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author | momacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-23 18:15:21 +0000 |
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committer | momacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-23 18:15:21 +0000 |
commit | efbd5d0dd7dbf038333d65d59d0becad59e6e2a4 (patch) | |
tree | d5b149d3025ef79222eeaa6c34eb976799649b02 /src/map/homunculus.h | |
parent | 7298dd6e6f12729de1571628781c3945ae86f31e (diff) | |
download | hercules-efbd5d0dd7dbf038333d65d59d0becad59e6e2a4.tar.gz hercules-efbd5d0dd7dbf038333d65d59d0becad59e6e2a4.tar.bz2 hercules-efbd5d0dd7dbf038333d65d59d0becad59e6e2a4.tar.xz hercules-efbd5d0dd7dbf038333d65d59d0becad59e6e2a4.zip |
Partial fix for bugreport:4337.
A new field was added to homun_skill_tree.txt containing the minimum level of intimacy to unlock a skill.
This is used in some skills where the homunculus has to reach a amount of 910 of intimacy. The default value is 0 and it should only affect evolved homunculus.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16954 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/homunculus.h')
-rw-r--r-- | src/map/homunculus.h | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/map/homunculus.h b/src/map/homunculus.h index fb18d3394..e46420692 100644 --- a/src/map/homunculus.h +++ b/src/map/homunculus.h @@ -49,6 +49,18 @@ struct homun_data { int spiritball; //for homun S [lighta] }; +#define MAX_HOM_SKILL_REQUIRE 5 +struct homun_skill_tree_entry { + short id; + unsigned char max; + unsigned char joblv; + short intimacylv; + struct { + short id; + unsigned char lv; + } need[MAX_HOM_SKILL_REQUIRE]; +}; // Celest + #define HOM_EVO 0x100 //256 #define HOM_S 0x200 //512 @@ -84,7 +96,7 @@ int hom_class2mapid(int hom_class); void merc_damage(struct homun_data *hd); int merc_hom_dead(struct homun_data *hd); void merc_hom_skillup(struct homun_data *hd,int skillnum); -int merc_hom_calc_skilltree(struct homun_data *hd); +int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve); int merc_hom_checkskill(struct homun_data *hd,int skill_id); int merc_hom_gainexp(struct homun_data *hd,int exp); int merc_hom_levelup(struct homun_data *hd); |