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author | Haru <haru@dotalux.com> | 2019-08-25 19:37:22 +0200 |
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committer | Haru <haru@dotalux.com> | 2019-08-26 01:22:08 +0200 |
commit | 310b7dd9b8d2e862657d84cc72bb156e0d2ad226 (patch) | |
tree | 7c86b960608c6a8209d73fc8a25e7108c896059f /src/map/homunculus.h | |
parent | 7c25f7ea7c575cfdb025a688a635b89ef5fae1c1 (diff) | |
download | hercules-310b7dd9b8d2e862657d84cc72bb156e0d2ad226.tar.gz hercules-310b7dd9b8d2e862657d84cc72bb156e0d2ad226.tar.bz2 hercules-310b7dd9b8d2e862657d84cc72bb156e0d2ad226.tar.xz hercules-310b7dd9b8d2e862657d84cc72bb156e0d2ad226.zip |
Fix an issue that prevents homunculus auto-vaporize on death or skill reset
The >80% HP condition is now ignored in the cases the vaporization is
forced by the server
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/homunculus.h')
-rw-r--r-- | src/map/homunculus.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/homunculus.h b/src/map/homunculus.h index 745c7cd84..b1c21e546 100644 --- a/src/map/homunculus.h +++ b/src/map/homunculus.h @@ -167,7 +167,7 @@ struct homunculus_interface { enum homun_type (*class2type) (int class_); void (*damaged) (struct homun_data *hd); int (*dead) (struct homun_data *hd); - int (*vaporize) (struct map_session_data *sd, enum homun_state flag); + int (*vaporize) (struct map_session_data *sd, enum homun_state state, bool force); int (*delete) (struct homun_data *hd, int emote); int (*checkskill) (struct homun_data *hd, uint16 skill_id); int (*calc_skilltree) (struct homun_data *hd, int flag_evolve); |