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author | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-10-29 06:33:43 +0000 |
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committer | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-10-29 06:33:43 +0000 |
commit | 07ff4adffb312e138502a83316dff13287a8d153 (patch) | |
tree | 4e4a9d6f582d20ea6ba1490fc31b2085453b9e1f /src/map/guild.c | |
parent | 08080a5fc10eb6a9fdc2f1285ba32fda57684d29 (diff) | |
download | hercules-07ff4adffb312e138502a83316dff13287a8d153.tar.gz hercules-07ff4adffb312e138502a83316dff13287a8d153.tar.bz2 hercules-07ff4adffb312e138502a83316dff13287a8d153.tar.xz hercules-07ff4adffb312e138502a83316dff13287a8d153.zip |
-Add some src basic documentation.
-Change some remaining -1 for status ending timer.
-Move some hardcoded msg in msg_athena
-Small optimisation on battle_attr_fix
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16835 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/guild.c')
-rw-r--r-- | src/map/guild.c | 293 |
1 files changed, 189 insertions, 104 deletions
diff --git a/src/map/guild.c b/src/map/guild.c index 23b8bf131..e0d2d7f8a 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -39,12 +39,13 @@ struct eventlist { struct eventlist *next; }; -// ギルドのEXPキャッシュのフラッシュに関連する定数 -#define GUILD_SEND_XY_INVERVAL 5000 // 座標やHP送信の間隔 -#define GUILD_PAYEXP_INVERVAL 10000 // 間隔(キャッシュの最大生存時間、ミリ秒) -#define GUILD_PAYEXP_LIST 8192 // キャッシュの最大数 +//Constant related to the flash of the Guild EXP cache +#define GUILD_SEND_XY_INVERVAL 5000 // Interval of sending coordinates and HP +#define GUILD_PAYEXP_INVERVAL 10000 //Interval (maximum survival time of the cache, in milliseconds) +#define GUILD_PAYEXP_LIST 8192 //The maximum number of cache + +//Guild EXP cache -// ギルドのEXPキャッシュ struct guild_expcache { int guild_id, account_id, char_id; uint64 exp; @@ -91,13 +92,13 @@ int guild_skill_get_max (int id) return guild_skill_tree[id-GD_SKILLBASE].max; } -// ギルドスキルがあるか確認 -int guild_checkskill(struct guild *g,int id) -{ - int idx = id-GD_SKILLBASE; - if (idx < 0 || idx >= MAX_GUILDSKILL) - return 0; - return g->skill[idx].lv; +// Retrive skilllv learned by guild + +int guild_checkskill(struct guild *g, int id) { + int idx = id - GD_SKILLBASE; + if (idx < 0 || idx >= MAX_GUILDSKILL) + return 0; + return g->skill[idx].lv; } /*========================================== @@ -261,7 +262,7 @@ int guild_getposition(struct guild* g, struct map_session_data* sd) return( i < g->max_member ) ? g->member[i].position : -1; } -// メンバー情報の作成 +//Creation of member information void guild_makemember(struct guild_member *m,struct map_session_data *sd) { nullpo_retv(sd); @@ -283,7 +284,7 @@ void guild_makemember(struct guild_member *m,struct map_session_data *sd) } /** - * ギルドのEXPキャッシュをinter鯖にフラッシュする + * Server cache to be flushed to inter the Guild EXP * @see DBApply */ int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap) { @@ -392,7 +393,7 @@ int guild_create(struct map_session_data *sd, const char *name) return 1; } -// 作成可否 +//Whether or not to create guilde int guild_created(int account_id,int guild_id) { struct map_session_data *sd=map_id2sd(account_id); @@ -400,24 +401,24 @@ int guild_created(int account_id,int guild_id) if(sd==NULL) return 0; if(!guild_id) { - clif_guild_created(sd,2); // 作成失敗(同名ギルド存在) + clif_guild_created(sd, 2); // Creation failure (presence of the same name Guild) return 0; } //struct guild *g; sd->status.guild_id=guild_id; clif_guild_created(sd,0); if(battle_config.guild_emperium_check) - pc_delitem(sd,pc_search_inventory(sd,714),1,0,0,LOG_TYPE_CONSUME); // エンペリウム消耗 + pc_delitem(sd,pc_search_inventory(sd,714),1,0,0,LOG_TYPE_CONSUME); // ソスGソスソスソスyソスソスソスEソスソスソスソスソスソス return 0; } -// 情報要求 +//Information request int guild_request_info(int guild_id) { return intif_guild_request_info(guild_id); } -// イベント付き情報要求 +//Information request with event int guild_npc_request_info(int guild_id,const char *event) { if( guild_search(guild_id) ) @@ -442,7 +443,7 @@ int guild_npc_request_info(int guild_id,const char *event) return guild_request_info(guild_id); } -// 所属キャラの確認 +//Confirmation of the character belongs to guild int guild_check_member(struct guild *g) { int i; @@ -469,7 +470,7 @@ int guild_check_member(struct guild *g) return 0; } -// 情報所得失敗(そのIDのキャラを全部未所属にする) +//Delete association with guild_id for all characters int guild_recv_noinfo(int guild_id) { struct map_session_data *sd; @@ -486,7 +487,7 @@ int guild_recv_noinfo(int guild_id) return 0; } -// 情報所得 +//Get and display information for all member int guild_recv_info(struct guild *sg) { struct guild *g,before; @@ -504,7 +505,7 @@ int guild_recv_info(struct guild *sg) idb_put(guild_db,sg->guild_id,g); before=*sg; - // 最初のロードなのでユーザーのチェックを行う + //Perform the check on the user because the first load guild_check_member(sg); if ((sd = map_nick2sd(sg->master)) != NULL) { @@ -539,32 +540,32 @@ int guild_recv_info(struct guild *sg) bm++; } - for(i=0;i<g->max_member;i++){ // 情報の送信 + for (i = 0; i < g->max_member; i++) { //Transmission of information at all members sd = g->member[i].sd; if( sd==NULL ) continue; - if( before.guild_lv!=g->guild_lv || bm!=m || - before.max_member!=g->max_member ){ - clif_guild_basicinfo(sd); // 基本情報送信 - clif_guild_emblem(sd,g); // エンブレム送信 - } + if (before.guild_lv != g->guild_lv || bm != m || + before.max_member != g->max_member) { + clif_guild_basicinfo(sd); //Submit basic information + clif_guild_emblem(sd, g); //Submit emblem + } - if(bm!=m){ // メンバー情報送信 - clif_guild_memberlist(g->member[i].sd); - } + if (bm != m) { //Send members information + clif_guild_memberlist(g->member[i].sd); + } - if( before.skill_point!=g->skill_point) - clif_guild_skillinfo(sd); // スキル情報送信 + if (before.skill_point != g->skill_point) + clif_guild_skillinfo(sd); //Submit information skills - if( guild_new ){ // 未送信なら所属情報も送る - clif_guild_belonginfo(sd,g); - clif_guild_notice(sd,g); - sd->guild_emblem_id=g->emblem_id; - } - } + if (guild_new) { // Send information and affiliation if unsent + clif_guild_belonginfo(sd, g); + clif_guild_notice(sd, g); + sd->guild_emblem_id = g->emblem_id; + } + } - // イベントの発生 + //Occurrence of an event if (guild_infoevent_db->remove(guild_infoevent_db, db_i2key(sg->guild_id), &data)) { struct eventlist *ev = db_data2ptr(&data), *ev2; @@ -579,12 +580,12 @@ int guild_recv_info(struct guild *sg) return 0; } - -// ギルドへの勧誘 -int guild_invite(struct map_session_data *sd,struct map_session_data *tsd) -{ - struct guild *g; - int i; +/*============================================= + * Player sd send a guild invatation to player tsd to join his guild + *--------------------------------------------*/ +int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) { + struct guild *g; + int i; nullpo_ret(sd); @@ -597,7 +598,7 @@ int guild_invite(struct map_session_data *sd,struct map_session_data *tsd) return 0; //Invite permission. if(!battle_config.invite_request_check) { - if (tsd->party_invite>0 || tsd->trade_partner || tsd->adopt_invite ) { // 相手が取引中かどうか + if (tsd->party_invite > 0 || tsd->trade_partner || tsd->adopt_invite) { //checking if there no other invitation pending clif_guild_inviteack(sd,0); return 0; } @@ -616,7 +617,7 @@ int guild_invite(struct map_session_data *sd,struct map_session_data *tsd) return 0; } - // 定員確認 + //search an empty spot in guild ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 ); if(i==g->max_member){ clif_guild_inviteack(sd,3); @@ -714,7 +715,9 @@ void guild_member_joined(struct map_session_data *sd) g->member[i].sd = sd; } -// ギルドメンバが追加された +/*========================================== + * Add a player to a given guild_id + *----------------------------------------*/ int guild_member_added(int guild_id,int account_id,int char_id,int flag) { struct map_session_data *sd= map_id2sd(account_id),*sd2; @@ -724,7 +727,7 @@ int guild_member_added(int guild_id,int account_id,int char_id,int flag) return 0; if(sd==NULL || sd->guild_invite==0){ - // キャラ側に登録できなかったため脱退要求を出す + // cancel if player not present or invalide guild_id invitation if (flag == 0) { ShowError("guild: member added error %d is not online\n",account_id); intif_guild_leave(guild_id,account_id,char_id,0,"** Data Error **"); @@ -735,13 +738,13 @@ int guild_member_added(int guild_id,int account_id,int char_id,int flag) sd->guild_invite = 0; sd->guild_invite_account = 0; - if(flag==1){ // 失敗 + if (flag == 1) { //failure if( sd2!=NULL ) clif_guild_inviteack(sd2,3); return 0; } - // 成功 + //if all ok adding player to guild sd->status.guild_id = g->guild_id; sd->guild_emblem_id = g->emblem_id; //Packets which were sent in the previous 'guild_sent' implementation. @@ -759,7 +762,9 @@ int guild_member_added(int guild_id,int account_id,int char_id,int flag) return 0; } -// ギルド脱退要求 +/*========================================== + * Player request leaving a given guild_id + *----------------------------------------*/ int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes) { struct guild *g; @@ -780,7 +785,9 @@ int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int c return 0; } -// ギルド追放要求 +/*========================================== + * Request remove a player to a given guild_id + *----------------------------------------*/ int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes) { struct map_session_data *tsd; @@ -917,7 +924,7 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin } if(idx == -1 || c == 0) { - // ギルドのメンバー外なので追放扱いする + //Treat char_id who doesn't match guild_id (not found as member) struct map_session_data *sd = map_id2sd(account_id); if(sd && sd->status.char_id == char_id) { sd->status.guild_id=0; @@ -953,7 +960,10 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin return 0; } -// ギルド会話送信 + +/*==================================================== + * Send a message to whole guild + *---------------------------------------------------*/ int guild_send_message(struct map_session_data *sd,const char *mes,int len) { nullpo_ret(sd); @@ -968,7 +978,10 @@ int guild_send_message(struct map_session_data *sd,const char *mes,int len) return 0; } -// ギルド会話受信 + +/*==================================================== + * Guild receive a message, will be displayed to whole member + *---------------------------------------------------*/ int guild_recv_message(int guild_id,int account_id,const char *mes,int len) { struct guild *g; @@ -977,12 +990,18 @@ int guild_recv_message(int guild_id,int account_id,const char *mes,int len) clif_guild_message(g,account_id,mes,len); return 0; } -// ギルドメンバの役職変更 + +/*==================================================== + * Member changing position in guild + *---------------------------------------------------*/ int guild_change_memberposition(int guild_id,int account_id,int char_id,short idx) { return intif_guild_change_memberinfo(guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx)); } -// ギルドメンバの役職変更通知 + +/*==================================================== + * Notification of new position for member + *---------------------------------------------------*/ int guild_memberposition_changed(struct guild *g,int idx,int pos) { nullpo_ret(g); @@ -995,7 +1014,10 @@ int guild_memberposition_changed(struct guild *g,int idx,int pos) clif_charnameupdate(g->member[idx].sd); return 0; } -// ギルド役職変更 + +/*==================================================== + * Change guild title or member + *---------------------------------------------------*/ int guild_change_position(int guild_id,int idx, int mode,int exp_mode,const char *name) { @@ -1009,7 +1031,10 @@ int guild_change_position(int guild_id,int idx, safestrncpy(p.name,name,NAME_LENGTH); return intif_guild_position(guild_id,idx,&p); } -// ギルド役職変更通知 + +/*==================================================== + * Notification of member has changed his guild tiltle + *---------------------------------------------------*/ int guild_position_changed(int guild_id,int idx,struct guild_position *p) { struct guild *g=guild_search(guild_id); @@ -1025,7 +1050,10 @@ int guild_position_changed(int guild_id,int idx,struct guild_position *p) clif_charnameupdate(g->member[i].sd); return 0; } -// ギルド告知変更 + +/*==================================================== + * Change guild notice + *---------------------------------------------------*/ int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2) { nullpo_ret(sd); @@ -1034,7 +1062,10 @@ int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes return 0; return intif_guild_notice(guild_id,mes1,mes2); } -// ギルド告知変更通知 + +/*==================================================== + * Notification of guild has changed his notice + *---------------------------------------------------*/ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) { int i; @@ -1052,7 +1083,10 @@ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) } return 0; } -// ギルドエンブレム変更 + +/*==================================================== + * Change guild emblem + *---------------------------------------------------*/ int guild_change_emblem(struct map_session_data *sd,int len,const char *data) { struct guild *g; @@ -1066,7 +1100,10 @@ int guild_change_emblem(struct map_session_data *sd,int len,const char *data) return intif_guild_emblem(sd->status.guild_id,len,data); } -// ギルドエンブレム変更通知 + +/*==================================================== + * Notification of guild emblem changed + *---------------------------------------------------*/ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) { int i; @@ -1146,7 +1183,9 @@ static DBData create_expcache(DBKey key, va_list args) return db_ptr2data(c); } -// ギルドのEXP上納 +/*==================================================== + * return Taxed experience from player sd to guild + *---------------------------------------------------*/ unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp) { struct guild *g; @@ -1178,7 +1217,11 @@ unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp) return exp; } -// Celest +/*==================================================== + * Player sd pay a tribue experience exp to his guild + * Add this experience to guild exp + * [Celest] + *---------------------------------------------------*/ int guild_getexp(struct map_session_data *sd,int exp) { struct guild_expcache *c; @@ -1195,7 +1238,9 @@ int guild_getexp(struct map_session_data *sd,int exp) return exp; } -// スキルポイント割り振り +/*==================================================== + * Ask to increase guildskill skill_num + *---------------------------------------------------*/ int guild_skillup(TBL_PC* sd, int skill_num) { struct guild* g; @@ -1216,7 +1261,10 @@ int guild_skillup(TBL_PC* sd, int skill_num) return 0; } -// スキルポイント割り振り通知 + +/*==================================================== + * Notification of guildskill skill_num increase request + *---------------------------------------------------*/ int guild_skillupack(int guild_id,int skill_num,int account_id) { struct map_session_data *sd=map_id2sd(account_id); @@ -1238,13 +1286,14 @@ int guild_skillupack(int guild_id,int skill_num,int account_id) } } - // 全員に通知 + // Inform all members for(i=0;i<g->max_member;i++) if((sd=g->member[i].sd)!=NULL) clif_guild_skillinfo(sd); return 0; } + void guild_guildaura_refresh(struct map_session_data *sd, int skill_num, int skill_lv) { struct skill_unit_group* group = NULL; int type = status_skill2sc(skill_num); @@ -1263,7 +1312,13 @@ void guild_guildaura_refresh(struct map_session_data *sd, int skill_num, int ski } return; } -// ギルド同盟数所得 + +/*==================================================== + * Count number of relation the guild have + * flag : + * 0 = allied + * 1 = ennemy + *---------------------------------------------------*/ int guild_get_alliance_count(struct guild *g,int flag) { int i,c; @@ -1287,8 +1342,13 @@ void guild_block_skill(struct map_session_data *sd, int time) skill_blockpc_start_(sd, skill_num[i], time , true); } -// 同盟関係かどうかチェック -// 同盟なら1、それ以外は0 +/*==================================================== + * Check relation between guild_id1 and guild_id2 + * flag : + * 0 = allied + * 1 = ennemy + * return true if yes + *---------------------------------------------------*/ int guild_check_alliance(int guild_id1, int guild_id2, int flag) { struct guild *g; @@ -1302,14 +1362,16 @@ int guild_check_alliance(int guild_id1, int guild_id2, int flag) return( i < MAX_GUILDALLIANCE ) ? 1 : 0; } -// ギルド同盟要求 +/*==================================================== + * Player sd, asking player tsd an alliance between there 2 guild + *---------------------------------------------------*/ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) { struct guild *g[2]; int i; if(agit_flag || agit2_flag) { // Disable alliance creation during woe [Valaris] - clif_displaymessage(sd->fd,"Alliances cannot be made during Guild Wars!"); + clif_displaymessage(sd->fd,msg_txt(676)); //"Alliances cannot be made during Guild Wars!" return 0; } // end addition [Valaris] @@ -1343,7 +1405,7 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) return 0; } - for(i=0;i<MAX_GUILDALLIANCE;i++){ // すでに同盟状態か確認 + for (i = 0; i < MAX_GUILDALLIANCE; i++) { // check if already allied if( g[0]->alliance[i].guild_id==tsd->status.guild_id && g[0]->alliance[i].opposition==0){ clif_guild_allianceack(sd,0); @@ -1357,7 +1419,10 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name); return 0; } -// ギルド勧誘への返答 + +/*==================================================== + * Player sd, awsser to player tsd (account_id) for an alliance request + *---------------------------------------------------*/ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) { struct map_session_data *tsd; @@ -1369,13 +1434,13 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) return 0; } - if(sd->guild_alliance!=tsd->status.guild_id) // 勧誘とギルドIDが違う + if (sd->guild_alliance != tsd->status.guild_id) // proposed guild_id alliance doesn't match tsd guildid return 0; - if(flag==1){ // 承諾 + if (flag == 1) { // consent int i; - struct guild *g,*tg; // 同盟数再確認 + struct guild *g, *tg; // Reconfirm the number of alliance g=guild_search(sd->status.guild_id); tg=guild_search(tsd->status.guild_id); @@ -1403,11 +1468,11 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) tsd->status.account_id,sd->status.account_id,9 ); } - // inter鯖へ同盟要請 + // inform other servers intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,0 ); return 0; - }else{ // 拒否 + } else { // deny sd->guild_alliance=0; sd->guild_alliance_account=0; if(tsd!=NULL) @@ -1416,13 +1481,15 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) return 0; } -// ギルド関係解消 +/*==================================================== + * Player sd asking to break alliance with guild guild_id + *---------------------------------------------------*/ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) { nullpo_ret(sd); if(agit_flag || agit2_flag) { // Disable alliance breaking during woe [Valaris] - clif_displaymessage(sd->fd,"Alliances cannot be broken during Guild Wars!"); + clif_displaymessage(sd->fd,msg_txt(677)); //"Alliances cannot be broken during Guild Wars!" return 0; } // end addition [Valaris] @@ -1430,7 +1497,9 @@ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) return 0; } -// ギルド敵対 +/*==================================================== + * Player sd, asking player tsd a formal ennemy relation between there 2 guild + *---------------------------------------------------*/ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) { struct guild *g; @@ -1451,9 +1520,9 @@ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) return 0; } - for(i=0;i<MAX_GUILDALLIANCE;i++){ // すでに関係を持っているか確認 + for (i = 0; i < MAX_GUILDALLIANCE; i++) { // checking relations if(g->alliance[i].guild_id==tsd->status.guild_id){ - if(g->alliance[i].opposition==1){ // すでに敵対 + if (g->alliance[i].opposition == 1) { // check if not already hostile clif_guild_oppositionack(sd,2); return 0; } @@ -1465,13 +1534,15 @@ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) } } - // inter鯖に敵対要請 + // inform other serv intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,1 ); return 0; } -// ギルド同盟/敵対通知 +/*==================================================== + * Notification of a relationship between 2 guild + *---------------------------------------------------*/ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2) { struct guild *g[2]; @@ -1495,14 +1566,14 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id sd[0]->guild_alliance_account=0; } - if(flag&0x70){ // 失敗 + if (flag & 0x70) { // failure for(i=0;i<2-(flag&1);i++) if( sd[i]!=NULL ) clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4); return 0; } - if(!(flag&0x08)){ // 関係追加 + if (!(flag & 0x08)) { // new relationship for(i=0;i<2-(flag&1);i++) { if(g[i]!=NULL) @@ -1516,7 +1587,7 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id } } } - }else{ // 関係解消 + } else { // remove relationship for(i=0;i<2-(flag&1);i++) { if(g[i]!=NULL) @@ -1525,21 +1596,21 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id if( j < MAX_GUILDALLIANCE ) g[i]->alliance[j].guild_id = 0; } - if( sd[i]!=NULL ) // 解消通知 + if (sd[i] != NULL) // notify players clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1)); } } - if((flag&0x0f)==0){ // 同盟通知 + if ((flag & 0x0f) == 0) { // alliance notification if( sd[1]!=NULL ) clif_guild_allianceack(sd[1],2); - }else if((flag&0x0f)==1){ // 敵対通知 + } else if ((flag & 0x0f) == 1) { // ennemy notification if( sd[0]!=NULL ) clif_guild_oppositionack(sd[0],0); } - for(i=0;i<2-(flag&1);i++){ // 同盟/敵対リストの再送信 + for (i = 0; i < 2 - (flag & 1); i++) { // Retransmission of the relationship list to all members struct map_session_data *sd; if(g[i]!=NULL) for(j=0;j<g[i]->max_member;j++) @@ -1550,7 +1621,7 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id } /** - * ギルド解散通知用 + * Notification for the guild disbanded * @see DBApply */ int guild_broken_sub(DBKey key, DBData *data, va_list ap) @@ -1562,7 +1633,7 @@ int guild_broken_sub(DBKey key, DBData *data, va_list ap) nullpo_ret(g); - for(i=0;i<MAX_GUILDALLIANCE;i++){ // 関係を破棄 + for(i=0;i<MAX_GUILDALLIANCE;i++){ // Destroy all relationships if(g->alliance[i].guild_id==guild_id){ for(j=0;j<g->max_member;j++) if( (sd=g->member[j].sd)!=NULL ) @@ -1608,7 +1679,7 @@ int guild_broken(int guild_id,int flag) if(flag!=0 || g==NULL) return 0; - for(i=0;i<g->max_member;i++){ // ギルド解散を通知 + for(i=0;i<g->max_member;i++){ // Destroy all relationships if((sd=g->member[i].sd)!=NULL){ if(sd->state.storage_flag == 2) storage_guild_storage_quit(sd,1); @@ -1675,13 +1746,13 @@ int guild_gm_changed(int guild_id, int account_id, int char_id) if (g->member[pos].sd && g->member[pos].sd->fd) { - clif_displaymessage(g->member[pos].sd->fd, "You no longer are the Guild Master."); + clif_displaymessage(g->member[pos].sd->fd, msg_txt(678)); //"You no longer are the Guild Master." g->member[pos].sd->state.gmaster_flag = 0; } if (g->member[0].sd && g->member[0].sd->fd) { - clif_displaymessage(g->member[0].sd->fd, "You have become the Guild Master!"); + clif_displaymessage(g->member[0].sd->fd, msg_txt(679)); //"You have become the Guild Master!" g->member[0].sd->state.gmaster_flag = g; //Block his skills for 5 minutes to prevent abuse. guild_block_skill(g->member[0].sd, 300000); @@ -1700,7 +1771,9 @@ int guild_gm_changed(int guild_id, int account_id, int char_id) return 1; } -// ギルド解散 +/*==================================================== + * Guild disbanded + *---------------------------------------------------*/ int guild_break(struct map_session_data *sd,char *name) { struct guild *g; @@ -1850,7 +1923,7 @@ void guild_castle_reconnect(int castle_id, int index, int value) } } -// ギルドデータ一括受信(初期化時) +// Loadcastle data then invoque OnAgitInit* on last int guild_castledataloadack(int len, struct guild_castle *gc) { int i; @@ -1893,6 +1966,9 @@ int guild_castledataloadack(int len, struct guild_castle *gc) return 0; } +/*==================================================== + * Start normal woe and triggers all npc OnAgitStart + *---------------------------------------------------*/ int guild_agit_start(void) { // Run All NPC_Event[OnAgitStart] int c = npc_event_doall("OnAgitStart"); @@ -1900,6 +1976,9 @@ int guild_agit_start(void) return 0; } +/*==================================================== + * End normal woe and triggers all npc OnAgitEnd + *---------------------------------------------------*/ int guild_agit_end(void) { // Run All NPC_Event[OnAgitEnd] int c = npc_event_doall("OnAgitEnd"); @@ -1907,6 +1986,9 @@ int guild_agit_end(void) return 0; } +/*==================================================== + * Start woe2 and triggers all npc OnAgitStart2 + *---------------------------------------------------*/ int guild_agit2_start(void) { // Run All NPC_Event[OnAgitStart2] int c = npc_event_doall("OnAgitStart2"); @@ -1914,6 +1996,9 @@ int guild_agit2_start(void) return 0; } +/*==================================================== + * End woe2 and triggers all npc OnAgitEnd2 + *---------------------------------------------------*/ int guild_agit2_end(void) { // Run All NPC_Event[OnAgitEnd2] int c = npc_event_doall("OnAgitEnd2"); |