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authorshennetsind <ind@henn.et>2013-05-15 21:56:21 -0300
committershennetsind <ind@henn.et>2013-05-15 21:56:21 -0300
commitc7f3f6c2ceae862866a019d0a438d8f965b042c2 (patch)
tree1da2a986123b23a05c8722ccc68a949473d84fb9 /src/map/guild.h
parentc811ddb181a15eae8a6d01a6956ae7c654f424b2 (diff)
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Hercules Renewal Phase One: guild.c started
http://hercules.ws/board/topic/237-hercules-renewal/ Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/guild.h')
-rw-r--r--src/map/guild.h175
1 files changed, 88 insertions, 87 deletions
diff --git a/src/map/guild.h b/src/map/guild.h
index 0df93d138..9841f5451 100644
--- a/src/map/guild.h
+++ b/src/map/guild.h
@@ -1,5 +1,6 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
+// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+// See the LICENSE file
+// Portions Copyright (c) Athena Dev Teams
#ifndef _GUILD_H_
#define _GUILD_H_
@@ -23,90 +24,90 @@ struct guardian_data {
struct guild_castle* castle;
};
-int guild_skill_get_max(int id);
-
-int guild_checkskill(struct guild *g,int id);
-int guild_check_skill_require(struct guild *g,int id); // [Komurka]
-int guild_checkcastles(struct guild *g); // [MouseJstr]
-bool guild_isallied(int guild_id, int guild_id2); //Checks alliance based on guild Ids. [Skotlex]
-
-void do_init_guild(void);
-struct guild *guild_search(int guild_id);
-struct guild *guild_searchname(char *str);
-struct guild_castle *guild_castle_search(int gcid);
-
-struct guild_castle* guild_mapname2gc(const char* mapname);
-struct guild_castle* guild_mapindex2gc(short mapindex);
-
-struct map_session_data *guild_getavailablesd(struct guild *g);
-int guild_getindex(struct guild *g,int account_id,int char_id);
-int guild_getposition(struct guild *g, struct map_session_data *sd);
-unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp);
-int guild_getexp(struct map_session_data *sd,int exp); // [Celest]
-
-int guild_create(struct map_session_data *sd, const char *name);
-int guild_created(int account_id,int guild_id);
-int guild_request_info(int guild_id);
-int guild_recv_noinfo(int guild_id);
-int guild_recv_info(struct guild *sg);
-int guild_npc_request_info(int guild_id,const char *ev);
-int guild_invite(struct map_session_data *sd,struct map_session_data *tsd);
-int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag);
-void guild_member_joined(struct map_session_data *sd);
-int guild_member_added(int guild_id,int account_id,int char_id,int flag);
-int guild_leave(struct map_session_data *sd,int guild_id,
- int account_id,int char_id,const char *mes);
-int guild_member_withdraw(int guild_id,int account_id,int char_id,int flag,
- const char *name,const char *mes);
-int guild_expulsion(struct map_session_data *sd,int guild_id,
- int account_id,int char_id,const char *mes);
-int guild_skillup(struct map_session_data* sd, uint16 skill_id);
-void guild_block_skill(struct map_session_data *sd, int time);
-int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd);
-int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag);
-int guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2);
-int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,
- int flag,const char *name1,const char *name2);
-int guild_delalliance(struct map_session_data *sd,int guild_id,int flag);
-int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd);
-int guild_check_alliance(int guild_id1, int guild_id2, int flag);
-
-int guild_send_memberinfoshort(struct map_session_data *sd,int online);
-int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_);
-int guild_change_memberposition(int guild_id,int account_id,int char_id,short idx);
-int guild_memberposition_changed(struct guild *g,int idx,int pos);
-int guild_change_position(int guild_id,int idx,int mode,int exp_mode,const char *name);
-int guild_position_changed(int guild_id,int idx,struct guild_position *p);
-int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2);
-int guild_notice_changed(int guild_id,const char *mes1,const char *mes2);
-int guild_change_emblem(struct map_session_data *sd,int len,const char *data);
-int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data);
-int guild_send_message(struct map_session_data *sd,const char *mes,int len);
-int guild_recv_message(int guild_id,int account_id,const char *mes,int len);
-int guild_send_dot_remove(struct map_session_data *sd);
-int guild_skillupack(int guild_id,uint16 skill_id,int account_id);
-int guild_break(struct map_session_data *sd,char *name);
-int guild_broken(int guild_id,int flag);
-int guild_gm_change(int guild_id, struct map_session_data *sd);
-int guild_gm_changed(int guild_id, int account_id, int char_id);
-
-void guild_castle_map_init(void);
-int guild_castledatasave(int castle_id,int index,int value);
-int guild_castledataloadack(int len, struct guild_castle *gc);
-void guild_castle_reconnect(int castle_id, int index, int value);
-
-void guild_agit_start(void);
-void guild_agit_end(void);
-
-void guild_agit2_start(void);
-void guild_agit2_end(void);
-/* guild flag cachin */
-void guild_flag_add(struct npc_data *nd);
-void guild_flag_remove(struct npc_data *nd);
-void guild_flags_clear(void);
-
-void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
-
-void do_final_guild(void);
+struct guild_interface {
+ void (*init) (void);
+ void (*final) (void);
+ /* */
+ int (*skill_get_max) (int id);
+ /* */
+ int (*checkskill) (struct guild *g,int id);
+ int (*check_skill_require) (struct guild *g,int id); // [Komurka]
+ int (*checkcastles) (struct guild *g); // [MouseJstr]
+ bool (*isallied) (int guild_id, int guild_id2); //Checks alliance based on guild Ids. [Skotlex]
+ /* */
+ struct guild *(*search) (int guild_id);
+ struct guild *(*searchname) (char *str);
+ struct guild_castle *(*castle_search) (int gcid);
+ /* */
+ struct guild_castle *(*mapname2gc) (const char* mapname);
+ struct guild_castle *(*mapindex2gc) (short mapindex);
+ /* */
+ struct map_session_data *(*getavailablesd) (struct guild *g);
+ int (*getindex) (struct guild *g,int account_id,int char_id);
+ int (*getposition) (struct guild *g, struct map_session_data *sd);
+ unsigned int (*payexp) (struct map_session_data *sd,unsigned int exp);
+ int (*getexp) (struct map_session_data *sd,int exp); // [Celest]
+ /* */
+ int (*create) (struct map_session_data *sd, const char *name);
+ int (*created) (int account_id,int guild_id);
+ int (*request_info) (int guild_id);
+ int (*recv_noinfo) (int guild_id);
+ int (*recv_info) (struct guild *sg);
+ int (*npc_request_info) (int guild_id,const char *ev);
+ int (*invite) (struct map_session_data *sd,struct map_session_data *tsd);
+ int (*reply_invite) (struct map_session_data *sd,int guild_id,int flag);
+ void (*member_joined) (struct map_session_data *sd);
+ int (*member_added) (int guild_id,int account_id,int char_id,int flag);
+ int (*leave) (struct map_session_data *sd,int guild_id,int account_id,int char_id,const char *mes);
+ int (*member_withdraw) (int guild_id,int account_id,int char_id,int flag,const char *name,const char *mes);
+ int (*expulsion) (struct map_session_data *sd,int guild_id,int account_id,int char_id,const char *mes);
+ int (*skillup) (struct map_session_data* sd, uint16 skill_id);
+ void (*block_skill) (struct map_session_data *sd, int time);
+ int (*reqalliance) (struct map_session_data *sd,struct map_session_data *tsd);
+ int (*reply_reqalliance) (struct map_session_data *sd,int account_id,int flag);
+ int (*allianceack) (int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2);
+ int (*delalliance) (struct map_session_data *sd,int guild_id,int flag);
+ int (*opposition) (struct map_session_data *sd,struct map_session_data *tsd);
+ int (*check_alliance) (int guild_id1, int guild_id2, int flag);
+ /* */
+ int (*send_memberinfoshort) (struct map_session_data *sd,int online);
+ int (*recv_memberinfoshort) (int guild_id,int account_id,int char_id,int online,int lv,int class_);
+ int (*change_memberposition) (int guild_id,int account_id,int char_id,short idx);
+ int (*memberposition_changed) (struct guild *g,int idx,int pos);
+ int (*change_position) (int guild_id,int idx,int mode,int exp_mode,const char *name);
+ int (*position_changed) (int guild_id,int idx,struct guild_position *p);
+ int (*change_notice) (struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2);
+ int (*notice_changed) (int guild_id,const char *mes1,const char *mes2);
+ int (*change_emblem) (struct map_session_data *sd,int len,const char *data);
+ int (*emblem_changed) (int len,int guild_id,int emblem_id,const char *data);
+ int (*send_message) (struct map_session_data *sd,const char *mes,int len);
+ int (*recv_message) (int guild_id,int account_id,const char *mes,int len);
+ int (*send_dot_remove) (struct map_session_data *sd);
+ int (*skillupack) (int guild_id,uint16 skill_id,int account_id);
+ int (*dobreak) (struct map_session_data *sd,char *name);
+ int (*broken) (int guild_id,int flag);
+ int (*gm_change) (int guild_id, struct map_session_data *sd);
+ int (*gm_changed) (int guild_id, int account_id, int char_id);
+ /* */
+ void (*castle_map_init) (void);
+ int (*castledatasave) (int castle_id,int index,int value);
+ int (*castledataloadack) (int len, struct guild_castle *gc);
+ void (*castle_reconnect) (int castle_id, int index, int value);
+ /* */
+ void (*agit_start) (void);
+ void (*agit_end) (void);
+ void (*agit2_start) (void);
+ void (*agit2_end) (void);
+ /* guild flag cachin */
+ void (*flag_add) (struct npc_data *nd);
+ void (*flag_remove) (struct npc_data *nd);
+ void (*flags_clear) (void);
+ /* guild aura */
+ void (*aura_refresh) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
+} guild_s;
+
+struct guild_interface *guild;
+
+void guild_defaults(void);
#endif /* _GUILD_H_ */