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author | Kevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-27 07:18:21 +0000 |
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committer | Kevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-27 07:18:21 +0000 |
commit | 677598256feaad3bcef53805ad8c70e744a9b7d3 (patch) | |
tree | 3a4b061dc62ac53fbd80c1434990a47dca0d54d9 /src/map/itemdb.c | |
parent | ab60cf06afb586b106991b4b9848dd9c107ddec2 (diff) | |
download | hercules-677598256feaad3bcef53805ad8c70e744a9b7d3.tar.gz hercules-677598256feaad3bcef53805ad8c70e744a9b7d3.tar.bz2 hercules-677598256feaad3bcef53805ad8c70e744a9b7d3.tar.xz hercules-677598256feaad3bcef53805ad8c70e744a9b7d3.zip |
Some major changes to @reloaditemdb to allow unloading of any item while map server is running.
- Delete any item from inventory/cart/open storages that went missing during the reload.
- Delete item from any shop that has this item.
- Refresh item screen for anyone who has a shop open.
- Delete mob db drop table references.
- Delete item from storage during load if it isn't in the item db.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12661 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/itemdb.c')
-rw-r--r-- | src/map/itemdb.c | 156 |
1 files changed, 143 insertions, 13 deletions
diff --git a/src/map/itemdb.c b/src/map/itemdb.c index 442508775..6cfbbca97 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -10,6 +10,10 @@ #include "battle.h" // struct battle_config #include "script.h" // item script processing #include "pc.h" // W_MUSICAL, W_WHIP +#include "storage.h" +#include "npc.h" +#include "clif.h" +#include "mob.h" #include <stdio.h> #include <stdlib.h> @@ -1008,6 +1012,22 @@ static void destroy_item_data(struct item_data* self, int free_self) aFree(self); } +/*========================================== + * Looks for an item, returns NULL if not found + *------------------------------------------*/ +struct item_data* itemdb_search2(int nameid) +{ + if( nameid >= 0 && nameid < ARRAYLENGTH(itemdb_array) ) + { + DBKey key; + if( itemdb_array[nameid] ) + return itemdb_array[nameid]; + key.i = nameid; + return NULL; + } + return (struct item_data*)idb_get(itemdb_other,nameid); +} + static int itemdb_final_sub(DBKey key,void *data,va_list ap) { struct item_data *id = (struct item_data *)data; @@ -1018,32 +1038,142 @@ static int itemdb_final_sub(DBKey key,void *data,va_list ap) return 0; } -static int itemdb_reload_sub(DBKey key,void *data,va_list ap) +int itemdb_reload_check_npc(DBKey key,void * data,va_list ap) { - struct item_data *id = (struct item_data *)data; + struct npc_data * nd = (struct npc_data *)data; + int offset = 0, i = 0; - if( id != &dummy_item && id->flag.db2) - destroy_item_data(id, 1); + if(nd->subtype != SHOP && nd->subtype != CASHSHOP) + return 0; + + while(i < nd->u.shop.count) + { + + if(itemdb_search2(nd->u.shop.shop_item[i].nameid) == NULL) + { + + nd->u.shop.count--; + + //Shift array to left, overwriting old data + for(offset = i; offset+1 < nd->u.shop.count; offset++); + { + nd->u.shop.shop_item[offset].nameid = nd->u.shop.shop_item[offset+1].nameid; + nd->u.shop.shop_item[offset].value = nd->u.shop.shop_item[offset+1].value; + } + + } + //increment counter if we didn't delete something + else + i++; + + } + + //Resize array + RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count); return 0; } -void itemdb_reload(void) +static int itemdb_reload_check(DBKey key,void *data,va_list ap) { - int i; + struct map_session_data *sd = (struct map_session_data *)data; + struct storage * stor; + struct item_data * id; + struct npc_data * nd; - for( i = 0; i < ARRAYLENGTH(itemdb_array); ++i ) - if( itemdb_array[i] ) - if( itemdb_array[i]->flag.db2 ) + if(sd->npc_shopid) + { + nd = (struct npc_data*)map_id2bl(sd->npc_shopid); + clif_buylist(sd, nd); + } + + //First, handle all items in inventories/equiped, cart, and storage + for(i = 0; i < MAX_INVENTORY; i++) + { + if(!sd->status.inventory[i].nameid) + continue; + + id = itemdb_search2(sd->status.inventory[i].nameid); + if(id == NULL) + { + sd->inventory_data[i] = NULL; + pc_delitem(sd, i, sd->status.inventory[i].amount, 4); + } + else + { + sd->inventory_data[i] = id; + } + } + + //Delete nonexistant items from cart + for(i = 0; i < MAX_CART; i++) + { + if(!sd->status.cart[i].nameid) + continue; + + id = itemdb_search2(sd->status.cart[i].nameid); + if(id == NULL) + { + sd->inventory_data[i] = NULL; + pc_cart_delitem(sd, i, sd->status.cart[i].amount, 0); + } + } + + //Delete storage + if(stor = account2storage2(sd->status.account_id)) + { + //If storage isn't found, it will be deleted whenever storage is loaded again + if(stor) + { + for(i = 0; i < MAX_STORAGE; i++) { - destroy_item_data(itemdb_array[i], 1); - memset(itemdb_array[i], 0, sizeof(struct item_data)); + if(!sd->status.inventory[i].nameid) + continue; + + if(itemdb_search2(sd->status.inventory[i].nameid) == NULL) + storage_delitem(sd, stor, i, stor->storage_[i].amount); } + } + } - itemdb_other->clear(itemdb_other, itemdb_reload_sub); + return 0; +} - itemdb_read(); +//Cleanup mob db drop tables +void itemdb_foreach_mobdb(void) +{ + int i = 0, j = 0; + struct item_data * id; + s_mob_db * mdb; + + for(i=0; i < MAX_MOB_DB; i++) + { + mdb = mob_db(i); + if(mdb == mob_dummy) + continue; + for(j=0; j < MAX_MOB_DROP; j++) + { + id = itemdb_search2(mdb->dropitem[j].nameid); + if(id == NULL) + { + mdb->dropitem[j].nameid = 0; + mdb->dropitem[j].p = 0; + } + } + } +} + +void itemdb_reload(void) +{ + + do_final_itemdb(); + do_init_itemdb(); + + //Update ALL items on the server + map_foreachpc(itemdb_reload_check); + npc_foreach(itemdb_reload_check_npc); + itemdb_foreach_mobdb(); } void do_final_itemdb(void) |