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author | shennetsind <ind@henn.et> | 2013-11-29 10:58:35 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-11-29 10:58:35 -0200 |
commit | 098dbcf672e04657553b9f1629550e6bc8771af3 (patch) | |
tree | 6dfe6dd587591249faf9d278c1da8d3c71d30a66 /src/map/itemdb.c | |
parent | 61b02a2b161deb19be4de8e627ebe0f4ffd9a238 (diff) | |
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Minor improvement
pc_checkitem is now triggered by @reloaditemdb to ensure modified conditions are respected, also a performance boost that causes the itemlist/cartlist/storagelist/gstoragelist lookups to only be triggered on demand instead of on every teleport.
Closes #219
Fixed ancient monster ai bug that caused mobs to consider themselves elegible targets, which would waste status_check_skilluse and battle_check_target calls.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/itemdb.c')
-rw-r--r-- | src/map/itemdb.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/itemdb.c b/src/map/itemdb.c index 9c3ff4138..dc4559483 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -2208,6 +2208,9 @@ void itemdb_reload(void) { iter = mapit_geteachpc(); for( sd = (struct map_session_data*)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data*)mapit->next(iter) ) { memset(sd->item_delay, 0, sizeof(sd->item_delay)); // reset item delays + if( battle_config.item_check ) + sd->state.itemcheck = 1; + pc->checkitem(sd); pc->setinventorydata(sd); /* clear combo bonuses */ if( sd->combos.count ) { |