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author | greenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-25 21:20:43 +0000 |
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committer | greenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-25 21:20:43 +0000 |
commit | b11bf6e1604097711291265f927e79e8f2af5c54 (patch) | |
tree | 6eac67dfe94b2cef4e48f59c1bf448a321ce24cd /src/map/homunculus.c | |
parent | d9c5c4784a0abc43fb9e01f365a0d8b3a15a0692 (diff) | |
download | hercules-b11bf6e1604097711291265f927e79e8f2af5c54.tar.gz hercules-b11bf6e1604097711291265f927e79e8f2af5c54.tar.bz2 hercules-b11bf6e1604097711291265f927e79e8f2af5c54.tar.xz hercules-b11bf6e1604097711291265f927e79e8f2af5c54.zip |
Applied AStyle code formating as discussed on tid:74602.
Removed /SAFESEH option from MSVC11 projects.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/homunculus.c')
-rw-r--r-- | src/map/homunculus.c | 2062 |
1 files changed, 1037 insertions, 1025 deletions
diff --git a/src/map/homunculus.c b/src/map/homunculus.c index ab3d811b2..fda53e18d 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -39,7 +39,7 @@ #include <string.h> #include <math.h> -struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn] +struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn] struct homun_skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE]; static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data); @@ -49,39 +49,61 @@ static unsigned int hexptbl[MAX_LEVEL]; //For holding the view data of npc classes. [Skotlex] static struct view_data hom_viewdb[MAX_HOMUNCULUS_CLASS]; -struct view_data* merc_get_hom_viewdata(int class_) -{ //Returns the viewdata for homunculus - if (homdb_checkid(class_)) - return &hom_viewdb[class_-HM_CLASS_BASE]; - return NULL; +struct view_data *merc_get_hom_viewdata(int class_) { + //Returns the viewdata for homunculus + if (homdb_checkid(class_)) + return &hom_viewdb[class_-HM_CLASS_BASE]; + return NULL; } int hom_class2mapid(int hom_class) { - switch(hom_class) - { - // Normal Homunculus - case 6001: case 6005: return MAPID_LIF; - case 6002: case 6006: return MAPID_AMISTR; - case 6003: case 6007: return MAPID_FILIR; - case 6004: case 6008: return MAPID_VANILMIRTH; - // Evolved Homunculus - case 6009: case 6013: return MAPID_LIF_E; - case 6010: case 6014: return MAPID_AMISTR_E; - case 6011: case 6015: return MAPID_FILIR_E; - case 6012: case 6016: return MAPID_VANILMIRTH_E; - // Homunculus S - case 6048: return MAPID_EIRA; - case 6049: return MAPID_BAYERI; - case 6050: return MAPID_SERA; - case 6051: return MAPID_DIETER; - case 6052: return MAPID_ELANOR; - - default: return -1; - } + switch (hom_class) { + // Normal Homunculus + case 6001: + case 6005: + return MAPID_LIF; + case 6002: + case 6006: + return MAPID_AMISTR; + case 6003: + case 6007: + return MAPID_FILIR; + case 6004: + case 6008: + return MAPID_VANILMIRTH; + // Evolved Homunculus + case 6009: + case 6013: + return MAPID_LIF_E; + case 6010: + case 6014: + return MAPID_AMISTR_E; + case 6011: + case 6015: + return MAPID_FILIR_E; + case 6012: + case 6016: + return MAPID_VANILMIRTH_E; + // Homunculus S + case 6048: + return MAPID_EIRA; + case 6049: + return MAPID_BAYERI; + case 6050: + return MAPID_SERA; + case 6051: + return MAPID_DIETER; + case 6052: + return MAPID_ELANOR; + + default: + return -1; + } } -int hom_addspiritball(TBL_HOM *hd, int max) { +int hom_addspiritball(TBL_HOM *hd, int max) +{ nullpo_ret(hd); if (max > MAX_SKILL_LEVEL) @@ -90,17 +112,17 @@ int hom_addspiritball(TBL_HOM *hd, int max) { hd->spiritball = 0; if (hd->spiritball && hd->spiritball >= max) { - hd->spiritball = max; - } - else + hd->spiritball = max; + } else hd->spiritball++; - + clif_spiritball(&hd->bl); return 0; } -int hom_delspiritball(TBL_HOM *hd, int count, int type) { +int hom_delspiritball(TBL_HOM *hd, int count, int type) +{ nullpo_ret(hd); if (hd->spiritball <= 0) { @@ -113,7 +135,7 @@ int hom_delspiritball(TBL_HOM *hd, int count, int type) { count = MAX_SKILL_LEVEL; if (count > hd->spiritball) count = hd->spiritball; - + hd->spiritball -= count; if (!type) clif_spiritball(&hd->bl); @@ -121,1164 +143,1154 @@ int hom_delspiritball(TBL_HOM *hd, int count, int type) { return 0; } -void merc_damage(struct homun_data *hd) { - clif_hominfo(hd->master,hd,0); +void merc_damage(struct homun_data *hd) +{ + clif_hominfo(hd->master,hd,0); } int merc_hom_dead(struct homun_data *hd) { - //There's no intimacy penalties on death (from Tharis) - struct map_session_data *sd = hd->master; + //There's no intimacy penalties on death (from Tharis) + struct map_session_data *sd = hd->master; - clif_emotion(&hd->bl, E_WAH); + clif_emotion(&hd->bl, E_WAH); - //Delete timers when dead. - merc_hom_hungry_timer_delete(hd); - hd->homunculus.hp = 0; + //Delete timers when dead. + merc_hom_hungry_timer_delete(hd); + hd->homunculus.hp = 0; - if (!sd) //unit remove map will invoke unit free - return 3; + if (!sd) //unit remove map will invoke unit free + return 3; - clif_emotion(&sd->bl, E_SOB); - //Remove from map (if it has no intimacy, it is auto-removed from memory) - return 3; + clif_emotion(&sd->bl, E_SOB); + //Remove from map (if it has no intimacy, it is auto-removed from memory) + return 3; } //Vaporize a character's homun. If flag, HP needs to be 80% or above. int merc_hom_vaporize(struct map_session_data *sd, int flag) { - struct homun_data *hd; - - nullpo_ret(sd); - - hd = sd->hd; - if (!hd || hd->homunculus.vaporize) - return 0; - - if (status_isdead(&hd->bl)) - return 0; //Can't vaporize a dead homun. - - if (flag && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80) - return 0; - - hd->regen.state.block = 3; //Block regen while vaporized. - //Delete timers when vaporized. - merc_hom_hungry_timer_delete(hd); - hd->homunculus.vaporize = 1; - if(battle_config.hom_setting&0x40) - memset(hd->blockskill, 0, sizeof(hd->blockskill)); - clif_hominfo(sd, sd->hd, 0); - merc_save(hd); - return unit_remove_map(&hd->bl, CLR_OUTSIGHT); + struct homun_data *hd; + + nullpo_ret(sd); + + hd = sd->hd; + if (!hd || hd->homunculus.vaporize) + return 0; + + if (status_isdead(&hd->bl)) + return 0; //Can't vaporize a dead homun. + + if (flag && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80) + return 0; + + hd->regen.state.block = 3; //Block regen while vaporized. + //Delete timers when vaporized. + merc_hom_hungry_timer_delete(hd); + hd->homunculus.vaporize = 1; + if (battle_config.hom_setting&0x40) + memset(hd->blockskill, 0, sizeof(hd->blockskill)); + clif_hominfo(sd, sd->hd, 0); + merc_save(hd); + return unit_remove_map(&hd->bl, CLR_OUTSIGHT); } -//delete a homunculus, completely "killing it". +//delete a homunculus, completely "killing it". //Emote is the emotion the master should use, send negative to disable. int merc_hom_delete(struct homun_data *hd, int emote) { - struct map_session_data *sd; - nullpo_ret(hd); - sd = hd->master; - - if (!sd) - return unit_free(&hd->bl,CLR_DEAD); - - if (emote >= 0) - clif_emotion(&sd->bl, emote); - - //This makes it be deleted right away. - hd->homunculus.intimacy = 0; - // Send homunculus_dead to client - hd->homunculus.hp = 0; - clif_hominfo(sd, hd, 0); - return unit_remove_map(&hd->bl,CLR_OUTSIGHT); + struct map_session_data *sd; + nullpo_ret(hd); + sd = hd->master; + + if (!sd) + return unit_free(&hd->bl,CLR_DEAD); + + if (emote >= 0) + clif_emotion(&sd->bl, emote); + + //This makes it be deleted right away. + hd->homunculus.intimacy = 0; + // Send homunculus_dead to client + hd->homunculus.hp = 0; + clif_hominfo(sd, hd, 0); + return unit_remove_map(&hd->bl,CLR_OUTSIGHT); } int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve) { - int i, id = 0; - int j, f = 1; - int c = 0; - - nullpo_ret(hd); - /* load previous homunculus form skills first. */ - if( hd->homunculus.prev_class != 0 ) { - c = hd->homunculus.prev_class - HM_CLASS_BASE; - - for( i = 0; i < MAX_SKILL_TREE && ( id = hskill_tree[c][i].id ) > 0; i++ ) { - if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id ) - continue; //Skill already known. - if(!battle_config.skillfree) { - for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) { - if( hskill_tree[c][i].need[j].id && - merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv ) { - f = 0; - break; - } - } - } - if ( f ) - hd->homunculus.hskill[id-HM_SKILLBASE].id = id; - } - - f = 1; - } - - c = hd->homunculus.class_ - HM_CLASS_BASE; - - for( i = 0; i < MAX_SKILL_TREE && ( id = hskill_tree[c][i].id ) > 0; i++ ) { - if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id ) - continue; //Skill already known. - j = ( flag_evolve ) ? 10 : hd->homunculus.intimacy; - if( j < hskill_tree[c][i].intimacylv ) - continue; - if(!battle_config.skillfree) { - for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) { - if( hskill_tree[c][i].need[j].id && - merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv ) { - f = 0; - break; - } - } - } - if ( f ) - hd->homunculus.hskill[id-HM_SKILLBASE].id = id; - } - - if( hd->master ) - clif_homskillinfoblock(hd->master); - return 0; + int i, id = 0; + int j, f = 1; + int c = 0; + + nullpo_ret(hd); + /* load previous homunculus form skills first. */ + if (hd->homunculus.prev_class != 0) { + c = hd->homunculus.prev_class - HM_CLASS_BASE; + + for (i = 0; i < MAX_SKILL_TREE && (id = hskill_tree[c][i].id) > 0; i++) { + if (hd->homunculus.hskill[ id - HM_SKILLBASE ].id) + continue; //Skill already known. + if (!battle_config.skillfree) { + for (j = 0; j < MAX_PC_SKILL_REQUIRE; j++) { + if (hskill_tree[c][i].need[j].id && + merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv) { + f = 0; + break; + } + } + } + if (f) + hd->homunculus.hskill[id-HM_SKILLBASE].id = id; + } + + f = 1; + } + + c = hd->homunculus.class_ - HM_CLASS_BASE; + + for (i = 0; i < MAX_SKILL_TREE && (id = hskill_tree[c][i].id) > 0; i++) { + if (hd->homunculus.hskill[ id - HM_SKILLBASE ].id) + continue; //Skill already known. + j = (flag_evolve) ? 10 : hd->homunculus.intimacy; + if (j < hskill_tree[c][i].intimacylv) + continue; + if (!battle_config.skillfree) { + for (j = 0; j < MAX_PC_SKILL_REQUIRE; j++) { + if (hskill_tree[c][i].need[j].id && + merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv) { + f = 0; + break; + } + } + } + if (f) + hd->homunculus.hskill[id-HM_SKILLBASE].id = id; + } + + if (hd->master) + clif_homskillinfoblock(hd->master); + return 0; } int merc_hom_checkskill(struct homun_data *hd,int skill_id) { - int i = skill_id - HM_SKILLBASE; - if(!hd) - return 0; + int i = skill_id - HM_SKILLBASE; + if (!hd) + return 0; - if(hd->homunculus.hskill[i].id == skill_id) - return (hd->homunculus.hskill[i].lv); + if (hd->homunculus.hskill[i].id == skill_id) + return (hd->homunculus.hskill[i].lv); - return 0; + return 0; } -int merc_skill_tree_get_max(int id, int b_class){ - int i, skillid; - b_class -= HM_CLASS_BASE; - for(i=0;(skillid=hskill_tree[b_class][i].id)>0;i++) - if (id == skillid) - return hskill_tree[b_class][i].max; - return skill_get_max(id); +int merc_skill_tree_get_max(int id, int b_class) +{ + int i, skillid; + b_class -= HM_CLASS_BASE; + for (i=0; (skillid=hskill_tree[b_class][i].id)>0; i++) + if (id == skillid) + return hskill_tree[b_class][i].max; + return skill_get_max(id); } void merc_hom_skillup(struct homun_data *hd,int skillnum) { - int i = 0 ; - nullpo_retv(hd); - - if(hd->homunculus.vaporize) - return; - - i = skillnum - HM_SKILLBASE; - if(hd->homunculus.skillpts > 0 && - hd->homunculus.hskill[i].id && - hd->homunculus.hskill[i].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex] - hd->homunculus.hskill[i].lv < merc_skill_tree_get_max(skillnum, hd->homunculus.class_) - ) - { - hd->homunculus.hskill[i].lv++; - hd->homunculus.skillpts-- ; - status_calc_homunculus(hd,0); - if (hd->master) { - clif_homskillup(hd->master, skillnum); - clif_hominfo(hd->master,hd,0); - clif_homskillinfoblock(hd->master); - } - } + int i = 0 ; + nullpo_retv(hd); + + if (hd->homunculus.vaporize) + return; + + i = skillnum - HM_SKILLBASE; + if (hd->homunculus.skillpts > 0 && + hd->homunculus.hskill[i].id && + hd->homunculus.hskill[i].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex] + hd->homunculus.hskill[i].lv < merc_skill_tree_get_max(skillnum, hd->homunculus.class_) + ) { + hd->homunculus.hskill[i].lv++; + hd->homunculus.skillpts-- ; + status_calc_homunculus(hd,0); + if (hd->master) { + clif_homskillup(hd->master, skillnum); + clif_hominfo(hd->master,hd,0); + clif_homskillinfoblock(hd->master); + } + } } int merc_hom_levelup(struct homun_data *hd) { - struct s_homunculus *hom; - struct h_stats *min, *max; - int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ; - int growth_max_hp, growth_max_sp ; - char output[256] ; - int m_class; - - if((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) { - ShowError("merc_hom_levelup: Invalid class %d. \n", hd->homunculus.class_); - return 0; - } - - if((m_class&HOM_REG) && (hd->homunculus.level >= battle_config.hom_max_level || ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) || !hd->exp_next || hd->homunculus.exp < hd->exp_next)) - return 0; - - hom = &hd->homunculus; - hom->level++ ; - if (!(hom->level % 3)) - hom->skillpts++ ; //1 skillpoint each 3 base level - - hom->exp -= hd->exp_next ; - hd->exp_next = hexptbl[hom->level - 1] ; - - max = &hd->homunculusDB->gmax; - min = &hd->homunculusDB->gmin; - - growth_max_hp = rnd_value(min->HP, max->HP); - growth_max_sp = rnd_value(min->SP, max->SP); - growth_str = rnd_value(min->str, max->str); - growth_agi = rnd_value(min->agi, max->agi); - growth_vit = rnd_value(min->vit, max->vit); - growth_dex = rnd_value(min->dex, max->dex); - growth_int = rnd_value(min->int_,max->int_); - growth_luk = rnd_value(min->luk, max->luk); - - //Aegis discards the decimals in the stat growth values! - growth_str-=growth_str%10; - growth_agi-=growth_agi%10; - growth_vit-=growth_vit%10; - growth_dex-=growth_dex%10; - growth_int-=growth_int%10; - growth_luk-=growth_luk%10; - - hom->max_hp += growth_max_hp; - hom->max_sp += growth_max_sp; - hom->str += growth_str; - hom->agi += growth_agi; - hom->vit += growth_vit; - hom->dex += growth_dex; - hom->int_+= growth_int; - hom->luk += growth_luk; - - if ( battle_config.homunculus_show_growth ) { - sprintf(output, - "Growth: hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ", - growth_max_hp, growth_max_sp, - growth_str/10.0, growth_agi/10.0, growth_vit/10.0, - growth_int/10.0, growth_dex/10.0, growth_luk/10.0); - clif_disp_onlyself(hd->master,output,strlen(output)); - } - return 1 ; + struct s_homunculus *hom; + struct h_stats *min, *max; + int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ; + int growth_max_hp, growth_max_sp ; + char output[256] ; + int m_class; + + if ((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) { + ShowError("merc_hom_levelup: Invalid class %d. \n", hd->homunculus.class_); + return 0; + } + + if ((m_class&HOM_REG) && (hd->homunculus.level >= battle_config.hom_max_level || ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) || !hd->exp_next || hd->homunculus.exp < hd->exp_next)) + return 0; + + hom = &hd->homunculus; + hom->level++ ; + if (!(hom->level % 3)) + hom->skillpts++ ; //1 skillpoint each 3 base level + + hom->exp -= hd->exp_next ; + hd->exp_next = hexptbl[hom->level - 1] ; + + max = &hd->homunculusDB->gmax; + min = &hd->homunculusDB->gmin; + + growth_max_hp = rnd_value(min->HP, max->HP); + growth_max_sp = rnd_value(min->SP, max->SP); + growth_str = rnd_value(min->str, max->str); + growth_agi = rnd_value(min->agi, max->agi); + growth_vit = rnd_value(min->vit, max->vit); + growth_dex = rnd_value(min->dex, max->dex); + growth_int = rnd_value(min->int_,max->int_); + growth_luk = rnd_value(min->luk, max->luk); + + //Aegis discards the decimals in the stat growth values! + growth_str-=growth_str%10; + growth_agi-=growth_agi%10; + growth_vit-=growth_vit%10; + growth_dex-=growth_dex%10; + growth_int-=growth_int%10; + growth_luk-=growth_luk%10; + + hom->max_hp += growth_max_hp; + hom->max_sp += growth_max_sp; + hom->str += growth_str; + hom->agi += growth_agi; + hom->vit += growth_vit; + hom->dex += growth_dex; + hom->int_+= growth_int; + hom->luk += growth_luk; + + if (battle_config.homunculus_show_growth) { + sprintf(output, + "Growth: hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ", + growth_max_hp, growth_max_sp, + growth_str/10.0, growth_agi/10.0, growth_vit/10.0, + growth_int/10.0, growth_dex/10.0, growth_luk/10.0); + clif_disp_onlyself(hd->master,output,strlen(output)); + } + return 1 ; } int merc_hom_change_class(struct homun_data *hd, short class_) { - int i; - i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); - if(i < 0) - return 0; - hd->homunculusDB = &homunculus_db[i]; - hd->homunculus.class_ = class_; - status_set_viewdata(&hd->bl, class_); - merc_hom_calc_skilltree(hd, 1); - return 1; + int i; + i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); + if (i < 0) + return 0; + hd->homunculusDB = &homunculus_db[i]; + hd->homunculus.class_ = class_; + status_set_viewdata(&hd->bl, class_); + merc_hom_calc_skilltree(hd, 1); + return 1; } int merc_hom_evolution(struct homun_data *hd) { - struct s_homunculus *hom; - struct h_stats *max, *min; - struct map_session_data *sd; - nullpo_ret(hd); - - if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) - { - clif_emotion(&hd->bl, E_SWT); - return 0 ; - } - sd = hd->master; - if (!sd) - return 0; - - if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class)) { - ShowError("merc_hom_evolution: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class); - return 0; - } - - //Apply evolution bonuses - hom = &hd->homunculus; - max = &hd->homunculusDB->emax; - min = &hd->homunculusDB->emin; - hom->max_hp += rnd_value(min->HP, max->HP); - hom->max_sp += rnd_value(min->SP, max->SP); - hom->str += 10*rnd_value(min->str, max->str); - hom->agi += 10*rnd_value(min->agi, max->agi); - hom->vit += 10*rnd_value(min->vit, max->vit); - hom->int_+= 10*rnd_value(min->int_,max->int_); - hom->dex += 10*rnd_value(min->dex, max->dex); - hom->luk += 10*rnd_value(min->luk, max->luk); - hom->intimacy = 500; - - unit_remove_map(&hd->bl, CLR_OUTSIGHT); - map_addblock(&hd->bl); - - clif_spawn(&hd->bl); - clif_emotion(&sd->bl, E_NO1); - clif_specialeffect(&hd->bl,568,AREA); - - //status_Calc flag&1 will make current HP/SP be reloaded from hom structure - hom->hp = hd->battle_status.hp; - hom->sp = hd->battle_status.sp; - status_calc_homunculus(hd,1); - - if (!(battle_config.hom_setting&0x2)) - skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately - - return 1 ; + struct s_homunculus *hom; + struct h_stats *max, *min; + struct map_session_data *sd; + nullpo_ret(hd); + + if (!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) { + clif_emotion(&hd->bl, E_SWT); + return 0 ; + } + sd = hd->master; + if (!sd) + return 0; + + if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class)) { + ShowError("merc_hom_evolution: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class); + return 0; + } + + //Apply evolution bonuses + hom = &hd->homunculus; + max = &hd->homunculusDB->emax; + min = &hd->homunculusDB->emin; + hom->max_hp += rnd_value(min->HP, max->HP); + hom->max_sp += rnd_value(min->SP, max->SP); + hom->str += 10*rnd_value(min->str, max->str); + hom->agi += 10*rnd_value(min->agi, max->agi); + hom->vit += 10*rnd_value(min->vit, max->vit); + hom->int_+= 10*rnd_value(min->int_,max->int_); + hom->dex += 10*rnd_value(min->dex, max->dex); + hom->luk += 10*rnd_value(min->luk, max->luk); + hom->intimacy = 500; + + unit_remove_map(&hd->bl, CLR_OUTSIGHT); + map_addblock(&hd->bl); + + clif_spawn(&hd->bl); + clif_emotion(&sd->bl, E_NO1); + clif_specialeffect(&hd->bl,568,AREA); + + //status_Calc flag&1 will make current HP/SP be reloaded from hom structure + hom->hp = hd->battle_status.hp; + hom->sp = hd->battle_status.sp; + status_calc_homunculus(hd,1); + + if (!(battle_config.hom_setting&0x2)) + skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately + + return 1 ; } int hom_mutate(struct homun_data *hd, int homun_id) { - struct s_homunculus *hom; - struct map_session_data *sd; - int m_class, m_id, prev_class = 0; - nullpo_ret(hd); - - m_class = hom_class2mapid(hd->homunculus.class_); - m_id = hom_class2mapid(homun_id); - - if( m_class == -1 || m_id == -1 || !(m_class&HOM_EVO) || !(m_id&HOM_S) ) { - clif_emotion(&hd->bl, E_SWT); - return 0; - } - - sd = hd->master; - if (!sd) - return 0; - - prev_class = hd->homunculus.class_; - - if (!merc_hom_change_class(hd, homun_id)) { - ShowError("hom_mutate: Can't evolve homunc from %d to %d", hd->homunculus.class_, homun_id); - return 0; - } - - unit_remove_map(&hd->bl, CLR_OUTSIGHT); - map_addblock(&hd->bl); - - clif_spawn(&hd->bl); - clif_emotion(&sd->bl, E_NO1); - clif_specialeffect(&hd->bl,568,AREA); - - - //status_Calc flag&1 will make current HP/SP be reloaded from hom structure - hom = &hd->homunculus; - hom->hp = hd->battle_status.hp; - hom->sp = hd->battle_status.sp; - hom->prev_class = prev_class; - status_calc_homunculus(hd,1); - - if (!(battle_config.hom_setting&0x2)) - skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately - - return 1; + struct s_homunculus *hom; + struct map_session_data *sd; + int m_class, m_id, prev_class = 0; + nullpo_ret(hd); + + m_class = hom_class2mapid(hd->homunculus.class_); + m_id = hom_class2mapid(homun_id); + + if (m_class == -1 || m_id == -1 || !(m_class&HOM_EVO) || !(m_id&HOM_S)) { + clif_emotion(&hd->bl, E_SWT); + return 0; + } + + sd = hd->master; + if (!sd) + return 0; + + prev_class = hd->homunculus.class_; + + if (!merc_hom_change_class(hd, homun_id)) { + ShowError("hom_mutate: Can't evolve homunc from %d to %d", hd->homunculus.class_, homun_id); + return 0; + } + + unit_remove_map(&hd->bl, CLR_OUTSIGHT); + map_addblock(&hd->bl); + + clif_spawn(&hd->bl); + clif_emotion(&sd->bl, E_NO1); + clif_specialeffect(&hd->bl,568,AREA); + + + //status_Calc flag&1 will make current HP/SP be reloaded from hom structure + hom = &hd->homunculus; + hom->hp = hd->battle_status.hp; + hom->sp = hd->battle_status.sp; + hom->prev_class = prev_class; + status_calc_homunculus(hd,1); + + if (!(battle_config.hom_setting&0x2)) + skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately + + return 1; } int merc_hom_gainexp(struct homun_data *hd,int exp) { - int m_class; - - if(hd->homunculus.vaporize) - return 1; - - if((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) { - ShowError("merc_hom_gainexp: Invalid class %d. \n", hd->homunculus.class_); - return 0; - } - - if( hd->exp_next == 0 || - ((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level) || - ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) ) { - hd->homunculus.exp = 0; - return 0; - } - - hd->homunculus.exp += exp; - - if(hd->homunculus.exp < hd->exp_next) { - clif_hominfo(hd->master,hd,0); - return 0; - } - - //levelup - do - { - merc_hom_levelup(hd) ; - } - while(hd->homunculus.exp > hd->exp_next && hd->exp_next != 0 ); - - if( hd->exp_next == 0 ) - hd->homunculus.exp = 0 ; - - clif_specialeffect(&hd->bl,568,AREA); - status_calc_homunculus(hd,0); - status_percent_heal(&hd->bl, 100, 100); - return 0; + int m_class; + + if (hd->homunculus.vaporize) + return 1; + + if ((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) { + ShowError("merc_hom_gainexp: Invalid class %d. \n", hd->homunculus.class_); + return 0; + } + + if (hd->exp_next == 0 || + ((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level) || + ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level)) { + hd->homunculus.exp = 0; + return 0; + } + + hd->homunculus.exp += exp; + + if (hd->homunculus.exp < hd->exp_next) { + clif_hominfo(hd->master,hd,0); + return 0; + } + + //levelup + do { + merc_hom_levelup(hd) ; + } while (hd->homunculus.exp > hd->exp_next && hd->exp_next != 0); + + if (hd->exp_next == 0) + hd->homunculus.exp = 0 ; + + clif_specialeffect(&hd->bl,568,AREA); + status_calc_homunculus(hd,0); + status_percent_heal(&hd->bl, 100, 100); + return 0; } // Return the new value -int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value) +int merc_hom_increase_intimacy(struct homun_data *hd, unsigned int value) { - if (battle_config.homunculus_friendly_rate != 100) - value = (value * battle_config.homunculus_friendly_rate) / 100; - - if (hd->homunculus.intimacy + value <= 100000) - hd->homunculus.intimacy += value; - else - hd->homunculus.intimacy = 100000; - return hd->homunculus.intimacy; + if (battle_config.homunculus_friendly_rate != 100) + value = (value * battle_config.homunculus_friendly_rate) / 100; + + if (hd->homunculus.intimacy + value <= 100000) + hd->homunculus.intimacy += value; + else + hd->homunculus.intimacy = 100000; + return hd->homunculus.intimacy; } // Return 0 if decrease fails or intimacy became 0 else the new value -int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value) +int merc_hom_decrease_intimacy(struct homun_data *hd, unsigned int value) { - if (hd->homunculus.intimacy >= value) - hd->homunculus.intimacy -= value; - else - hd->homunculus.intimacy = 0; + if (hd->homunculus.intimacy >= value) + hd->homunculus.intimacy -= value; + else + hd->homunculus.intimacy = 0; - return hd->homunculus.intimacy; + return hd->homunculus.intimacy; } -void merc_hom_heal(struct homun_data *hd) { - clif_hominfo(hd->master,hd,0); +void merc_hom_heal(struct homun_data *hd) +{ + clif_hominfo(hd->master,hd,0); } void merc_save(struct homun_data *hd) { - // copy data that must be saved in homunculus struct ( hp / sp ) - TBL_PC * sd = hd->master; - //Do not check for max_hp/max_sp caps as current could be higher to max due - //to status changes/skills (they will be capped as needed upon stat - //calculation on login) - hd->homunculus.hp = hd->battle_status.hp; - hd->homunculus.sp = hd->battle_status.sp; - intif_homunculus_requestsave(sd->status.account_id, &hd->homunculus); + // copy data that must be saved in homunculus struct ( hp / sp ) + TBL_PC *sd = hd->master; + //Do not check for max_hp/max_sp caps as current could be higher to max due + //to status changes/skills (they will be capped as needed upon stat + //calculation on login) + hd->homunculus.hp = hd->battle_status.hp; + hd->homunculus.sp = hd->battle_status.sp; + intif_homunculus_requestsave(sd->status.account_id, &hd->homunculus); } int merc_menu(struct map_session_data *sd,int menunum) { - nullpo_ret(sd); - if (sd->hd == NULL) - return 1; - - switch(menunum) { - case 0: - break; - case 1: - merc_hom_food(sd, sd->hd); - break; - case 2: - merc_hom_delete(sd->hd, -1); - break; - default: - ShowError("merc_menu : unknown menu choice : %d\n", menunum) ; - break; - } - return 0; + nullpo_ret(sd); + if (sd->hd == NULL) + return 1; + + switch (menunum) { + case 0: + break; + case 1: + merc_hom_food(sd, sd->hd); + break; + case 2: + merc_hom_delete(sd->hd, -1); + break; + default: + ShowError("merc_menu : unknown menu choice : %d\n", menunum) ; + break; + } + return 0; } int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) { - int i, foodID, emotion; - - if(hd->homunculus.vaporize) - return 1 ; - - foodID = hd->homunculusDB->foodID; - i = pc_search_inventory(sd,foodID); - if(i < 0) { - clif_hom_food(sd,foodID,0); - return 1; - } - pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); - - if ( hd->homunculus.hunger >= 91 ) { - merc_hom_decrease_intimacy(hd, 50); - emotion = E_WAH; - } else if ( hd->homunculus.hunger >= 76 ) { - merc_hom_decrease_intimacy(hd, 5); - emotion = E_SWT2; - } else if ( hd->homunculus.hunger >= 26 ) { - merc_hom_increase_intimacy(hd, 75); - emotion = E_HO; - } else if ( hd->homunculus.hunger >= 11 ) { - merc_hom_increase_intimacy(hd, 100); - emotion = E_HO; - } else { - merc_hom_increase_intimacy(hd, 50); - emotion = E_HO; - } - - hd->homunculus.hunger += 10; //dunno increase value for each food - if(hd->homunculus.hunger > 100) - hd->homunculus.hunger = 100; - - clif_emotion(&hd->bl,emotion); - clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); - clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); - clif_hom_food(sd,foodID,1); - - // Too much food :/ - if(hd->homunculus.intimacy == 0) - return merc_hom_delete(sd->hd, E_OMG); - - return 0; + int i, foodID, emotion; + + if (hd->homunculus.vaporize) + return 1 ; + + foodID = hd->homunculusDB->foodID; + i = pc_search_inventory(sd,foodID); + if (i < 0) { + clif_hom_food(sd,foodID,0); + return 1; + } + pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); + + if (hd->homunculus.hunger >= 91) { + merc_hom_decrease_intimacy(hd, 50); + emotion = E_WAH; + } else if (hd->homunculus.hunger >= 76) { + merc_hom_decrease_intimacy(hd, 5); + emotion = E_SWT2; + } else if (hd->homunculus.hunger >= 26) { + merc_hom_increase_intimacy(hd, 75); + emotion = E_HO; + } else if (hd->homunculus.hunger >= 11) { + merc_hom_increase_intimacy(hd, 100); + emotion = E_HO; + } else { + merc_hom_increase_intimacy(hd, 50); + emotion = E_HO; + } + + hd->homunculus.hunger += 10; //dunno increase value for each food + if (hd->homunculus.hunger > 100) + hd->homunculus.hunger = 100; + + clif_emotion(&hd->bl,emotion); + clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); + clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); + clif_hom_food(sd,foodID,1); + + // Too much food :/ + if (hd->homunculus.intimacy == 0) + return merc_hom_delete(sd->hd, E_OMG); + + return 0; } static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd; - struct homun_data *hd; - - sd=map_id2sd(id); - if(!sd) - return 1; - - if(!sd->status.hom_id || !(hd=sd->hd)) - return 1; - - if(hd->hungry_timer != tid){ - ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid); - return 0; - } - - hd->hungry_timer = INVALID_TIMER; - - hd->homunculus.hunger-- ; - if(hd->homunculus.hunger <= 10) { - clif_emotion(&hd->bl, E_AN); - } else if(hd->homunculus.hunger == 25) { - clif_emotion(&hd->bl, E_HMM); - } else if(hd->homunculus.hunger == 75) { - clif_emotion(&hd->bl, E_OK); - } - - if(hd->homunculus.hunger < 0) { - hd->homunculus.hunger = 0; - // Delete the homunculus if intimacy <= 100 - if ( !merc_hom_decrease_intimacy(hd, 100) ) - return merc_hom_delete(hd, E_OMG); - clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); - } - - clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); - hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator - return 0; + struct map_session_data *sd; + struct homun_data *hd; + + sd=map_id2sd(id); + if (!sd) + return 1; + + if (!sd->status.hom_id || !(hd=sd->hd)) + return 1; + + if (hd->hungry_timer != tid) { + ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid); + return 0; + } + + hd->hungry_timer = INVALID_TIMER; + + hd->homunculus.hunger-- ; + if (hd->homunculus.hunger <= 10) { + clif_emotion(&hd->bl, E_AN); + } else if (hd->homunculus.hunger == 25) { + clif_emotion(&hd->bl, E_HMM); + } else if (hd->homunculus.hunger == 75) { + clif_emotion(&hd->bl, E_OK); + } + + if (hd->homunculus.hunger < 0) { + hd->homunculus.hunger = 0; + // Delete the homunculus if intimacy <= 100 + if (!merc_hom_decrease_intimacy(hd, 100)) + return merc_hom_delete(hd, E_OMG); + clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); + } + + clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); + hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator + return 0; } int merc_hom_hungry_timer_delete(struct homun_data *hd) { - nullpo_ret(hd); - if(hd->hungry_timer != INVALID_TIMER) { - delete_timer(hd->hungry_timer,merc_hom_hungry); - hd->hungry_timer = INVALID_TIMER; - } - return 1; + nullpo_ret(hd); + if (hd->hungry_timer != INVALID_TIMER) { + delete_timer(hd->hungry_timer,merc_hom_hungry); + hd->hungry_timer = INVALID_TIMER; + } + return 1; } int merc_hom_change_name(struct map_session_data *sd,char *name) { - int i; - struct homun_data *hd; - nullpo_retr(1, sd); - - hd = sd->hd; - if (!merc_is_hom_active(hd)) - return 1; - if(hd->homunculus.rename_flag && !battle_config.hom_rename) - return 1; - - for(i=0;i<NAME_LENGTH && name[i];i++){ - if( !(name[i]&0xe0) || name[i]==0x7f) - return 1; - } - - return intif_rename_hom(sd, name); + int i; + struct homun_data *hd; + nullpo_retr(1, sd); + + hd = sd->hd; + if (!merc_is_hom_active(hd)) + return 1; + if (hd->homunculus.rename_flag && !battle_config.hom_rename) + return 1; + + for (i=0; i<NAME_LENGTH && name[i]; i++) { + if (!(name[i]&0xe0) || name[i]==0x7f) + return 1; + } + + return intif_rename_hom(sd, name); } -int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag) +int merc_hom_change_name_ack(struct map_session_data *sd, char *name, int flag) { - struct homun_data *hd = sd->hd; - if (!merc_is_hom_active(hd)) return 0; - - normalize_name(name," ");//bugreport:3032 - - if ( !flag || !strlen(name) ) { - clif_displaymessage(sd->fd, msg_txt(280)); // You cannot use this name - return 0; - } - strncpy(hd->homunculus.name,name,NAME_LENGTH); - clif_charnameack (0,&hd->bl); - hd->homunculus.rename_flag = 1; - clif_hominfo(sd,hd,0); - return 1; + struct homun_data *hd = sd->hd; + if (!merc_is_hom_active(hd)) return 0; + + normalize_name(name," ");//bugreport:3032 + + if (!flag || !strlen(name)) { + clif_displaymessage(sd->fd, msg_txt(280)); // You cannot use this name + return 0; + } + strncpy(hd->homunculus.name,name,NAME_LENGTH); + clif_charnameack(0,&hd->bl); + hd->homunculus.rename_flag = 1; + clif_hominfo(sd,hd,0); + return 1; } int search_homunculusDB_index(int key,int type) { - int i; - - for(i=0;i<MAX_HOMUNCULUS_CLASS;i++) { - if(homunculus_db[i].base_class <= 0) - continue; - switch(type) { - case HOMUNCULUS_CLASS: - if(homunculus_db[i].base_class == key || - homunculus_db[i].evo_class == key) - return i; - break; - case HOMUNCULUS_FOOD: - if(homunculus_db[i].foodID == key) - return i; - break; - default: - return -1; - } - } - return -1; + int i; + + for (i=0; i<MAX_HOMUNCULUS_CLASS; i++) { + if (homunculus_db[i].base_class <= 0) + continue; + switch (type) { + case HOMUNCULUS_CLASS: + if (homunculus_db[i].base_class == key || + homunculus_db[i].evo_class == key) + return i; + break; + case HOMUNCULUS_FOOD: + if (homunculus_db[i].foodID == key) + return i; + break; + default: + return -1; + } + } + return -1; } // Create homunc structure int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom) { - struct homun_data *hd; - int i = 0; - - nullpo_retr(1, sd); - - Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd); - - i = search_homunculusDB_index(hom->class_,HOMUNCULUS_CLASS); - if(i < 0) { - ShowError("merc_hom_alloc: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name); - sd->status.hom_id = 0; - intif_homunculus_requestdelete(hom->hom_id); - return 1; - } - sd->hd = hd = (struct homun_data*)aCalloc(1,sizeof(struct homun_data)); - hd->bl.type = BL_HOM; - hd->bl.id = npc_get_new_npc_id(); - - hd->master = sd; - hd->homunculusDB = &homunculus_db[i]; - memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus)); - hd->exp_next = hexptbl[hd->homunculus.level - 1]; - - status_set_viewdata(&hd->bl, hd->homunculus.class_); - status_change_init(&hd->bl); - unit_dataset(&hd->bl); - hd->ud.dir = sd->ud.dir; - - // Find a random valid pos around the player - hd->bl.m = sd->bl.m; - hd->bl.x = sd->bl.x; - hd->bl.y = sd->bl.y; - unit_calc_pos(&hd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); - hd->bl.x = hd->ud.to_x; - hd->bl.y = hd->ud.to_y; - - map_addiddb(&hd->bl); - status_calc_homunculus(hd,1); - - hd->hungry_timer = INVALID_TIMER; - return 0; + struct homun_data *hd; + int i = 0; + + nullpo_retr(1, sd); + + Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd); + + i = search_homunculusDB_index(hom->class_,HOMUNCULUS_CLASS); + if (i < 0) { + ShowError("merc_hom_alloc: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name); + sd->status.hom_id = 0; + intif_homunculus_requestdelete(hom->hom_id); + return 1; + } + sd->hd = hd = (struct homun_data *)aCalloc(1,sizeof(struct homun_data)); + hd->bl.type = BL_HOM; + hd->bl.id = npc_get_new_npc_id(); + + hd->master = sd; + hd->homunculusDB = &homunculus_db[i]; + memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus)); + hd->exp_next = hexptbl[hd->homunculus.level - 1]; + + status_set_viewdata(&hd->bl, hd->homunculus.class_); + status_change_init(&hd->bl); + unit_dataset(&hd->bl); + hd->ud.dir = sd->ud.dir; + + // Find a random valid pos around the player + hd->bl.m = sd->bl.m; + hd->bl.x = sd->bl.x; + hd->bl.y = sd->bl.y; + unit_calc_pos(&hd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); + hd->bl.x = hd->ud.to_x; + hd->bl.y = hd->ud.to_y; + + map_addiddb(&hd->bl); + status_calc_homunculus(hd,1); + + hd->hungry_timer = INVALID_TIMER; + return 0; } -void merc_hom_init_timers(struct homun_data * hd) +void merc_hom_init_timers(struct homun_data *hd) { - if (hd->hungry_timer == INVALID_TIMER) - hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0); - hd->regen.state.block = 0; //Restore HP/SP block. + if (hd->hungry_timer == INVALID_TIMER) + hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0); + hd->regen.state.block = 0; //Restore HP/SP block. } int merc_call_homunculus(struct map_session_data *sd) { - struct homun_data *hd; - - if (!sd->status.hom_id) //Create a new homun. - return merc_create_homunculus_request(sd, HM_CLASS_BASE + rnd_value(0, 7)) ; - - // If homunc not yet loaded, load it - if (!sd->hd) - return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); - - hd = sd->hd; - - if (!hd->homunculus.vaporize) - return 0; //Can't use this if homun wasn't vaporized. - - merc_hom_init_timers(hd); - hd->homunculus.vaporize = 0; - if (hd->bl.prev == NULL) - { //Spawn him - hd->bl.x = sd->bl.x; - hd->bl.y = sd->bl.y; - hd->bl.m = sd->bl.m; - map_addblock(&hd->bl); - clif_spawn(&hd->bl); - clif_send_homdata(sd,SP_ACK,0); - clif_hominfo(sd,hd,1); - clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] - clif_homskillinfoblock(sd); - if (battle_config.slaves_inherit_speed&1) - status_calc_bl(&hd->bl, SCB_SPEED); - merc_save(hd); - } else - //Warp him to master. - unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,CLR_OUTSIGHT); - return 1; + struct homun_data *hd; + + if (!sd->status.hom_id) //Create a new homun. + return merc_create_homunculus_request(sd, HM_CLASS_BASE + rnd_value(0, 7)) ; + + // If homunc not yet loaded, load it + if (!sd->hd) + return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); + + hd = sd->hd; + + if (!hd->homunculus.vaporize) + return 0; //Can't use this if homun wasn't vaporized. + + merc_hom_init_timers(hd); + hd->homunculus.vaporize = 0; + if (hd->bl.prev == NULL) { + //Spawn him + hd->bl.x = sd->bl.x; + hd->bl.y = sd->bl.y; + hd->bl.m = sd->bl.m; + map_addblock(&hd->bl); + clif_spawn(&hd->bl); + clif_send_homdata(sd,SP_ACK,0); + clif_hominfo(sd,hd,1); + clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] + clif_homskillinfoblock(sd); + if (battle_config.slaves_inherit_speed&1) + status_calc_bl(&hd->bl, SCB_SPEED); + merc_save(hd); + } else + //Warp him to master. + unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,CLR_OUTSIGHT); + return 1; } // Recv homunculus data from char server int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag) { - struct map_session_data *sd; - struct homun_data *hd; - - sd = map_id2sd(account_id); - if(!sd) - return 0; - if (sd->status.char_id != sh->char_id) - { - if (sd->status.hom_id == sh->hom_id) - sh->char_id = sd->status.char_id; //Correct char id. - else - return 0; - } - if(!flag) { // Failed to load - sd->status.hom_id = 0; - return 0; - } - - if (!sd->status.hom_id) //Hom just created. - sd->status.hom_id = sh->hom_id; - if (sd->hd) //uh? Overwrite the data. - memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus)); - else - merc_hom_alloc(sd, sh); - - hd = sd->hd; - if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) - { - map_addblock(&hd->bl); - clif_spawn(&hd->bl); - clif_send_homdata(sd,SP_ACK,0); - clif_hominfo(sd,hd,1); - clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] - clif_homskillinfoblock(sd); - merc_hom_init_timers(hd); - } - return 1; + struct map_session_data *sd; + struct homun_data *hd; + + sd = map_id2sd(account_id); + if (!sd) + return 0; + if (sd->status.char_id != sh->char_id) { + if (sd->status.hom_id == sh->hom_id) + sh->char_id = sd->status.char_id; //Correct char id. + else + return 0; + } + if (!flag) { // Failed to load + sd->status.hom_id = 0; + return 0; + } + + if (!sd->status.hom_id) //Hom just created. + sd->status.hom_id = sh->hom_id; + if (sd->hd) //uh? Overwrite the data. + memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus)); + else + merc_hom_alloc(sd, sh); + + hd = sd->hd; + if (hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) { + map_addblock(&hd->bl); + clif_spawn(&hd->bl); + clif_send_homdata(sd,SP_ACK,0); + clif_hominfo(sd,hd,1); + clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] + clif_homskillinfoblock(sd); + merc_hom_init_timers(hd); + } + return 1; } // Ask homunculus creation to char server int merc_create_homunculus_request(struct map_session_data *sd, int class_) { - struct s_homunculus homun; - struct h_stats *base; - int i; - - nullpo_retr(1, sd); - - i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); - if(i < 0) return 0; - - memset(&homun, 0, sizeof(struct s_homunculus)); - //Initial data - strncpy(homun.name, homunculus_db[i].name, NAME_LENGTH-1); - homun.class_ = class_; - homun.level = 1; - homun.hunger = 32; //32% - homun.intimacy = 2100; //21/1000 - homun.char_id = sd->status.char_id; - - homun.hp = 10 ; - base = &homunculus_db[i].base; - homun.max_hp = base->HP; - homun.max_sp = base->SP; - homun.str = base->str *10; - homun.agi = base->agi *10; - homun.vit = base->vit *10; - homun.int_= base->int_*10; - homun.dex = base->dex *10; - homun.luk = base->luk *10; - - // Request homunculus creation - intif_homunculus_create(sd->status.account_id, &homun); - return 1; + struct s_homunculus homun; + struct h_stats *base; + int i; + + nullpo_retr(1, sd); + + i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); + if (i < 0) return 0; + + memset(&homun, 0, sizeof(struct s_homunculus)); + //Initial data + strncpy(homun.name, homunculus_db[i].name, NAME_LENGTH-1); + homun.class_ = class_; + homun.level = 1; + homun.hunger = 32; //32% + homun.intimacy = 2100; //21/1000 + homun.char_id = sd->status.char_id; + + homun.hp = 10 ; + base = &homunculus_db[i].base; + homun.max_hp = base->HP; + homun.max_sp = base->SP; + homun.str = base->str *10; + homun.agi = base->agi *10; + homun.vit = base->vit *10; + homun.int_= base->int_*10; + homun.dex = base->dex *10; + homun.luk = base->luk *10; + + // Request homunculus creation + intif_homunculus_create(sd->status.account_id, &homun); + return 1; } -int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, short x, short y) +int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y) { - struct homun_data* hd; - nullpo_ret(sd); - - if (!sd->status.hom_id) - return 0; // no homunculus - - if (!sd->hd) //Load homun data; - return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); - - hd = sd->hd; - - if (hd->homunculus.vaporize) - return 0; // vaporized homunculi need to be 'called' - - if (!status_isdead(&hd->bl)) - return 0; // already alive - - merc_hom_init_timers(hd); - - if (!hd->bl.prev) - { //Add it back to the map. - hd->bl.m = sd->bl.m; - hd->bl.x = x; - hd->bl.y = y; - map_addblock(&hd->bl); - clif_spawn(&hd->bl); - } - status_revive(&hd->bl, per, 0); - return 1; + struct homun_data *hd; + nullpo_ret(sd); + + if (!sd->status.hom_id) + return 0; // no homunculus + + if (!sd->hd) //Load homun data; + return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); + + hd = sd->hd; + + if (hd->homunculus.vaporize) + return 0; // vaporized homunculi need to be 'called' + + if (!status_isdead(&hd->bl)) + return 0; // already alive + + merc_hom_init_timers(hd); + + if (!hd->bl.prev) { + //Add it back to the map. + hd->bl.m = sd->bl.m; + hd->bl.x = x; + hd->bl.y = y; + map_addblock(&hd->bl); + clif_spawn(&hd->bl); + } + status_revive(&hd->bl, per, 0); + return 1; } void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) { - struct map_session_data *sd = hd->master; - hd->homunculus.hp = hd->battle_status.hp; - if (!sd) - return; - clif_send_homdata(sd,SP_ACK,0); - clif_hominfo(sd,hd,1); - clif_hominfo(sd,hd,0); - clif_homskillinfoblock(sd); + struct map_session_data *sd = hd->master; + hd->homunculus.hp = hd->battle_status.hp; + if (!sd) + return; + clif_send_homdata(sd,SP_ACK,0); + clif_hominfo(sd,hd,1); + clif_hominfo(sd,hd,0); + clif_homskillinfoblock(sd); } void merc_reset_stats(struct homun_data *hd) -{ //Resets a homunc stats back to zero (but doesn't touches hunger or intimacy) - struct s_homunculus_db *db; - struct s_homunculus *hom; - struct h_stats *base; - hom = &hd->homunculus; - db = hd->homunculusDB; - base = &db->base; - hom->level = 1; - hom->hp = 10; - hom->max_hp = base->HP; - hom->max_sp = base->SP; - hom->str = base->str *10; - hom->agi = base->agi *10; - hom->vit = base->vit *10; - hom->int_= base->int_*10; - hom->dex = base->dex *10; - hom->luk = base->luk *10; - hom->exp = 0; - hd->exp_next = hexptbl[0]; - memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill); - hd->homunculus.skillpts = 0; +{ + //Resets a homunc stats back to zero (but doesn't touches hunger or intimacy) + struct s_homunculus_db *db; + struct s_homunculus *hom; + struct h_stats *base; + hom = &hd->homunculus; + db = hd->homunculusDB; + base = &db->base; + hom->level = 1; + hom->hp = 10; + hom->max_hp = base->HP; + hom->max_sp = base->SP; + hom->str = base->str *10; + hom->agi = base->agi *10; + hom->vit = base->vit *10; + hom->int_= base->int_*10; + hom->dex = base->dex *10; + hom->luk = base->luk *10; + hom->exp = 0; + hd->exp_next = hexptbl[0]; + memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill); + hd->homunculus.skillpts = 0; } int merc_hom_shuffle(struct homun_data *hd) { - struct map_session_data *sd; - int lv, i, skillpts; - unsigned int exp; - struct s_skill b_skill[MAX_HOMUNSKILL]; - - if (!merc_is_hom_active(hd)) - return 0; - - sd = hd->master; - lv = hd->homunculus.level; - exp = hd->homunculus.exp; - memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill)); - skillpts = hd->homunculus.skillpts; - //Reset values to level 1. - merc_reset_stats(hd); - //Level it back up - for (i = 1; i < lv && hd->exp_next; i++){ - hd->homunculus.exp += hd->exp_next; - merc_hom_levelup(hd); - } - - if(hd->homunculus.class_ == hd->homunculusDB->evo_class) { - //Evolved bonuses - struct s_homunculus *hom = &hd->homunculus; - struct h_stats *max = &hd->homunculusDB->emax, *min = &hd->homunculusDB->emin; - hom->max_hp += rnd_value(min->HP, max->HP); - hom->max_sp += rnd_value(min->SP, max->SP); - hom->str += 10*rnd_value(min->str, max->str); - hom->agi += 10*rnd_value(min->agi, max->agi); - hom->vit += 10*rnd_value(min->vit, max->vit); - hom->int_+= 10*rnd_value(min->int_,max->int_); - hom->dex += 10*rnd_value(min->dex, max->dex); - hom->luk += 10*rnd_value(min->luk, max->luk); - } - - hd->homunculus.exp = exp; - memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill)); - hd->homunculus.skillpts = skillpts; - clif_homskillinfoblock(sd); - status_calc_homunculus(hd,0); - status_percent_heal(&hd->bl, 100, 100); - clif_specialeffect(&hd->bl,568,AREA); - - return 1; + struct map_session_data *sd; + int lv, i, skillpts; + unsigned int exp; + struct s_skill b_skill[MAX_HOMUNSKILL]; + + if (!merc_is_hom_active(hd)) + return 0; + + sd = hd->master; + lv = hd->homunculus.level; + exp = hd->homunculus.exp; + memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill)); + skillpts = hd->homunculus.skillpts; + //Reset values to level 1. + merc_reset_stats(hd); + //Level it back up + for (i = 1; i < lv && hd->exp_next; i++) { + hd->homunculus.exp += hd->exp_next; + merc_hom_levelup(hd); + } + + if (hd->homunculus.class_ == hd->homunculusDB->evo_class) { + //Evolved bonuses + struct s_homunculus *hom = &hd->homunculus; + struct h_stats *max = &hd->homunculusDB->emax, *min = &hd->homunculusDB->emin; + hom->max_hp += rnd_value(min->HP, max->HP); + hom->max_sp += rnd_value(min->SP, max->SP); + hom->str += 10*rnd_value(min->str, max->str); + hom->agi += 10*rnd_value(min->agi, max->agi); + hom->vit += 10*rnd_value(min->vit, max->vit); + hom->int_+= 10*rnd_value(min->int_,max->int_); + hom->dex += 10*rnd_value(min->dex, max->dex); + hom->luk += 10*rnd_value(min->luk, max->luk); + } + + hd->homunculus.exp = exp; + memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill)); + hd->homunculus.skillpts = skillpts; + clif_homskillinfoblock(sd); + status_calc_homunculus(hd,0); + status_percent_heal(&hd->bl, 100, 100); + clif_specialeffect(&hd->bl,568,AREA); + + return 1; } -static bool read_homunculusdb_sub(char* str[], int columns, int current) +static bool read_homunculusdb_sub(char *str[], int columns, int current) { - int classid; - struct s_homunculus_db *db; - - //Base Class,Evo Class - classid = atoi(str[0]); - if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) - { - ShowError("read_homunculusdb : Invalid class %d\n", classid); - return false; - } - db = &homunculus_db[current]; - db->base_class = classid; - classid = atoi(str[1]); - if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) - { - db->base_class = 0; - ShowError("read_homunculusdb : Invalid class %d\n", classid); - return false; - } - db->evo_class = classid; - //Name, Food, Hungry Delay, Base Size, Evo Size, Race, Element, ASPD - strncpy(db->name,str[2],NAME_LENGTH-1); - db->foodID = atoi(str[3]); - db->hungryDelay = atoi(str[4]); - db->base_size = atoi(str[5]); - db->evo_size = atoi(str[6]); - db->race = atoi(str[7]); - db->element = atoi(str[8]); - db->baseASPD = atoi(str[9]); - //base HP, SP, str, agi, vit, int, dex, luk - db->base.HP = atoi(str[10]); - db->base.SP = atoi(str[11]); - db->base.str = atoi(str[12]); - db->base.agi = atoi(str[13]); - db->base.vit = atoi(str[14]); - db->base.int_= atoi(str[15]); - db->base.dex = atoi(str[16]); - db->base.luk = atoi(str[17]); - //Growth Min/Max HP, SP, str, agi, vit, int, dex, luk - db->gmin.HP = atoi(str[18]); - db->gmax.HP = atoi(str[19]); - db->gmin.SP = atoi(str[20]); - db->gmax.SP = atoi(str[21]); - db->gmin.str = atoi(str[22]); - db->gmax.str = atoi(str[23]); - db->gmin.agi = atoi(str[24]); - db->gmax.agi = atoi(str[25]); - db->gmin.vit = atoi(str[26]); - db->gmax.vit = atoi(str[27]); - db->gmin.int_= atoi(str[28]); - db->gmax.int_= atoi(str[29]); - db->gmin.dex = atoi(str[30]); - db->gmax.dex = atoi(str[31]); - db->gmin.luk = atoi(str[32]); - db->gmax.luk = atoi(str[33]); - //Evolution Min/Max HP, SP, str, agi, vit, int, dex, luk - db->emin.HP = atoi(str[34]); - db->emax.HP = atoi(str[35]); - db->emin.SP = atoi(str[36]); - db->emax.SP = atoi(str[37]); - db->emin.str = atoi(str[38]); - db->emax.str = atoi(str[39]); - db->emin.agi = atoi(str[40]); - db->emax.agi = atoi(str[41]); - db->emin.vit = atoi(str[42]); - db->emax.vit = atoi(str[43]); - db->emin.int_= atoi(str[44]); - db->emax.int_= atoi(str[45]); - db->emin.dex = atoi(str[46]); - db->emax.dex = atoi(str[47]); - db->emin.luk = atoi(str[48]); - db->emax.luk = atoi(str[49]); - - //Check that the min/max values really are below the other one. - if(db->gmin.HP > db->gmax.HP) - db->gmin.HP = db->gmax.HP; - if(db->gmin.SP > db->gmax.SP) - db->gmin.SP = db->gmax.SP; - if(db->gmin.str > db->gmax.str) - db->gmin.str = db->gmax.str; - if(db->gmin.agi > db->gmax.agi) - db->gmin.agi = db->gmax.agi; - if(db->gmin.vit > db->gmax.vit) - db->gmin.vit = db->gmax.vit; - if(db->gmin.int_> db->gmax.int_) - db->gmin.int_= db->gmax.int_; - if(db->gmin.dex > db->gmax.dex) - db->gmin.dex = db->gmax.dex; - if(db->gmin.luk > db->gmax.luk) - db->gmin.luk = db->gmax.luk; - - if(db->emin.HP > db->emax.HP) - db->emin.HP = db->emax.HP; - if(db->emin.SP > db->emax.SP) - db->emin.SP = db->emax.SP; - if(db->emin.str > db->emax.str) - db->emin.str = db->emax.str; - if(db->emin.agi > db->emax.agi) - db->emin.agi = db->emax.agi; - if(db->emin.vit > db->emax.vit) - db->emin.vit = db->emax.vit; - if(db->emin.int_> db->emax.int_) - db->emin.int_= db->emax.int_; - if(db->emin.dex > db->emax.dex) - db->emin.dex = db->emax.dex; - if(db->emin.luk > db->emax.luk) - db->emin.luk = db->emax.luk; - - return true; + int classid; + struct s_homunculus_db *db; + + //Base Class,Evo Class + classid = atoi(str[0]); + if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) { + ShowError("read_homunculusdb : Invalid class %d\n", classid); + return false; + } + db = &homunculus_db[current]; + db->base_class = classid; + classid = atoi(str[1]); + if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) { + db->base_class = 0; + ShowError("read_homunculusdb : Invalid class %d\n", classid); + return false; + } + db->evo_class = classid; + //Name, Food, Hungry Delay, Base Size, Evo Size, Race, Element, ASPD + strncpy(db->name,str[2],NAME_LENGTH-1); + db->foodID = atoi(str[3]); + db->hungryDelay = atoi(str[4]); + db->base_size = atoi(str[5]); + db->evo_size = atoi(str[6]); + db->race = atoi(str[7]); + db->element = atoi(str[8]); + db->baseASPD = atoi(str[9]); + //base HP, SP, str, agi, vit, int, dex, luk + db->base.HP = atoi(str[10]); + db->base.SP = atoi(str[11]); + db->base.str = atoi(str[12]); + db->base.agi = atoi(str[13]); + db->base.vit = atoi(str[14]); + db->base.int_= atoi(str[15]); + db->base.dex = atoi(str[16]); + db->base.luk = atoi(str[17]); + //Growth Min/Max HP, SP, str, agi, vit, int, dex, luk + db->gmin.HP = atoi(str[18]); + db->gmax.HP = atoi(str[19]); + db->gmin.SP = atoi(str[20]); + db->gmax.SP = atoi(str[21]); + db->gmin.str = atoi(str[22]); + db->gmax.str = atoi(str[23]); + db->gmin.agi = atoi(str[24]); + db->gmax.agi = atoi(str[25]); + db->gmin.vit = atoi(str[26]); + db->gmax.vit = atoi(str[27]); + db->gmin.int_= atoi(str[28]); + db->gmax.int_= atoi(str[29]); + db->gmin.dex = atoi(str[30]); + db->gmax.dex = atoi(str[31]); + db->gmin.luk = atoi(str[32]); + db->gmax.luk = atoi(str[33]); + //Evolution Min/Max HP, SP, str, agi, vit, int, dex, luk + db->emin.HP = atoi(str[34]); + db->emax.HP = atoi(str[35]); + db->emin.SP = atoi(str[36]); + db->emax.SP = atoi(str[37]); + db->emin.str = atoi(str[38]); + db->emax.str = atoi(str[39]); + db->emin.agi = atoi(str[40]); + db->emax.agi = atoi(str[41]); + db->emin.vit = atoi(str[42]); + db->emax.vit = atoi(str[43]); + db->emin.int_= atoi(str[44]); + db->emax.int_= atoi(str[45]); + db->emin.dex = atoi(str[46]); + db->emax.dex = atoi(str[47]); + db->emin.luk = atoi(str[48]); + db->emax.luk = atoi(str[49]); + + //Check that the min/max values really are below the other one. + if (db->gmin.HP > db->gmax.HP) + db->gmin.HP = db->gmax.HP; + if (db->gmin.SP > db->gmax.SP) + db->gmin.SP = db->gmax.SP; + if (db->gmin.str > db->gmax.str) + db->gmin.str = db->gmax.str; + if (db->gmin.agi > db->gmax.agi) + db->gmin.agi = db->gmax.agi; + if (db->gmin.vit > db->gmax.vit) + db->gmin.vit = db->gmax.vit; + if (db->gmin.int_> db->gmax.int_) + db->gmin.int_= db->gmax.int_; + if (db->gmin.dex > db->gmax.dex) + db->gmin.dex = db->gmax.dex; + if (db->gmin.luk > db->gmax.luk) + db->gmin.luk = db->gmax.luk; + + if (db->emin.HP > db->emax.HP) + db->emin.HP = db->emax.HP; + if (db->emin.SP > db->emax.SP) + db->emin.SP = db->emax.SP; + if (db->emin.str > db->emax.str) + db->emin.str = db->emax.str; + if (db->emin.agi > db->emax.agi) + db->emin.agi = db->emax.agi; + if (db->emin.vit > db->emax.vit) + db->emin.vit = db->emax.vit; + if (db->emin.int_> db->emax.int_) + db->emin.int_= db->emax.int_; + if (db->emin.dex > db->emax.dex) + db->emin.dex = db->emax.dex; + if (db->emin.luk > db->emax.luk) + db->emin.luk = db->emax.luk; + + return true; } int read_homunculusdb(void) { - int i; - const char *filename[]={"homunculus_db.txt","homunculus_db2.txt"}; + int i; + const char *filename[]= {"homunculus_db.txt","homunculus_db2.txt"}; - memset(homunculus_db,0,sizeof(homunculus_db)); - for(i = 0; i<ARRAYLENGTH(filename); i++) - { - char path[256]; + memset(homunculus_db,0,sizeof(homunculus_db)); + for (i = 0; i<ARRAYLENGTH(filename); i++) { + char path[256]; - if( i > 0 ) - { - sprintf(path, "%s/%s", db_path, filename[i]); + if (i > 0) { + sprintf(path, "%s/%s", db_path, filename[i]); - if( !exists(path) ) - { - continue; - } - } + if (!exists(path)) { + continue; + } + } - sv_readdb(db_path, filename[i], ',', 50, 50, MAX_HOMUNCULUS_CLASS, &read_homunculusdb_sub); - } + sv_readdb(db_path, filename[i], ',', 50, 50, MAX_HOMUNCULUS_CLASS, &read_homunculusdb_sub); + } - return 0; + return 0; } -static bool read_homunculus_skilldb_sub(char* split[], int columns, int current) -{// <hom class>,<skill id>,<max level>[,<job level>],<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>,<intimacy lv req> - int k, classid; - int j; - int minJobLevelPresent = 0; - - if( columns == 14 ) - minJobLevelPresent = 1; // MinJobLvl has been added - - // check for bounds [celest] - classid = atoi(split[0]) - HM_CLASS_BASE; - if ( classid >= MAX_HOMUNCULUS_CLASS ) - { - ShowWarning("read_homunculus_skilldb: Invalud homunculus class %d.\n", atoi(split[0])); - return false; - } - - k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex] - // Search an empty line or a line with the same skill_id (stored in j) - ARR_FIND( 0, MAX_SKILL_TREE, j, !hskill_tree[classid][j].id || hskill_tree[classid][j].id == k ); - if (j == MAX_SKILL_TREE) - { - ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid); - return false; - } - - hskill_tree[classid][j].id = k; - hskill_tree[classid][j].max = atoi(split[2]); - if (minJobLevelPresent) - hskill_tree[classid][j].joblv = atoi(split[3]); - - for( k = 0; k < MAX_PC_SKILL_REQUIRE; k++ ) - { - hskill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]); - hskill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]); - } - - hskill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]); - - return true; +static bool read_homunculus_skilldb_sub(char *split[], int columns, int current) +{ + // <hom class>,<skill id>,<max level>[,<job level>],<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>,<intimacy lv req> + int k, classid; + int j; + int minJobLevelPresent = 0; + + if (columns == 14) + minJobLevelPresent = 1; // MinJobLvl has been added + + // check for bounds [celest] + classid = atoi(split[0]) - HM_CLASS_BASE; + if (classid >= MAX_HOMUNCULUS_CLASS) { + ShowWarning("read_homunculus_skilldb: Invalud homunculus class %d.\n", atoi(split[0])); + return false; + } + + k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex] + // Search an empty line or a line with the same skill_id (stored in j) + ARR_FIND(0, MAX_SKILL_TREE, j, !hskill_tree[classid][j].id || hskill_tree[classid][j].id == k); + if (j == MAX_SKILL_TREE) { + ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid); + return false; + } + + hskill_tree[classid][j].id = k; + hskill_tree[classid][j].max = atoi(split[2]); + if (minJobLevelPresent) + hskill_tree[classid][j].joblv = atoi(split[3]); + + for (k = 0; k < MAX_PC_SKILL_REQUIRE; k++) { + hskill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]); + hskill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]); + } + + hskill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]); + + return true; } int read_homunculus_skilldb(void) { - memset(hskill_tree,0,sizeof(hskill_tree)); - sv_readdb(db_path, "homun_skill_tree.txt", ',', 13, 15, -1, &read_homunculus_skilldb_sub); + memset(hskill_tree,0,sizeof(hskill_tree)); + sv_readdb(db_path, "homun_skill_tree.txt", ',', 13, 15, -1, &read_homunculus_skilldb_sub); - return 0; + return 0; } void read_homunculus_expdb(void) { - FILE *fp; - char line[1024]; - int i, j=0; - char *filename[]={ - DBPATH"exp_homun.txt", - "exp_homun2.txt"}; - - memset(hexptbl,0,sizeof(hexptbl)); - for(i=0; i<2; i++){ - sprintf(line, "%s/%s", db_path, filename[i]); - fp=fopen(line,"r"); - if(fp == NULL){ - if(i != 0) - continue; - ShowError("can't read %s\n",line); - return; - } - while(fgets(line, sizeof(line), fp) && j < MAX_LEVEL) - { - if(line[0] == '/' && line[1] == '/') - continue; - - hexptbl[j] = strtoul(line, NULL, 10); - if (!hexptbl[j++]) - break; - } - if (hexptbl[MAX_LEVEL - 1]) // Last permitted level have to be 0! - { - ShowWarning("read_hexptbl: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL); - hexptbl[MAX_LEVEL - 1] = 0; - } - fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]); - } + FILE *fp; + char line[1024]; + int i, j=0; + char *filename[]= { + DBPATH"exp_homun.txt", + "exp_homun2.txt" + }; + + memset(hexptbl,0,sizeof(hexptbl)); + for (i=0; i<2; i++) { + sprintf(line, "%s/%s", db_path, filename[i]); + fp=fopen(line,"r"); + if (fp == NULL) { + if (i != 0) + continue; + ShowError("can't read %s\n",line); + return; + } + while (fgets(line, sizeof(line), fp) && j < MAX_LEVEL) { + if (line[0] == '/' && line[1] == '/') + continue; + + hexptbl[j] = strtoul(line, NULL, 10); + if (!hexptbl[j++]) + break; + } + if (hexptbl[MAX_LEVEL - 1]) { // Last permitted level have to be 0! + ShowWarning("read_hexptbl: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL); + hexptbl[MAX_LEVEL - 1] = 0; + } + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]); + } } void merc_reload(void) { - read_homunculusdb(); - read_homunculus_expdb(); + read_homunculusdb(); + read_homunculus_expdb(); } void merc_skill_reload(void) { - read_homunculus_skilldb(); + read_homunculus_skilldb(); } int do_init_merc(void) { - int class_; - read_homunculusdb(); - read_homunculus_expdb(); - read_homunculus_skilldb(); - // Add homunc timer function to timer func list [Toms] - add_timer_func_list(merc_hom_hungry, "merc_hom_hungry"); - - //Stock view data for homuncs - memset(&hom_viewdb, 0, sizeof(hom_viewdb)); - for (class_ = 0; class_ < ARRAYLENGTH(hom_viewdb); class_++) - hom_viewdb[class_].class_ = HM_CLASS_BASE+class_; - return 0; + int class_; + read_homunculusdb(); + read_homunculus_expdb(); + read_homunculus_skilldb(); + // Add homunc timer function to timer func list [Toms] + add_timer_func_list(merc_hom_hungry, "merc_hom_hungry"); + + //Stock view data for homuncs + memset(&hom_viewdb, 0, sizeof(hom_viewdb)); + for (class_ = 0; class_ < ARRAYLENGTH(hom_viewdb); class_++) + hom_viewdb[class_].class_ = HM_CLASS_BASE+class_; + return 0; } int do_final_merc(void); |