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author | Andrei Karas <akaras@inbox.ru> | 2016-04-04 17:08:44 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-04-04 17:08:44 +0300 |
commit | 3732bd4a6b708651f6b4bcd32d6beb2b7f49c478 (patch) | |
tree | 83155915c35c72d018108231437248cc78d5060d /src/map/guild.c | |
parent | 0bd30a0fac1db1b478b3173a22a81bd5249113f8 (diff) | |
parent | 9147fe9473b26ee32aafed65fd02b03f11397629 (diff) | |
download | hercules-3732bd4a6b708651f6b4bcd32d6beb2b7f49c478.tar.gz hercules-3732bd4a6b708651f6b4bcd32d6beb2b7f49c478.tar.bz2 hercules-3732bd4a6b708651f6b4bcd32d6beb2b7f49c478.tar.xz hercules-3732bd4a6b708651f6b4bcd32d6beb2b7f49c478.zip |
Merge pull request #1210 from HerculesWS/wcast_qual
Added -Wcast-qual compiler flag
Diffstat (limited to 'src/map/guild.c')
-rw-r--r-- | src/map/guild.c | 39 |
1 files changed, 22 insertions, 17 deletions
diff --git a/src/map/guild.c b/src/map/guild.c index 13acfc0db..39d580bb7 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -178,7 +178,7 @@ struct guild* guild_search(int guild_id) struct guild* guild_searchname(char* str) { struct guild* g; - DBIterator *iter = db_iterator(guild->db); + struct DBIterator *iter = db_iterator(guild->db); nullpo_retr(NULL, str); for( g = dbi_first(iter); dbi_exists(iter); g = dbi_next(iter) ) @@ -201,7 +201,7 @@ struct guild_castle* guild_castle_search(int gcid) struct guild_castle* guild_mapindex2gc(short map_index) { struct guild_castle* gc; - DBIterator *iter = db_iterator(guild->castle_db); + struct DBIterator *iter = db_iterator(guild->castle_db); for( gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter) ) { @@ -282,7 +282,8 @@ void guild_makemember(struct guild_member *m,struct map_session_data *sd) * Server cache to be flushed to inter the Guild EXP * @see DBApply */ -int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap) { +int guild_payexp_timer_sub(union DBKey key, struct DBData *data, va_list ap) +{ int i; struct guild_expcache *c; struct guild *g; @@ -318,7 +319,7 @@ int guild_payexp_timer(int tid, int64 tick, int id, intptr_t data) { * Taken from party_send_xy_timer_sub. [Skotlex] * @see DBApply */ -int guild_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) +int guild_send_xy_timer_sub(union DBKey key, struct DBData *data, va_list ap) { struct guild *g = DB->data2ptr(data); int i; @@ -423,7 +424,7 @@ int guild_npc_request_info(int guild_id,const char *event) if( event && *event ) { struct eventlist *ev; - DBData prev; + struct DBData prev; ev=(struct eventlist *)aCalloc(sizeof(struct eventlist),1); memcpy(ev->name,event,strlen(event)); //The one in the db (if present) becomes the next event from this. @@ -481,7 +482,7 @@ int guild_recv_info(const struct guild *sg) { struct guild *g,before; int i,bm,m; - DBData data; + struct DBData data; struct map_session_data *sd; bool guild_new = false; struct channel_data *aChSysSave = NULL; @@ -1224,7 +1225,7 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) } } {// update guardians (mobs) - DBIterator* iter = db_iterator(guild->castle_db); + struct DBIterator *iter = db_iterator(guild->castle_db); struct guild_castle* gc; for( gc = (struct guild_castle*)dbi_first(iter) ; dbi_exists(iter); gc = (struct guild_castle*)dbi_next(iter) ) { @@ -1262,7 +1263,7 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) /** * @see DBCreateData */ -DBData create_expcache(DBKey key, va_list args) +struct DBData create_expcache(union DBKey key, va_list args) { struct guild_expcache *c; struct map_session_data *sd = va_arg(args, struct map_session_data*); @@ -1720,7 +1721,7 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id * Notification for the guild disbanded * @see DBApply */ -int guild_broken_sub(DBKey key, DBData *data, va_list ap) +int guild_broken_sub(union DBKey key, struct DBData *data, va_list ap) { struct guild *g = DB->data2ptr(data); int guild_id=va_arg(ap,int); @@ -1746,7 +1747,7 @@ int guild_broken_sub(DBKey key, DBData *data, va_list ap) * Invoked on Castles when a guild is broken. [Skotlex] * @see DBApply */ -int castle_guild_broken_sub(DBKey key, DBData *data, va_list ap) +int castle_guild_broken_sub(union DBKey key, struct DBData *data, va_list ap) { struct guild_castle *gc = DB->data2ptr(data); int guild_id = va_arg(ap, int); @@ -1955,7 +1956,7 @@ void guild_castle_map_init(void) if (num > 0) { struct guild_castle* gc = NULL; int *castle_ids, *cursor; - DBIterator* iter = NULL; + struct DBIterator *iter = NULL; CREATE(castle_ids, int, num); cursor = castle_ids; @@ -2153,7 +2154,7 @@ int guild_checkcastles(struct guild *g) { int nb_cas = 0; struct guild_castle* gc = NULL; - DBIterator *iter = db_iterator(guild->castle_db); + struct DBIterator *iter = db_iterator(guild->castle_db); for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) { if (gc->guild_id == g->guild_id) { @@ -2222,7 +2223,8 @@ void guild_flag_remove(struct npc_data *nd) { /** * @see DBApply */ -int eventlist_db_final(DBKey key, DBData *data, va_list ap) { +int eventlist_db_final(union DBKey key, struct DBData *data, va_list ap) +{ struct eventlist *next = NULL; struct eventlist *current = DB->data2ptr(data); while (current != NULL) { @@ -2236,7 +2238,8 @@ int eventlist_db_final(DBKey key, DBData *data, va_list ap) { /** * @see DBApply */ -int guild_expcache_db_final(DBKey key, DBData *data, va_list ap) { +int guild_expcache_db_final(union DBKey key, struct DBData *data, va_list ap) +{ ers_free(guild->expcache_ers, DB->data2ptr(data)); return 0; } @@ -2244,7 +2247,8 @@ int guild_expcache_db_final(DBKey key, DBData *data, va_list ap) { /** * @see DBApply */ -int guild_castle_db_final(DBKey key, DBData *data, va_list ap) { +int guild_castle_db_final(union DBKey key, struct DBData *data, va_list ap) +{ struct guild_castle* gc = DB->data2ptr(data); if( gc->temp_guardians ) aFree(gc->temp_guardians); @@ -2283,8 +2287,9 @@ void do_init_guild(bool minimal) { timer->add_interval(timer->gettick()+GUILD_SEND_XY_INVERVAL,guild->send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL); } -void do_final_guild(void) { - DBIterator *iter = db_iterator(guild->db); +void do_final_guild(void) +{ + struct DBIterator *iter = db_iterator(guild->db); struct guild *g; for( g = dbi_first(iter); dbi_exists(iter); g = dbi_next(iter) ) { |