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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-10 17:07:35 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-10 17:07:35 +0000 |
commit | e6d726f486b00d443320269a96a0e6d9a12d8d38 (patch) | |
tree | b2fc96e5b687976248ecfce71ed049464b007354 /src/map/map.c | |
parent | 9343f6e46de1221a00e136c69acc2762c681ba62 (diff) | |
download | hercules-e6d726f486b00d443320269a96a0e6d9a12d8d38.tar.gz hercules-e6d726f486b00d443320269a96a0e6d9a12d8d38.tar.bz2 hercules-e6d726f486b00d443320269a96a0e6d9a12d8d38.tar.xz hercules-e6d726f486b00d443320269a96a0e6d9a12d8d38.zip |
- Removed bonus bAddEffWhenHitShort as it is unneeded and unused.
- Corrected getpetinfo so it actually returns "null" when there's no pet and you request the name (the docs state it so).
- Also cleaned up a bit getpetinfo
- Added gethominfo (which behaves in the same way as getpetinfo).
- The 'maxcount' skill_db field now can store independant values per skill-level, required for Kamaitachi since it uses different range values per level.
- Corrected bonus3 bAutoSpell(WhenHit) to select target enemy (rather than self) for skills with inf self and inf2 'don't target self' (aka: auto-select target skills).
- Corrected map_foreachinpath to do a wall check for targets beyond the initially selected tile.
- Corrected Kamaitachi's range to be 9, and the path range to be 4+SkillLv
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11169 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.c')
-rw-r--r-- | src/map/map.c | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/map/map.c b/src/map/map.c index b2e0fc376..42a22d120 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1154,7 +1154,10 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0); if (k < 0 || k > len_limit) //Since more skills use this, check for ending point as well. continue; - + + if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi)) + continue; //Targets beyond the initial ending point need the wall check. + //All these shifts are to increase the precision of the intersection point and distance considering how it's //int math. k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1 @@ -1186,7 +1189,10 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0); if (k < 0 || k > len_limit) continue; - + + if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi)) + continue; //Targets beyond the initial ending point need the wall check. + k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1 xi<<=4; yi<<=4; |