diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-17 13:57:15 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-17 13:57:15 +0000 |
commit | df0e00d81b399b7a8d9c597e82ead0f0ac56c43e (patch) | |
tree | 781103fdf49ba52b591658b1d0368f3d80a293a5 /src/map/map.c | |
parent | fce7bbbc1e5db15e7a0500427265f18a577e2f14 (diff) | |
download | hercules-df0e00d81b399b7a8d9c597e82ead0f0ac56c43e.tar.gz hercules-df0e00d81b399b7a8d9c597e82ead0f0ac56c43e.tar.bz2 hercules-df0e00d81b399b7a8d9c597e82ead0f0ac56c43e.tar.xz hercules-df0e00d81b399b7a8d9c597e82ead0f0ac56c43e.zip |
- Updated map_quit to handle removing of players who are not even authenticated yet.
- New connection requests are now also blocked when there's a player already online but hasn't finished loading yet.
- Because of these changes, the friendlist notification when people join has been moved to LoadEndAck from pc_authok
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9241 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.c')
-rw-r--r-- | src/map/map.c | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/map/map.c b/src/map/map.c index 75c428293..12039e914 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -290,7 +290,7 @@ int map_freeblock_unlock_sub(char *file, int lineno) if ((--block_free_lock) == 0) { int i; for (i = 0; i < block_free_count; i++) - { //Directly calling aFree shouldn't be a leak, as Free remembers the size the original pointed to memory was allocated with? [Skotlex] + { // aFree(block_free[i]); // _mfree(block_free[i], file, lineno, __func__); _mfree(block_free[i], file, ((block_free[i]?block_free[i]->type:0)*100000)+lineno, __func__); @@ -300,7 +300,7 @@ int map_freeblock_unlock_sub(char *file, int lineno) } else if (block_free_lock < 0) { if (battle_config.error_log) ShowError("map_freeblock_unlock: lock count < 0 !\n"); - block_free_lock = 0; // 次回以降のロックに支障が出てくるのでリセット + block_free_lock = 0; } return block_free_lock; @@ -1660,8 +1660,12 @@ void map_deliddb(struct block_list *bl) { */ int map_quit(struct map_session_data *sd) { - //nullpo_retr(0, sd); //Utterly innecessary, all invokations to this function already have an SD non-null check. - //Learn to use proper coding and stop relying on nullpo_'s for safety :P [Skotlex] + if(!sd->state.auth) { //Removing a player that hasn't even finished loading + idb_remove(pc_db,sd->status.account_id); + idb_remove(charid_db,sd->status.char_id); + idb_remove(id_db,sd->bl.id); + return 0; + } if(!sd->state.waitingdisconnect) { if (sd->npc_timer_id != -1) //Cancel the event timer. npc_timerevent_quit(sd); |