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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /src/map/guild.h | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/guild.h')
-rw-r--r-- | src/map/guild.h | 190 |
1 files changed, 95 insertions, 95 deletions
diff --git a/src/map/guild.h b/src/map/guild.h index 5a71c4525..69174e021 100644 --- a/src/map/guild.h +++ b/src/map/guild.h @@ -1,95 +1,95 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#ifndef _GUILD_H_
-#define _GUILD_H_
-
-struct map_session_data;
-struct mob_data;
-struct guild;
-struct guild_member;
-struct guild_position;
-struct guild_castle;
-
-int guild_skill_get_max(int id);
-
-int guild_checkskill(struct guild *g,int id);
-int guild_check_skill_require(struct guild *g,int id); // [Komurka]
-int guild_checkcastles(struct guild *g); // [MouseJstr]
-int guild_isallied(struct guild *g, struct guild_castle *gc);
-int guild_idisallied(int guild_id, int guild_id2); //Checks alliance based on guild Ids. [Skotlex]
-
-void do_init_guild(void);
-struct guild *guild_search(int guild_id);
-struct guild *guild_searchname(char *str);
-struct guild_castle *guild_castle_search(int gcid);
-
-struct guild_castle *guild_mapname2gc(char *mapname);
-struct guild_castle *guild_mapindex2gc(short mapname);
-
-struct map_session_data *guild_getavailablesd(struct guild *g);
-int guild_getindex(struct guild *g,int account_id,int char_id);
-int guild_getposition(struct map_session_data *sd,struct guild *g);
-unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp);
-int guild_getexp(struct map_session_data *sd,int exp); // [Celest]
-
-int guild_create(struct map_session_data *sd,char *name);
-int guild_created(int account_id,int guild_id);
-int guild_request_info(int guild_id);
-int guild_recv_noinfo(int guild_id);
-int guild_recv_info(struct guild *sg);
-int guild_npc_request_info(int guild_id,const char *ev);
-int guild_invite(struct map_session_data *sd,struct map_session_data *tsd);
-int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag);
-int guild_member_added(int guild_id,int account_id,int char_id,int flag);
-int guild_leave(struct map_session_data *sd,int guild_id,
- int account_id,int char_id,const char *mes);
-int guild_member_leaved(int guild_id,int account_id,int char_id,int flag,
- const char *name,const char *mes);
-int guild_expulsion(struct map_session_data *sd,int guild_id,
- int account_id,int char_id,const char *mes);
-int guild_skillup(struct map_session_data *sd,int skill_num,int flag);
-void guild_block_skill(struct map_session_data *sd, int time);
-int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd);
-int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag);
-int guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2);
-int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,
- int flag,const char *name1,const char *name2);
-int guild_delalliance(struct map_session_data *sd,int guild_id,int flag);
-int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd);
-int guild_check_alliance(int guild_id1, int guild_id2, int flag);
-
-int guild_send_memberinfoshort(struct map_session_data *sd,int online);
-int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_);
-int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx);
-int guild_memberposition_changed(struct guild *g,int idx,int pos);
-int guild_change_position(struct map_session_data *sd,int idx,
- int mode,int exp_mode,const char *name);
-int guild_position_changed(int guild_id,int idx,struct guild_position *p);
-int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2);
-int guild_notice_changed(int guild_id,const char *mes1,const char *mes2);
-int guild_change_emblem(struct map_session_data *sd,int len,const char *data);
-int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data);
-int guild_send_message(struct map_session_data *sd,char *mes,int len);
-int guild_recv_message(int guild_id,int account_id,char *mes,int len);
-int guild_send_dot_remove(struct map_session_data *sd);
-int guild_skillupack(int guild_id,int skill_num,int account_id);
-int guild_break(struct map_session_data *sd,char *name);
-int guild_broken(int guild_id,int flag);
-int guild_gm_change(int guild_id, struct map_session_data *sd);
-int guild_gm_changed(int guild_id, int pos);
-
-int guild_addcastleinfoevent(int castle_id,int index,const char *name);
-int guild_castledataload(int castle_id,int index);
-int guild_castledataloadack(int castle_id,int index,int value);
-int guild_castledatasave(int castle_id,int index,int value);
-int guild_castledatasaveack(int castle_id,int index,int value);
-int guild_castlealldataload(int len,struct guild_castle *gc);
-
-int guild_agit_start(void);
-int guild_agit_end(void);
-int guild_agit_break(struct mob_data *md);
-
-void do_final_guild(void);
-
-#endif
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#ifndef _GUILD_H_ +#define _GUILD_H_ + +struct map_session_data; +struct mob_data; +struct guild; +struct guild_member; +struct guild_position; +struct guild_castle; + +int guild_skill_get_max(int id); + +int guild_checkskill(struct guild *g,int id); +int guild_check_skill_require(struct guild *g,int id); // [Komurka] +int guild_checkcastles(struct guild *g); // [MouseJstr] +int guild_isallied(struct guild *g, struct guild_castle *gc); +int guild_idisallied(int guild_id, int guild_id2); //Checks alliance based on guild Ids. [Skotlex] + +void do_init_guild(void); +struct guild *guild_search(int guild_id); +struct guild *guild_searchname(char *str); +struct guild_castle *guild_castle_search(int gcid); + +struct guild_castle *guild_mapname2gc(char *mapname); +struct guild_castle *guild_mapindex2gc(short mapname); + +struct map_session_data *guild_getavailablesd(struct guild *g); +int guild_getindex(struct guild *g,int account_id,int char_id); +int guild_getposition(struct map_session_data *sd,struct guild *g); +unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp); +int guild_getexp(struct map_session_data *sd,int exp); // [Celest] + +int guild_create(struct map_session_data *sd,char *name); +int guild_created(int account_id,int guild_id); +int guild_request_info(int guild_id); +int guild_recv_noinfo(int guild_id); +int guild_recv_info(struct guild *sg); +int guild_npc_request_info(int guild_id,const char *ev); +int guild_invite(struct map_session_data *sd,struct map_session_data *tsd); +int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag); +int guild_member_added(int guild_id,int account_id,int char_id,int flag); +int guild_leave(struct map_session_data *sd,int guild_id, + int account_id,int char_id,const char *mes); +int guild_member_leaved(int guild_id,int account_id,int char_id,int flag, + const char *name,const char *mes); +int guild_expulsion(struct map_session_data *sd,int guild_id, + int account_id,int char_id,const char *mes); +int guild_skillup(struct map_session_data *sd,int skill_num,int flag); +void guild_block_skill(struct map_session_data *sd, int time); +int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd); +int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag); +int guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2); +int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2, + int flag,const char *name1,const char *name2); +int guild_delalliance(struct map_session_data *sd,int guild_id,int flag); +int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd); +int guild_check_alliance(int guild_id1, int guild_id2, int flag); + +int guild_send_memberinfoshort(struct map_session_data *sd,int online); +int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_); +int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx); +int guild_memberposition_changed(struct guild *g,int idx,int pos); +int guild_change_position(struct map_session_data *sd,int idx, + int mode,int exp_mode,const char *name); +int guild_position_changed(int guild_id,int idx,struct guild_position *p); +int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2); +int guild_notice_changed(int guild_id,const char *mes1,const char *mes2); +int guild_change_emblem(struct map_session_data *sd,int len,const char *data); +int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data); +int guild_send_message(struct map_session_data *sd,char *mes,int len); +int guild_recv_message(int guild_id,int account_id,char *mes,int len); +int guild_send_dot_remove(struct map_session_data *sd); +int guild_skillupack(int guild_id,int skill_num,int account_id); +int guild_break(struct map_session_data *sd,char *name); +int guild_broken(int guild_id,int flag); +int guild_gm_change(int guild_id, struct map_session_data *sd); +int guild_gm_changed(int guild_id, int pos); + +int guild_addcastleinfoevent(int castle_id,int index,const char *name); +int guild_castledataload(int castle_id,int index); +int guild_castledataloadack(int castle_id,int index,int value); +int guild_castledatasave(int castle_id,int index,int value); +int guild_castledatasaveack(int castle_id,int index,int value); +int guild_castlealldataload(int len,struct guild_castle *gc); + +int guild_agit_start(void); +int guild_agit_end(void); +int guild_agit_break(struct mob_data *md); + +void do_final_guild(void); + +#endif |