_count_oncell(int16 m, int16 x, int16 y, int type)
return count;
}
/*
- * Looks for a skill unit on a given cell
- * flag&1: runs battle_check_target check based on unit->group->target_flag
- */
+* Looks for a skill unit on a given cell
+* flag&1: runs battle_check_target check based on unit->group->target_flag
+*/
struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag) {
int16 m,bx,by;
struct block_list *bl;
@@ -535,8 +501,8 @@ struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,
}
/*==========================================
- * Adapted from foreachinarea for an easier invocation. [Skotlex]
- *------------------------------------------*/
+* Adapted from foreachinarea for an easier invocation. [Skotlex]
+*------------------------------------------*/
int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...)
{
int bx, by, m;
@@ -561,47 +527,47 @@ int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_lis
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
- && bl_list_count < BL_LIST_MAX )
+ && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
- if( type&BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++) {
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
+ if( type&BL_MOB )
+ for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
+ for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++) {
+ for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
+ if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
+ && check_distance_bl(center, bl, range)
#endif
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
+ && bl_list_count < BL_LIST_MAX )
+ bl_list[ bl_list_count++ ] = bl;
+ }
}
}
- }
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachinrange: block count too many!\n");
+ if( bl_list_count >= BL_LIST_MAX )
+ ShowWarning("iMap->foreachinrange: block count too many!\n");
- map_freeblock_lock();
+ iMap->freeblock_lock();
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
+ for( i = blockcount; i < bl_list_count; i++ )
+ if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
+ va_start(ap, type);
+ returnCount += func(bl_list[ i ], ap);
+ va_end(ap);
+ }
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ bl_list_count = blockcount;
+ return returnCount; //[Skotlex]
}
/*==========================================
- * Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex]
- *------------------------------------------*/
+* Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex]
+*------------------------------------------*/
int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int16 range, int type,...)
{
int bx, by, m;
@@ -630,49 +596,49 @@ int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block
&& check_distance_bl(center, bl, range)
#endif
&& path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL)
- && bl_list_count < BL_LIST_MAX )
+ && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
- if( type&BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx=x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
+ if( type&BL_MOB )
+ for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
+ for( bx=x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
+ for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
+ if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
+ && check_distance_bl(center, bl, range)
#endif
- && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL)
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
+ && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL)
+ && bl_list_count < BL_LIST_MAX )
+ bl_list[ bl_list_count++ ] = bl;
+ }
}
}
- }
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachinrange: block count too many!\n");
+ if( bl_list_count >= BL_LIST_MAX )
+ ShowWarning("iMap->foreachinrange: block count too many!\n");
- map_freeblock_lock();
+ iMap->freeblock_lock();
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
+ for( i = blockcount; i < bl_list_count; i++ )
+ if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
+ va_start(ap, type);
+ returnCount += func(bl_list[ i ], ap);
+ va_end(ap);
+ }
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ bl_list_count = blockcount;
+ return returnCount; //[Skotlex]
}
/*==========================================
- * range = map m (x0,y0)-(x1,y1)
- * Apply *func with ... arguments for the range.
- * @type = BL_PC/BL_MOB etc..
- *------------------------------------------*/
+* range = map m (x0,y0)-(x1,y1)
+* Apply *func with ... arguments for the range.
+* @type = BL_PC/BL_MOB etc..
+*------------------------------------------*/
int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...)
{
int bx, by;
@@ -710,7 +676,7 @@ int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinarea: block count too many!\n");
- map_freeblock_lock();
+ iMap->freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
@@ -719,14 +685,14 @@ int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0
va_end(ap);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ bl_list_count = blockcount;
+ return returnCount; //[Skotlex]
}
/*==========================================
- * Adapted from forcountinarea for an easier invocation. [pakpil]
- *------------------------------------------*/
+* Adapted from forcountinarea for an easier invocation. [pakpil]
+*------------------------------------------*/
int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...)
{
int bx, by, m;
@@ -751,43 +717,43 @@ int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_li
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
- && bl_list_count < BL_LIST_MAX )
+ && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
- if( type&BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
+ if( type&BL_MOB )
+ for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
+ for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){
+ for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
+ if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
+ && check_distance_bl(center, bl, range)
#endif
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
+ && bl_list_count < BL_LIST_MAX )
+ bl_list[ bl_list_count++ ] = bl;
+ }
}
}
- }
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_forcountinrange: block count too many!\n");
+ if( bl_list_count >= BL_LIST_MAX )
+ ShowWarning("map_forcountinrange: block count too many!\n");
- map_freeblock_lock();
+ iMap->freeblock_lock();
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- if( count && returnCount >= count )
- break;
- }
+ for( i = blockcount; i < bl_list_count; i++ )
+ if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
+ va_start(ap, type);
+ returnCount += func(bl_list[ i ], ap);
+ va_end(ap);
+ if( count && returnCount >= count )
+ break;
+ }
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ bl_list_count = blockcount;
+ return returnCount; //[Skotlex]
}
int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...)
{
@@ -827,7 +793,7 @@ int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinarea: block count too many!\n");
- map_freeblock_lock();
+ iMap->freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if(bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
@@ -838,17 +804,17 @@ int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x
break;
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ bl_list_count = blockcount;
+ return returnCount; //[Skotlex]
}
/*==========================================
- * For what I get
- * Move bl and do func* with va_list while moving.
- * Mouvement is set by dx dy wich are distance in x and y
- *------------------------------------------*/
+* For what I get
+* Move bl and do func* with va_list while moving.
+* Mouvement is set by dx dy wich are distance in x and y
+*------------------------------------------*/
int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...)
{
int bx, by, m;
@@ -928,11 +894,11 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_
bl->x >= x0 && bl->x <= x1 &&
bl->y >= y0 && bl->y <= y1 &&
bl_list_count < BL_LIST_MAX )
- if( ( dx > 0 && bl->x < x0 + dx) ||
- ( dx < 0 && bl->x > x1 + dx) ||
- ( dy > 0 && bl->y < y0 + dy) ||
- ( dy < 0 && bl->y > y1 + dy) )
- bl_list[ bl_list_count++ ] = bl;
+ if( ( dx > 0 && bl->x < x0 + dx) ||
+ ( dx < 0 && bl->x > x1 + dx) ||
+ ( dy > 0 && bl->y < y0 + dy) ||
+ ( dy < 0 && bl->y > y1 + dy) )
+ bl_list[ bl_list_count++ ] = bl;
}
}
if ( type&BL_MOB ) {
@@ -940,11 +906,11 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_
if( bl->x >= x0 && bl->x <= x1 &&
bl->y >= y0 && bl->y <= y1 &&
bl_list_count < BL_LIST_MAX)
- if( ( dx > 0 && bl->x < x0 + dx) ||
- ( dx < 0 && bl->x > x1 + dx) ||
- ( dy > 0 && bl->y < y0 + dy) ||
- ( dy < 0 && bl->y > y1 + dy) )
- bl_list[ bl_list_count++ ] = bl;
+ if( ( dx > 0 && bl->x < x0 + dx) ||
+ ( dx < 0 && bl->x > x1 + dx) ||
+ ( dy > 0 && bl->y < y0 + dy) ||
+ ( dy < 0 && bl->y > y1 + dy) )
+ bl_list[ bl_list_count++ ] = bl;
}
}
}
@@ -955,7 +921,7 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinmovearea: block count too many!\n");
- map_freeblock_lock(); // Prohibit the release from memory
+ iMap->freeblock_lock(); // Prohibit the release from memory
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
@@ -964,10 +930,10 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_
va_end(ap);
}
- map_freeblock_unlock(); // Allow Free
+ iMap->freeblock_unlock(); // Allow Free
- bl_list_count = blockcount;
- return returnCount;
+ bl_list_count = blockcount;
+ return returnCount;
}
// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
@@ -999,7 +965,7 @@ int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x,
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachincell: block count too many!\n");
- map_freeblock_lock();
+ iMap->freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
@@ -1008,10 +974,10 @@ int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x,
va_end(ap);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
- bl_list_count = blockcount;
- return returnCount;
+ bl_list_count = blockcount;
+ return returnCount;
}
/*============================================================
@@ -1020,38 +986,38 @@ int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x,
int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int16 range,int length, int type,...)
{
int returnCount = 0; //total sum of returned values of func() [Skotlex]
-//////////////////////////////////////////////////////////////
-//
-// sharp shooting 3 [Skotlex]
-//
-//////////////////////////////////////////////////////////////
-// problem:
-// Same as Sharp Shooting 1. Hits all targets within range of
-// the line.
-// (t1,t2 t3 and t4 get hit)
-//
-// target 1
-// x t4
-// t2
-// t3 x
-// x
-// S
-//////////////////////////////////////////////////////////////
-// Methodology:
-// My trigonometrics and math are a little rusty... so the approach I am writing
-// here is basicly do a double for to check for all targets in the square that
-// contains the initial and final positions (area range increased to match the
-// radius given), then for each object to test, calculate the distance to the
-// path and include it if the range fits and the target is in the line (0<k<1,
-// as they call it).
-// The implementation I took as reference is found at
-// http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
-// (they have a link to a C implementation, too)
-// This approach is a lot like #2 commented on this function, which I have no
-// idea why it was commented. I won't use doubles/floats, but pure int math for
-// speed purposes. The range considered is always the same no matter how
-// close/far the target is because that's how SharpShooting works currently in
-// kRO.
+ //////////////////////////////////////////////////////////////
+ //
+ // sharp shooting 3 [Skotlex]
+ //
+ //////////////////////////////////////////////////////////////
+ // problem:
+ // Same as Sharp Shooting 1. Hits all targets within range of
+ // the line.
+ // (t1,t2 t3 and t4 get hit)
+ //
+ // target 1
+ // x t4
+ // t2
+ // t3 x
+ // x
+ // S
+ //////////////////////////////////////////////////////////////
+ // Methodology:
+ // My trigonometrics and math are a little rusty... so the approach I am writing
+ // here is basicly do a double for to check for all targets in the square that
+ // contains the initial and final positions (area range increased to match the
+ // radius given), then for each object to test, calculate the distance to the
+ // path and include it if the range fits and the target is in the line (0<k<1,
+ // as they call it).
+ // The implementation I took as reference is found at
+ // http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
+ // (they have a link to a C implementation, too)
+ // This approach is a lot like #2 commented on this function, which I have no
+ // idea why it was commented. I won't use doubles/floats, but pure int math for
+ // speed purposes. The range considered is always the same no matter how
+ // close/far the target is because that's how SharpShooting works currently in
+ // kRO.
//Generic map_foreach* variables.
int i, blockcount = bl_list_count;
@@ -1064,7 +1030,7 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,i
va_list ap;
//Avoid needless calculations by not getting the sqrt right away.
- #define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) )
+#define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) )
if ( m < 0 )
return 0;
@@ -1143,54 +1109,54 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,i
}
}
}
- if( type&BL_MOB )
- for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) {
- for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) {
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->prev && bl_list_count < BL_LIST_MAX ) {
- xi = bl->x;
- yi = bl->y;
- k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
+ if( type&BL_MOB )
+ for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) {
+ for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) {
+ for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
+ if( bl->prev && bl_list_count < BL_LIST_MAX ) {
+ xi = bl->x;
+ yi = bl->y;
+ k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
- if ( k < 0 || k > len_limit )
- continue;
+ if ( k < 0 || k > len_limit )
+ continue;
- if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
- continue; //Targets beyond the initial ending point need the wall check.
+ if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
+ continue; //Targets beyond the initial ending point need the wall check.
- k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
- xi <<= 4;
- yi <<= 4;
- xu = ( x0 << 4 ) + k * ( x1 - x0 );
- yu = ( y0 << 4 ) + k * ( y1 - y0 );
- k = MAGNITUDE2(xi, yi, xu, yu);
+ k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
+ xi <<= 4;
+ yi <<= 4;
+ xu = ( x0 << 4 ) + k * ( x1 - x0 );
+ yu = ( y0 << 4 ) + k * ( y1 - y0 );
+ k = MAGNITUDE2(xi, yi, xu, yu);
- //If all dot coordinates were <<4 the square of the magnitude is <<8
- if ( k > range )
- continue;
+ //If all dot coordinates were <<4 the square of the magnitude is <<8
+ if ( k > range )
+ continue;
- bl_list[ bl_list_count++ ] = bl;
+ bl_list[ bl_list_count++ ] = bl;
+ }
}
}
}
- }
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachinpath: block count too many!\n");
+ if( bl_list_count >= BL_LIST_MAX )
+ ShowWarning("map_foreachinpath: block count too many!\n");
- map_freeblock_lock();
+ iMap->freeblock_lock();
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
+ for( i = blockcount; i < bl_list_count; i++ )
+ if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
+ va_start(ap, type);
+ returnCount += func(bl_list[ i ], ap);
+ va_end(ap);
+ }
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ bl_list_count = blockcount;
+ return returnCount; //[Skotlex]
}
@@ -1219,7 +1185,7 @@ int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type,
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinmap: block count too many!\n");
- map_freeblock_lock();
+ iMap->freeblock_lock();
for( i = blockcount; i < bl_list_count ; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
@@ -1228,10 +1194,10 @@ int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type,
va_end(ap);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
- bl_list_count = blockcount;
- return returnCount;
+ bl_list_count = blockcount;
+ return returnCount;
}
// Copy of map_foreachinmap, but applied to all maps in a instance id. [Ind/Hercules]
int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...) {
@@ -1241,41 +1207,41 @@ int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instanc
int blockcount = bl_list_count, i, j;
int16 m;
va_list ap;
-
+
for( j = 0; j < instances[instance_id].num_map; j++ ) {
m = instances[instance_id].map[j];
-
+
bsize = map[ m ].bxs * map[ m ].bys;
-
+
if( type&~BL_MOB )
for( b = 0; b < bsize; b++ )
for( bl = map[ m ].block[ b ]; bl != NULL; bl = bl->next )
if( bl->type&type && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
-
+
if( type&BL_MOB )
for( b = 0; b < bsize; b++ )
for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next )
if( bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
-
+
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachininstance: block count too many!\n");
-
- map_freeblock_lock();
-
+
+ iMap->freeblock_lock();
+
for( i = blockcount; i < bl_list_count ; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
}
-
- map_freeblock_unlock();
-
+
+ iMap->freeblock_unlock();
+
}
-
+
bl_list_count = blockcount;
return returnCount;
}
@@ -1313,9 +1279,9 @@ int map_get_new_object_id(void)
}
/*==========================================
- * Timered function to clear the floor (remove remaining item)
- * Called each flooritem_lifetime ms
- *------------------------------------------*/
+* Timered function to clear the floor (remove remaining item)
+* Called each flooritem_lifetime ms
+*------------------------------------------*/
int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data)
{
struct flooritem_data* fitem = (struct flooritem_data*)idb_get(id_db, id);
@@ -1330,32 +1296,32 @@ int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data)
intif_delete_petdata(MakeDWord(fitem->item_data.card[1], fitem->item_data.card[2]));
clif->clearflooritem(fitem, 0);
- map_deliddb(&fitem->bl);
- map_delblock(&fitem->bl);
- map_freeblock(&fitem->bl);
+ iMap->deliddb(&fitem->bl);
+ iMap->delblock(&fitem->bl);
+ iMap->freeblock(&fitem->bl);
return 0;
}
/*
- * clears a single bl item out of the bazooonga.
- */
+* clears a single bl item out of the bazooonga.
+*/
void map_clearflooritem(struct block_list *bl) {
struct flooritem_data* fitem = (struct flooritem_data*)bl;
if( fitem->cleartimer )
- delete_timer(fitem->cleartimer,map_clearflooritem_timer);
+ iTimer->delete_timer(fitem->cleartimer,iMap->clearflooritem_timer);
clif->clearflooritem(fitem, 0);
- map_deliddb(&fitem->bl);
- map_delblock(&fitem->bl);
- map_freeblock(&fitem->bl);
+ iMap->deliddb(&fitem->bl);
+ iMap->delblock(&fitem->bl);
+ iMap->freeblock(&fitem->bl);
}
/*==========================================
- * (m,x,y) locates a random available free cell around the given coordinates
- * to place an BL_ITEM object. Scan area is 9x9, returns 1 on success.
- * x and y are modified with the target cell when successful.
- *------------------------------------------*/
+* (m,x,y) locates a random available free cell around the given coordinates
+* to place an BL_ITEM object. Scan area is 9x9, returns 1 on success.
+* x and y are modified with the target cell when successful.
+*------------------------------------------*/
int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) {
int free_cell,i,j;
int free_cells[9][2];
@@ -1366,10 +1332,10 @@ int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) {
for(j=-1;j<=1;j++){
if(j+*x<0 || j+*x>=map[m].xs)
continue;
- if(map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !map_getcell(m,j+*x,i+*y,CELL_CHKICEWALL))
+ if(iMap->getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !iMap->getcell(m,j+*x,i+*y,CELL_CHKICEWALL))
continue;
//Avoid item stacking to prevent against exploits. [Skotlex]
- if(stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM) > stack)
+ if(stack && iMap->count_oncell(m,j+*x,i+*y, BL_ITEM) > stack)
continue;
free_cells[free_cell][0] = j+*x;
free_cells[free_cell++][1] = i+*y;
@@ -1390,17 +1356,17 @@ static int map_count_sub(struct block_list *bl,va_list ap)
}
/*==========================================
- * Locates a random spare cell around the object given, using range as max
- * distance from that spot. Used for warping functions. Use range < 0 for
- * whole map range.
- * Returns 1 on success. when it fails and src is available, x/y are set to src's
- * src can be null as long as flag&1
- * when ~flag&1, m is not needed.
- * Flag values:
- * &1 = random cell must be around given m,x,y, not around src
- * &2 = the target should be able to walk to the target tile.
- * &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting)
- *------------------------------------------*/
+* Locates a random spare cell around the object given, using range as max
+* distance from that spot. Used for warping functions. Use range < 0 for
+* whole map range.
+* Returns 1 on success. when it fails and src is available, x/y are set to src's
+* src can be null as long as flag&1
+* when ~flag&1, m is not needed.
+* Flag values:
+* &1 = random cell must be around given m,x,y, not around src
+* &2 = the target should be able to walk to the target tile.
+* &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting)
+*------------------------------------------*/
int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int16 rx, int16 ry, int flag)
{
int tries, spawn=0;
@@ -1426,7 +1392,7 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1
//No range? Return the target cell then....
*x = bx;
*y = by;
- return map_getcell(m,*x,*y,CELL_CHKREACH);
+ return iMap->getcell(m,*x,*y,CELL_CHKREACH);
}
if (rx >= 0 && ry >= 0) {
@@ -1444,7 +1410,7 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1
if (*x == bx && *y == by)
continue; //Avoid picking the same target tile.
- if (map_getcell(m,*x,*y,CELL_CHKREACH))
+ if (iMap->getcell(m,*x,*y,CELL_CHKREACH))
{
if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1))
continue;
@@ -1452,10 +1418,10 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1
if (spawn >= 100) return 0; //Limit of retries reached.
if (spawn++ < battle_config.no_spawn_on_player &&
map_foreachinarea(map_count_sub, m,
- *x-AREA_SIZE, *y-AREA_SIZE,
- *x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
- )
- continue;
+ *x-AREA_SIZE, *y-AREA_SIZE,
+ *x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
+ )
+ continue;
}
return 1;
}
@@ -1466,14 +1432,14 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1
}
/*==========================================
- * Add an item to location (m,x,y)
- * Parameters
- * @item_data item attributes
- * @amount quantity
- * @m, @x, @y mapid,x,y
- * @first_charid, @second_charid, @third_charid, looting priority
- * @flag: &1 MVP item. &2 do stacking check.
- *------------------------------------------*/
+* Add an item to location (m,x,y)
+* Parameters
+* @item_data item attributes
+* @amount quantity
+* @m, @x, @y mapid,x,y
+* @first_charid, @second_charid, @third_charid, looting priority
+* @flag: &1 MVP item. &2 do stacking check.
+*------------------------------------------*/
int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags)
{
int r;
@@ -1491,14 +1457,14 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i
fitem->bl.m=m;
fitem->bl.x=x;
fitem->bl.y=y;
- fitem->bl.id = map_get_new_object_id();
+ fitem->bl.id = iMap->get_new_object_id();
if(fitem->bl.id==0){
aFree(fitem);
return 0;
}
fitem->first_get_charid = first_charid;
- fitem->first_get_tick = gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time);
+ fitem->first_get_tick = iTimer->gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time);
fitem->second_get_charid = second_charid;
fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time);
fitem->third_get_charid = third_charid;
@@ -1508,23 +1474,23 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i
fitem->item_data.amount=amount;
fitem->subx=(r&3)*3+3;
fitem->suby=((r>>2)&3)*3+3;
- fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0);
+ fitem->cleartimer=iTimer->add_timer(iTimer->gettick()+battle_config.flooritem_lifetime,iMap->clearflooritem_timer,fitem->bl.id,0);
- map_addiddb(&fitem->bl);
- map_addblock(&fitem->bl);
+ iMap->addiddb(&fitem->bl);
+ iMap->addblock(&fitem->bl);
clif->dropflooritem(fitem);
return fitem->bl.id;
}
/**
- * @see DBCreateData
- */
+* @see DBCreateData
+*/
static DBData create_charid2nick(DBKey key, va_list args)
{
struct charid2nick *p;
CREATE(p, struct charid2nick, 1);
- return DB->ptr2data(p);
+ return iDB->ptr2data(p);
}
/// Adds(or replaces) the nick of charid to nick_db and fullfils pending requests.
@@ -1535,7 +1501,7 @@ void map_addnickdb(int charid, const char* nick)
struct charid_request* req;
struct map_session_data* sd;
- if( map_charid2sd(charid) )
+ if( iMap->charid2sd(charid) )
return;// already online
p = idb_ensure(nick_db, charid, create_charid2nick);
@@ -1544,7 +1510,7 @@ void map_addnickdb(int charid, const char* nick)
while( p->requests ) {
req = p->requests;
p->requests = req->next;
- sd = map_charid2sd(req->charid);
+ sd = iMap->charid2sd(req->charid);
if( sd )
clif->solved_charname(sd->fd, charid, p->nick);
aFree(req);
@@ -1560,13 +1526,13 @@ void map_delnickdb(int charid, const char* name)
struct map_session_data* sd;
DBData data;
- if (!nick_db->remove(nick_db, DB->i2key(charid), &data) || (p = DB->data2ptr(&data)) == NULL)
+ if (!nick_db->remove(nick_db, iDB->i2key(charid), &data) || (p = iDB->data2ptr(&data)) == NULL)
return;
while( p->requests ) {
req = p->requests;
p->requests = req->next;
- sd = map_charid2sd(req->charid);
+ sd = iMap->charid2sd(req->charid);
if( sd )
clif->solved_charname(sd->fd, charid, name);
aFree(req);
@@ -1585,7 +1551,7 @@ void map_reqnickdb(struct map_session_data * sd, int charid)
nullpo_retv(sd);
- tsd = map_charid2sd(charid);
+ tsd = iMap->charid2sd(charid);
if( tsd ) {
clif->solved_charname(sd->fd, charid, tsd->status.name);
return;
@@ -1604,8 +1570,8 @@ void map_reqnickdb(struct map_session_data * sd, int charid)
}
/*==========================================
- * add bl to id_db
- *------------------------------------------*/
+* add bl to id_db
+*------------------------------------------*/
void map_addiddb(struct block_list *bl)
{
nullpo_retv(bl);
@@ -1632,8 +1598,8 @@ void map_addiddb(struct block_list *bl)
}
/*==========================================
- * remove bl from id_db
- *------------------------------------------*/
+* remove bl from id_db
+*------------------------------------------*/
void map_deliddb(struct block_list *bl)
{
nullpo_retv(bl);
@@ -1657,8 +1623,8 @@ void map_deliddb(struct block_list *bl)
}
/*==========================================
- * Standard call when a player connection is closed.
- *------------------------------------------*/
+* Standard call when a player connection is closed.
+*------------------------------------------*/
int map_quit(struct map_session_data *sd) {
int i;
@@ -1681,7 +1647,7 @@ int map_quit(struct map_session_data *sd) {
if( sd->bg_id )
bg_team_leave(sd,1);
- pc_itemcd_do(sd,false);
+ iPc->itemcd_do(sd,false);
for( i = 0; i < sd->queues_count; i++ ) {
struct hQueue *queue;
@@ -1693,12 +1659,12 @@ int map_quit(struct map_session_data *sd) {
for( i = 0; i < sd->queues_count; i++ ) {
script->queue_remove(sd->queues[i],sd->status.account_id);
}
-
+
npc_script_event(sd, NPCE_LOGOUT);
-
+
//Unit_free handles clearing the player related data,
- //map_quit handles extra specific data which is related to quitting normally
- //(changing map-servers invokes unit_free but bypasses map_quit)
+ //iMap->quit handles extra specific data which is related to quitting normally
+ //(changing map-servers invokes unit_free but bypasses iMap->quit)
if( sd->sc.count ) {
//Status that are not saved...
status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER);
@@ -1715,7 +1681,7 @@ int map_quit(struct map_session_data *sd) {
status_change_end(&sd->bl, SC_ENDURE, INVALID_TIMER); //No need to save infinite endure.
status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER);
status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER);
- status_change_end(&sd->bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER);
status_change_end(&sd->bl, SC_KYOUGAKU, INVALID_TIMER);
if (battle_config.debuff_on_logout&1) {
status_change_end(&sd->bl, SC_ORCISH, INVALID_TIMER);
@@ -1745,8 +1711,8 @@ int map_quit(struct map_session_data *sd) {
for( i = 0; i < EQI_MAX; i++ ) {
if( sd->equip_index[ i ] >= 0 )
- if( !pc_isequip( sd , sd->equip_index[ i ] ) )
- pc_unequipitem( sd , sd->equip_index[ i ] , 2 );
+ if( !iPc->isequip( sd , sd->equip_index[ i ] ) )
+ iPc->unequipitem( sd , sd->equip_index[ i ] , 2 );
}
// Return loot to owner
@@ -1764,9 +1730,9 @@ int map_quit(struct map_session_data *sd) {
if( hChSys.local && map[sd->bl.m].channel && idb_exists(map[sd->bl.m].channel->users, sd->status.char_id) ) {
clif->chsys_left(map[sd->bl.m].channel,sd);
}
-
+
clif->chsys_quit(sd);
-
+
unit_remove_map_pc(sd,CLR_TELEPORT);
if( map[sd->bl.m].instance_id >= 0 ) { // Avoid map conflicts and warnings on next login
@@ -1777,7 +1743,7 @@ int map_quit(struct map_session_data *sd) {
else
pt = &sd->status.save_point;
- if( (m=map_mapindex2mapid(pt->map)) >= 0 ) {
+ if( (m=iMap->mapindex2mapid(pt->map)) >= 0 ) {
sd->bl.m = m;
sd->bl.x = pt->x;
sd->bl.y = pt->y;
@@ -1785,17 +1751,17 @@ int map_quit(struct map_session_data *sd) {
}
}
- party_booking_delete(sd); // Party Booking [Spiria]
- pc_makesavestatus(sd);
- pc_clean_skilltree(sd);
+ iParty->booking_delete(sd); // Party Booking [Spiria]
+ iPc->makesavestatus(sd);
+ iPc->clean_skilltree(sd);
chrif_save(sd,1);
unit_free_pc(sd);
return 0;
}
/*==========================================
- * Lookup, id to session (player,mob,npc,homon,merc..)
- *------------------------------------------*/
+* Lookup, id to session (player,mob,npc,homon,merc..)
+*------------------------------------------*/
struct map_session_data * map_id2sd(int id)
{
if (id <= 0) return NULL;
@@ -1810,28 +1776,28 @@ struct mob_data * map_id2md(int id)
struct npc_data * map_id2nd(int id)
{// just a id2bl lookup because there's no npc_db
- struct block_list* bl = map_id2bl(id);
+ struct block_list* bl = iMap->id2bl(id);
return BL_CAST(BL_NPC, bl);
}
struct homun_data* map_id2hd(int id)
{
- struct block_list* bl = map_id2bl(id);
+ struct block_list* bl = iMap->id2bl(id);
return BL_CAST(BL_HOM, bl);
}
struct mercenary_data* map_id2mc(int id)
{
- struct block_list* bl = map_id2bl(id);
+ struct block_list* bl = iMap->id2bl(id);
return BL_CAST(BL_MER, bl);
}
struct chat_data* map_id2cd(int id)
{
- struct block_list* bl = map_id2bl(id);
+ struct block_list* bl = iMap->id2bl(id);
return BL_CAST(BL_CHAT, bl);
}
@@ -1842,7 +1808,7 @@ const char* map_charid2nick(int charid)
struct charid2nick *p;
struct map_session_data* sd;
- sd = map_charid2sd(charid);
+ sd = iMap->charid2sd(charid);
if( sd )
return sd->status.name;// character is online, return it's name
@@ -1861,10 +1827,10 @@ struct map_session_data* map_charid2sd(int charid)
}
/*==========================================
- * Search session data from a nick name
- * (without sensitive case if necessary)
- * return map_session_data pointer or NULL
- *------------------------------------------*/
+* Search session data from a nick name
+* (without sensitive case if necessary)
+* return map_session_data pointer or NULL
+*------------------------------------------*/
struct map_session_data * map_nick2sd(const char *nick)
{
struct map_session_data* sd;
@@ -1912,22 +1878,22 @@ struct map_session_data * map_nick2sd(const char *nick)
}
/*==========================================
- * Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found
- *------------------------------------------*/
+* Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found
+*------------------------------------------*/
struct block_list * map_id2bl(int id) {
return (struct block_list*)idb_get(id_db,id);
}
/**
- * Same as map_id2bl except it only checks for its existence
- **/
+* Same as iMap->id2bl except it only checks for its existence
+**/
bool map_blid_exists( int id ) {
return (idb_exists(id_db,id));
}
/*==========================================
- * Convext Mirror
- *------------------------------------------*/
+* Convext Mirror
+*------------------------------------------*/
struct mob_data * map_getmob_boss(int16 m)
{
DBIterator* iter;
@@ -2083,7 +2049,7 @@ struct s_mapiterator
/// @return true if it matches
#define MAPIT_MATCHES(_mapit_,_bl_) \
( \
- ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \
+ ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \
)
/// Allocates a new iterator.
@@ -2214,12 +2180,12 @@ bool mapit_exists(struct s_mapiterator* mapit)
}
/*==========================================
- * Add npc-bl to id_db, basically register npc to map
- *------------------------------------------*/
+* Add npc-bl to id_db, basically register npc to map
+*------------------------------------------*/
bool map_addnpc(int16 m,struct npc_data *nd) {
nullpo_ret(nd);
- if( m < 0 || m >= map_num )
+ if( m < 0 || m >= iMap->map_num )
return false;
if( map[m].npc_num == MAX_NPC_PER_MAP )
@@ -2235,8 +2201,8 @@ bool map_addnpc(int16 m,struct npc_data *nd) {
}
/*=========================================
- * Dynamic Mobs [Wizputer]
- *-----------------------------------------*/
+* Dynamic Mobs [Wizputer]
+*-----------------------------------------*/
// Stores the spawn data entry in the mob list.
// Returns the index of successful, or -1 if the list was full.
int map_addmobtolist(unsigned short m, struct spawn_data *spawn)
@@ -2255,7 +2221,7 @@ void map_spawnmobs(int16 m)
int i, k=0;
if (map[m].mob_delete_timer != INVALID_TIMER)
{ //Mobs have not been removed yet [Skotlex]
- delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
+ iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer);
map[m].mob_delete_timer = INVALID_TIMER;
return;
}
@@ -2266,10 +2232,10 @@ void map_spawnmobs(int16 m)
npc_parse_mob2(map[m].moblist[i]);
}
- if (battle_config.etc_log && k > 0)
- {
- ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k);
- }
+ if (battle_config.etc_log && k > 0)
+ {
+ ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k);
+ }
}
int map_removemobs_sub(struct block_list *bl, va_list ap)
@@ -2304,7 +2270,7 @@ int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data)
int count;
const int16 m = id;
- if (m < 0 || m >= map_num) { //Incorrect map id!
+ if (m < 0 || m >= iMap->map_num) { //Incorrect map id!
ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m);
return 0;
}
@@ -2329,23 +2295,23 @@ void map_removemobs(int16 m)
if (map[m].mob_delete_timer != INVALID_TIMER) // should never happen
return; //Mobs are already scheduled for removal
- map[m].mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0);
+ map[m].mob_delete_timer = iTimer->add_timer(iTimer->gettick()+battle_config.mob_remove_delay, iMap->removemobs_timer, m, 0);
}
/*==========================================
- * Hookup, get map_id from map_name
- *------------------------------------------*/
+* Hookup, get map_id from map_name
+*------------------------------------------*/
int16 map_mapname2mapid(const char* name) {
unsigned short map_index;
map_index = mapindex_name2id(name);
if (!map_index)
return -1;
- return map_mapindex2mapid(map_index);
+ return iMap->mapindex2mapid(map_index);
}
/*==========================================
- * Returns the map of the given mapindex. [Skotlex]
- *------------------------------------------*/
+* Returns the map of the given mapindex. [Skotlex]
+*------------------------------------------*/
int16 map_mapindex2mapid(unsigned short mapindex) {
if (!mapindex || mapindex > MAX_MAPINDEX)
@@ -2355,8 +2321,8 @@ int16 map_mapindex2mapid(unsigned short mapindex) {
}
/*==========================================
- * Switching Ip, port ? (like changing map_server) get ip/port from map_name
- *------------------------------------------*/
+* Switching Ip, port ? (like changing map_server) get ip/port from map_name
+*------------------------------------------*/
int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) {
struct map_data_other_server *mdos;
@@ -2369,28 +2335,28 @@ int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) {
}
/*==========================================
- * Checks if both dirs point in the same direction.
- *------------------------------------------*/
+* Checks if both dirs point in the same direction.
+*------------------------------------------*/
int map_check_dir(int s_dir,int t_dir)
{
if(s_dir == t_dir)
return 0;
switch(s_dir) {
- case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break;
- case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break;
- case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break;
- case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break;
- case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break;
- case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break;
- case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break;
- case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break;
+ case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break;
+ case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break;
+ case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break;
+ case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break;
+ case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break;
+ case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break;
+ case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break;
+ case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break;
}
return 1;
}
/*==========================================
- * Returns the direction of the given cell, relative to 'src'
- *------------------------------------------*/
+* Returns the direction of the given cell, relative to 'src'
+*------------------------------------------*/
uint8 map_calc_dir(struct block_list* src, int16 x, int16 y)
{
uint8 dir = 0;
@@ -2434,9 +2400,9 @@ uint8 map_calc_dir(struct block_list* src, int16 x, int16 y)
}
/*==========================================
- * Randomizes target cell x,y to a random walkable cell that
- * has the same distance from object as given coordinates do. [Skotlex]
- *------------------------------------------*/
+* Randomizes target cell x,y to a random walkable cell that
+* has the same distance from object as given coordinates do. [Skotlex]
+*------------------------------------------*/
int map_random_dir(struct block_list *bl, int16 *x, int16 *y)
{
short xi = *x-bl->x;
@@ -2455,7 +2421,7 @@ int map_random_dir(struct block_list *bl, int16 *x, int16 *y)
segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment
yi = bl->y + segment*diry[j];
} while (
- (map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH))
+ (iMap->getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH))
&& (++i)<100 );
if (i < 100) {
@@ -2473,16 +2439,16 @@ inline static struct mapcell map_gat2cell(int gat) {
memset(&cell,0,sizeof(struct mapcell));
switch( gat ) {
- case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground
- case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground
- case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
- case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water
- case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
- case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable)
- case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
- default:
- ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat);
- break;
+ case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground
+ case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground
+ case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
+ case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water
+ case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
+ case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable)
+ case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
+ default:
+ ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat);
+ break;
}
return cell;
@@ -2502,23 +2468,23 @@ void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag);
void map_cellfromcache(struct map_data *m) {
char decode_buffer[MAX_MAP_SIZE];
struct map_cache_map_info *info = NULL;
-
+
if( (info = (struct map_cache_map_info *)m->cellPos) ) {
unsigned long size, xy;
int i;
-
+
size = (unsigned long)info->xs*(unsigned long)info->ys;
-
+
// TO-DO: Maybe handle the scenario, if the decoded buffer isn't the same size as expected? [Shinryo]
decode_zip(decode_buffer, &size, m->cellPos+sizeof(struct map_cache_map_info), info->len);
CREATE(m->cell, struct mapcell, size);
-
+
for( xy = 0; xy < size; ++xy )
m->cell[xy] = map_gat2cell(decode_buffer[xy]);
-
+
m->getcellp = map_getcellp;
m->setcell = map_setcell;
-
+
for(i = 0; i < m->npc_num; i++) {
npc_setcells(m->npc[i]);
}
@@ -2526,10 +2492,10 @@ void map_cellfromcache(struct map_data *m) {
}
/*==========================================
- * Confirm if celltype in (m,x,y) match the one given in cellchk
- *------------------------------------------*/
+* Confirm if celltype in (m,x,y) match the one given in cellchk
+*------------------------------------------*/
int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk) {
- return (m < 0 || m >= map_num) ? 0 : map[m].getcellp(&map[m],x,y,cellchk);
+ return (m < 0 || m >= iMap->map_num) ? 0 : map[m].getcellp(&map[m],x,y,cellchk);
}
int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) {
@@ -2545,106 +2511,106 @@ int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) {
switch(cellchk) {
// gat type retrieval
- case CELL_GETTYPE:
- return map_cell2gat(cell);
+ case CELL_GETTYPE:
+ return map_cell2gat(cell);
// base gat type checks
- case CELL_CHKWALL:
- return (!cell.walkable && !cell.shootable);
+ case CELL_CHKWALL:
+ return (!cell.walkable && !cell.shootable);
- case CELL_CHKWATER:
- return (cell.water);
+ case CELL_CHKWATER:
+ return (cell.water);
- case CELL_CHKCLIFF:
- return (!cell.walkable && cell.shootable);
+ case CELL_CHKCLIFF:
+ return (!cell.walkable && cell.shootable);
// base cell type checks
- case CELL_CHKNPC:
- return (cell.npc);
- case CELL_CHKBASILICA:
- return (cell.basilica);
- case CELL_CHKLANDPROTECTOR:
- return (cell.landprotector);
- case CELL_CHKNOVENDING:
- return (cell.novending);
- case CELL_CHKNOCHAT:
- return (cell.nochat);
- case CELL_CHKMAELSTROM:
- return (cell.maelstrom);
- case CELL_CHKICEWALL:
- return (cell.icewall);
+ case CELL_CHKNPC:
+ return (cell.npc);
+ case CELL_CHKBASILICA:
+ return (cell.basilica);
+ case CELL_CHKLANDPROTECTOR:
+ return (cell.landprotector);
+ case CELL_CHKNOVENDING:
+ return (cell.novending);
+ case CELL_CHKNOCHAT:
+ return (cell.nochat);
+ case CELL_CHKMAELSTROM:
+ return (cell.maelstrom);
+ case CELL_CHKICEWALL:
+ return (cell.icewall);
// special checks
- case CELL_CHKPASS:
+ case CELL_CHKPASS:
#ifdef CELL_NOSTACK
- if (cell.cell_bl >= battle_config.cell_stack_limit) return 0;
+ if (cell.cell_bl >= battle_config.cell_stack_limit) return 0;
#endif
- case CELL_CHKREACH:
- return (cell.walkable);
+ case CELL_CHKREACH:
+ return (cell.walkable);
- case CELL_CHKNOPASS:
+ case CELL_CHKNOPASS:
#ifdef CELL_NOSTACK
- if (cell.cell_bl >= battle_config.cell_stack_limit) return 1;
+ if (cell.cell_bl >= battle_config.cell_stack_limit) return 1;
#endif
- case CELL_CHKNOREACH:
- return (!cell.walkable);
+ case CELL_CHKNOREACH:
+ return (!cell.walkable);
- case CELL_CHKSTACK:
+ case CELL_CHKSTACK:
#ifdef CELL_NOSTACK
- return (cell.cell_bl >= battle_config.cell_stack_limit);
+ return (cell.cell_bl >= battle_config.cell_stack_limit);
#else
- return 0;
+ return 0;
#endif
- default:
- return 0;
+ default:
+ return 0;
}
}
/* [Ind/Hercules] */
int map_sub_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) {
- map_cellfromcache(m);
+ iMap->cellfromcache(m);
m->getcellp = map_getcellp;
m->setcell = map_setcell;
return m->getcellp(m,x,y,cellchk);
}
/*==========================================
- * Change the type/flags of a map cell
- * 'cell' - which flag to modify
- * 'flag' - true = on, false = off
- *------------------------------------------*/
+* Change the type/flags of a map cell
+* 'cell' - which flag to modify
+* 'flag' - true = on, false = off
+*------------------------------------------*/
void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) {
int j;
- if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
+ if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
return;
j = x + y*map[m].xs;
switch( cell ) {
- case CELL_WALKABLE: map[m].cell[j].walkable = flag; break;
- case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break;
- case CELL_WATER: map[m].cell[j].water = flag; break;
-
- case CELL_NPC: map[m].cell[j].npc = flag; break;
- case CELL_BASILICA: map[m].cell[j].basilica = flag; break;
- case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break;
- case CELL_NOVENDING: map[m].cell[j].novending = flag; break;
- case CELL_NOCHAT: map[m].cell[j].nochat = flag; break;
- case CELL_MAELSTROM: map[m].cell[j].maelstrom = flag; break;
- case CELL_ICEWALL: map[m].cell[j].icewall = flag; break;
- default:
- ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell);
- break;
+ case CELL_WALKABLE: map[m].cell[j].walkable = flag; break;
+ case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break;
+ case CELL_WATER: map[m].cell[j].water = flag; break;
+
+ case CELL_NPC: map[m].cell[j].npc = flag; break;
+ case CELL_BASILICA: map[m].cell[j].basilica = flag; break;
+ case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break;
+ case CELL_NOVENDING: map[m].cell[j].novending = flag; break;
+ case CELL_NOCHAT: map[m].cell[j].nochat = flag; break;
+ case CELL_MAELSTROM: map[m].cell[j].maelstrom = flag; break;
+ case CELL_ICEWALL: map[m].cell[j].icewall = flag; break;
+ default:
+ ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell);
+ break;
}
}
void map_sub_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) {
-
- if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
+
+ if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
return;
-
- map_cellfromcache(&map[m]);
+
+ iMap->cellfromcache(&map[m]);
map[m].setcell = map_setcell;
map[m].getcellp = map_getcellp;
map[m].setcell(m,x,y,cell,flag);
@@ -2654,7 +2620,7 @@ void map_setgatcell(int16 m, int16 x, int16 y, int gat)
int j;
struct mapcell cell;
- if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
+ if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
return;
j = x + y*map[m].xs;
@@ -2666,8 +2632,8 @@ void map_setgatcell(int16 m, int16 x, int16 y, int gat)
}
/*==========================================
- * Invisible Walls
- *------------------------------------------*/
+* Invisible Walls
+*------------------------------------------*/
static DBMap* iwall_db;
void map_iwall_nextxy(int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1)
@@ -2699,7 +2665,7 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable
if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL )
return false; // Already Exists
- if( map_getcell(m, x, y, CELL_CHKNOREACH) )
+ if( iMap->getcell(m, x, y, CELL_CHKNOREACH) )
return false; // Starting cell problem
CREATE(iwall, struct iwall_data, 1);
@@ -2715,13 +2681,13 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable
{
map_iwall_nextxy(x, y, dir, i, &x1, &y1);
- if( map_getcell(m, x1, y1, CELL_CHKNOREACH) )
+ if( iMap->getcell(m, x1, y1, CELL_CHKNOREACH) )
break; // Collision
map[m].setcell(m, x1, y1, CELL_WALKABLE, false);
map[m].setcell(m, x1, y1, CELL_SHOOTABLE, shootable);
- clif->changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
+ clif->changemapcell(0, m, x1, y1, iMap->getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
iwall->size = i;
@@ -2748,7 +2714,7 @@ void map_iwall_get(struct map_session_data *sd) {
for( i = 0; i < iwall->size; i++ ) {
map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
- clif->changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF);
+ clif->changemapcell(sd->fd, iwall->m, x1, y1, iMap->getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF);
}
}
dbi_destroy(iter);
@@ -2768,7 +2734,7 @@ void map_iwall_remove(const char *wall_name)
map[iwall->m].setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true);
map[iwall->m].setcell(iwall->m, x1, y1, CELL_WALKABLE, true);
- clif->changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
+ clif->changemapcell(0, iwall->m, x1, y1, iMap->getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
map[iwall->m].iwall_num--;
@@ -2776,8 +2742,8 @@ void map_iwall_remove(const char *wall_name)
}
/**
- * @see DBCreateData
- */
+* @see DBCreateData
+*/
static DBData create_map_data_other_server(DBKey key, va_list args)
{
struct map_data_other_server *mdos;
@@ -2785,12 +2751,12 @@ static DBData create_map_data_other_server(DBKey key, va_list args)
mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server));
mdos->index = mapindex;
memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH);
- return DB->ptr2data(mdos);
+ return iDB->ptr2data(mdos);
}
/*==========================================
- * Add mapindex to db of another map server
- *------------------------------------------*/
+* Add mapindex to db of another map server
+*------------------------------------------*/
int map_setipport(unsigned short mapindex, uint32 ip, uint16 port)
{
struct map_data_other_server *mdos;
@@ -2810,12 +2776,12 @@ int map_setipport(unsigned short mapindex, uint32 ip, uint16 port)
}
/**
- * Delete all the other maps server management
- * @see DBApply
- */
+* Delete all the other maps server management
+* @see DBApply
+*/
int map_eraseallipport_sub(DBKey key, DBData *data, va_list va)
{
- struct map_data_other_server *mdos = DB->data2ptr(data);
+ struct map_data_other_server *mdos = iDB->data2ptr(data);
if(mdos->cell == NULL) {
db_remove(map_db,key);
aFree(mdos);
@@ -2829,8 +2795,8 @@ int map_eraseallipport(void) {
}
/*==========================================
- * Delete mapindex from db of another map server
- *------------------------------------------*/
+* Delete mapindex from db of another map server
+*------------------------------------------*/
int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) {
struct map_data_other_server *mdos;
@@ -2847,8 +2813,8 @@ int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) {
}
/*==========================================
- * [Shinryo]: Init the mapcache
- *------------------------------------------*/
+* [Shinryo]: Init the mapcache
+*------------------------------------------*/
static char *map_init_mapcache(FILE *fp)
{
size_t size = 0;
@@ -2878,15 +2844,15 @@ static char *map_init_mapcache(FILE *fp)
}
/*==========================================
- * Map cache reading
- * [Shinryo]: Optimized some behaviour to speed this up
- *==========================================*/
+* Map cache reading
+* [Shinryo]: Optimized some behaviour to speed this up
+*==========================================*/
int map_readfromcache(struct map_data *m, char *buffer) {
int i;
struct map_cache_main_header *header = (struct map_cache_main_header *)buffer;
struct map_cache_map_info *info = NULL;
char *p = buffer + sizeof(struct map_cache_main_header);
-
+
for(i = 0; i < header->map_count; i++) {
info = (struct map_cache_map_info *)p;
@@ -2899,7 +2865,7 @@ int map_readfromcache(struct map_data *m, char *buffer) {
if( info && i < header->map_count ) {
unsigned long size;
-
+
if( info->xs <= 0 || info->ys <= 0 )
return 0;// Invalid
@@ -2911,10 +2877,10 @@ int map_readfromcache(struct map_data *m, char *buffer) {
ShowWarning("map_readfromcache: %s exceeded MAX_MAP_SIZE of %d\n", info->name, MAX_MAP_SIZE);
return 0; // Say not found to remove it from list.. [Shinryo]
}
-
+
m->cellPos = p;
m->cell = (struct mapcell *)0xdeadbeaf;
-
+
return 1;
}
@@ -2923,15 +2889,15 @@ int map_readfromcache(struct map_data *m, char *buffer) {
int map_addmap(char* mapname) {
- map[map_num].instance_id = -1;
- mapindex_getmapname(mapname, map[map_num++].name);
+ map[iMap->map_num].instance_id = -1;
+ mapindex_getmapname(mapname, map[iMap->map_num++].name);
return 0;
}
static void map_delmapid(int id) {
ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",map[id].name);
- memmove(map+id, map+id+1, sizeof(map[0])*(map_num-id-1));
- map_num--;
+ memmove(map+id, map+id+1, sizeof(map[0])*(iMap->map_num-id-1));
+ iMap->map_num--;
}
int map_delmap(char* mapname) {
@@ -2939,12 +2905,12 @@ int map_delmap(char* mapname) {
char map_name[MAP_NAME_LENGTH];
if (strcmpi(mapname, "all") == 0) {
- map_num = 0;
+ iMap->map_num = 0;
return 0;
}
mapindex_getmapname(mapname, map_name);
- for(i = 0; i < map_num; i++) {
+ for(i = 0; i < iMap->map_num; i++) {
if (strcmp(map[i].name, map_name) == 0) {
map_delmapid(i);
return 1;
@@ -2955,7 +2921,7 @@ int map_delmap(char* mapname) {
void map_zone_db_clear(void) {
struct map_zone_data *zone;
int i;
-
+
DBIterator *iter = db_iterator(zone_db);
for(zone = dbi_first(iter); dbi_exists(iter); zone = dbi_next(iter)) {
for(i = 0; i < zone->disabled_skills_count; i++) {
@@ -2977,9 +2943,9 @@ void map_zone_db_clear(void) {
aFree(zone->capped_skills);
}
dbi_destroy(iter);
-
+
db_destroy(zone_db);/* will aFree(zone) */
-
+
/* clear the pk zone stuff */
for(i = 0; i < map_zone_pk.disabled_skills_count; i++) {
aFree(map_zone_pk.disabled_skills[i]);
@@ -3022,15 +2988,15 @@ void map_clean(int i) {
if(map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf) aFree(map[i].cell);
if(map[i].block) aFree(map[i].block);
if(map[i].block_mob) aFree(map[i].block_mob);
-
+
if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
int j;
if(map[i].mob_delete_timer != INVALID_TIMER)
- delete_timer(map[i].mob_delete_timer, map_removemobs_timer);
+ iTimer->delete_timer(map[i].mob_delete_timer, iMap->removemobs_timer);
for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
if (map[i].moblist[j]) aFree(map[i].moblist[j]);
}
-
+
if( map[i].unit_count ) {
for(v = 0; v < map[i].unit_count; v++) {
aFree(map[i].units[v]);
@@ -3041,7 +3007,7 @@ void map_clean(int i) {
}
map[i].unit_count = 0;
}
-
+
if( map[i].skill_count ) {
for(v = 0; v < map[i].skill_count; v++) {
aFree(map[i].skills[v]);
@@ -3052,7 +3018,7 @@ void map_clean(int i) {
}
map[i].skill_count = 0;
}
-
+
if( map[i].zone_mf_count ) {
for(v = 0; v < map[i].zone_mf_count; v++) {
aFree(map[i].zone_mf[v]);
@@ -3063,23 +3029,23 @@ void map_clean(int i) {
}
map[i].zone_mf_count = 0;
}
-
+
if( map[i].channel )
clif->chsys_delete(map[i].channel);
}
void do_final_maps(void) {
int i, v = 0;
- for( i = 0; i < map_num; i++ ) {
-
+ for( i = 0; i < iMap->map_num; i++ ) {
+
if(map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf ) aFree(map[i].cell);
if(map[i].block) aFree(map[i].block);
if(map[i].block_mob) aFree(map[i].block_mob);
-
+
if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
int j;
if(map[i].mob_delete_timer != INVALID_TIMER)
- delete_timer(map[i].mob_delete_timer, map_removemobs_timer);
+ iTimer->delete_timer(map[i].mob_delete_timer, iMap->removemobs_timer);
for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
if (map[i].moblist[j]) aFree(map[i].moblist[j]);
}
@@ -3094,7 +3060,7 @@ void do_final_maps(void) {
}
map[i].unit_count = 0;
}
-
+
if( map[i].skill_count ) {
for(v = 0; v < map[i].skill_count; v++) {
aFree(map[i].skills[v]);
@@ -3105,7 +3071,7 @@ void do_final_maps(void) {
}
map[i].skill_count = 0;
}
-
+
if( map[i].zone_mf_count ) {
for(v = 0; v < map[i].zone_mf_count; v++) {
aFree(map[i].zone_mf[v]);
@@ -3116,25 +3082,25 @@ void do_final_maps(void) {
}
map[i].zone_mf_count = 0;
}
-
+
if( map[i].drop_list_count ) {
map[i].drop_list_count = 0;
}
if( map[i].drop_list != NULL )
aFree(map[i].drop_list);
-
+
if( map[i].channel )
clif->chsys_delete(map[i].channel);
}
-
+
map_zone_db_clear();
-
+
}
/// Initializes map flags and adjusts them depending on configuration.
void map_flags_init(void) {
int i, v = 0;
- for( i = 0; i < map_num; i++ ) {
+ for( i = 0; i < iMap->map_num; i++ ) {
// mapflags
memset(&map[i].flag, 0, sizeof(map[i].flag));
@@ -3155,7 +3121,7 @@ void map_flags_init(void) {
}
map[i].units = NULL;
map[i].unit_count = 0;
-
+
if( map[i].skill_count ) {
for(v = 0; v < map[i].skill_count; v++) {
aFree(map[i].skills[v]);
@@ -3164,27 +3130,27 @@ void map_flags_init(void) {
}
map[i].skills = NULL;
map[i].skill_count = 0;
-
+
// adjustments
if( battle_config.pk_mode ) {
map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris]
map[i].zone = &map_zone_pk;
} else /* align with 'All' zone */
map[i].zone = &map_zone_all;
-
+
if( map[i].zone_mf_count ) {
for(v = 0; v < map[i].zone_mf_count; v++) {
aFree(map[i].zone_mf[v]);
}
aFree(map[i].zone_mf);
}
-
+
map[i].zone_mf = NULL;
map[i].zone_mf_count = 0;
map[i].prev_zone = map[i].zone;
-
+
map[i].invincible_time_inc = 0;
-
+
map[i].weapon_damage_rate = 100;
map[i].magic_damage_rate = 100;
map[i].misc_damage_rate = 100;
@@ -3196,15 +3162,15 @@ void map_flags_init(void) {
#define NO_WATER 1000000
/*
- * Reads from the .rsw for each map
- * Returns water height (or NO_WATER if file doesn't exist) or other error is encountered.
- * Assumed path for file is data/mapname.rsw
- * Credits to LittleWolf
- */
+* Reads from the .rsw for each map
+* Returns water height (or NO_WATER if file doesn't exist) or other error is encountered.
+* Assumed path for file is data/mapname.rsw
+* Credits to LittleWolf
+*/
int map_waterheight(char* mapname)
{
char fn[256];
- char *rsw, *found;
+ char *rsw, *found;
//Look up for the rsw
sprintf(fn, "data\\%s.rsw", mapname);
@@ -3225,8 +3191,8 @@ int map_waterheight(char* mapname)
}
/*==================================
- * .GAT format
- *----------------------------------*/
+* .GAT format
+*----------------------------------*/
int map_readgat (struct map_data* m)
{
char filename[256];
@@ -3268,8 +3234,8 @@ int map_readgat (struct map_data* m)
}
/*======================================
- * Add/Remove map to the map_db
- *--------------------------------------*/
+* Add/Remove map to the map_db
+*--------------------------------------*/
void map_addmap2db(struct map_data *m) {
index2mapid[m->index] = m->m;
}
@@ -3279,18 +3245,18 @@ void map_removemapdb(struct map_data *m) {
}
/*======================================
- * Initiate maps loading stage
- *--------------------------------------*/
+* Initiate maps loading stage
+*--------------------------------------*/
int map_readallmaps (void) {
int i;
FILE* fp=NULL;
int maps_removed = 0;
-
+
if( enable_grf )
ShowStatus("Loading maps (using GRF files)...\n");
else {
char mapcachefilepath[254];
- sprintf(mapcachefilepath,"%s/%s%s",db_path,DBPATH,"map_cache.dat");
+ sprintf(mapcachefilepath,"%s/%s%s",iMap->db_path,DBPATH,"map_cache.dat");
ShowStatus("Loading maps (using %s as map cache)...\n", mapcachefilepath);
if( (fp = fopen(mapcachefilepath, "rb")) == NULL ) {
ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", mapcachefilepath);
@@ -3305,23 +3271,23 @@ int map_readallmaps (void) {
}
}
- for(i = 0; i < map_num; i++) {
+ for(i = 0; i < iMap->map_num; i++) {
size_t size;
// show progress
if(enable_grf)
- ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map_num, map[i].name);
+ ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, iMap->map_num, map[i].name);
// try to load the map
if( !
(enable_grf?
- map_readgat(&map[i])
- :map_readfromcache(&map[i], map_cache_buffer))
+ map_readgat(&map[i])
+ :map_readfromcache(&map[i], map_cache_buffer))
) {
- map_delmapid(i);
- maps_removed++;
- i--;
- continue;
+ map_delmapid(i);
+ maps_removed++;
+ i--;
+ continue;
}
map[i].index = mapindex_name2id(map[i].name);
@@ -3337,9 +3303,9 @@ int map_readallmaps (void) {
i--;
continue;
}
-
+
map[i].m = i;
- map_addmap2db(&map[i]);
+ iMap->addmap2db(&map[i]);
memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex]
map[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex]
@@ -3350,21 +3316,21 @@ int map_readallmaps (void) {
size = map[i].bxs * map[i].bys * sizeof(struct block_list*);
map[i].block = (struct block_list**)aCalloc(size, 1);
map[i].block_mob = (struct block_list**)aCalloc(size, 1);
-
+
map[i].getcellp = map_sub_getcellp;
map[i].setcell = map_sub_setcell;
}
// intialization and configuration-dependent adjustments of mapflags
- map_flags_init();
+ iMap->flags_init();
if( !enable_grf ) {
fclose(fp);
}
// finished map loading
- ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map_num);
- instance->start_id = map_num; // Next Map Index will be instances
+ ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",iMap->map_num);
+ instance->start_id = iMap->map_num; // Next Map Index will be instances
if (maps_removed)
ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed);
@@ -3377,8 +3343,8 @@ static int map_ip_set = 0;
static int char_ip_set = 0;
/*==========================================
- * Read map server configuration files (conf/map_server.conf...)
- *------------------------------------------*/
+* Read map server configuration files (conf/map_server.conf...)
+*------------------------------------------*/
int map_config_read(char *cfgName) {
char line[1024], w1[1024], w2[1024];
FILE *fp;
@@ -3429,35 +3395,35 @@ int map_config_read(char *cfgName) {
clif->setport(atoi(w2));
map_port = (atoi(w2));
} else if (strcmpi(w1, "map") == 0)
- map_num++;
+ iMap->map_num++;
else if (strcmpi(w1, "delmap") == 0)
- map_num--;
+ iMap->map_num--;
else if (strcmpi(w1, "npc") == 0)
npc_addsrcfile(w2);
else if (strcmpi(w1, "delnpc") == 0)
npc_delsrcfile(w2);
else if (strcmpi(w1, "autosave_time") == 0) {
- autosave_interval = atoi(w2);
- if (autosave_interval < 1) //Revert to default saving.
- autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
+ iMap->autosave_interval = atoi(w2);
+ if (iMap->autosave_interval < 1) //Revert to default saving.
+ iMap->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
else
- autosave_interval *= 1000; //Pass from sec to ms
+ iMap->autosave_interval *= 1000; //Pass from sec to ms
} else if (strcmpi(w1, "minsave_time") == 0) {
- minsave_interval= atoi(w2);
- if (minsave_interval < 1)
- minsave_interval = 1;
+ iMap->minsave_interval= atoi(w2);
+ if (iMap->minsave_interval < 1)
+ iMap->minsave_interval = 1;
} else if (strcmpi(w1, "save_settings") == 0)
- save_settings = atoi(w2);
+ iMap->save_settings = atoi(w2);
else if (strcmpi(w1, "help_txt") == 0)
- strcpy(help_txt, w2);
+ strcpy(iMap->help_txt, w2);
else if (strcmpi(w1, "help2_txt") == 0)
- strcpy(help2_txt, w2);
+ strcpy(iMap->help2_txt, w2);
else if (strcmpi(w1, "charhelp_txt") == 0)
- strcpy(charhelp_txt, w2);
+ strcpy(iMap->charhelp_txt, w2);
else if(strcmpi(w1,"db_path") == 0)
- safestrncpy(db_path,w2,255);
+ safestrncpy(iMap->db_path,w2,255);
else if (strcmpi(w1, "enable_spy") == 0)
- enable_spy = config_switch(w2);
+ iMap->enable_spy = config_switch(w2);
else if (strcmpi(w1, "use_grf") == 0)
enable_grf = config_switch(w2);
else if (strcmpi(w1, "console_msg_log") == 0)
@@ -3474,37 +3440,37 @@ int map_config_read(char *cfgName) {
int map_config_read_sub(char *cfgName) {
char line[1024], w1[1024], w2[1024];
FILE *fp;
-
+
fp = fopen(cfgName,"r");
if( fp == NULL ) {
ShowError("Map configuration file not found at: %s\n", cfgName);
return 1;
}
-
+
while( fgets(line, sizeof(line), fp) ) {
char* ptr;
-
+
if( line[0] == '/' && line[1] == '/' )
continue;
if( (ptr = strstr(line, "//")) != NULL )
*ptr = '\n'; //Strip comments
if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 )
continue;
-
+
//Strip trailing spaces
ptr = w2 + strlen(w2);
while (--ptr >= w2 && *ptr == ' ');
ptr++;
*ptr = '\0';
-
+
if (strcmpi(w1, "map") == 0)
map_addmap(w2);
else if (strcmpi(w1, "delmap") == 0)
- map_delmap(w2);
+ iMap->delmap(w2);
else if (strcmpi(w1, "import") == 0)
map_config_read_sub(w2);
}
-
+
fclose(fp);
return 0;
}
@@ -3578,64 +3544,64 @@ int inter_config_read(char *cfgName)
continue;
if(strcmpi(w1,"item_db_db")==0)
- strcpy(item_db_db,w2);
- else
- if(strcmpi(w1,"mob_db_db")==0)
- strcpy(mob_db_db,w2);
- else
- if(strcmpi(w1,"item_db2_db")==0)
- strcpy(item_db2_db,w2);
- else
- if(strcmpi(w1,"item_db_re_db")==0)
- strcpy(item_db_re_db,w2);
- else
- if(strcmpi(w1,"mob_db2_db")==0)
- strcpy(mob_db2_db,w2);
- else
- //Map Server SQL DB
- if(strcmpi(w1,"map_server_ip")==0)
- strcpy(map_server_ip, w2);
- else
- if(strcmpi(w1,"map_server_port")==0)
- map_server_port=atoi(w2);
- else
- if(strcmpi(w1,"map_server_id")==0)
- strcpy(map_server_id, w2);
- else
- if(strcmpi(w1,"map_server_pw")==0)
- strcpy(map_server_pw, w2);
- else
- if(strcmpi(w1,"map_server_db")==0)
- strcpy(map_server_db, w2);
- else
- if(strcmpi(w1,"default_codepage")==0)
- strcpy(default_codepage, w2);
- else
- if(strcmpi(w1,"use_sql_db")==0) {
- db_use_sqldbs = config_switch(w2);
- ShowStatus ("Using SQL dbs: %s\n",w2);
- } else
- if(strcmpi(w1,"log_db_ip")==0)
- strcpy(log_db_ip, w2);
+ strcpy(iMap->item_db_db,w2);
else
- if(strcmpi(w1,"log_db_id")==0)
- strcpy(log_db_id, w2);
- else
- if(strcmpi(w1,"log_db_pw")==0)
- strcpy(log_db_pw, w2);
- else
- if(strcmpi(w1,"log_db_port")==0)
- log_db_port = atoi(w2);
- else
- if(strcmpi(w1,"log_db_db")==0)
- strcpy(log_db_db, w2);
- else
- if( mapreg_config_read(w1,w2) )
- continue;
- //support the import command, just like any other config
- else
- if(strcmpi(w1,"import")==0)
- inter_config_read(w2);
+ if(strcmpi(w1,"mob_db_db")==0)
+ strcpy(iMap->mob_db_db,w2);
+ else
+ if(strcmpi(w1,"item_db2_db")==0)
+ strcpy(iMap->item_db2_db,w2);
+ else
+ if(strcmpi(w1,"item_db_re_db")==0)
+ strcpy(iMap->item_db_re_db,w2);
+ else
+ if(strcmpi(w1,"mob_db2_db")==0)
+ strcpy(iMap->mob_db2_db,w2);
+ else
+ //Map Server SQL DB
+ if(strcmpi(w1,"map_server_ip")==0)
+ strcpy(map_server_ip, w2);
+ else
+ if(strcmpi(w1,"map_server_port")==0)
+ map_server_port=atoi(w2);
+ else
+ if(strcmpi(w1,"map_server_id")==0)
+ strcpy(map_server_id, w2);
+ else
+ if(strcmpi(w1,"map_server_pw")==0)
+ strcpy(map_server_pw, w2);
+ else
+ if(strcmpi(w1,"map_server_db")==0)
+ strcpy(map_server_db, w2);
+ else
+ if(strcmpi(w1,"default_codepage")==0)
+ strcpy(default_codepage, w2);
+ else
+ if(strcmpi(w1,"use_sql_db")==0) {
+ iMap->db_use_sqldbs = config_switch(w2);
+ ShowStatus ("Using SQL dbs: %s\n",w2);
+ } else
+ if(strcmpi(w1,"log_db_ip")==0)
+ strcpy(log_db_ip, w2);
+ else
+ if(strcmpi(w1,"log_db_id")==0)
+ strcpy(log_db_id, w2);
+ else
+ if(strcmpi(w1,"log_db_pw")==0)
+ strcpy(log_db_pw, w2);
+ else
+ if(strcmpi(w1,"log_db_port")==0)
+ log_db_port = atoi(w2);
+ else
+ if(strcmpi(w1,"log_db_db")==0)
+ strcpy(log_db_db, w2);
+ else
+ if( mapreg_config_read(w1,w2) )
+ continue;
+ //support the import command, just like any other config
+ else
+ if(strcmpi(w1,"import")==0)
+ inter_config_read(w2);
}
fclose(fp);
@@ -3643,8 +3609,8 @@ int inter_config_read(char *cfgName)
}
/*=======================================
- * MySQL Init
- *---------------------------------------*/
+* MySQL Init
+*---------------------------------------*/
int map_sql_init(void)
{
// main db connection
@@ -3692,21 +3658,21 @@ int log_sql_init(void)
}
void map_zone_change2(int m, struct map_zone_data *zone) {
char empty[1] = "\0";
-
+
map[m].prev_zone = map[m].zone;
if( map[m].zone_mf_count )
- map_zone_remove(m);
-
- map_zone_apply(m,zone,empty,empty,empty);
+ iMap->zone_remove(m);
+
+ iMap->zone_apply(m,zone,empty,empty,empty);
}
/* when changing from a mapflag to another during runtime */
void map_zone_change(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath) {
map[m].prev_zone = map[m].zone;
-
+
if( map[m].zone_mf_count )
- map_zone_remove(m);
- map_zone_apply(m,zone,start,buffer,filepath);
+ iMap->zone_remove(m);
+ iMap->zone_apply(m,zone,start,buffer,filepath);
}
/* removes previous mapflags from this map */
void map_zone_remove(int m) {
@@ -3724,12 +3690,12 @@ void map_zone_remove(int m) {
break;
}
}
-
+
npc_parse_mapflag(map[m].name,empty,flag,params,empty,empty,empty);
aFree(map[m].zone_mf[k]);
map[m].zone_mf[k] = NULL;
}
-
+
aFree(map[m].zone_mf);
map[m].zone_mf = NULL;
map[m].zone_mf_count = 0;
@@ -3744,31 +3710,31 @@ static inline void map_zone_mf_cache_add(int m, char *rflag) {
bool map_zone_mf_cache(int m, char *flag, char *params) {
char rflag[MAP_ZONE_MAPFLAG_LENGTH];
int state = 1;
-
+
if (params[0] != '\0' && !strcmpi(params, "off"))
state = 0;
-
+
if (!strcmpi(flag, "nosave")) {
;/* not yet supported to be reversed */
/*
char savemap[32];
int savex, savey;
if (state == 0) {
- if( map[m].flag.nosave ) {
- sprintf(rflag, "nosave SavePoint");
- map_zone_mf_cache_add(m,nosave);
- }
+ if( map[m].flag.nosave ) {
+ sprintf(rflag, "nosave SavePoint");
+ map_zone_mf_cache_add(m,nosave);
+ }
} else if (!strcmpi(params, "SavePoint")) {
- if( map[m].save.map ) {
- sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y);
- } else
- sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y);
- map_zone_mf_cache_add(m,nosave);
+ if( map[m].save.map ) {
+ sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y);
+ } else
+ sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y);
+ map_zone_mf_cache_add(m,nosave);
} else if (sscanf(params, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) {
- if( map[m].save.map ) {
- sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y);
- map_zone_mf_cache_add(m,nosave);
- }
+ if( map[m].save.map ) {
+ sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y);
+ map_zone_mf_cache_add(m,nosave);
+ }
}*/
} else if (!strcmpi(flag,"autotrade")) {
if( state && map[m].flag.autotrade )
@@ -3910,33 +3876,33 @@ bool map_zone_mf_cache(int m, char *flag, char *params) {
/*char drop_arg1[16], drop_arg2[16];
int drop_per = 0;
if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) {
- int drop_id = 0, drop_type = 0;
- if (!strcmpi(drop_arg1, "random"))
- drop_id = -1;
- else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
- drop_id = 0;
- if (!strcmpi(drop_arg2, "inventory"))
- drop_type = 1;
- else if (!strcmpi(drop_arg2,"equip"))
- drop_type = 2;
- else if (!strcmpi(drop_arg2,"all"))
- drop_type = 3;
-
- if (drop_id != 0){
- int i;
- for (i = 0; i < MAX_DROP_PER_MAP; i++) {
- if (map[m].drop_list[i].drop_id == 0){
- map[m].drop_list[i].drop_id = drop_id;
- map[m].drop_list[i].drop_type = drop_type;
- map[m].drop_list[i].drop_per = drop_per;
- break;
- }
- }
- map[m].flag.pvp_nightmaredrop = 1;
- }
+ int drop_id = 0, drop_type = 0;
+ if (!strcmpi(drop_arg1, "random"))
+ drop_id = -1;
+ else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
+ drop_id = 0;
+ if (!strcmpi(drop_arg2, "inventory"))
+ drop_type = 1;
+ else if (!strcmpi(drop_arg2,"equip"))
+ drop_type = 2;
+ else if (!strcmpi(drop_arg2,"all"))
+ drop_type = 3;
+
+ if (drop_id != 0){
+ int i;
+ for (i = 0; i < MAX_DROP_PER_MAP; i++) {
+ if (map[m].drop_list[i].drop_id == 0){
+ map[m].drop_list[i].drop_id = drop_id;
+ map[m].drop_list[i].drop_type = drop_type;
+ map[m].drop_list[i].drop_per = drop_per;
+ break;
+ }
+ }
+ map[m].flag.pvp_nightmaredrop = 1;
+ }
} else if (!state) //Disable
- map[m].flag.pvp_nightmaredrop = 0;
- */
+ map[m].flag.pvp_nightmaredrop = 0;
+ */
} else if (!strcmpi(flag,"pvp_nocalcrank")) {
if( state && map[m].flag.pvp_nocalcrank )
;/* nothing to do */
@@ -4267,10 +4233,10 @@ bool map_zone_mf_cache(int m, char *flag, char *params) {
int skill_id, k;
char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH];
int len = strlen(params);
-
+
modifier[0] = '\0';
memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH);
-
+
for(k = 0; k < len; k++) {
if( skill_name[k] == '\t' ) {
memcpy(modifier, &skill_name[k+1], len - k);
@@ -4278,15 +4244,15 @@ bool map_zone_mf_cache(int m, char *flag, char *params) {
break;
}
}
-
+
if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || !skill->get_unit_id( skill->name2id(skill_name), 0) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) {
;/* we dont mind it, the server will take care of it next. */
} else {
int idx = map[m].unit_count;
-
+
k = 0;
ARR_FIND(0, idx, k, map[m].units[k]->skill_id == skill_id);
-
+
if( k < idx ) {
if( atoi(modifier) != map[m].units[k]->modifier ) {
sprintf(rflag,"adjust_unit_duration %s %d",skill_name,map[m].units[k]->modifier);
@@ -4301,10 +4267,10 @@ bool map_zone_mf_cache(int m, char *flag, char *params) {
int skill_id, k;
char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH];
int len = strlen(params);
-
+
modifier[0] = '\0';
memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH);
-
+
for(k = 0; k < len; k++) {
if( skill_name[k] == '\t' ) {
memcpy(modifier, &skill_name[k+1], len - k);
@@ -4312,15 +4278,15 @@ bool map_zone_mf_cache(int m, char *flag, char *params) {
break;
}
}
-
+
if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) {
;/* we dont mind it, the server will take care of it next. */
} else {
int idx = map[m].skill_count;
-
+
k = 0;
ARR_FIND(0, idx, k, map[m].skills[k]->skill_id == skill_id);
-
+
if( k < idx ) {
if( atoi(modifier) != map[m].skills[k]->modifier ) {
sprintf(rflag,"adjust_skill_damage %s %d",skill_name,map[m].skills[k]->modifier);
@@ -4330,7 +4296,7 @@ bool map_zone_mf_cache(int m, char *flag, char *params) {
sprintf(rflag,"adjust_skill_damage %s 100",skill_name);
map_zone_mf_cache_add(m,rflag);
}
-
+
}
} else if (!strcmpi(flag,"zone")) {
ShowWarning("You can't add a zone through a zone! ERROR, skipping for '%s'...\n",map[m].name);
@@ -4445,10 +4411,10 @@ void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const
break;
}
}
-
+
if( map_zone_mf_cache(m,flag,params) )
continue;
-
+
npc_parse_mapflag(map[m].name,empty,flag,params,start,buffer,filepath);
}
}
@@ -4458,9 +4424,9 @@ void map_zone_init(void) {
struct map_zone_data *zone;
char empty[1] = "\0";
int i,k,j;
-
+
zone = &map_zone_all;
-
+
for(i = 0; i < zone->mapflags_count; i++) {
int len = strlen(zone->mapflags[i]);
params[0] = '\0';
@@ -4472,8 +4438,8 @@ void map_zone_init(void) {
break;
}
}
-
- for(j = 0; j < map_num; j++) {
+
+ for(j = 0; j < iMap->map_num; j++) {
if( map[j].zone == zone ) {
if( map_zone_mf_cache(j,flag,params) )
break;
@@ -4481,7 +4447,7 @@ void map_zone_init(void) {
}
}
}
-
+
if( battle_config.pk_mode ) {
zone = &map_zone_pk;
for(i = 0; i < zone->mapflags_count; i++) {
@@ -4495,7 +4461,7 @@ void map_zone_init(void) {
break;
}
}
- for(j = 0; j < map_num; j++) {
+ for(j = 0; j < iMap->map_num; j++) {
if( map[j].zone == zone ) {
if( map_zone_mf_cache(j,flag,params) )
break;
@@ -4504,11 +4470,11 @@ void map_zone_init(void) {
}
}
}
-
+
}
unsigned short map_zone_str2itemid(const char *name) {
struct item_data *data;
-
+
if( !name )
return 0;
if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) {
@@ -4524,10 +4490,10 @@ unsigned short map_zone_str2itemid(const char *name) {
}
unsigned short map_zone_str2skillid(const char *name) {
unsigned short nameid = 0;
-
+
if( !name )
return 0;
-
+
if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) {
if( !skill->get_index((nameid = atoi(name+2))) )
return 0;
@@ -4545,11 +4511,11 @@ enum bl_type map_zone_bl_type(const char *entry, enum map_zone_skill_subtype *su
if( !entry )
return BL_NUL;
-
+
safestrncpy(temp, entry, 200);
-
+
parse = strtok(temp,"|");
-
+
while (parse != NULL) {
normalize_name(parse," ");
if( strcmpi(parse,"player") == 0 )
@@ -4594,9 +4560,9 @@ void read_map_zone_db(void) {
#endif
if (conf_read_file(&map_zone_db, config_filename))
return;
-
+
zones = config_lookup(&map_zone_db, "zones");
-
+
if (zones != NULL) {
struct map_zone_data *zone;
config_setting_t *zone_e;
@@ -4611,22 +4577,22 @@ void read_map_zone_db(void) {
int zone_count = 0, disabled_skills_count = 0, disabled_items_count = 0, mapflags_count = 0,
disabled_commands_count = 0, capped_skills_count = 0;
enum map_zone_skill_subtype subtype;
-
+
zone_count = config_setting_length(zones);
for (i = 0; i < zone_count; ++i) {
bool is_all = false;
-
+
zone_e = config_setting_get_elem(zones, i);
-
+
if (!config_setting_lookup_string(zone_e, "name", &zonename)) {
ShowError("map_zone_db: missing zone name, skipping... (%s:%d)\n",
- config_setting_source_file(zone_e), config_setting_source_line(zone_e));
+ config_setting_source_file(zone_e), config_setting_source_line(zone_e));
config_setting_remove_elem(zones,i);/* remove from the tree */
--zone_count;
--i;
continue;
}
-
+
if( strdb_exists(zone_db, zonename) ) {
ShowError("map_zone_db: duplicate zone name '%s', skipping...\n",zonename);
config_setting_remove_elem(zones,i);/* remove from the tree */
@@ -4634,7 +4600,7 @@ void read_map_zone_db(void) {
--i;
continue;
}
-
+
/* is this the global template? */
if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) {
zone = &map_zone_all;
@@ -4648,7 +4614,7 @@ void read_map_zone_db(void) {
zone->disabled_items_count = 0;
}
safestrncpy(zone->name, zonename, MAP_ZONE_NAME_LENGTH);
-
+
if( (skills = config_setting_get_member(zone_e, "disabled_skills")) != NULL ) {
disabled_skills_count = config_setting_length(skills);
/* validate */
@@ -4672,21 +4638,21 @@ void read_map_zone_db(void) {
struct map_zone_disabled_skill_entry * entry;
enum bl_type type;
name = config_setting_name(skill);
-
+
if( (type = map_zone_bl_type(config_setting_get_string_elem(skills,h),&subtype)) ) { /* only add if enabled */
CREATE( entry, struct map_zone_disabled_skill_entry, 1 );
-
+
entry->nameid = map_zone_str2skillid(name);
entry->type = type;
entry->subtype = subtype;
-
+
zone->disabled_skills[v++] = entry;
}
-
+
}
zone->disabled_skills_count = disabled_skills_count;
}
-
+
if( (items = config_setting_get_member(zone_e, "disabled_items")) != NULL ) {
disabled_items_count = config_setting_length(items);
/* validate */
@@ -4707,31 +4673,31 @@ void read_map_zone_db(void) {
CREATE( zone->disabled_items, int, disabled_items_count );
for(h = 0, v = 0; h < config_setting_length(items); h++) {
config_setting_t *item = config_setting_get_elem(items, h);
-
+
if( config_setting_get_bool(item) ) { /* only add if enabled */
name = config_setting_name(item);
zone->disabled_items[v++] = map_zone_str2itemid(name);
}
-
+
}
zone->disabled_items_count = disabled_items_count;
}
-
+
if( (mapflags = config_setting_get_member(zone_e, "mapflags")) != NULL ) {
mapflags_count = config_setting_length(mapflags);
/* mapflags are not validated here, so we save all anyway */
CREATE( zone->mapflags, char *, mapflags_count );
for(h = 0; h < mapflags_count; h++) {
CREATE( zone->mapflags[h], char, MAP_ZONE_MAPFLAG_LENGTH );
-
+
name = config_setting_get_string_elem(mapflags, h);
-
+
safestrncpy(zone->mapflags[h], name, MAP_ZONE_MAPFLAG_LENGTH);
-
+
}
zone->mapflags_count = mapflags_count;
}
-
+
if( (commands = config_setting_get_member(zone_e, "disabled_commands")) != NULL ) {
disabled_commands_count = config_setting_length(commands);
/* validate */
@@ -4755,19 +4721,19 @@ void read_map_zone_db(void) {
struct map_zone_disabled_command_entry * entry;
int group_lv;
name = config_setting_name(command);
-
+
if( (group_lv = config_setting_get_int(command)) ) { /* only add if enabled */
CREATE( entry, struct map_zone_disabled_command_entry, 1 );
-
+
entry->cmd = atcommand->exists(name)->func;
entry->group_lv = group_lv;
-
+
zone->disabled_commands[v++] = entry;
}
}
zone->disabled_commands_count = disabled_commands_count;
}
-
+
if( (caps = config_setting_get_member(zone_e, "skill_damage_cap")) != NULL ) {
capped_skills_count = config_setting_length(caps);
/* validate */
@@ -4791,10 +4757,10 @@ void read_map_zone_db(void) {
struct map_zone_skill_damage_cap_entry * entry;
enum bl_type type;
name = config_setting_name(cap);
-
+
if( (type = map_zone_bl_type(config_setting_get_string_elem(cap,1),&subtype)) ) { /* only add if enabled */
CREATE( entry, struct map_zone_skill_damage_cap_entry, 1 );
-
+
entry->nameid = map_zone_str2skillid(name);
entry->cap = config_setting_get_int_elem(cap,0);
entry->type = type;
@@ -4804,25 +4770,25 @@ void read_map_zone_db(void) {
}
zone->capped_skills_count = capped_skills_count;
}
-
+
if( !is_all ) /* global template doesn't go into db -- since it isn't a alloc'd piece of data */
strdb_put(zone_db, zonename, zone);
-
+
}
-
+
/* process inheritance, aka loop through the whole thing again :P */
for (i = 0; i < zone_count; ++i) {
config_setting_t *inherit_tree = NULL;
config_setting_t *new_entry = NULL;
int inherit_count;
-
+
zone_e = config_setting_get_elem(zones, i);
config_setting_lookup_string(zone_e, "name", &zonename);
if( strncmpi(zonename,MAP_ZONE_ALL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) {
continue;/* all zone doesn't inherit anything (if it did, everything would link to each other and boom endless loop) */
}
-
+
if( (inherit_tree = config_setting_get_member(zone_e, "inherit")) != NULL ) {
/* append global zone to this */
new_entry = config_setting_add(inherit_tree,MAP_ZONE_ALL_NAME,CONFIG_TYPE_STRING);
@@ -4842,7 +4808,7 @@ void read_map_zone_db(void) {
int disabled_commands_count_i = 0; /* commands count from inherit zone */
int capped_skills_count_i = 0; /* skill capped count from inherit zone */
int j;
-
+
name = config_setting_get_string_elem(inherit_tree, h);
config_setting_lookup_string(zone_e, "name", &zonename);/* will succeed for we validated it earlier */
@@ -4850,20 +4816,20 @@ void read_map_zone_db(void) {
ShowError("map_zone_db: Unknown zone '%s' being inherit by zone '%s', skipping...\n",name,zonename);
continue;
}
-
+
if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) {
zone = &map_zone_all;
} else if( strncmpi(zonename,MAP_ZONE_PK_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) {
zone = &map_zone_pk;
} else
zone = strdb_get(zone_db, zonename);/* will succeed for we just put it in here */
-
+
disabled_skills_count_i = izone->disabled_skills_count;
disabled_items_count_i = izone->disabled_items_count;
mapflags_count_i = izone->mapflags_count;
disabled_commands_count_i = izone->disabled_commands_count;
capped_skills_count_i = izone->capped_skills_count;
-
+
/* process everything to override, paying attention to config_setting_get_bool */
if( disabled_skills_count_i ) {
if( (skills = config_setting_get_member(zone_e, "disabled_skills")) == NULL )
@@ -4887,7 +4853,7 @@ void read_map_zone_db(void) {
}
}
}
-
+
if( disabled_items_count_i ) {
if( (items = config_setting_get_member(zone_e, "disabled_items")) == NULL )
items = config_setting_add(zone_e, "disabled_items",CONFIG_TYPE_GROUP);
@@ -4896,9 +4862,9 @@ void read_map_zone_db(void) {
int k;
for(k = 0; k < disabled_items_count; k++) {
config_setting_t *item = config_setting_get_elem(items, k);
-
+
name = config_setting_name(item);
-
+
if( map_zone_str2itemid(name) == izone->disabled_items[j] ) {
if( config_setting_get_bool(item) )
continue;
@@ -4911,7 +4877,7 @@ void read_map_zone_db(void) {
}
}
}
-
+
if( mapflags_count_i ) {
if( (mapflags = config_setting_get_member(zone_e, "mapflags")) == NULL )
mapflags = config_setting_add(zone_e, "mapflags",CONFIG_TYPE_ARRAY);
@@ -4920,7 +4886,7 @@ void read_map_zone_db(void) {
int k;
for(k = 0; k < mapflags_count; k++) {
name = config_setting_get_string_elem(mapflags, k);
-
+
if( strcmpi(name,izone->mapflags[j]) == 0 ) {
break;
}
@@ -4932,7 +4898,7 @@ void read_map_zone_db(void) {
}
}
}
-
+
if( disabled_commands_count_i ) {
if( (commands = config_setting_get_member(zone_e, "disabled_commands")) == NULL )
commands = config_setting_add(zone_e, "disabled_commands",CONFIG_TYPE_GROUP);
@@ -4956,11 +4922,11 @@ void read_map_zone_db(void) {
}
}
}
-
+
if( capped_skills_count_i ) {
if( (caps = config_setting_get_member(zone_e, "skill_damage_cap")) == NULL )
caps = config_setting_add(zone_e, "skill_damage_cap",CONFIG_TYPE_GROUP);
-
+
capped_skills_count = config_setting_length(caps);
for(j = 0; j < capped_skills_count_i; j++) {
int k;
@@ -4984,7 +4950,7 @@ void read_map_zone_db(void) {
}
}
-
+
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' zones in '"CL_WHITE"%s"CL_RESET"'.\n", zone_count, config_filename);
/* not supposed to go in here but in skill_final whatever */
config_destroy(&map_zone_db);
@@ -4992,23 +4958,23 @@ void read_map_zone_db(void) {
}
/**
- * @see DBApply
- */
+* @see DBApply
+*/
int map_db_final(DBKey key, DBData *data, va_list ap) {
- struct map_data_other_server *mdos = DB->data2ptr(data);
+ struct map_data_other_server *mdos = iDB->data2ptr(data);
- if(mdos && malloclib->verify_ptr(mdos) && mdos->cell == NULL)
+ if(mdos && iMalloc->verify_ptr(mdos) && mdos->cell == NULL)
aFree(mdos);
-
+
return 0;
}
/**
- * @see DBApply
- */
+* @see DBApply
+*/
int nick_db_final(DBKey key, DBData *data, va_list args)
{
- struct charid2nick* p = DB->data2ptr(data);
+ struct charid2nick* p = iDB->data2ptr(data);
struct charid_request* req;
if( p == NULL )
@@ -5027,40 +4993,40 @@ int cleanup_sub(struct block_list *bl, va_list ap) {
nullpo_ret(bl);
switch(bl->type) {
- case BL_PC:
- map_quit((struct map_session_data *) bl);
- break;
- case BL_NPC:
- npc_unload((struct npc_data *)bl,false);
- break;
- case BL_MOB:
- unit_free(bl,CLR_OUTSIGHT);
- break;
- case BL_PET:
+ case BL_PC:
+ iMap->quit((struct map_session_data *) bl);
+ break;
+ case BL_NPC:
+ npc_unload((struct npc_data *)bl,false);
+ break;
+ case BL_MOB:
+ unit_free(bl,CLR_OUTSIGHT);
+ break;
+ case BL_PET:
//There is no need for this, the pet is removed together with the player. [Skotlex]
- break;
- case BL_ITEM:
- map_clearflooritem(bl);
- break;
- case BL_SKILL:
- skill->delunit((struct skill_unit *) bl);
- break;
+ break;
+ case BL_ITEM:
+ iMap->clearflooritem(bl);
+ break;
+ case BL_SKILL:
+ skill->delunit((struct skill_unit *) bl);
+ break;
}
return 1;
}
/**
- * @see DBApply
- */
+* @see DBApply
+*/
static int cleanup_db_sub(DBKey key, DBData *data, va_list va)
{
- return cleanup_sub(DB->data2ptr(data), va);
+ return iMap->cleanup_sub(iDB->data2ptr(data), va);
}
/*==========================================
- * map destructor
- *------------------------------------------*/
+* map destructor
+*------------------------------------------*/
void do_final(void)
{
int i;
@@ -5074,26 +5040,26 @@ void do_final(void)
//Ladies and babies first.
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
- map_quit(sd);
+ iMap->quit(sd);
mapit->free(iter);
instance->final();
-
+
/* prepares npcs for a faster shutdown process */
do_clear_npc();
// remove all objects on maps
- for (i = 0; i < map_num; i++) {
- ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, map_num, map[i].name);
+ for (i = 0; i < iMap->map_num; i++) {
+ ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, iMap->map_num, map[i].name);
if (map[i].m >= 0)
- map_foreachinmap(cleanup_sub, i, BL_ALL);
+ map_foreachinmap(iMap->cleanup_sub, i, BL_ALL);
}
- ShowStatus("Cleaned up %d maps."CL_CLL"\n", map_num);
+ ShowStatus("Cleaned up %d maps."CL_CLL"\n", iMap->map_num);
id_db->foreach(id_db,cleanup_db_sub);
chrif_char_reset_offline();
chrif_flush_fifo();
-
+
atcommand->final();
battle->final();
do_final_chrif();
@@ -5104,8 +5070,8 @@ void do_final(void)
do_final_itemdb();
do_final_storage();
guild->final();
- do_final_party();
- do_final_pc();
+ iParty->do_final_party();
+ iPc->do_final_pc();
do_final_pet();
do_final_mob();
homun->final();
@@ -5118,9 +5084,9 @@ void do_final(void)
do_final_elemental();
do_final_maps();
vending->final();
-
+
map_db->destroy(map_db, map_db_final);
-
+
mapindex_final();
if(enable_grf)
grfio_final();
@@ -5134,9 +5100,9 @@ void do_final(void)
iwall_db->destroy(iwall_db, NULL);
regen_db->destroy(regen_db, NULL);
- map_sql_close();
+ map_sql_close();
ers_destroy(map_iterator_ers);
-
+
aFree(map);
if( !enable_grf )
@@ -5172,13 +5138,13 @@ void do_abort(void)
return;
}
ShowError("Server received crash signal! Attempting to save all online characters!\n");
- map_foreachpc(map_abort_sub);
+ iMap->map_foreachpc(map_abort_sub);
chrif_flush_fifo();
}
/*======================================================
- * Map-Server Version Screen [MC Cameri]
- *------------------------------------------------------*/
+* Map-Server Version Screen [MC Cameri]
+*------------------------------------------------------*/
static void map_helpscreen(bool do_exit)
{
ShowInfo("Usage: %s [options]\n", SERVER_NAME);
@@ -5200,8 +5166,8 @@ static void map_helpscreen(bool do_exit)
}
/*======================================================
- * Map-Server Version Screen [MC Cameri]
- *------------------------------------------------------*/
+* Map-Server Version Screen [MC Cameri]
+*------------------------------------------------------*/
static void map_versionscreen(bool do_exit) {
const char *svn = get_svn_revision();
const char *git = get_git_hash();
@@ -5256,23 +5222,23 @@ CPCMD(gm_position) {
return;
}
- if ( (m = map_mapname2mapid(map_name) <= 0 ) ) {
+ if ( (m = iMap->mapname2mapid(map_name) <= 0 ) ) {
ShowError("gm:info '"CL_WHITE"%s"CL_RESET"' is not a known map\n",map_name);
return;
}
-
+
if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) {
ShowError("gm:info '"CL_WHITE"%d %d"CL_RESET"' is out of '"CL_WHITE"%s"CL_RESET"' map bounds!\n",x,y,map_name);
return;
}
-
+
ShowInfo("HCP: updated console's game position to '"CL_WHITE"%d %d %s"CL_RESET"'\n",x,y,map_name);
cpsd.bl.x = x;
cpsd.bl.y = y;
cpsd.bl.m = m;
}
CPCMD(gm_use) {
-
+
if( line == NULL ) {
ShowError("gm:use invalid syntax. use '"CL_WHITE"gm:use @command <optional params>"CL_RESET"'\n");
return;
@@ -5283,7 +5249,7 @@ CPCMD(gm_use) {
else
ShowInfo("HCP: '"CL_WHITE"%s"CL_RESET"' was used\n",line);
cpsd.fd = 0;
-
+
}
/* Hercules Console Parser */
void map_cp_defaults(void) {
@@ -5292,7 +5258,7 @@ void map_cp_defaults(void) {
strcpy(cpsd.status.name, "Hercules Console");
cpsd.bl.x = 150;
cpsd.bl.y = 150;
- cpsd.bl.m = map_mapname2mapid("prontera");
+ cpsd.bl.m = iMap->mapname2mapid("prontera");
console->addCommand("gm:info",CPCMD_A(gm_position));
console->addCommand("gm:use",CPCMD_A(gm_use));
@@ -5310,13 +5276,11 @@ void map_hp_symbols(void) {
HPM->share(searchstore,"searchstore");
HPM->share(skill,"skill");
HPM->share(vending,"vending");
+ HPM->share(iPc,"iPc");
+ HPM->share(iParty,"iParty");
+ HPM->share(iMap,"iMap");
/* partial */
HPM->share(mapit,"mapit");
- HPM->share(map_foreachpc,"map_foreachpc");
- HPM->share(map_foreachmob,"map_foreachmob");
- HPM->share(map_foreachnpc,"map_foreachnpc");
- HPM->share(map_foreachregen,"map_foreachregen");
- HPM->share(map_foreachiddb,"map_foreachiddb");
/* sql link */
HPM->share(mmysql_handle,"sql_handle");
/* specific */
@@ -5325,24 +5289,7 @@ void map_hp_symbols(void) {
/* vars */
HPM->share(map,"map");
}
-/* temporary until the map.c "Hercules Renewal Phase One" design is complete. */
-void map_defaults(void) {
- mapit = &mapit_s;
-
- mapit->alloc = mapit_alloc;
- mapit->free = mapit_free;
- mapit->first = mapit_first;
- mapit->last = mapit_last;
- mapit->next = mapit_next;
- mapit->prev = mapit_prev;
- mapit->exists = mapit_exists;
- map_foreachpc = map_map_foreachpc;
- map_foreachmob = map_map_foreachmob;
- map_foreachnpc = map_map_foreachnpc;
- map_foreachregen = map_map_foreachregen;
- map_foreachiddb = map_map_foreachiddb;
-}
void load_defaults(void) {
atcommand_defaults();
battle_defaults();
@@ -5354,12 +5301,13 @@ void load_defaults(void) {
instance_defaults();
ircbot_defaults();
log_defaults();
- map_defaults();
npc_defaults();
script_defaults();
searchstore_defaults();
skill_defaults();
vending_defaults();
+ pc_defaults();
+ party_defaults();
}
int do_init(int argc, char *argv[])
{
@@ -5369,15 +5317,43 @@ int do_init(int argc, char *argv[])
GC_enable_incremental();
#endif
- INTER_CONF_NAME="conf/inter-server.conf";
- LOG_CONF_NAME="conf/logs.conf";
- MAP_CONF_NAME = "conf/map-server.conf";
- BATTLE_CONF_FILENAME = "conf/battle.conf";
- ATCOMMAND_CONF_FILENAME = "conf/atcommand.conf";
- SCRIPT_CONF_NAME = "conf/script.conf";
- MSG_CONF_NAME = "conf/messages.conf";
- GRF_PATH_FILENAME = "conf/grf-files.txt";
+ map_defaults();
+ iMap->map_num = 0;
+
+ sprintf(iMap->db_path ,"db");
+ sprintf(iMap->help_txt ,"conf/help.txt");
+ sprintf(iMap->help2_txt ,"conf/help2.txt");
+ sprintf(iMap->charhelp_txt ,"conf/charhelp.txt");
+
+ sprintf(iMap->wisp_server_name ,"Server"); // can be modified in char-server configuration file
+
+ iMap->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
+ iMap->minsave_interval = 100;
+ iMap->save_settings = 0xFFFF;
+ iMap->agit_flag = 0;
+ iMap->agit2_flag = 0;
+ iMap->night_flag = 0; // 0=day, 1=night [Yor]
+ iMap->enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex]
+
+ iMap->db_use_sqldbs = 0;
+
+ sprintf(iMap->item_db_db, "item_db");
+ sprintf(iMap->item_db2_db, "item_db2");
+ sprintf(iMap->item_db_re_db, "item_db_re");
+ sprintf(iMap->mob_db_db, "mob_db");
+ sprintf(iMap->mob_db2_db, "mob_db2");
+ sprintf(iMap->mob_skill_db_db, "mob_skill_db");
+ sprintf(iMap->mob_skill_db2_db, "mob_skill_db2");
+
+ iMap->INTER_CONF_NAME="conf/inter-server.conf";
+ iMap->LOG_CONF_NAME="conf/logs.conf";
+ iMap->MAP_CONF_NAME = "conf/map-server.conf";
+ iMap->BATTLE_CONF_FILENAME = "conf/battle.conf";
+ iMap->ATCOMMAND_CONF_FILENAME = "conf/atcommand.conf";
+ iMap->SCRIPT_CONF_NAME = "conf/script.conf";
+ iMap->MSG_CONF_NAME = "conf/messages.conf";
+ iMap->GRF_PATH_FILENAME = "conf/grf-files.txt";
rnd_init();
for( i = 1; i < argc ; i++ ) {
@@ -5395,28 +5371,28 @@ int do_init(int argc, char *argv[])
map_versionscreen(true);
} else if( strcmp(arg, "map-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
- MAP_CONF_NAME = argv[++i];
+ iMap->MAP_CONF_NAME = argv[++i];
} else if( strcmp(arg, "battle-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
- BATTLE_CONF_FILENAME = argv[++i];
+ iMap->BATTLE_CONF_FILENAME = argv[++i];
} else if( strcmp(arg, "atcommand-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
- ATCOMMAND_CONF_FILENAME = argv[++i];
+ iMap->ATCOMMAND_CONF_FILENAME = argv[++i];
} else if( strcmp(arg, "script-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
- SCRIPT_CONF_NAME = argv[++i];
+ iMap->SCRIPT_CONF_NAME = argv[++i];
} else if( strcmp(arg, "msg-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
- MSG_CONF_NAME = argv[++i];
+ iMap->MSG_CONF_NAME = argv[++i];
} else if( strcmp(arg, "grf-path-file") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
- GRF_PATH_FILENAME = argv[++i];
+ iMap->GRF_PATH_FILENAME = argv[++i];
} else if( strcmp(arg, "inter-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
- INTER_CONF_NAME = argv[++i];
+ iMap->INTER_CONF_NAME = argv[++i];
} else if( strcmp(arg, "log-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
- LOG_CONF_NAME = argv[++i];
+ iMap->LOG_CONF_NAME = argv[++i];
} else if( strcmp(arg, "run-once") == 0 ) { // close the map-server as soon as its done.. for testing [Celest]
runflag = CORE_ST_STOP;
} else {
@@ -5424,30 +5400,30 @@ int do_init(int argc, char *argv[])
exit(EXIT_FAILURE);
}
} else switch( arg[0] ) {// short option
- case '?':
- case 'h':
- map_helpscreen(true);
- break;
- case 'v':
- map_versionscreen(true);
- break;
- default:
- ShowError("Unknown option '%s'.\n", argv[i]);
- exit(EXIT_FAILURE);
+ case '?':
+ case 'h':
+ map_helpscreen(true);
+ break;
+ case 'v':
+ map_versionscreen(true);
+ break;
+ default:
+ ShowError("Unknown option '%s'.\n", argv[i]);
+ exit(EXIT_FAILURE);
}
}
memset(&index2mapid, -1, sizeof(index2mapid));
load_defaults();
- map_config_read(MAP_CONF_NAME);
- CREATE(map,struct map_data,map_num);
- map_num = 0;
- map_config_read_sub(MAP_CONF_NAME);
+ map_config_read(iMap->MAP_CONF_NAME);
+ CREATE(map,struct map_data,iMap->map_num);
+ iMap->map_num = 0;
+ map_config_read_sub(iMap->MAP_CONF_NAME);
// loads npcs
- map_reloadnpc(false);
+ iMap->reloadnpc(false);
chrif_checkdefaultlogin();
-
+
if (!map_ip_set || !char_ip_set) {
char ip_str[16];
ip2str(addr_[0], ip_str);
@@ -5466,15 +5442,15 @@ int do_init(int argc, char *argv[])
if (!char_ip_set)
chrif_setip(ip_str);
}
-
- battle->config_read(BATTLE_CONF_FILENAME);
- atcommand->msg_read(MSG_CONF_NAME);
- script_config_read(SCRIPT_CONF_NAME);
- inter_config_read(INTER_CONF_NAME);
- logs->config_read(LOG_CONF_NAME);
+
+ battle->config_read(iMap->BATTLE_CONF_FILENAME);
+ atcommand->msg_read(iMap->MSG_CONF_NAME);
+ script_config_read(iMap->SCRIPT_CONF_NAME);
+ inter_config_read(iMap->INTER_CONF_NAME);
+ logs->config_read(iMap->LOG_CONF_NAME);
id_db = idb_alloc(DB_OPT_BASE);
- pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map_id2sd() use. [Skotlex]
+ pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable iMap->id2sd() use. [Skotlex]
mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex]
bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search
map_db = uidb_alloc(DB_OPT_BASE);
@@ -5486,26 +5462,26 @@ int do_init(int argc, char *argv[])
zone_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAP_ZONE_NAME_LENGTH);
map_iterator_ers = ers_new(sizeof(struct s_mapiterator),"map.c::map_iterator_ers",ERS_OPT_NONE);
-
+
map_sql_init();
if (logs->config.sql_logs)
log_sql_init();
mapindex_init();
if(enable_grf)
- grfio_init(GRF_PATH_FILENAME);
-
+ grfio_init(iMap->GRF_PATH_FILENAME);
+
map_readallmaps();
- add_timer_func_list(map_freeblock_timer, "map_freeblock_timer");
- add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
- add_timer_func_list(map_removemobs_timer, "map_removemobs_timer");
- add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
-
+ iTimer->add_timer_func_list(map_freeblock_timer, "map_freeblock_timer");
+ iTimer->add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
+ iTimer->add_timer_func_list(map_removemobs_timer, "map_removemobs_timer");
+ iTimer->add_timer_interval(iTimer->gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
+
HPM->symbol_defaults_sub = map_hp_symbols;
HPM->config_read();
HPM->event(HPET_INIT);
-
+
atcommand->init();
battle->init();
instance->init();
@@ -5517,9 +5493,9 @@ int do_init(int argc, char *argv[])
skill->init();
read_map_zone_db();/* read after item and skill initalization */
do_init_mob();
- do_init_pc();
+ iPc->do_init_pc();
do_init_status();
- do_init_party();
+ iParty->do_init_party();
guild->init();
do_init_storage();
do_init_pet();
@@ -5539,17 +5515,144 @@ int do_init(int argc, char *argv[])
ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n");
Sql_HerculesUpdateCheck(mmysql_handle);
-
+
ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port);
-
+
if( runflag != CORE_ST_STOP ) {
- shutdown_callback = do_shutdown;
+ shutdown_callback = iMap->do_shutdown;
runflag = MAPSERVER_ST_RUNNING;
}
-
+
map_cp_defaults();
-
+
HPM->event(HPET_READY);
-
+
return 0;
}
+
+/*=====================================
+* Default Functions : map.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+void map_defaults(void) {
+ iMap = &iMap_s;
+
+ /* funcs */
+ iMap->zone_init = map_zone_init;
+ iMap->zone_remove = map_zone_remove;
+ iMap->zone_apply = map_zone_apply;
+ iMap->zone_change = map_zone_change;
+ iMap->zone_change2 = map_zone_change2;
+
+ iMap->getcell = map_getcell;
+ iMap->setgatcell = map_setgatcell;
+
+ iMap->cellfromcache = map_cellfromcache;
+ // users
+ iMap->setusers = map_setusers;
+ iMap->getusers = map_getusers;
+ iMap->usercount = map_usercount;
+ // blocklist lock
+ iMap->freeblock = map_freeblock;
+ iMap->freeblock_lock = map_freeblock_lock;
+ iMap->freeblock_unlock = map_freeblock_unlock;
+ // blocklist manipulation
+ iMap->addblock = map_addblock;
+ iMap->delblock = map_delblock;
+ iMap->moveblock = map_moveblock;
+ //blocklist nb in one cell
+ iMap->count_oncell = map_count_oncell;
+ iMap->find_skill_unit_oncell = map_find_skill_unit_oncell;
+ // search and creation
+ iMap->get_new_object_id = map_get_new_object_id;
+ iMap->search_freecell = map_search_freecell;
+ //
+ iMap->quit = map_quit;
+ // npc
+ iMap->addnpc = map_addnpc;
+ // map item
+ iMap->clearflooritem_timer = map_clearflooritem_timer;
+ iMap->removemobs_timer = map_removemobs_timer;
+ iMap->clearflooritem = map_clearflooritem;
+ iMap->addflooritem = map_addflooritem;
+ // player to map session
+ iMap->addnickdb = map_addnickdb;
+ iMap->delnickdb = map_delnickdb;
+ iMap->reqnickdb = map_reqnickdb;
+ iMap->charid2nick = map_charid2nick;
+ iMap->charid2sd = map_charid2sd;
+
+ iMap->id2sd = map_id2sd;
+ iMap->id2md = map_id2md;
+ iMap->id2nd = map_id2nd;
+ iMap->id2hd = map_id2hd;
+ iMap->id2mc = map_id2mc;
+ iMap->id2cd = map_id2cd;
+ iMap->id2bl = map_id2bl;
+ iMap->blid_exists = map_blid_exists;
+ iMap->mapindex2mapid = map_mapindex2mapid;
+ iMap->mapname2mapid = map_mapname2mapid;
+ iMap->mapname2ipport = map_mapname2ipport;
+ iMap->setipport = map_setipport;
+ iMap->eraseipport = map_eraseipport;
+ iMap->eraseallipport = map_eraseallipport;
+ iMap->addiddb = map_addiddb;
+ iMap->deliddb = map_deliddb;
+ /* */
+ iMap->nick2sd = map_nick2sd;
+ iMap->getmob_boss = map_getmob_boss;
+ iMap->id2boss = map_id2boss;
+ // reload config file looking only for npcs
+ iMap->reloadnpc = map_reloadnpc;
+
+ iMap->check_dir = map_check_dir;
+ iMap->calc_dir = map_calc_dir;
+ iMap->random_dir = map_random_dir; // [Skotlex]
+
+ iMap->cleanup_sub = cleanup_sub;
+
+ iMap->delmap = map_delmap;
+ iMap->flags_init = map_flags_init;
+
+ iMap->iwall_set = map_iwall_set;
+ iMap->iwall_get = map_iwall_get;
+ iMap->iwall_remove = map_iwall_remove;
+
+ iMap->addmobtolist = map_addmobtolist; // [Wizputer]
+ iMap->spawnmobs = map_spawnmobs; // [Wizputer]
+ iMap->removemobs = map_removemobs; // [Wizputer]
+ iMap->addmap2db = map_addmap2db;
+ iMap->removemapdb = map_removemapdb;
+ iMap->clean = map_clean;
+
+ iMap->do_shutdown = do_shutdown;
+
+ iMap->map_foreachpc = map_map_foreachpc;
+ iMap->map_foreachmob = map_map_foreachmob;
+ iMap->map_foreachnpc = map_map_foreachnpc;
+ iMap->map_foreachregen = map_map_foreachregen;
+ iMap->map_foreachiddb = map_map_foreachiddb;
+
+ iMap->foreachinrange = iMap->foreachinrange;
+ iMap->foreachinshootrange = map_foreachinshootrange;
+ iMap->foreachinarea=map_foreachinarea;
+ iMap->forcountinrange=map_forcountinrange;
+ iMap->forcountinarea=map_forcountinarea;
+ iMap->foreachinmovearea = map_foreachinmovearea;
+ iMap->foreachincell=map_foreachincell;
+ iMap->foreachinpath=map_foreachinpath;
+ iMap->foreachinmap=map_foreachinmap;
+ iMap->foreachininstance=map_foreachininstance;
+
+ /* temporary until the map.c "Hercules Renewal Phase One" design is complete. [Ind] */
+ mapit = &mapit_s;
+
+ mapit->alloc = mapit_alloc;
+ mapit->free = mapit_free;
+ mapit->first = mapit_first;
+ mapit->last = mapit_last;
+ mapit->next = mapit_next;
+ mapit->prev = mapit_prev;
+ mapit->exists = mapit_exists;
+}