diff options
author | shennetsind <ind@henn.et> | 2013-05-15 21:56:21 -0300 |
---|---|---|
committer | shennetsind <ind@henn.et> | 2013-05-15 21:56:21 -0300 |
commit | c7f3f6c2ceae862866a019d0a438d8f965b042c2 (patch) | |
tree | 1da2a986123b23a05c8722ccc68a949473d84fb9 /src/map/guild.h | |
parent | c811ddb181a15eae8a6d01a6956ae7c654f424b2 (diff) | |
download | hercules-c7f3f6c2ceae862866a019d0a438d8f965b042c2.tar.gz hercules-c7f3f6c2ceae862866a019d0a438d8f965b042c2.tar.bz2 hercules-c7f3f6c2ceae862866a019d0a438d8f965b042c2.tar.xz hercules-c7f3f6c2ceae862866a019d0a438d8f965b042c2.zip |
Hercules Renewal Phase One: guild.c started
http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/guild.h')
-rw-r--r-- | src/map/guild.h | 175 |
1 files changed, 88 insertions, 87 deletions
diff --git a/src/map/guild.h b/src/map/guild.h index 0df93d138..9841f5451 100644 --- a/src/map/guild.h +++ b/src/map/guild.h @@ -1,5 +1,6 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder +// Copyright (c) Hercules Dev Team, licensed under GNU GPL. +// See the LICENSE file +// Portions Copyright (c) Athena Dev Teams #ifndef _GUILD_H_ #define _GUILD_H_ @@ -23,90 +24,90 @@ struct guardian_data { struct guild_castle* castle; }; -int guild_skill_get_max(int id); - -int guild_checkskill(struct guild *g,int id); -int guild_check_skill_require(struct guild *g,int id); // [Komurka] -int guild_checkcastles(struct guild *g); // [MouseJstr] -bool guild_isallied(int guild_id, int guild_id2); //Checks alliance based on guild Ids. [Skotlex] - -void do_init_guild(void); -struct guild *guild_search(int guild_id); -struct guild *guild_searchname(char *str); -struct guild_castle *guild_castle_search(int gcid); - -struct guild_castle* guild_mapname2gc(const char* mapname); -struct guild_castle* guild_mapindex2gc(short mapindex); - -struct map_session_data *guild_getavailablesd(struct guild *g); -int guild_getindex(struct guild *g,int account_id,int char_id); -int guild_getposition(struct guild *g, struct map_session_data *sd); -unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp); -int guild_getexp(struct map_session_data *sd,int exp); // [Celest] - -int guild_create(struct map_session_data *sd, const char *name); -int guild_created(int account_id,int guild_id); -int guild_request_info(int guild_id); -int guild_recv_noinfo(int guild_id); -int guild_recv_info(struct guild *sg); -int guild_npc_request_info(int guild_id,const char *ev); -int guild_invite(struct map_session_data *sd,struct map_session_data *tsd); -int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag); -void guild_member_joined(struct map_session_data *sd); -int guild_member_added(int guild_id,int account_id,int char_id,int flag); -int guild_leave(struct map_session_data *sd,int guild_id, - int account_id,int char_id,const char *mes); -int guild_member_withdraw(int guild_id,int account_id,int char_id,int flag, - const char *name,const char *mes); -int guild_expulsion(struct map_session_data *sd,int guild_id, - int account_id,int char_id,const char *mes); -int guild_skillup(struct map_session_data* sd, uint16 skill_id); -void guild_block_skill(struct map_session_data *sd, int time); -int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd); -int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag); -int guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2); -int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2, - int flag,const char *name1,const char *name2); -int guild_delalliance(struct map_session_data *sd,int guild_id,int flag); -int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd); -int guild_check_alliance(int guild_id1, int guild_id2, int flag); - -int guild_send_memberinfoshort(struct map_session_data *sd,int online); -int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_); -int guild_change_memberposition(int guild_id,int account_id,int char_id,short idx); -int guild_memberposition_changed(struct guild *g,int idx,int pos); -int guild_change_position(int guild_id,int idx,int mode,int exp_mode,const char *name); -int guild_position_changed(int guild_id,int idx,struct guild_position *p); -int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2); -int guild_notice_changed(int guild_id,const char *mes1,const char *mes2); -int guild_change_emblem(struct map_session_data *sd,int len,const char *data); -int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data); -int guild_send_message(struct map_session_data *sd,const char *mes,int len); -int guild_recv_message(int guild_id,int account_id,const char *mes,int len); -int guild_send_dot_remove(struct map_session_data *sd); -int guild_skillupack(int guild_id,uint16 skill_id,int account_id); -int guild_break(struct map_session_data *sd,char *name); -int guild_broken(int guild_id,int flag); -int guild_gm_change(int guild_id, struct map_session_data *sd); -int guild_gm_changed(int guild_id, int account_id, int char_id); - -void guild_castle_map_init(void); -int guild_castledatasave(int castle_id,int index,int value); -int guild_castledataloadack(int len, struct guild_castle *gc); -void guild_castle_reconnect(int castle_id, int index, int value); - -void guild_agit_start(void); -void guild_agit_end(void); - -void guild_agit2_start(void); -void guild_agit2_end(void); -/* guild flag cachin */ -void guild_flag_add(struct npc_data *nd); -void guild_flag_remove(struct npc_data *nd); -void guild_flags_clear(void); - -void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); - -void do_final_guild(void); +struct guild_interface { + void (*init) (void); + void (*final) (void); + /* */ + int (*skill_get_max) (int id); + /* */ + int (*checkskill) (struct guild *g,int id); + int (*check_skill_require) (struct guild *g,int id); // [Komurka] + int (*checkcastles) (struct guild *g); // [MouseJstr] + bool (*isallied) (int guild_id, int guild_id2); //Checks alliance based on guild Ids. [Skotlex] + /* */ + struct guild *(*search) (int guild_id); + struct guild *(*searchname) (char *str); + struct guild_castle *(*castle_search) (int gcid); + /* */ + struct guild_castle *(*mapname2gc) (const char* mapname); + struct guild_castle *(*mapindex2gc) (short mapindex); + /* */ + struct map_session_data *(*getavailablesd) (struct guild *g); + int (*getindex) (struct guild *g,int account_id,int char_id); + int (*getposition) (struct guild *g, struct map_session_data *sd); + unsigned int (*payexp) (struct map_session_data *sd,unsigned int exp); + int (*getexp) (struct map_session_data *sd,int exp); // [Celest] + /* */ + int (*create) (struct map_session_data *sd, const char *name); + int (*created) (int account_id,int guild_id); + int (*request_info) (int guild_id); + int (*recv_noinfo) (int guild_id); + int (*recv_info) (struct guild *sg); + int (*npc_request_info) (int guild_id,const char *ev); + int (*invite) (struct map_session_data *sd,struct map_session_data *tsd); + int (*reply_invite) (struct map_session_data *sd,int guild_id,int flag); + void (*member_joined) (struct map_session_data *sd); + int (*member_added) (int guild_id,int account_id,int char_id,int flag); + int (*leave) (struct map_session_data *sd,int guild_id,int account_id,int char_id,const char *mes); + int (*member_withdraw) (int guild_id,int account_id,int char_id,int flag,const char *name,const char *mes); + int (*expulsion) (struct map_session_data *sd,int guild_id,int account_id,int char_id,const char *mes); + int (*skillup) (struct map_session_data* sd, uint16 skill_id); + void (*block_skill) (struct map_session_data *sd, int time); + int (*reqalliance) (struct map_session_data *sd,struct map_session_data *tsd); + int (*reply_reqalliance) (struct map_session_data *sd,int account_id,int flag); + int (*allianceack) (int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2); + int (*delalliance) (struct map_session_data *sd,int guild_id,int flag); + int (*opposition) (struct map_session_data *sd,struct map_session_data *tsd); + int (*check_alliance) (int guild_id1, int guild_id2, int flag); + /* */ + int (*send_memberinfoshort) (struct map_session_data *sd,int online); + int (*recv_memberinfoshort) (int guild_id,int account_id,int char_id,int online,int lv,int class_); + int (*change_memberposition) (int guild_id,int account_id,int char_id,short idx); + int (*memberposition_changed) (struct guild *g,int idx,int pos); + int (*change_position) (int guild_id,int idx,int mode,int exp_mode,const char *name); + int (*position_changed) (int guild_id,int idx,struct guild_position *p); + int (*change_notice) (struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2); + int (*notice_changed) (int guild_id,const char *mes1,const char *mes2); + int (*change_emblem) (struct map_session_data *sd,int len,const char *data); + int (*emblem_changed) (int len,int guild_id,int emblem_id,const char *data); + int (*send_message) (struct map_session_data *sd,const char *mes,int len); + int (*recv_message) (int guild_id,int account_id,const char *mes,int len); + int (*send_dot_remove) (struct map_session_data *sd); + int (*skillupack) (int guild_id,uint16 skill_id,int account_id); + int (*dobreak) (struct map_session_data *sd,char *name); + int (*broken) (int guild_id,int flag); + int (*gm_change) (int guild_id, struct map_session_data *sd); + int (*gm_changed) (int guild_id, int account_id, int char_id); + /* */ + void (*castle_map_init) (void); + int (*castledatasave) (int castle_id,int index,int value); + int (*castledataloadack) (int len, struct guild_castle *gc); + void (*castle_reconnect) (int castle_id, int index, int value); + /* */ + void (*agit_start) (void); + void (*agit_end) (void); + void (*agit2_start) (void); + void (*agit2_end) (void); + /* guild flag cachin */ + void (*flag_add) (struct npc_data *nd); + void (*flag_remove) (struct npc_data *nd); + void (*flags_clear) (void); + /* guild aura */ + void (*aura_refresh) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); +} guild_s; + +struct guild_interface *guild; + +void guild_defaults(void); #endif /* _GUILD_H_ */ |