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authorgreenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-25 21:20:43 +0000
committergreenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-25 21:20:43 +0000
commitb11bf6e1604097711291265f927e79e8f2af5c54 (patch)
tree6eac67dfe94b2cef4e48f59c1bf448a321ce24cd /src/map/guild.h
parentd9c5c4784a0abc43fb9e01f365a0d8b3a15a0692 (diff)
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Applied AStyle code formating as discussed on tid:74602.
Removed /SAFESEH option from MSVC11 projects. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/guild.h')
-rw-r--r--src/map/guild.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/map/guild.h b/src/map/guild.h
index 3e7b98f59..ecae8a30e 100644
--- a/src/map/guild.h
+++ b/src/map/guild.h
@@ -15,12 +15,12 @@ struct mob_data;
//For quick linking to a guardian's info. [Skotlex]
struct guardian_data {
- int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
- int guild_id;
- int emblem_id;
- int guardup_lv; //Level of GD_GUARDUP skill.
- char guild_name[NAME_LENGTH];
- struct guild_castle* castle;
+ int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
+ int guild_id;
+ int emblem_id;
+ int guardup_lv; //Level of GD_GUARDUP skill.
+ char guild_name[NAME_LENGTH];
+ struct guild_castle *castle;
};
int guild_skill_get_max(int id);
@@ -35,8 +35,8 @@ struct guild *guild_search(int guild_id);
struct guild *guild_searchname(char *str);
struct guild_castle *guild_castle_search(int gcid);
-struct guild_castle* guild_mapname2gc(const char* mapname);
-struct guild_castle* guild_mapindex2gc(short mapindex);
+struct guild_castle *guild_mapname2gc(const char *mapname);
+struct guild_castle *guild_mapindex2gc(short mapindex);
struct map_session_data *guild_getavailablesd(struct guild *g);
int guild_getindex(struct guild *g,int account_id,int char_id);
@@ -55,18 +55,18 @@ int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag);
void guild_member_joined(struct map_session_data *sd);
int guild_member_added(int guild_id,int account_id,int char_id,int flag);
int guild_leave(struct map_session_data *sd,int guild_id,
- int account_id,int char_id,const char *mes);
+ int account_id,int char_id,const char *mes);
int guild_member_withdraw(int guild_id,int account_id,int char_id,int flag,
- const char *name,const char *mes);
+ const char *name,const char *mes);
int guild_expulsion(struct map_session_data *sd,int guild_id,
- int account_id,int char_id,const char *mes);
-int guild_skillup(struct map_session_data* sd, int skill_num);
+ int account_id,int char_id,const char *mes);
+int guild_skillup(struct map_session_data *sd, int skill_num);
void guild_block_skill(struct map_session_data *sd, int time);
int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd);
int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag);
int guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2);
int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,
- int flag,const char *name1,const char *name2);
+ int flag,const char *name1,const char *name2);
int guild_delalliance(struct map_session_data *sd,int guild_id,int flag);
int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd);
int guild_check_alliance(int guild_id1, int guild_id2, int flag);