diff options
author | Haru <haru@dotalux.com> | 2014-11-16 06:35:51 +0100 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2014-11-16 07:16:23 +0100 |
commit | 02fcaed6bd32b0ffbc4f03b8f9de6f0720e6253f (patch) | |
tree | 3161fd5786bb563c32059068eb3b4876d2ae11ca /src/map/homunculus.c | |
parent | 31bff051ee3c353fb7ee5e544d68feeaefd4941f (diff) | |
download | hercules-02fcaed6bd32b0ffbc4f03b8f9de6f0720e6253f.tar.gz hercules-02fcaed6bd32b0ffbc4f03b8f9de6f0720e6253f.tar.bz2 hercules-02fcaed6bd32b0ffbc4f03b8f9de6f0720e6253f.tar.xz hercules-02fcaed6bd32b0ffbc4f03b8f9de6f0720e6253f.zip |
Whitespace cleanup (no code changes)
This includes, and is not limited to: mixed or wrong indentation, excess
whitespace (horizontal and vertical), misalignment, trailing spaces.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/homunculus.c')
-rw-r--r-- | src/map/homunculus.c | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/src/map/homunculus.c b/src/map/homunculus.c index f4ffc62a6..e45f654ff 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -78,39 +78,39 @@ enum homun_type homunculus_class2type(int class_) { } void homunculus_addspiritball(struct homun_data *hd, int max) { - nullpo_retv(hd); + nullpo_retv(hd); - if (max > MAX_SKILL_LEVEL) - max = MAX_SKILL_LEVEL; - if (hd->homunculus.spiritball < 0) - hd->homunculus.spiritball = 0; + if (max > MAX_SKILL_LEVEL) + max = MAX_SKILL_LEVEL; + if (hd->homunculus.spiritball < 0) + hd->homunculus.spiritball = 0; - if (hd->homunculus.spiritball && hd->homunculus.spiritball >= max) { - hd->homunculus.spiritball = max; - } - else - hd->homunculus.spiritball++; + if (hd->homunculus.spiritball && hd->homunculus.spiritball >= max) { + hd->homunculus.spiritball = max; + } + else + hd->homunculus.spiritball++; - clif->spiritball(&hd->bl); + clif->spiritball(&hd->bl); } void homunculus_delspiritball(struct homun_data *hd, int count, int type) { - nullpo_retv(hd); - - if (hd->homunculus.spiritball <= 0) { - hd->homunculus.spiritball = 0; - return; - } - if (count <= 0) - return; - if (count > MAX_SKILL_LEVEL) - count = MAX_SKILL_LEVEL; - if (count > hd->homunculus.spiritball) - count = hd->homunculus.spiritball; - - hd->homunculus.spiritball -= count; - if (!type) - clif->spiritball(&hd->bl); + nullpo_retv(hd); + + if (hd->homunculus.spiritball <= 0) { + hd->homunculus.spiritball = 0; + return; + } + if (count <= 0) + return; + if (count > MAX_SKILL_LEVEL) + count = MAX_SKILL_LEVEL; + if (count > hd->homunculus.spiritball) + count = hd->homunculus.spiritball; + + hd->homunculus.spiritball -= count; + if (!type) + clif->spiritball(&hd->bl); } void homunculus_damaged(struct homun_data *hd) { @@ -313,7 +313,7 @@ bool homunculus_levelup(struct homun_data *hd) { hom = &hd->homunculus; hom->level++ ; if (!(hom->level % 3)) - hom->skillpts++; //1 skillpoint each 3 base level + hom->skillpts++; //1 skillpoint each 3 base level hom->exp -= hd->exp_next; hd->exp_next = homun->exptable[hom->level - 1]; @@ -500,7 +500,7 @@ int homunculus_gainexp(struct homun_data *hd,unsigned int exp) { return 0; } - //levelup + //levelup while( hd->homunculus.exp > hd->exp_next && homun->levelup(hd) ); if( hd->exp_next == 0 ) @@ -601,7 +601,7 @@ bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd) { emotion = E_HO; } - hd->homunculus.hunger += 10; //dunno increase value for each food + hd->homunculus.hunger += 10; //dunno increase value for each food if(hd->homunculus.hunger > 100) hd->homunculus.hunger = 100; @@ -912,7 +912,7 @@ bool homunculus_ressurect(struct map_session_data* sd, unsigned char per, short hd = sd->hd; - if (hd->homunculus.vaporize != HOM_ST_ACTIVE) + if (hd->homunculus.vaporize != HOM_ST_ACTIVE) return false; // vaporized homunculi need to be 'called' if (!status->isdead(&hd->bl)) @@ -1151,7 +1151,7 @@ bool homunculus_read_skill_db_sub(char* split[], int columns, int current) { int minJobLevelPresent = 0; if( columns == 15 ) - minJobLevelPresent = 1; // MinJobLvl has been added - FIXME: is this extra field even needed anymore? + minJobLevelPresent = 1; // MinJobLvl has been added - FIXME: is this extra field even needed anymore? // check for bounds [celest] classid = atoi(split[0]) - HM_CLASS_BASE; |