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author | gepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-01-11 17:35:28 +0000 |
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committer | gepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-01-11 17:35:28 +0000 |
commit | e782bd5f2f7cd73634dfd8616a351a1b97c2109c (patch) | |
tree | 319366658d419bed37df23fc67b1c80957a141f4 /src/map/log.c | |
parent | e18603bb1985d5628f1213999e92eaed8d008eb1 (diff) | |
download | hercules-e782bd5f2f7cd73634dfd8616a351a1b97c2109c.tar.gz hercules-e782bd5f2f7cd73634dfd8616a351a1b97c2109c.tar.bz2 hercules-e782bd5f2f7cd73634dfd8616a351a1b97c2109c.tar.xz hercules-e782bd5f2f7cd73634dfd8616a351a1b97c2109c.zip |
Picklog improvements:
- now it is finally possible to log every item players gain or lose
- added 3 log types: `I` for auctioned items, `B` for buying shop transactions and `X` for all other items transactions that don't fall into another category (for detailed explanation on all log types read `conf/log_athena.conf`)
- it also fixes items being logged as picked up/gained by player when in fact they were dropped on the ground due to full inventory
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15420 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/log.c')
-rw-r--r-- | src/map/log.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/log.c b/src/map/log.c index 4325d50fe..4da060fe1 100644 --- a/src/map/log.c +++ b/src/map/log.c @@ -64,20 +64,21 @@ static char log_picktype2char(e_log_pick_type type) case LOG_TYPE_SCRIPT: return 'N'; // (N)PC Script //case LOG_TYPE_STEAL: return 'D'; // Steal/Snatcher case LOG_TYPE_CONSUME: return 'C'; // (C)onsumed - //case LOG_TYPE_PRODUCE: return 'O'; // Pr(O)duced/Ingredients + case LOG_TYPE_PRODUCE: return 'O'; // Pr(O)duced/Ingredients //case LOG_TYPE_MVP: return 'U'; // MVP Rewards case LOG_TYPE_COMMAND: return 'A'; // (A)dmin command case LOG_TYPE_STORAGE: return 'R'; // Sto(R)age case LOG_TYPE_GSTORAGE: return 'G'; // (G)uild storage case LOG_TYPE_MAIL: return 'E'; // (E)mail attachment - //case LOG_TYPE_AUCTION: return 'I'; // Auct(I)on + case LOG_TYPE_AUCTION: return 'I'; // Auct(I)on case LOG_TYPE_BUYING_STORE: return 'B'; // (B)uying Store case LOG_TYPE_LOOT: return 'L'; // (L)oot (consumed monster pick/drop) + case LOG_TYPE_OTHER: return 'X'; // Other } // should not get here, fallback ShowDebug("log_picktype2char: Unknown pick type %d.\n", type); - return 'S'; + return 'X'; } |