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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-15 20:24:37 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-15 20:24:37 +0000 |
commit | 52d4a81ff51fed98838c25d5a65b8c5543dbc560 (patch) | |
tree | 31228cfd96307feebf659817559869257eb1c306 /src/map/itemdb.h | |
parent | 6cc1d4e8c5bbc053e74f2663c210d0232c10378e (diff) | |
download | hercules-52d4a81ff51fed98838c25d5a65b8c5543dbc560.tar.gz hercules-52d4a81ff51fed98838c25d5a65b8c5543dbc560.tar.bz2 hercules-52d4a81ff51fed98838c25d5a65b8c5543dbc560.tar.xz hercules-52d4a81ff51fed98838c25d5a65b8c5543dbc560.zip |
- Firepillar's damage per hit is now 100% MATK (rather than 20%) when the skill level is above 10.
- Sorted out the item_data structure, getiteminfo should work correctly now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6608 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/itemdb.h')
-rw-r--r-- | src/map/itemdb.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map/itemdb.h b/src/map/itemdb.h index 6e977766c..35ca82972 100644 --- a/src/map/itemdb.h +++ b/src/map/itemdb.h @@ -12,15 +12,11 @@ struct item_data { char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
char prefix[NAME_LENGTH],suffix[NAME_LENGTH];
char cardillustname[64];
+ //Do not add stuff between value_buy and wlv (see how getiteminfo works)
int value_buy;
int value_sell;
int type;
int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it) [Lupus]
- struct {
- unsigned short chance;
- int id;
- } mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
-
int sex;
int equip;
int weight;
@@ -35,6 +31,10 @@ struct item_data { // some script commands should be revised as well...
unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
unsigned class_upper : 3; //Specifies if the upper-type can equip it (1: normal, 2: upper, 3: baby)
+ struct {
+ unsigned short chance;
+ int id;
+ } mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
unsigned char *script; //Default script for everything.
unsigned char *equip_script; //Script executed once when equipping.
unsigned char *unequip_script;//Script executed once when unequipping.
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