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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /src/map/itemdb.c
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/itemdb.c')
-rw-r--r--src/map/itemdb.c2554
1 files changed, 1277 insertions, 1277 deletions
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index 62d40fe51..b6626fa41 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -1,1277 +1,1277 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "../common/nullpo.h"
-#include "../common/malloc.h"
-#include "../common/showmsg.h"
-#include "../common/grfio.h"
-#include "../common/strlib.h"
-#include "map.h"
-#include "battle.h"
-#include "itemdb.h"
-#include "script.h"
-#include "pc.h"
-
-// ** ITEMDB_OVERRIDE_NAME_VERBOSE **
-// 定義すると、itemdb.txtとgrfで名前が異なる場合、表示します.
-//#define ITEMDB_OVERRIDE_NAME_VERBOSE 1
-
-static struct dbt* item_db;
-
-static struct item_group itemgroup_db[MAX_ITEMGROUP];
-
-struct item_data dummy_item; //This is the default dummy item used for non-existant items. [Skotlex]
-
-/*==========================================
- * 名前で検索用
- *------------------------------------------
- */
-// name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)
-int itemdb_searchname_sub(DBKey key,void *data,va_list ap)
-{
- struct item_data *item=(struct item_data *)data,**dst;
- char *str;
- str=va_arg(ap,char *);
- dst=va_arg(ap,struct item_data **);
- if(item == &dummy_item) return 0;
- if( strcmpi(item->name,str)==0 ) //by lupus
- *dst=item;
- return 0;
-}
-
-/*==========================================
- * 名前で検索用
- *------------------------------------------
- */
-int itemdb_searchjname_sub(int key,void *data,va_list ap)
-{
- struct item_data *item=(struct item_data *)data,**dst;
- char *str;
- str=va_arg(ap,char *);
- dst=va_arg(ap,struct item_data **);
- if(item == &dummy_item) return 0;
- if( strcmpi(item->jname,str)==0 )
- *dst=item;
- return 0;
-}
-
-/*==========================================
- * 名前で検索
- *------------------------------------------
- */
-struct item_data* itemdb_searchname(const char *str)
-{
- struct item_data *item=NULL;
- item_db->foreach(item_db,itemdb_searchname_sub,str,&item);
- return item;
-}
-
-static int itemdb_searchname_array_sub(DBKey key,void * data,va_list ap)
-{
- struct item_data *item=(struct item_data *)data;
- char *str;
- str=va_arg(ap,char *);
- if (item == &dummy_item)
- return 1; //Invalid item.
- if(stristr(item->jname,str))
- return 0;
- if(stristr(item->name,str))
- return 0;
- return strcmpi(item->jname,str);
-}
-
-/*==========================================
- * Founds up to N matches. Returns number of matches [Skotlex]
- *------------------------------------------
- */
-int itemdb_searchname_array(struct item_data** data, int size, const char *str)
-{
- return item_db->getall(item_db,(void**)data,size,itemdb_searchname_array_sub,str);
-}
-
-
-/*==========================================
- * 箱系アイテム検索
- *------------------------------------------
- */
-int itemdb_searchrandomid(int group)
-{
- if(group<1 || group>=MAX_ITEMGROUP) {
- if (battle_config.error_log)
- ShowError("itemdb_searchrandomid: Invalid group id %d\n", group);
- return UNKNOWN_ITEM_ID;
- }
- if (itemgroup_db[group].qty)
- return itemgroup_db[group].nameid[rand()%itemgroup_db[group].qty];
-
- if (battle_config.error_log)
- ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group);
- return UNKNOWN_ITEM_ID;
-}
-
-/*==========================================
- * Calculates total item-group related bonuses for the given item. [Skotlex]
- *------------------------------------------
- */
-int itemdb_group_bonus(struct map_session_data *sd, int itemid)
-{
- int bonus = 0, i, j;
- for (i=0; i < MAX_ITEMGROUP; i++) {
- if (!sd->itemgrouphealrate[i])
- continue;
- for (j=0; j < itemgroup_db[i].qty; j++) {
- if (itemgroup_db[i].nameid[j] == itemid)
- {
- bonus += sd->itemgrouphealrate[i];
- continue;
- }
- }
- }
- return bonus;
-}
-
-/*==========================================
- * DBの存在確認
- *------------------------------------------
- */
-struct item_data* itemdb_exists(int nameid)
-{
- struct item_data* id;
- if (!nameid) return NULL;
- id = idb_get(item_db,nameid);
- //Adjust nameid in case it's used outside. [Skotlex]
- if (id == &dummy_item)
- dummy_item.nameid = nameid;
- return id;
-}
-
-/*==========================================
- * Converts the jobid from the format in itemdb
- * to the format used by the map server. [Skotlex]
- *------------------------------------------
- */
-static void itemdb_jobid2mapid(unsigned int *bclass, unsigned int jobmask)
-{
- int i;
- bclass[0]= bclass[1]= bclass[2]= 0;
- //Base classes
- if (jobmask & 1<<JOB_NOVICE)
- { //Both Novice/Super-Novice are counted with the same ID
- bclass[0] |= 1<<MAPID_NOVICE;
- bclass[1] |= 1<<MAPID_NOVICE;
- }
- for (i = JOB_NOVICE+1; i <= JOB_THIEF; i++)
- {
- if (jobmask & 1<<i)
- bclass[0] |= 1<<(MAPID_NOVICE+i);
- }
- //2-1 classes
- if (jobmask & 1<<JOB_KNIGHT)
- bclass[1] |= 1<<MAPID_SWORDMAN;
- if (jobmask & 1<<JOB_PRIEST)
- bclass[1] |= 1<<MAPID_ACOLYTE;
- if (jobmask & 1<<JOB_WIZARD)
- bclass[1] |= 1<<MAPID_MAGE;
- if (jobmask & 1<<JOB_BLACKSMITH)
- bclass[1] |= 1<<MAPID_MERCHANT;
- if (jobmask & 1<<JOB_HUNTER)
- bclass[1] |= 1<<MAPID_ARCHER;
- if (jobmask & 1<<JOB_ASSASSIN)
- bclass[1] |= 1<<MAPID_THIEF;
- //2-2 classes
- if (jobmask & 1<<JOB_CRUSADER)
- bclass[2] |= 1<<MAPID_SWORDMAN;
- if (jobmask & 1<<JOB_MONK)
- bclass[2] |= 1<<MAPID_ACOLYTE;
- if (jobmask & 1<<JOB_SAGE)
- bclass[2] |= 1<<MAPID_MAGE;
- if (jobmask & 1<<JOB_ALCHEMIST)
- bclass[2] |= 1<<MAPID_MERCHANT;
- if (jobmask & 1<<JOB_BARD)
- bclass[2] |= 1<<MAPID_ARCHER;
-// Bard/Dancer share the same slot now.
-// if (jobmask & 1<<JOB_DANCER)
-// bclass[2] |= 1<<MAPID_ARCHER;
- if (jobmask & 1<<JOB_ROGUE)
- bclass[2] |= 1<<MAPID_THIEF;
- //Special classes that don't fit above.
- if (jobmask & 1<<21) //Taekwon boy
- bclass[0] |= 1<<MAPID_TAEKWON;
- if (jobmask & 1<<22) //Star Gladiator
- bclass[1] |= 1<<MAPID_TAEKWON;
- if (jobmask & 1<<23) //Soul Linker
- bclass[2] |= 1<<MAPID_TAEKWON;
- if (jobmask & 1<<JOB_GUNSLINGER)
- bclass[0] |= 1<<MAPID_GUNSLINGER;
- if (jobmask & 1<<JOB_NINJA)
- bclass[0] |= 1<<MAPID_NINJA;
-}
-
-static void create_dummy_data(void) {
- malloc_set(&dummy_item, 0, sizeof(struct item_data));
- dummy_item.nameid=500;
- dummy_item.weight=1;
- dummy_item.value_sell = 1;
- dummy_item.type=3; //Etc item
- strncpy(dummy_item.name,"UNKNOWN_ITEM",ITEM_NAME_LENGTH-1);
- strncpy(dummy_item.jname,"UNKNOWN_ITEM",ITEM_NAME_LENGTH-1);
- dummy_item.view_id = UNKNOWN_ITEM_ID;
-}
-
-static void* create_item_data(DBKey key, va_list args) {
- struct item_data *id;
- id=(struct item_data *)aCalloc(1,sizeof(struct item_data));
- id->nameid = key.i;
- id->weight=1;
- id->type=IT_ETC;
- return id;
-}
-
-/*==========================================
- * Loads (and creates if not found) an item from the db.
- *------------------------------------------
- */
-struct item_data* itemdb_load(int nameid)
-{
- struct item_data *id = idb_ensure(item_db,nameid,create_item_data);
- if (id == &dummy_item)
- { //Remove dummy_item, replace by real data.
- DBKey key;
- key.i = nameid;
- idb_remove(item_db,nameid);
- id = create_item_data(key, NULL);
- idb_put(item_db,nameid,id);
- }
- return id;
-}
-
-static void* return_dummy_data(DBKey key, va_list args) {
- if (battle_config.error_log)
- ShowWarning("itemdb_search: Item ID %d does not exists in the item_db. Using dummy data.\n", key.i);
- dummy_item.nameid = key.i;
- return &dummy_item;
-}
-
-/*==========================================
- * Loads an item from the db. If not found, it will return the dummy item.
- *------------------------------------------
- */
-struct item_data* itemdb_search(int nameid)
-{
- return idb_ensure(item_db,nameid,return_dummy_data);
-}
-
-/*==========================================
- * Returns if given item is a player-equippable piece.
- *------------------------------------------
- */
-int itemdb_isequip(int nameid)
-{
- int type=itemdb_type(nameid);
- switch (type) {
- case IT_WEAPON:
- case IT_ARMOR:
- case IT_AMMO:
- return 1;
- default:
- return 0;
- }
-}
-
-/*==========================================
- * Alternate version of itemdb_isequip
- *------------------------------------------
- */
-int itemdb_isequip2(struct item_data *data)
-{
- nullpo_retr(0, data);
- switch(data->type) {
- case IT_WEAPON:
- case IT_ARMOR:
- case IT_AMMO:
- return 1;
- default:
- return 0;
- }
-}
-
-/*==========================================
-* Returns if given item's type is stackable.
-*------------------------------------------
-*/
-int itemdb_isstackable(int nameid)
-{
- int type=itemdb_type(nameid);
- switch(type) {
- case IT_WEAPON:
- case IT_ARMOR:
- case IT_PETEGG:
- case IT_PETARMOR:
- return 0;
- default:
- return 1;
- }
-}
-
-/*==========================================
-* Alternate version of itemdb_isstackable
-*------------------------------------------
-*/
-int itemdb_isstackable2(struct item_data *data)
-{
- nullpo_retr(0, data);
- switch(data->type) {
- case IT_WEAPON:
- case IT_ARMOR:
- case IT_PETEGG:
- case IT_PETARMOR:
- return 0;
- default:
- return 1;
- }
-}
-
-
-/*==========================================
- * Trade Restriction functions [Skotlex]
- *------------------------------------------
- */
-int itemdb_isdropable_sub(struct item_data *item, int gmlv, int unused)
-{
- return (item && (!(item->flag.trade_restriction&1) || gmlv >= item->gm_lv_trade_override));
-}
-
-int itemdb_cantrade_sub(struct item_data* item, int gmlv, int gmlv2)
-{
- return (item && (!(item->flag.trade_restriction&2) || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
-}
-
-int itemdb_canpartnertrade_sub(struct item_data* item, int gmlv, int gmlv2)
-{
- return (item && (item->flag.trade_restriction&4 || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
-}
-
-int itemdb_cansell_sub(struct item_data* item, int gmlv, int unused)
-{
- return (item && (!(item->flag.trade_restriction&8) || gmlv >= item->gm_lv_trade_override));
-}
-
-int itemdb_cancartstore_sub(struct item_data* item, int gmlv, int unused)
-{
- return (item && (!(item->flag.trade_restriction&16) || gmlv >= item->gm_lv_trade_override));
-}
-
-int itemdb_canstore_sub(struct item_data* item, int gmlv, int unused)
-{
- return (item && (!(item->flag.trade_restriction&32) || gmlv >= item->gm_lv_trade_override));
-}
-
-int itemdb_canguildstore_sub(struct item_data* item, int gmlv, int unused)
-{
- return (item && (!(item->flag.trade_restriction&64) || gmlv >= item->gm_lv_trade_override));
-}
-
-int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(struct item_data*, int, int))
-{
- struct item_data* item_data = itemdb_search(item->nameid);
- int i;
-
- if (!func(item_data, gmlv, gmlv2))
- return 0;
-
- if(item_data->slot == 0 || itemdb_isspecial(item->card[0]))
- return 1;
-
- for(i = 0; i < item_data->slot; i++) {
- if (!item->card[i]) continue;
- if (!func(itemdb_search(item->card[i]), gmlv, gmlv2))
- return 0;
- }
- return 1;
-}
-
-/*==========================================
- * Specifies if item-type should drop unidentified.
- *------------------------------------------
- */
-int itemdb_isidentified(int nameid)
-{
- int type=itemdb_type(nameid);
- switch (type) {
- case IT_WEAPON:
- case IT_ARMOR:
- case IT_PETARMOR:
- return 0;
- default:
- return 1;
- }
-}
-
-/*==========================================
- * アイテム使用可能フラグのオーバーライド
- *------------------------------------------
- */
-static int itemdb_read_itemavail (void)
-{
- FILE *fp;
- int nameid, j, k, ln = 0;
- char line[1024], *str[10], *p;
- struct item_data *id;
-
- sprintf(line, "%s/item_avail.txt", db_path);
- if ((fp = fopen(line,"r")) == NULL) {
- ShowError("can't read %s\n", line);
- return -1;
- }
-
- while (fgets(line, sizeof(line) - 1, fp)) {
- if (line[0] == '/' && line[1] == '/')
- continue;
- malloc_tsetdword(str, 0, sizeof(str));
- for (j = 0, p = line; j < 2 && p; j++) {
- str[j] = p;
- p = strchr(p, ',');
- if(p) *p++ = 0;
- }
-
- if (j < 2 || str[0] == NULL ||
- (nameid = atoi(str[0])) < 0 || !(id = itemdb_exists(nameid)))
- continue;
-
- k = atoi(str[1]);
- if (k > 0) {
- id->flag.available = 1;
- id->view_id = k;
- } else
- id->flag.available = 0;
- ln++;
- }
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", ln, "item_avail.txt");
-
- return 0;
-}
-
-/*==========================================
- * read item group data
- *------------------------------------------
- */
-static void itemdb_read_itemgroup_sub(const char* filename)
-{
- FILE *fp;
- char line[1024];
- int ln=0;
- int groupid,j,k,nameid;
- char *str[3],*p;
- char w1[1024], w2[1024];
-
- if( (fp=fopen(filename,"r"))==NULL ){
- ShowError("can't read %s\n", line);
- return;
- }
-
- while(fgets(line,1020,fp)){
- ln++;
- if(line[0]=='/' && line[1]=='/')
- continue;
- if(strstr(line,"import")) {
- if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2 &&
- strcmpi(w1, "import") == 0) {
- itemdb_read_itemgroup_sub(w2);
- continue;
- }
- }
- malloc_tsetdword(str,0,sizeof(str));
- for(j=0,p=line;j<3 && p;j++){
- str[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- if(str[0]==NULL)
- continue;
- if (j<3) {
- if (j>1) //Or else it barks on blank lines...
- ShowWarning("itemdb_read_itemgroup: Insufficient fields for entry at %s:%d\n", filename, ln);
- continue;
- }
- groupid = atoi(str[0]);
- if (groupid < 0 || groupid >= MAX_ITEMGROUP) {
- ShowWarning("itemdb_read_itemgroup: Invalid group %d in %s:%d\n", groupid, filename, ln);
- continue;
- }
- nameid = atoi(str[1]);
- if (!itemdb_exists(nameid)) {
- ShowWarning("itemdb_read_itemgroup: Non-existant item %d in %s:%d\n", nameid, filename, ln);
- continue;
- }
- k = atoi(str[2]);
- if (itemgroup_db[groupid].qty+k > MAX_RANDITEM) {
- ShowWarning("itemdb_read_itemgroup: Group %d is full (%d entries) in %s:%d\n", groupid, MAX_RANDITEM, filename, ln);
- continue;
- }
- for(j=0;j<k;j++)
- itemgroup_db[groupid].nameid[itemgroup_db[groupid].qty++] = nameid;
- }
- fclose(fp);
- return;
-}
-
-static void itemdb_read_itemgroup(void)
-{
- char path[256];
- int i;
- const char* groups[] = {
- "Blue Box",
- "Violet Box",
- "Card Album",
- "Gift Box",
- "Scroll Box",
- "Finding Ore",
- "Cookie Bag",
- "Potion",
- "Herbs",
- "Fruits",
- "Meat",
- "Candy",
- "Juice",
- "Fish",
- "Boxes",
- "Gemstone",
- "Jellopy",
- "Ore",
- "Food",
- "Recovery",
- "Minerals",
- "Taming",
- "Scrolls",
- "Quivers",
- "Masks",
- "Accesory",
- "Jewels",
- "Gift Box 1",
- "Gift Box 2",
- "Gift Box 3",
- "Gift Box 4",
- "Egg Boy",
- "Egg Girl",
- "Gift Box China",
- "Lotto Box",
- };
- malloc_tsetdword(&itemgroup_db, 0, sizeof(itemgroup_db));
- snprintf(path, 255, "%s/item_group_db.txt", db_path);
- itemdb_read_itemgroup_sub(path);
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","item_group_db.txt");
- if (battle_config.etc_log) {
- for (i = 1; i < MAX_ITEMGROUP; i++)
- ShowInfo("Group %s: %d entries.\n", groups[i-1], itemgroup_db[i].qty);
- }
- return;
-}
-/*==========================================
- * アイテムの名前テーブルを読み込む
- *------------------------------------------
- */
-static int itemdb_read_itemnametable(void)
-{
- char *buf,*p;
- int s;
-
- buf=(char *) grfio_reads("data\\idnum2itemdisplaynametable.txt",&s);
-
- if(buf==NULL)
- return -1;
-
- buf[s]=0;
- for(p=buf;p-buf<s;){
- int nameid;
- char buf2[64]; //Why 64? What's this for, other than holding an item's name? [Skotlex]
-
- if( sscanf(p,"%d#%[^#]#",&nameid,buf2)==2 ){
-
-#ifdef ITEMDB_OVERRIDE_NAME_VERBOSE
- if( itemdb_exists(nameid) &&
- strncmp(itemdb_search(nameid)->jname,buf2,ITEM_NAME_LENGTH)!=0 ){
- ShowNotice("[override] %d %s => %s\n",nameid
- ,itemdb_search(nameid)->jname,buf2);
- }
-#endif
-
- strncpy(itemdb_search(nameid)->jname,buf2,ITEM_NAME_LENGTH-1);
- }
-
- p=strchr(p,10);
- if(!p) break;
- p++;
- }
- aFree(buf);
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\idnum2itemdisplaynametable.txt");
-
- return 0;
-}
-
-/*==========================================
- * カードイラストのリソース名前テーブルを読み込む
- *------------------------------------------
- */
-static int itemdb_read_cardillustnametable(void)
-{
- char *buf,*p;
- int s;
-
- buf=(char *) grfio_reads("data\\num2cardillustnametable.txt",&s);
-
- if(buf==NULL)
- return -1;
-
- buf[s]=0;
- for(p=buf;p-buf<s;){
- int nameid;
- char buf2[64];
-
- if( sscanf(p,"%d#%[^#]#",&nameid,buf2)==2 ){
- strcat(buf2,".bmp");
- memcpy(itemdb_search(nameid)->cardillustname,buf2,64);
- }
-
- p=strchr(p,10);
- if(!p) break;
- p++;
- }
- aFree(buf);
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\num2cardillustnametable.txt");
-
- return 0;
-}
-
-//
-// 初期化
-//
-/*==========================================
- *
- *------------------------------------------
- */
-static int itemdb_read_itemslottable(void)
-{
- char *buf, *p;
- int s;
-
- buf = (char *)grfio_reads("data\\itemslottable.txt", &s);
- if (buf == NULL)
- return -1;
- buf[s] = 0;
- for (p = buf; p - buf < s; ) {
- int nameid, equip;
- struct item_data* item;
- sscanf(p, "%d#%d#", &nameid, &equip);
- item = itemdb_search(nameid);
- if (equip && item && itemdb_isequip2(item))
- item->equip = equip;
- p = strchr(p, 10);
- if(!p) break;
- p++;
- p=strchr(p, 10);
- if(!p) break;
- p++;
- }
- aFree(buf);
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\itemslottable.txt");
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-static int itemdb_read_itemslotcounttable(void)
-{
- char *buf, *p;
- int s;
-
- buf = (char *)grfio_reads("data\\itemslotcounttable.txt", &s);
- if (buf == NULL)
- return -1;
- buf[s] = 0;
- for (p = buf; p - buf < s;){
- int nameid, slot;
- sscanf(p, "%d#%d#", &nameid, &slot);
- if (slot > MAX_SLOTS)
- {
- ShowWarning("itemdb_read_itemslotcounttable: Item %d specifies %d slots, but the server only supports up to %d\n", nameid, slot, MAX_SLOTS);
- slot = MAX_SLOTS;
- }
- itemdb_slot(nameid) = slot;
- p = strchr(p,10);
- if(!p) break;
- p++;
- p = strchr(p,10);
- if(!p) break;
- p++;
- }
- aFree(buf);
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n", "data\\itemslotcounttable.txt");
-
- return 0;
-}
-
-/*==========================================
- * 装備制限ファイル読み出し
- *------------------------------------------
- */
-static int itemdb_read_noequip(void)
-{
- FILE *fp;
- char line[1024];
- int ln=0;
- int nameid,j;
- char *str[32],*p;
- struct item_data *id;
-
- sprintf(line, "%s/item_noequip.txt", db_path);
- if( (fp=fopen(line,"r"))==NULL ){
- ShowError("can't read %s\n", line);
- return -1;
- }
- while(fgets(line,1020,fp)){
- if(line[0]=='/' && line[1]=='/')
- continue;
- malloc_tsetdword(str,0,sizeof(str));
- for(j=0,p=line;j<2 && p;j++){
- str[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- if(str[0]==NULL)
- continue;
-
- nameid=atoi(str[0]);
- if(nameid<=0 || !(id=itemdb_exists(nameid)))
- continue;
-
- id->flag.no_equip=atoi(str[1]);
-
- ln++;
-
- }
- fclose(fp);
- if (ln > 0) {
- ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"item_noequip.txt");
- }
- return 0;
-}
-
-/*==========================================
- * Reads item trade restrictions [Skotlex]
- *------------------------------------------
- */
-static int itemdb_read_itemtrade(void)
-{
- FILE *fp;
- int nameid, j, flag, gmlv, ln = 0;
- char line[1024], *str[10], *p;
- struct item_data *id;
-
- sprintf(line, "%s/item_trade.txt", db_path);
- if ((fp = fopen(line,"r")) == NULL) {
- ShowError("can't read %s\n", line);
- return -1;
- }
-
- while (fgets(line, sizeof(line) - 1, fp)) {
- if (line[0] == '/' && line[1] == '/')
- continue;
- malloc_tsetdword(str, 0, sizeof(str));
- for (j = 0, p = line; j < 3 && p; j++) {
- str[j] = p;
- p = strchr(p, ',');
- if(p) *p++ = 0;
- }
-
- if (j < 3 || str[0] == NULL ||
- (nameid = atoi(str[0])) < 0 || !(id = itemdb_exists(nameid)))
- continue;
-
- flag = atoi(str[1]);
- gmlv = atoi(str[2]);
-
- if (flag > 0 && flag < 128 && gmlv > 0) { //Check range
- id->flag.trade_restriction = flag;
- id->gm_lv_trade_override = gmlv;
- ln++;
- }
- }
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", ln, "item_trade.txt");
-
- return 0;
-}
-
-/*======================================
- * Applies gender restrictions according to settings. [Skotlex]
- *======================================
- */
-static int itemdb_gendercheck(struct item_data *id)
-{
- if (id->nameid == WEDDING_RING_M) //Grom Ring
- return 1;
- if (id->nameid == WEDDING_RING_F) //Bride Ring
- return 0;
- if (id->look == W_MUSICAL && id->type == IT_WEAPON) //Musical instruments are always male-only
- return 1;
- if (id->look == W_WHIP && id->type == IT_WEAPON) //Whips are always female-only
- return 0;
-
- return (battle_config.ignore_items_gender?2:id->sex);
-}
-#ifndef TXT_ONLY
-
-/*======================================
-* SQL
-*===================================
-*/
-static int itemdb_read_sqldb(void)
-{
- unsigned short nameid;
- struct item_data *id;
- char script[65535 + 2 + 1]; // Maximum length of MySQL TEXT type (65535) + 2 bytes for curly brackets + 1 byte for terminator
- char *item_db_name[] = { item_db_db, item_db2_db };
- long unsigned int ln = 0;
- int i;
-
- // ----------
-
- for (i = 0; i < 2; i++) {
- sprintf(tmp_sql, "SELECT * FROM `%s`", item_db_name[i]);
-
- // Execute the query; if the query execution succeeded...
- if (mysql_query(&mmysql_handle, tmp_sql) == 0) {
- sql_res = mysql_store_result(&mmysql_handle);
-
- // If the storage of the query result succeeded...
- if (sql_res) {
- // Parse each row in the query result into sql_row
- while ((sql_row = mysql_fetch_row(sql_res)))
- { /*Table structure is:
- 00 id
- 01 name_english
- 02 name_japanese
- 03 type
- 04 price_buy
- 05 price_sell
- 06 weight
- 07 attack
- 08 defence
- 09 range
- 10 slots
- 11 equip_jobs
- 12 equip_upper
- 13 equip_genders
- 14 equip_locations
- 15 weapon_level
- 16 equip_level
- 17 refineable
- 18 view
- 19 script
- 20 equip_script
- 21 unequip_script
- */
- nameid = atoi(sql_row[0]);
-
- // If the identifier is not within the valid range, process the next row
- if (nameid == 0)
- continue;
-
- ln++;
-
- // ----------
- id = itemdb_load(nameid);
-
- strncpy(id->name, sql_row[1], ITEM_NAME_LENGTH-1);
- strncpy(id->jname, sql_row[2], ITEM_NAME_LENGTH-1);
-
- id->type = atoi(sql_row[3]);
- if (id->type == IT_DELAYCONSUME)
- { //Items that are consumed upon target confirmation
- //(yggdrasil leaf, spells & pet lures) [Skotlex]
- id->type = IT_USABLE;
- id->flag.delay_consume=1;
- }
-
- // If price_buy is not NULL and price_sell is not NULL...
- if ((sql_row[4] != NULL) && (sql_row[5] != NULL)) {
- id->value_buy = atoi(sql_row[4]);
- id->value_sell = atoi(sql_row[5]);
- }
- // If price_buy is not NULL and price_sell is NULL...
- else if ((sql_row[4] != NULL) && (sql_row[5] == NULL)) {
- id->value_buy = atoi(sql_row[4]);
- id->value_sell = atoi(sql_row[4]) / 2;
- }
- // If price_buy is NULL and price_sell is not NULL...
- else if ((sql_row[4] == NULL) && (sql_row[5] != NULL)) {
- id->value_buy = atoi(sql_row[5]) * 2;
- id->value_sell = atoi(sql_row[5]);
- }
- // If price_buy is NULL and price_sell is NULL...
- if ((sql_row[4] == NULL) && (sql_row[5] == NULL)) {
- id->value_buy = 0;
- id->value_sell = 0;
- }
-
- id->weight = atoi(sql_row[6]);
- id->atk = (sql_row[7] != NULL) ? atoi(sql_row[7]) : 0;
- id->def = (sql_row[8] != NULL) ? atoi(sql_row[8]) : 0;
- id->range = (sql_row[9] != NULL) ? atoi(sql_row[9]) : 0;
- id->slot = (sql_row[10] != NULL) ? atoi(sql_row[10]) : 0;
- if (id->slot > MAX_SLOTS)
- {
- ShowWarning("itemdb_read_sqldb: Item %d (%s) specifies %d slots, but the server only supports up to %d\n", nameid, id->jname, id->slot, MAX_SLOTS);
- id->slot = MAX_SLOTS;
- }
- itemdb_jobid2mapid(id->class_base, (sql_row[11] != NULL) ? (unsigned int)strtoul(sql_row[11], NULL, 0) : 0);
- id->class_upper= (sql_row[12] != NULL) ? atoi(sql_row[12]) : 0;
- id->sex = (sql_row[13] != NULL) ? atoi(sql_row[13]) : 0;
- id->equip = (sql_row[14] != NULL) ? atoi(sql_row[14]) : 0;
- if (!id->equip && itemdb_isequip2(id))
- {
- ShowWarning("Item %d (%s) is an equipment with no equip-field! Making it an etc item.\n", nameid, id->jname);
- id->type = 3;
- }
- id->wlv = (sql_row[15] != NULL) ? atoi(sql_row[15]) : 0;
- id->elv = (sql_row[16] != NULL) ? atoi(sql_row[16]) : 0;
- id->flag.no_refine = (sql_row[17] == NULL || atoi(sql_row[17]) == 1)?0:1;
- id->look = (sql_row[18] != NULL) ? atoi(sql_row[18]) : 0;
- id->view_id = 0;
- id->sex = itemdb_gendercheck(id); //Apply gender filtering.
-
- // ----------
-
- if (id->script)
- script_free_code(id->script);
- if (sql_row[19] != NULL) {
- if (sql_row[19][0] == '{')
- id->script = parse_script((unsigned char *) sql_row[19],item_db_name[i], 0);
- else {
- sprintf(script, "{%s}", sql_row[19]);
- id->script = parse_script((unsigned char *) script, item_db_name[i], 0);
- }
- } else id->script = NULL;
-
- if (id->equip_script)
- script_free_code(id->equip_script);
- if (sql_row[20] != NULL) {
- if (sql_row[20][0] == '{')
- id->equip_script = parse_script((unsigned char *) sql_row[20], item_db_name[i], 0);
- else {
- sprintf(script, "{%s}", sql_row[20]);
- id->equip_script = parse_script((unsigned char *) script, item_db_name[i], 0);
- }
- } else id->equip_script = NULL;
-
- if (id->unequip_script)
- script_free_code(id->unequip_script);
- if (sql_row[21] != NULL) {
- if (sql_row[21][0] == '{')
- id->unequip_script = parse_script((unsigned char *) sql_row[21],item_db_name[i], 0);
- else {
- sprintf(script, "{%s}", sql_row[21]);
- id->unequip_script = parse_script((unsigned char *) script, item_db_name[i], 0);
- }
- } else id->unequip_script = NULL;
-
- // ----------
-
- id->flag.available = 1;
- id->flag.value_notdc = 0;
- id->flag.value_notoc = 0;
- }
-
- ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", ln, item_db_name[i]);
- ln = 0;
- } else {
- ShowSQL("DB error (%s) - %s\n",item_db_name[i], mysql_error(&mmysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
-
- // Free the query result
- mysql_free_result(sql_res);
- } else {
- ShowSQL("DB error (%s) - %s\n",item_db_name[i], mysql_error(&mmysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- }
-
- return 0;
-}
-#endif /* not TXT_ONLY */
-
-/*==========================================
- * アイテムデータベースの読み込み
- *------------------------------------------
- */
-static int itemdb_readdb(void)
-{
- FILE *fp;
- char line[1024];
- int ln=0,lines=0;
- int nameid,j;
- char *str[32],*p,*np;
- struct item_data *id;
- int i=0;
- char *filename[]={ "item_db.txt","item_db2.txt" };
-
- for(i=0;i<2;i++){
- sprintf(line, "%s/%s", db_path, filename[i]);
- fp=fopen(line,"r");
- if(fp==NULL){
- if(i>0)
- continue;
- ShowFatalError("can't read %s\n",line);
- exit(1);
- }
-
- lines=0;
- while(fgets(line,1020,fp)){
- lines++;
- if(line[0]=='/' && line[1]=='/')
- continue;
- malloc_tsetdword(str,0,sizeof(str));
- for(j=0,np=p=line;j<19 && p;j++){
- str[j]=p;
- p=strchr(p,',');
- if(p){ *p++=0; np=p; }
- }
- if(str[0]==NULL)
- continue;
-
- nameid=atoi(str[0]);
- if(nameid<=0)
- continue;
- if (j < 19)
- { //Crash-fix on broken item lines. [Skotlex]
- ShowWarning("Reading %s: Insufficient fields for item with id %d, skipping.\n", filename[i], nameid);
- continue;
- }
- ln++;
-
- //ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Job Upper,Gender,Loc,wLV,eLV,refineable,View
- id=itemdb_load(nameid);
- strncpy(id->name, str[1], ITEM_NAME_LENGTH-1);
- strncpy(id->jname, str[2], ITEM_NAME_LENGTH-1);
- id->type=atoi(str[3]);
- if (id->type == IT_DELAYCONSUME)
- { //Items that are consumed upon target confirmation
- //(yggdrasil leaf, spells & pet lures) [Skotlex]
- id->type = IT_USABLE;
- id->flag.delay_consume=1;
- }
-
- {
- int buy = atoi(str[4]), sell = atoi(str[5]);
- // if buying price > selling price * 2 consider it valid and don't change it [celest]
- if (buy && sell && buy > sell*2){
- id->value_buy = buy;
- id->value_sell = sell;
- } else {
- // buy≠sell*2 は item_value_db.txt で指定してください。
- if (sell) { // sell値を優先とする
- id->value_buy = sell*2;
- id->value_sell = sell;
- } else {
- id->value_buy = buy;
- id->value_sell = buy/2;
- }
- }
- // check for bad prices that can possibly cause exploits
- if (id->value_buy*75/100 < id->value_sell*124/100) {
- ShowWarning ("Item %s [%d] buying:%d < selling:%d\n",
- id->name, id->nameid, id->value_buy*75/100, id->value_sell*124/100);
- }
- }
- id->weight=atoi(str[6]);
- id->atk=atoi(str[7]);
- id->def=atoi(str[8]);
- id->range=atoi(str[9]);
- id->slot=atoi(str[10]);
- if (id->slot > MAX_SLOTS)
- {
- ShowWarning("itemdb_readdb: Item %d (%s) specifies %d slots, but the server only supports up to %d\n", nameid, id->jname, id->slot, MAX_SLOTS);
- id->slot = MAX_SLOTS;
- }
- itemdb_jobid2mapid(id->class_base, (unsigned int)strtoul(str[11],NULL,0));
- id->class_upper = atoi(str[12]);
- id->sex = atoi(str[13]);
- if(id->equip != atoi(str[14])){
- id->equip=atoi(str[14]);
- }
- if (!id->equip && itemdb_isequip2(id))
- {
- ShowWarning("Item %d (%s) is an equipment with no equip-field! Making it an etc item.\n", nameid, id->jname);
- id->type = 3;
- }
- id->wlv=atoi(str[15]);
- id->elv=atoi(str[16]);
- id->flag.no_refine = atoi(str[17])?0:1; //If the refine column is 1, no_refine is 0
- id->look=atoi(str[18]);
- id->flag.available=1;
- id->flag.value_notdc=0;
- id->flag.value_notoc=0;
- id->view_id=0;
- id->sex = itemdb_gendercheck(id); //Apply gender filtering.
-
- if (id->script) {
- script_free_code(id->script);
- id->script=NULL;
- }
- if (id->equip_script) {
- script_free_code(id->equip_script);
- id->equip_script=NULL;
- }
- if (id->unequip_script) {
- script_free_code(id->unequip_script);
- id->unequip_script=NULL;
- }
-
- if((p=strchr(np,'{'))==NULL)
- continue;
-
- str[19] = p; //Script
- np = strchr(p,'}');
-
- while (np && np[1] && np[1] != ',')
- np = strchr(np+1,'}'); //Jump close brackets until the next field is found.
- if (!np || !np[1]) {
- //Couldn't find the end of the script field.
- id->script = parse_script((unsigned char *) str[19],filename[i],lines);
- continue;
- }
- np[1] = '\0'; //Set end of script
- id->script = parse_script((unsigned char *) str[19],filename[i],lines);
- np+=2; //Skip to next field
-
- if(!np || (p=strchr(np,'{'))==NULL)
- continue;
-
- str[20] = p; //Equip Script
- np = strchr(p,'}');
-
- while (np && np[1] && np[1] != ',')
- np = strchr(np+1,'}'); //Jump close brackets until the next field is found.
- if (!np || !np[1]) {
- //Couldn't find the end of the script field.
- id->equip_script = parse_script((unsigned char *) str[20],filename[i],lines);
- continue;
- }
-
- np[1] = '\0'; //Set end of script
- id->equip_script = parse_script((unsigned char *) str[20],filename[i],lines);
- np+=2; //Skip comma, to next field
-
- if(!np || (p=strchr(np,'{'))==NULL)
- continue;
- //Unequip script, last column.
- id->unequip_script = parse_script((unsigned char *) p,filename[i],lines);
- }
- fclose(fp);
- if (ln > 0) {
- ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,filename[i]);
- }
- ln=0; // reset to 0
- }
- return 0;
-}
-
-/*====================================
- * Removed item_value_db, don't re-add
- *------------------------------------
- */
-static void itemdb_read(void)
-{
-#ifndef TXT_ONLY
- if (db_use_sqldbs)
- itemdb_read_sqldb();
- else
-#endif
- itemdb_readdb();
-
- itemdb_read_itemgroup();
- itemdb_read_itemavail();
- itemdb_read_noequip();
- itemdb_read_itemtrade();
- if (battle_config.cardillust_read_grffile)
- itemdb_read_cardillustnametable();
- if (battle_config.item_equip_override_grffile)
- itemdb_read_itemslottable();
- if (battle_config.item_slots_override_grffile)
- itemdb_read_itemslotcounttable();
- if (battle_config.item_name_override_grffile)
- itemdb_read_itemnametable();
-}
-
-/*==========================================
- * Initialize / Finalize
- *------------------------------------------
- */
-static int itemdb_final_sub (DBKey key,void *data,va_list ap)
-{
- int flag;
- struct item_data *id = (struct item_data *)data;
-
- flag = va_arg(ap, int);
- if (id->script)
- {
- script_free_code(id->script);
- id->script = NULL;
- }
- if (id->equip_script)
- {
- script_free_code(id->equip_script);
- id->equip_script = NULL;
- }
- if (id->unequip_script)
- {
- script_free_code(id->unequip_script);
- id->unequip_script = NULL;
- }
- // Whether to clear the item data (exception: do not clear the dummy item data
- if (flag && id != &dummy_item)
- aFree(id);
-
- return 0;
-}
-
-void itemdb_reload(void)
-{
- //Just read, the function takes care of freeing scripts.
- itemdb_read();
-}
-
-void do_final_itemdb(void)
-{
- item_db->destroy(item_db, itemdb_final_sub, 1);
- if (dummy_item.script) {
- script_free_code(dummy_item.script);
- dummy_item.script = NULL;
- }
- if (dummy_item.equip_script) {
- script_free_code(dummy_item.equip_script);
- dummy_item.equip_script = NULL;
- }
- if (dummy_item.unequip_script) {
- script_free_code(dummy_item.unequip_script);
- dummy_item.unequip_script = NULL;
- }
-}
-
-int do_init_itemdb(void)
-{
- item_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int));
- create_dummy_data(); //Dummy data item.
- itemdb_read();
-
- return 0;
-}
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "../common/nullpo.h"
+#include "../common/malloc.h"
+#include "../common/showmsg.h"
+#include "../common/grfio.h"
+#include "../common/strlib.h"
+#include "map.h"
+#include "battle.h"
+#include "itemdb.h"
+#include "script.h"
+#include "pc.h"
+
+// ** ITEMDB_OVERRIDE_NAME_VERBOSE **
+// 定義すると、itemdb.txtとgrfで名前が異なる場合、表示します.
+//#define ITEMDB_OVERRIDE_NAME_VERBOSE 1
+
+static struct dbt* item_db;
+
+static struct item_group itemgroup_db[MAX_ITEMGROUP];
+
+struct item_data dummy_item; //This is the default dummy item used for non-existant items. [Skotlex]
+
+/*==========================================
+ * 名前で検索用
+ *------------------------------------------
+ */
+// name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)
+int itemdb_searchname_sub(DBKey key,void *data,va_list ap)
+{
+ struct item_data *item=(struct item_data *)data,**dst;
+ char *str;
+ str=va_arg(ap,char *);
+ dst=va_arg(ap,struct item_data **);
+ if(item == &dummy_item) return 0;
+ if( strcmpi(item->name,str)==0 ) //by lupus
+ *dst=item;
+ return 0;
+}
+
+/*==========================================
+ * 名前で検索用
+ *------------------------------------------
+ */
+int itemdb_searchjname_sub(int key,void *data,va_list ap)
+{
+ struct item_data *item=(struct item_data *)data,**dst;
+ char *str;
+ str=va_arg(ap,char *);
+ dst=va_arg(ap,struct item_data **);
+ if(item == &dummy_item) return 0;
+ if( strcmpi(item->jname,str)==0 )
+ *dst=item;
+ return 0;
+}
+
+/*==========================================
+ * 名前で検索
+ *------------------------------------------
+ */
+struct item_data* itemdb_searchname(const char *str)
+{
+ struct item_data *item=NULL;
+ item_db->foreach(item_db,itemdb_searchname_sub,str,&item);
+ return item;
+}
+
+static int itemdb_searchname_array_sub(DBKey key,void * data,va_list ap)
+{
+ struct item_data *item=(struct item_data *)data;
+ char *str;
+ str=va_arg(ap,char *);
+ if (item == &dummy_item)
+ return 1; //Invalid item.
+ if(stristr(item->jname,str))
+ return 0;
+ if(stristr(item->name,str))
+ return 0;
+ return strcmpi(item->jname,str);
+}
+
+/*==========================================
+ * Founds up to N matches. Returns number of matches [Skotlex]
+ *------------------------------------------
+ */
+int itemdb_searchname_array(struct item_data** data, int size, const char *str)
+{
+ return item_db->getall(item_db,(void**)data,size,itemdb_searchname_array_sub,str);
+}
+
+
+/*==========================================
+ * 箱系アイテム検索
+ *------------------------------------------
+ */
+int itemdb_searchrandomid(int group)
+{
+ if(group<1 || group>=MAX_ITEMGROUP) {
+ if (battle_config.error_log)
+ ShowError("itemdb_searchrandomid: Invalid group id %d\n", group);
+ return UNKNOWN_ITEM_ID;
+ }
+ if (itemgroup_db[group].qty)
+ return itemgroup_db[group].nameid[rand()%itemgroup_db[group].qty];
+
+ if (battle_config.error_log)
+ ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group);
+ return UNKNOWN_ITEM_ID;
+}
+
+/*==========================================
+ * Calculates total item-group related bonuses for the given item. [Skotlex]
+ *------------------------------------------
+ */
+int itemdb_group_bonus(struct map_session_data *sd, int itemid)
+{
+ int bonus = 0, i, j;
+ for (i=0; i < MAX_ITEMGROUP; i++) {
+ if (!sd->itemgrouphealrate[i])
+ continue;
+ for (j=0; j < itemgroup_db[i].qty; j++) {
+ if (itemgroup_db[i].nameid[j] == itemid)
+ {
+ bonus += sd->itemgrouphealrate[i];
+ continue;
+ }
+ }
+ }
+ return bonus;
+}
+
+/*==========================================
+ * DBの存在確認
+ *------------------------------------------
+ */
+struct item_data* itemdb_exists(int nameid)
+{
+ struct item_data* id;
+ if (!nameid) return NULL;
+ id = idb_get(item_db,nameid);
+ //Adjust nameid in case it's used outside. [Skotlex]
+ if (id == &dummy_item)
+ dummy_item.nameid = nameid;
+ return id;
+}
+
+/*==========================================
+ * Converts the jobid from the format in itemdb
+ * to the format used by the map server. [Skotlex]
+ *------------------------------------------
+ */
+static void itemdb_jobid2mapid(unsigned int *bclass, unsigned int jobmask)
+{
+ int i;
+ bclass[0]= bclass[1]= bclass[2]= 0;
+ //Base classes
+ if (jobmask & 1<<JOB_NOVICE)
+ { //Both Novice/Super-Novice are counted with the same ID
+ bclass[0] |= 1<<MAPID_NOVICE;
+ bclass[1] |= 1<<MAPID_NOVICE;
+ }
+ for (i = JOB_NOVICE+1; i <= JOB_THIEF; i++)
+ {
+ if (jobmask & 1<<i)
+ bclass[0] |= 1<<(MAPID_NOVICE+i);
+ }
+ //2-1 classes
+ if (jobmask & 1<<JOB_KNIGHT)
+ bclass[1] |= 1<<MAPID_SWORDMAN;
+ if (jobmask & 1<<JOB_PRIEST)
+ bclass[1] |= 1<<MAPID_ACOLYTE;
+ if (jobmask & 1<<JOB_WIZARD)
+ bclass[1] |= 1<<MAPID_MAGE;
+ if (jobmask & 1<<JOB_BLACKSMITH)
+ bclass[1] |= 1<<MAPID_MERCHANT;
+ if (jobmask & 1<<JOB_HUNTER)
+ bclass[1] |= 1<<MAPID_ARCHER;
+ if (jobmask & 1<<JOB_ASSASSIN)
+ bclass[1] |= 1<<MAPID_THIEF;
+ //2-2 classes
+ if (jobmask & 1<<JOB_CRUSADER)
+ bclass[2] |= 1<<MAPID_SWORDMAN;
+ if (jobmask & 1<<JOB_MONK)
+ bclass[2] |= 1<<MAPID_ACOLYTE;
+ if (jobmask & 1<<JOB_SAGE)
+ bclass[2] |= 1<<MAPID_MAGE;
+ if (jobmask & 1<<JOB_ALCHEMIST)
+ bclass[2] |= 1<<MAPID_MERCHANT;
+ if (jobmask & 1<<JOB_BARD)
+ bclass[2] |= 1<<MAPID_ARCHER;
+// Bard/Dancer share the same slot now.
+// if (jobmask & 1<<JOB_DANCER)
+// bclass[2] |= 1<<MAPID_ARCHER;
+ if (jobmask & 1<<JOB_ROGUE)
+ bclass[2] |= 1<<MAPID_THIEF;
+ //Special classes that don't fit above.
+ if (jobmask & 1<<21) //Taekwon boy
+ bclass[0] |= 1<<MAPID_TAEKWON;
+ if (jobmask & 1<<22) //Star Gladiator
+ bclass[1] |= 1<<MAPID_TAEKWON;
+ if (jobmask & 1<<23) //Soul Linker
+ bclass[2] |= 1<<MAPID_TAEKWON;
+ if (jobmask & 1<<JOB_GUNSLINGER)
+ bclass[0] |= 1<<MAPID_GUNSLINGER;
+ if (jobmask & 1<<JOB_NINJA)
+ bclass[0] |= 1<<MAPID_NINJA;
+}
+
+static void create_dummy_data(void) {
+ malloc_set(&dummy_item, 0, sizeof(struct item_data));
+ dummy_item.nameid=500;
+ dummy_item.weight=1;
+ dummy_item.value_sell = 1;
+ dummy_item.type=3; //Etc item
+ strncpy(dummy_item.name,"UNKNOWN_ITEM",ITEM_NAME_LENGTH-1);
+ strncpy(dummy_item.jname,"UNKNOWN_ITEM",ITEM_NAME_LENGTH-1);
+ dummy_item.view_id = UNKNOWN_ITEM_ID;
+}
+
+static void* create_item_data(DBKey key, va_list args) {
+ struct item_data *id;
+ id=(struct item_data *)aCalloc(1,sizeof(struct item_data));
+ id->nameid = key.i;
+ id->weight=1;
+ id->type=IT_ETC;
+ return id;
+}
+
+/*==========================================
+ * Loads (and creates if not found) an item from the db.
+ *------------------------------------------
+ */
+struct item_data* itemdb_load(int nameid)
+{
+ struct item_data *id = idb_ensure(item_db,nameid,create_item_data);
+ if (id == &dummy_item)
+ { //Remove dummy_item, replace by real data.
+ DBKey key;
+ key.i = nameid;
+ idb_remove(item_db,nameid);
+ id = create_item_data(key, NULL);
+ idb_put(item_db,nameid,id);
+ }
+ return id;
+}
+
+static void* return_dummy_data(DBKey key, va_list args) {
+ if (battle_config.error_log)
+ ShowWarning("itemdb_search: Item ID %d does not exists in the item_db. Using dummy data.\n", key.i);
+ dummy_item.nameid = key.i;
+ return &dummy_item;
+}
+
+/*==========================================
+ * Loads an item from the db. If not found, it will return the dummy item.
+ *------------------------------------------
+ */
+struct item_data* itemdb_search(int nameid)
+{
+ return idb_ensure(item_db,nameid,return_dummy_data);
+}
+
+/*==========================================
+ * Returns if given item is a player-equippable piece.
+ *------------------------------------------
+ */
+int itemdb_isequip(int nameid)
+{
+ int type=itemdb_type(nameid);
+ switch (type) {
+ case IT_WEAPON:
+ case IT_ARMOR:
+ case IT_AMMO:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+/*==========================================
+ * Alternate version of itemdb_isequip
+ *------------------------------------------
+ */
+int itemdb_isequip2(struct item_data *data)
+{
+ nullpo_retr(0, data);
+ switch(data->type) {
+ case IT_WEAPON:
+ case IT_ARMOR:
+ case IT_AMMO:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+/*==========================================
+* Returns if given item's type is stackable.
+*------------------------------------------
+*/
+int itemdb_isstackable(int nameid)
+{
+ int type=itemdb_type(nameid);
+ switch(type) {
+ case IT_WEAPON:
+ case IT_ARMOR:
+ case IT_PETEGG:
+ case IT_PETARMOR:
+ return 0;
+ default:
+ return 1;
+ }
+}
+
+/*==========================================
+* Alternate version of itemdb_isstackable
+*------------------------------------------
+*/
+int itemdb_isstackable2(struct item_data *data)
+{
+ nullpo_retr(0, data);
+ switch(data->type) {
+ case IT_WEAPON:
+ case IT_ARMOR:
+ case IT_PETEGG:
+ case IT_PETARMOR:
+ return 0;
+ default:
+ return 1;
+ }
+}
+
+
+/*==========================================
+ * Trade Restriction functions [Skotlex]
+ *------------------------------------------
+ */
+int itemdb_isdropable_sub(struct item_data *item, int gmlv, int unused)
+{
+ return (item && (!(item->flag.trade_restriction&1) || gmlv >= item->gm_lv_trade_override));
+}
+
+int itemdb_cantrade_sub(struct item_data* item, int gmlv, int gmlv2)
+{
+ return (item && (!(item->flag.trade_restriction&2) || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
+}
+
+int itemdb_canpartnertrade_sub(struct item_data* item, int gmlv, int gmlv2)
+{
+ return (item && (item->flag.trade_restriction&4 || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
+}
+
+int itemdb_cansell_sub(struct item_data* item, int gmlv, int unused)
+{
+ return (item && (!(item->flag.trade_restriction&8) || gmlv >= item->gm_lv_trade_override));
+}
+
+int itemdb_cancartstore_sub(struct item_data* item, int gmlv, int unused)
+{
+ return (item && (!(item->flag.trade_restriction&16) || gmlv >= item->gm_lv_trade_override));
+}
+
+int itemdb_canstore_sub(struct item_data* item, int gmlv, int unused)
+{
+ return (item && (!(item->flag.trade_restriction&32) || gmlv >= item->gm_lv_trade_override));
+}
+
+int itemdb_canguildstore_sub(struct item_data* item, int gmlv, int unused)
+{
+ return (item && (!(item->flag.trade_restriction&64) || gmlv >= item->gm_lv_trade_override));
+}
+
+int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(struct item_data*, int, int))
+{
+ struct item_data* item_data = itemdb_search(item->nameid);
+ int i;
+
+ if (!func(item_data, gmlv, gmlv2))
+ return 0;
+
+ if(item_data->slot == 0 || itemdb_isspecial(item->card[0]))
+ return 1;
+
+ for(i = 0; i < item_data->slot; i++) {
+ if (!item->card[i]) continue;
+ if (!func(itemdb_search(item->card[i]), gmlv, gmlv2))
+ return 0;
+ }
+ return 1;
+}
+
+/*==========================================
+ * Specifies if item-type should drop unidentified.
+ *------------------------------------------
+ */
+int itemdb_isidentified(int nameid)
+{
+ int type=itemdb_type(nameid);
+ switch (type) {
+ case IT_WEAPON:
+ case IT_ARMOR:
+ case IT_PETARMOR:
+ return 0;
+ default:
+ return 1;
+ }
+}
+
+/*==========================================
+ * アイテム使用可能フラグのオーバーライド
+ *------------------------------------------
+ */
+static int itemdb_read_itemavail (void)
+{
+ FILE *fp;
+ int nameid, j, k, ln = 0;
+ char line[1024], *str[10], *p;
+ struct item_data *id;
+
+ sprintf(line, "%s/item_avail.txt", db_path);
+ if ((fp = fopen(line,"r")) == NULL) {
+ ShowError("can't read %s\n", line);
+ return -1;
+ }
+
+ while (fgets(line, sizeof(line) - 1, fp)) {
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ malloc_tsetdword(str, 0, sizeof(str));
+ for (j = 0, p = line; j < 2 && p; j++) {
+ str[j] = p;
+ p = strchr(p, ',');
+ if(p) *p++ = 0;
+ }
+
+ if (j < 2 || str[0] == NULL ||
+ (nameid = atoi(str[0])) < 0 || !(id = itemdb_exists(nameid)))
+ continue;
+
+ k = atoi(str[1]);
+ if (k > 0) {
+ id->flag.available = 1;
+ id->view_id = k;
+ } else
+ id->flag.available = 0;
+ ln++;
+ }
+ fclose(fp);
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", ln, "item_avail.txt");
+
+ return 0;
+}
+
+/*==========================================
+ * read item group data
+ *------------------------------------------
+ */
+static void itemdb_read_itemgroup_sub(const char* filename)
+{
+ FILE *fp;
+ char line[1024];
+ int ln=0;
+ int groupid,j,k,nameid;
+ char *str[3],*p;
+ char w1[1024], w2[1024];
+
+ if( (fp=fopen(filename,"r"))==NULL ){
+ ShowError("can't read %s\n", line);
+ return;
+ }
+
+ while(fgets(line,1020,fp)){
+ ln++;
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ if(strstr(line,"import")) {
+ if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2 &&
+ strcmpi(w1, "import") == 0) {
+ itemdb_read_itemgroup_sub(w2);
+ continue;
+ }
+ }
+ malloc_tsetdword(str,0,sizeof(str));
+ for(j=0,p=line;j<3 && p;j++){
+ str[j]=p;
+ p=strchr(p,',');
+ if(p) *p++=0;
+ }
+ if(str[0]==NULL)
+ continue;
+ if (j<3) {
+ if (j>1) //Or else it barks on blank lines...
+ ShowWarning("itemdb_read_itemgroup: Insufficient fields for entry at %s:%d\n", filename, ln);
+ continue;
+ }
+ groupid = atoi(str[0]);
+ if (groupid < 0 || groupid >= MAX_ITEMGROUP) {
+ ShowWarning("itemdb_read_itemgroup: Invalid group %d in %s:%d\n", groupid, filename, ln);
+ continue;
+ }
+ nameid = atoi(str[1]);
+ if (!itemdb_exists(nameid)) {
+ ShowWarning("itemdb_read_itemgroup: Non-existant item %d in %s:%d\n", nameid, filename, ln);
+ continue;
+ }
+ k = atoi(str[2]);
+ if (itemgroup_db[groupid].qty+k > MAX_RANDITEM) {
+ ShowWarning("itemdb_read_itemgroup: Group %d is full (%d entries) in %s:%d\n", groupid, MAX_RANDITEM, filename, ln);
+ continue;
+ }
+ for(j=0;j<k;j++)
+ itemgroup_db[groupid].nameid[itemgroup_db[groupid].qty++] = nameid;
+ }
+ fclose(fp);
+ return;
+}
+
+static void itemdb_read_itemgroup(void)
+{
+ char path[256];
+ int i;
+ const char* groups[] = {
+ "Blue Box",
+ "Violet Box",
+ "Card Album",
+ "Gift Box",
+ "Scroll Box",
+ "Finding Ore",
+ "Cookie Bag",
+ "Potion",
+ "Herbs",
+ "Fruits",
+ "Meat",
+ "Candy",
+ "Juice",
+ "Fish",
+ "Boxes",
+ "Gemstone",
+ "Jellopy",
+ "Ore",
+ "Food",
+ "Recovery",
+ "Minerals",
+ "Taming",
+ "Scrolls",
+ "Quivers",
+ "Masks",
+ "Accesory",
+ "Jewels",
+ "Gift Box 1",
+ "Gift Box 2",
+ "Gift Box 3",
+ "Gift Box 4",
+ "Egg Boy",
+ "Egg Girl",
+ "Gift Box China",
+ "Lotto Box",
+ };
+ malloc_tsetdword(&itemgroup_db, 0, sizeof(itemgroup_db));
+ snprintf(path, 255, "%s/item_group_db.txt", db_path);
+ itemdb_read_itemgroup_sub(path);
+ ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","item_group_db.txt");
+ if (battle_config.etc_log) {
+ for (i = 1; i < MAX_ITEMGROUP; i++)
+ ShowInfo("Group %s: %d entries.\n", groups[i-1], itemgroup_db[i].qty);
+ }
+ return;
+}
+/*==========================================
+ * アイテムの名前テーブルを読み込む
+ *------------------------------------------
+ */
+static int itemdb_read_itemnametable(void)
+{
+ char *buf,*p;
+ int s;
+
+ buf=(char *) grfio_reads("data\\idnum2itemdisplaynametable.txt",&s);
+
+ if(buf==NULL)
+ return -1;
+
+ buf[s]=0;
+ for(p=buf;p-buf<s;){
+ int nameid;
+ char buf2[64]; //Why 64? What's this for, other than holding an item's name? [Skotlex]
+
+ if( sscanf(p,"%d#%[^#]#",&nameid,buf2)==2 ){
+
+#ifdef ITEMDB_OVERRIDE_NAME_VERBOSE
+ if( itemdb_exists(nameid) &&
+ strncmp(itemdb_search(nameid)->jname,buf2,ITEM_NAME_LENGTH)!=0 ){
+ ShowNotice("[override] %d %s => %s\n",nameid
+ ,itemdb_search(nameid)->jname,buf2);
+ }
+#endif
+
+ strncpy(itemdb_search(nameid)->jname,buf2,ITEM_NAME_LENGTH-1);
+ }
+
+ p=strchr(p,10);
+ if(!p) break;
+ p++;
+ }
+ aFree(buf);
+ ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\idnum2itemdisplaynametable.txt");
+
+ return 0;
+}
+
+/*==========================================
+ * カードイラストのリソース名前テーブルを読み込む
+ *------------------------------------------
+ */
+static int itemdb_read_cardillustnametable(void)
+{
+ char *buf,*p;
+ int s;
+
+ buf=(char *) grfio_reads("data\\num2cardillustnametable.txt",&s);
+
+ if(buf==NULL)
+ return -1;
+
+ buf[s]=0;
+ for(p=buf;p-buf<s;){
+ int nameid;
+ char buf2[64];
+
+ if( sscanf(p,"%d#%[^#]#",&nameid,buf2)==2 ){
+ strcat(buf2,".bmp");
+ memcpy(itemdb_search(nameid)->cardillustname,buf2,64);
+ }
+
+ p=strchr(p,10);
+ if(!p) break;
+ p++;
+ }
+ aFree(buf);
+ ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\num2cardillustnametable.txt");
+
+ return 0;
+}
+
+//
+// 初期化
+//
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int itemdb_read_itemslottable(void)
+{
+ char *buf, *p;
+ int s;
+
+ buf = (char *)grfio_reads("data\\itemslottable.txt", &s);
+ if (buf == NULL)
+ return -1;
+ buf[s] = 0;
+ for (p = buf; p - buf < s; ) {
+ int nameid, equip;
+ struct item_data* item;
+ sscanf(p, "%d#%d#", &nameid, &equip);
+ item = itemdb_search(nameid);
+ if (equip && item && itemdb_isequip2(item))
+ item->equip = equip;
+ p = strchr(p, 10);
+ if(!p) break;
+ p++;
+ p=strchr(p, 10);
+ if(!p) break;
+ p++;
+ }
+ aFree(buf);
+ ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\itemslottable.txt");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int itemdb_read_itemslotcounttable(void)
+{
+ char *buf, *p;
+ int s;
+
+ buf = (char *)grfio_reads("data\\itemslotcounttable.txt", &s);
+ if (buf == NULL)
+ return -1;
+ buf[s] = 0;
+ for (p = buf; p - buf < s;){
+ int nameid, slot;
+ sscanf(p, "%d#%d#", &nameid, &slot);
+ if (slot > MAX_SLOTS)
+ {
+ ShowWarning("itemdb_read_itemslotcounttable: Item %d specifies %d slots, but the server only supports up to %d\n", nameid, slot, MAX_SLOTS);
+ slot = MAX_SLOTS;
+ }
+ itemdb_slot(nameid) = slot;
+ p = strchr(p,10);
+ if(!p) break;
+ p++;
+ p = strchr(p,10);
+ if(!p) break;
+ p++;
+ }
+ aFree(buf);
+ ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n", "data\\itemslotcounttable.txt");
+
+ return 0;
+}
+
+/*==========================================
+ * 装備制限ファイル読み出し
+ *------------------------------------------
+ */
+static int itemdb_read_noequip(void)
+{
+ FILE *fp;
+ char line[1024];
+ int ln=0;
+ int nameid,j;
+ char *str[32],*p;
+ struct item_data *id;
+
+ sprintf(line, "%s/item_noequip.txt", db_path);
+ if( (fp=fopen(line,"r"))==NULL ){
+ ShowError("can't read %s\n", line);
+ return -1;
+ }
+ while(fgets(line,1020,fp)){
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ malloc_tsetdword(str,0,sizeof(str));
+ for(j=0,p=line;j<2 && p;j++){
+ str[j]=p;
+ p=strchr(p,',');
+ if(p) *p++=0;
+ }
+ if(str[0]==NULL)
+ continue;
+
+ nameid=atoi(str[0]);
+ if(nameid<=0 || !(id=itemdb_exists(nameid)))
+ continue;
+
+ id->flag.no_equip=atoi(str[1]);
+
+ ln++;
+
+ }
+ fclose(fp);
+ if (ln > 0) {
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"item_noequip.txt");
+ }
+ return 0;
+}
+
+/*==========================================
+ * Reads item trade restrictions [Skotlex]
+ *------------------------------------------
+ */
+static int itemdb_read_itemtrade(void)
+{
+ FILE *fp;
+ int nameid, j, flag, gmlv, ln = 0;
+ char line[1024], *str[10], *p;
+ struct item_data *id;
+
+ sprintf(line, "%s/item_trade.txt", db_path);
+ if ((fp = fopen(line,"r")) == NULL) {
+ ShowError("can't read %s\n", line);
+ return -1;
+ }
+
+ while (fgets(line, sizeof(line) - 1, fp)) {
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ malloc_tsetdword(str, 0, sizeof(str));
+ for (j = 0, p = line; j < 3 && p; j++) {
+ str[j] = p;
+ p = strchr(p, ',');
+ if(p) *p++ = 0;
+ }
+
+ if (j < 3 || str[0] == NULL ||
+ (nameid = atoi(str[0])) < 0 || !(id = itemdb_exists(nameid)))
+ continue;
+
+ flag = atoi(str[1]);
+ gmlv = atoi(str[2]);
+
+ if (flag > 0 && flag < 128 && gmlv > 0) { //Check range
+ id->flag.trade_restriction = flag;
+ id->gm_lv_trade_override = gmlv;
+ ln++;
+ }
+ }
+ fclose(fp);
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", ln, "item_trade.txt");
+
+ return 0;
+}
+
+/*======================================
+ * Applies gender restrictions according to settings. [Skotlex]
+ *======================================
+ */
+static int itemdb_gendercheck(struct item_data *id)
+{
+ if (id->nameid == WEDDING_RING_M) //Grom Ring
+ return 1;
+ if (id->nameid == WEDDING_RING_F) //Bride Ring
+ return 0;
+ if (id->look == W_MUSICAL && id->type == IT_WEAPON) //Musical instruments are always male-only
+ return 1;
+ if (id->look == W_WHIP && id->type == IT_WEAPON) //Whips are always female-only
+ return 0;
+
+ return (battle_config.ignore_items_gender?2:id->sex);
+}
+#ifndef TXT_ONLY
+
+/*======================================
+* SQL
+*===================================
+*/
+static int itemdb_read_sqldb(void)
+{
+ unsigned short nameid;
+ struct item_data *id;
+ char script[65535 + 2 + 1]; // Maximum length of MySQL TEXT type (65535) + 2 bytes for curly brackets + 1 byte for terminator
+ char *item_db_name[] = { item_db_db, item_db2_db };
+ long unsigned int ln = 0;
+ int i;
+
+ // ----------
+
+ for (i = 0; i < 2; i++) {
+ sprintf(tmp_sql, "SELECT * FROM `%s`", item_db_name[i]);
+
+ // Execute the query; if the query execution succeeded...
+ if (mysql_query(&mmysql_handle, tmp_sql) == 0) {
+ sql_res = mysql_store_result(&mmysql_handle);
+
+ // If the storage of the query result succeeded...
+ if (sql_res) {
+ // Parse each row in the query result into sql_row
+ while ((sql_row = mysql_fetch_row(sql_res)))
+ { /*Table structure is:
+ 00 id
+ 01 name_english
+ 02 name_japanese
+ 03 type
+ 04 price_buy
+ 05 price_sell
+ 06 weight
+ 07 attack
+ 08 defence
+ 09 range
+ 10 slots
+ 11 equip_jobs
+ 12 equip_upper
+ 13 equip_genders
+ 14 equip_locations
+ 15 weapon_level
+ 16 equip_level
+ 17 refineable
+ 18 view
+ 19 script
+ 20 equip_script
+ 21 unequip_script
+ */
+ nameid = atoi(sql_row[0]);
+
+ // If the identifier is not within the valid range, process the next row
+ if (nameid == 0)
+ continue;
+
+ ln++;
+
+ // ----------
+ id = itemdb_load(nameid);
+
+ strncpy(id->name, sql_row[1], ITEM_NAME_LENGTH-1);
+ strncpy(id->jname, sql_row[2], ITEM_NAME_LENGTH-1);
+
+ id->type = atoi(sql_row[3]);
+ if (id->type == IT_DELAYCONSUME)
+ { //Items that are consumed upon target confirmation
+ //(yggdrasil leaf, spells & pet lures) [Skotlex]
+ id->type = IT_USABLE;
+ id->flag.delay_consume=1;
+ }
+
+ // If price_buy is not NULL and price_sell is not NULL...
+ if ((sql_row[4] != NULL) && (sql_row[5] != NULL)) {
+ id->value_buy = atoi(sql_row[4]);
+ id->value_sell = atoi(sql_row[5]);
+ }
+ // If price_buy is not NULL and price_sell is NULL...
+ else if ((sql_row[4] != NULL) && (sql_row[5] == NULL)) {
+ id->value_buy = atoi(sql_row[4]);
+ id->value_sell = atoi(sql_row[4]) / 2;
+ }
+ // If price_buy is NULL and price_sell is not NULL...
+ else if ((sql_row[4] == NULL) && (sql_row[5] != NULL)) {
+ id->value_buy = atoi(sql_row[5]) * 2;
+ id->value_sell = atoi(sql_row[5]);
+ }
+ // If price_buy is NULL and price_sell is NULL...
+ if ((sql_row[4] == NULL) && (sql_row[5] == NULL)) {
+ id->value_buy = 0;
+ id->value_sell = 0;
+ }
+
+ id->weight = atoi(sql_row[6]);
+ id->atk = (sql_row[7] != NULL) ? atoi(sql_row[7]) : 0;
+ id->def = (sql_row[8] != NULL) ? atoi(sql_row[8]) : 0;
+ id->range = (sql_row[9] != NULL) ? atoi(sql_row[9]) : 0;
+ id->slot = (sql_row[10] != NULL) ? atoi(sql_row[10]) : 0;
+ if (id->slot > MAX_SLOTS)
+ {
+ ShowWarning("itemdb_read_sqldb: Item %d (%s) specifies %d slots, but the server only supports up to %d\n", nameid, id->jname, id->slot, MAX_SLOTS);
+ id->slot = MAX_SLOTS;
+ }
+ itemdb_jobid2mapid(id->class_base, (sql_row[11] != NULL) ? (unsigned int)strtoul(sql_row[11], NULL, 0) : 0);
+ id->class_upper= (sql_row[12] != NULL) ? atoi(sql_row[12]) : 0;
+ id->sex = (sql_row[13] != NULL) ? atoi(sql_row[13]) : 0;
+ id->equip = (sql_row[14] != NULL) ? atoi(sql_row[14]) : 0;
+ if (!id->equip && itemdb_isequip2(id))
+ {
+ ShowWarning("Item %d (%s) is an equipment with no equip-field! Making it an etc item.\n", nameid, id->jname);
+ id->type = 3;
+ }
+ id->wlv = (sql_row[15] != NULL) ? atoi(sql_row[15]) : 0;
+ id->elv = (sql_row[16] != NULL) ? atoi(sql_row[16]) : 0;
+ id->flag.no_refine = (sql_row[17] == NULL || atoi(sql_row[17]) == 1)?0:1;
+ id->look = (sql_row[18] != NULL) ? atoi(sql_row[18]) : 0;
+ id->view_id = 0;
+ id->sex = itemdb_gendercheck(id); //Apply gender filtering.
+
+ // ----------
+
+ if (id->script)
+ script_free_code(id->script);
+ if (sql_row[19] != NULL) {
+ if (sql_row[19][0] == '{')
+ id->script = parse_script((unsigned char *) sql_row[19],item_db_name[i], 0);
+ else {
+ sprintf(script, "{%s}", sql_row[19]);
+ id->script = parse_script((unsigned char *) script, item_db_name[i], 0);
+ }
+ } else id->script = NULL;
+
+ if (id->equip_script)
+ script_free_code(id->equip_script);
+ if (sql_row[20] != NULL) {
+ if (sql_row[20][0] == '{')
+ id->equip_script = parse_script((unsigned char *) sql_row[20], item_db_name[i], 0);
+ else {
+ sprintf(script, "{%s}", sql_row[20]);
+ id->equip_script = parse_script((unsigned char *) script, item_db_name[i], 0);
+ }
+ } else id->equip_script = NULL;
+
+ if (id->unequip_script)
+ script_free_code(id->unequip_script);
+ if (sql_row[21] != NULL) {
+ if (sql_row[21][0] == '{')
+ id->unequip_script = parse_script((unsigned char *) sql_row[21],item_db_name[i], 0);
+ else {
+ sprintf(script, "{%s}", sql_row[21]);
+ id->unequip_script = parse_script((unsigned char *) script, item_db_name[i], 0);
+ }
+ } else id->unequip_script = NULL;
+
+ // ----------
+
+ id->flag.available = 1;
+ id->flag.value_notdc = 0;
+ id->flag.value_notoc = 0;
+ }
+
+ ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", ln, item_db_name[i]);
+ ln = 0;
+ } else {
+ ShowSQL("DB error (%s) - %s\n",item_db_name[i], mysql_error(&mmysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+
+ // Free the query result
+ mysql_free_result(sql_res);
+ } else {
+ ShowSQL("DB error (%s) - %s\n",item_db_name[i], mysql_error(&mmysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+
+ return 0;
+}
+#endif /* not TXT_ONLY */
+
+/*==========================================
+ * アイテムデータベースの読み込み
+ *------------------------------------------
+ */
+static int itemdb_readdb(void)
+{
+ FILE *fp;
+ char line[1024];
+ int ln=0,lines=0;
+ int nameid,j;
+ char *str[32],*p,*np;
+ struct item_data *id;
+ int i=0;
+ char *filename[]={ "item_db.txt","item_db2.txt" };
+
+ for(i=0;i<2;i++){
+ sprintf(line, "%s/%s", db_path, filename[i]);
+ fp=fopen(line,"r");
+ if(fp==NULL){
+ if(i>0)
+ continue;
+ ShowFatalError("can't read %s\n",line);
+ exit(1);
+ }
+
+ lines=0;
+ while(fgets(line,1020,fp)){
+ lines++;
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ malloc_tsetdword(str,0,sizeof(str));
+ for(j=0,np=p=line;j<19 && p;j++){
+ str[j]=p;
+ p=strchr(p,',');
+ if(p){ *p++=0; np=p; }
+ }
+ if(str[0]==NULL)
+ continue;
+
+ nameid=atoi(str[0]);
+ if(nameid<=0)
+ continue;
+ if (j < 19)
+ { //Crash-fix on broken item lines. [Skotlex]
+ ShowWarning("Reading %s: Insufficient fields for item with id %d, skipping.\n", filename[i], nameid);
+ continue;
+ }
+ ln++;
+
+ //ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Job Upper,Gender,Loc,wLV,eLV,refineable,View
+ id=itemdb_load(nameid);
+ strncpy(id->name, str[1], ITEM_NAME_LENGTH-1);
+ strncpy(id->jname, str[2], ITEM_NAME_LENGTH-1);
+ id->type=atoi(str[3]);
+ if (id->type == IT_DELAYCONSUME)
+ { //Items that are consumed upon target confirmation
+ //(yggdrasil leaf, spells & pet lures) [Skotlex]
+ id->type = IT_USABLE;
+ id->flag.delay_consume=1;
+ }
+
+ {
+ int buy = atoi(str[4]), sell = atoi(str[5]);
+ // if buying price > selling price * 2 consider it valid and don't change it [celest]
+ if (buy && sell && buy > sell*2){
+ id->value_buy = buy;
+ id->value_sell = sell;
+ } else {
+ // buy≠sell*2 は item_value_db.txt で指定してください。
+ if (sell) { // sell値を優先とする
+ id->value_buy = sell*2;
+ id->value_sell = sell;
+ } else {
+ id->value_buy = buy;
+ id->value_sell = buy/2;
+ }
+ }
+ // check for bad prices that can possibly cause exploits
+ if (id->value_buy*75/100 < id->value_sell*124/100) {
+ ShowWarning ("Item %s [%d] buying:%d < selling:%d\n",
+ id->name, id->nameid, id->value_buy*75/100, id->value_sell*124/100);
+ }
+ }
+ id->weight=atoi(str[6]);
+ id->atk=atoi(str[7]);
+ id->def=atoi(str[8]);
+ id->range=atoi(str[9]);
+ id->slot=atoi(str[10]);
+ if (id->slot > MAX_SLOTS)
+ {
+ ShowWarning("itemdb_readdb: Item %d (%s) specifies %d slots, but the server only supports up to %d\n", nameid, id->jname, id->slot, MAX_SLOTS);
+ id->slot = MAX_SLOTS;
+ }
+ itemdb_jobid2mapid(id->class_base, (unsigned int)strtoul(str[11],NULL,0));
+ id->class_upper = atoi(str[12]);
+ id->sex = atoi(str[13]);
+ if(id->equip != atoi(str[14])){
+ id->equip=atoi(str[14]);
+ }
+ if (!id->equip && itemdb_isequip2(id))
+ {
+ ShowWarning("Item %d (%s) is an equipment with no equip-field! Making it an etc item.\n", nameid, id->jname);
+ id->type = 3;
+ }
+ id->wlv=atoi(str[15]);
+ id->elv=atoi(str[16]);
+ id->flag.no_refine = atoi(str[17])?0:1; //If the refine column is 1, no_refine is 0
+ id->look=atoi(str[18]);
+ id->flag.available=1;
+ id->flag.value_notdc=0;
+ id->flag.value_notoc=0;
+ id->view_id=0;
+ id->sex = itemdb_gendercheck(id); //Apply gender filtering.
+
+ if (id->script) {
+ script_free_code(id->script);
+ id->script=NULL;
+ }
+ if (id->equip_script) {
+ script_free_code(id->equip_script);
+ id->equip_script=NULL;
+ }
+ if (id->unequip_script) {
+ script_free_code(id->unequip_script);
+ id->unequip_script=NULL;
+ }
+
+ if((p=strchr(np,'{'))==NULL)
+ continue;
+
+ str[19] = p; //Script
+ np = strchr(p,'}');
+
+ while (np && np[1] && np[1] != ',')
+ np = strchr(np+1,'}'); //Jump close brackets until the next field is found.
+ if (!np || !np[1]) {
+ //Couldn't find the end of the script field.
+ id->script = parse_script((unsigned char *) str[19],filename[i],lines);
+ continue;
+ }
+ np[1] = '\0'; //Set end of script
+ id->script = parse_script((unsigned char *) str[19],filename[i],lines);
+ np+=2; //Skip to next field
+
+ if(!np || (p=strchr(np,'{'))==NULL)
+ continue;
+
+ str[20] = p; //Equip Script
+ np = strchr(p,'}');
+
+ while (np && np[1] && np[1] != ',')
+ np = strchr(np+1,'}'); //Jump close brackets until the next field is found.
+ if (!np || !np[1]) {
+ //Couldn't find the end of the script field.
+ id->equip_script = parse_script((unsigned char *) str[20],filename[i],lines);
+ continue;
+ }
+
+ np[1] = '\0'; //Set end of script
+ id->equip_script = parse_script((unsigned char *) str[20],filename[i],lines);
+ np+=2; //Skip comma, to next field
+
+ if(!np || (p=strchr(np,'{'))==NULL)
+ continue;
+ //Unequip script, last column.
+ id->unequip_script = parse_script((unsigned char *) p,filename[i],lines);
+ }
+ fclose(fp);
+ if (ln > 0) {
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,filename[i]);
+ }
+ ln=0; // reset to 0
+ }
+ return 0;
+}
+
+/*====================================
+ * Removed item_value_db, don't re-add
+ *------------------------------------
+ */
+static void itemdb_read(void)
+{
+#ifndef TXT_ONLY
+ if (db_use_sqldbs)
+ itemdb_read_sqldb();
+ else
+#endif
+ itemdb_readdb();
+
+ itemdb_read_itemgroup();
+ itemdb_read_itemavail();
+ itemdb_read_noequip();
+ itemdb_read_itemtrade();
+ if (battle_config.cardillust_read_grffile)
+ itemdb_read_cardillustnametable();
+ if (battle_config.item_equip_override_grffile)
+ itemdb_read_itemslottable();
+ if (battle_config.item_slots_override_grffile)
+ itemdb_read_itemslotcounttable();
+ if (battle_config.item_name_override_grffile)
+ itemdb_read_itemnametable();
+}
+
+/*==========================================
+ * Initialize / Finalize
+ *------------------------------------------
+ */
+static int itemdb_final_sub (DBKey key,void *data,va_list ap)
+{
+ int flag;
+ struct item_data *id = (struct item_data *)data;
+
+ flag = va_arg(ap, int);
+ if (id->script)
+ {
+ script_free_code(id->script);
+ id->script = NULL;
+ }
+ if (id->equip_script)
+ {
+ script_free_code(id->equip_script);
+ id->equip_script = NULL;
+ }
+ if (id->unequip_script)
+ {
+ script_free_code(id->unequip_script);
+ id->unequip_script = NULL;
+ }
+ // Whether to clear the item data (exception: do not clear the dummy item data
+ if (flag && id != &dummy_item)
+ aFree(id);
+
+ return 0;
+}
+
+void itemdb_reload(void)
+{
+ //Just read, the function takes care of freeing scripts.
+ itemdb_read();
+}
+
+void do_final_itemdb(void)
+{
+ item_db->destroy(item_db, itemdb_final_sub, 1);
+ if (dummy_item.script) {
+ script_free_code(dummy_item.script);
+ dummy_item.script = NULL;
+ }
+ if (dummy_item.equip_script) {
+ script_free_code(dummy_item.equip_script);
+ dummy_item.equip_script = NULL;
+ }
+ if (dummy_item.unequip_script) {
+ script_free_code(dummy_item.unequip_script);
+ dummy_item.unequip_script = NULL;
+ }
+}
+
+int do_init_itemdb(void)
+{
+ item_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int));
+ create_dummy_data(); //Dummy data item.
+ itemdb_read();
+
+ return 0;
+}