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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-04 18:41:54 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-04 18:41:54 +0000 |
commit | b4a305c08f2e6aaf2f1179462958af0f0b184fd2 (patch) | |
tree | a121a74319c742f7b8cdb303192792fc71ab597a /src/map/map.c | |
parent | b8431ef147bb1f98ace6dcad5bfaa7d5e0a02897 (diff) | |
download | hercules-b4a305c08f2e6aaf2f1179462958af0f0b184fd2.tar.gz hercules-b4a305c08f2e6aaf2f1179462958af0f0b184fd2.tar.bz2 hercules-b4a305c08f2e6aaf2f1179462958af0f0b184fd2.tar.xz hercules-b4a305c08f2e6aaf2f1179462958af0f0b184fd2.zip |
* Corrected Icewall skill to be closer to official behavior (part of bugreport:38)
- now works on occupied squares (previously it disappeared)
- now you can walk out of an icewall square (removed code that blocked pathfinding if the origin cell was of a nonwalkable type)
- added back the hack where mapcell changes are broadcast to whole map (prevents client from leaving the cells non-walkable if you warp away)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11354 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.c')
-rw-r--r-- | src/map/map.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/map.c b/src/map/map.c index 668929dfc..967edbab9 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -2189,25 +2189,25 @@ int map_calc_dir(struct block_list* src, int x, int y) } else if( dx >= 0 && dy >=0 ) { // upper-right - if( dx*2-1 < dy ) dir = 0; // up + if( dx*2 <= dy ) dir = 0; // up else if( dx > dy*2 ) dir = 6; // right else dir = 7; // up-right } else if( dx >= 0 && dy <= 0 ) { // lower-right - if( dx*2-1 < -dy ) dir = 4; // down + if( dx*2 <= -dy ) dir = 4; // down else if( dx > -dy*2 ) dir = 6; // right else dir = 5; // down-right } else if( dx <= 0 && dy <= 0 ) { // lower-left - if( dx*2+1 > dy ) dir = 4; // down + if( dx*2 >= dy ) dir = 4; // down else if( dx < dy*2 ) dir = 2; // left else dir = 3; // down-left } else { // upper-left - if( -dx*2-1 < dy ) dir = 0; // up + if( -dx*2 <= dy ) dir = 0; // up else if( -dx > dy*2 ) dir = 2; // left else dir = 1; // up-left |