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author | Haru <haru@dotalux.com> | 2014-11-16 06:35:51 +0100 |
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committer | Haru <haru@dotalux.com> | 2014-11-16 07:16:23 +0100 |
commit | 02fcaed6bd32b0ffbc4f03b8f9de6f0720e6253f (patch) | |
tree | 3161fd5786bb563c32059068eb3b4876d2ae11ca /src/map/guild.c | |
parent | 31bff051ee3c353fb7ee5e544d68feeaefd4941f (diff) | |
download | hercules-02fcaed6bd32b0ffbc4f03b8f9de6f0720e6253f.tar.gz hercules-02fcaed6bd32b0ffbc4f03b8f9de6f0720e6253f.tar.bz2 hercules-02fcaed6bd32b0ffbc4f03b8f9de6f0720e6253f.tar.xz hercules-02fcaed6bd32b0ffbc4f03b8f9de6f0720e6253f.zip |
Whitespace cleanup (no code changes)
This includes, and is not limited to: mixed or wrong indentation, excess
whitespace (horizontal and vertical), misalignment, trailing spaces.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/guild.c')
-rw-r--r-- | src/map/guild.c | 155 |
1 files changed, 81 insertions, 74 deletions
diff --git a/src/map/guild.c b/src/map/guild.c index 1d9cf03a9..e43a5881e 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -63,10 +63,10 @@ int guild_skill_get_max (int id) { // Retrieve skill_lv learned by guild int guild_checkskill(struct guild *g, int id) { - int idx = id - GD_SKILLBASE; - if (idx < 0 || idx >= MAX_GUILDSKILL) - return 0; - return g->skill[idx].lv; + int idx = id - GD_SKILLBASE; + if (idx < 0 || idx >= MAX_GUILDSKILL) + return 0; + return g->skill[idx].lv; } /*========================================== @@ -236,17 +236,17 @@ void guild_makemember(struct guild_member *m,struct map_session_data *sd) nullpo_retv(sd); memset(m,0,sizeof(struct guild_member)); - m->account_id =sd->status.account_id; - m->char_id =sd->status.char_id; - m->hair =sd->status.hair; - m->hair_color =sd->status.hair_color; - m->gender =sd->status.sex; - m->class_ =sd->status.class_; - m->lv =sd->status.base_level; -// m->exp =0; -// m->exp_payper =0; - m->online =1; - m->position =MAX_GUILDPOSITION-1; + m->account_id = sd->status.account_id; + m->char_id = sd->status.char_id; + m->hair = sd->status.hair; + m->hair_color = sd->status.hair_color; + m->gender = sd->status.sex; + m->class_ = sd->status.class_; + m->lv = sd->status.base_level; + //m->exp = 0; + //m->exp_payper = 0; + m->online = 1; + m->position = MAX_GUILDPOSITION-1; memcpy(m->name,sd->status.name,NAME_LENGTH); return; } @@ -366,14 +366,14 @@ int guild_created(int account_id,int guild_id) { if(sd==NULL) return 0; if(!guild_id) { - clif->guild_created(sd, 2); // Creation failure (presence of the same name Guild) + clif->guild_created(sd, 2); // Creation failure (presence of the same name Guild) return 0; } //struct guild *g; sd->status.guild_id=guild_id; clif->guild_created(sd,0); if(battle_config.guild_emperium_check) - pc->delitem(sd,pc->search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption + pc->delitem(sd,pc->search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption return 0; } @@ -567,32 +567,32 @@ int guild_recv_info(struct guild *sg) { bm++; } - for (i = 0; i < g->max_member; i++) { //Transmission of information at all members + for (i = 0; i < g->max_member; i++) { //Transmission of information at all members sd = g->member[i].sd; if( sd==NULL ) continue; sd->guild = g; - if (before.guild_lv != g->guild_lv || bm != m || - before.max_member != g->max_member) { - clif->guild_basicinfo(sd); //Submit basic information - clif->guild_emblem(sd, g); //Submit emblem - } + if (before.guild_lv != g->guild_lv || bm != m + || before.max_member != g->max_member) { + clif->guild_basicinfo(sd); //Submit basic information + clif->guild_emblem(sd, g); //Submit emblem + } - if (bm != m) { //Send members information - clif->guild_memberlist(g->member[i].sd); - } + if (bm != m) { //Send members information + clif->guild_memberlist(g->member[i].sd); + } - if (before.skill_point != g->skill_point) - clif->guild_skillinfo(sd); //Submit information skills + if (before.skill_point != g->skill_point) + clif->guild_skillinfo(sd); //Submit information skills if (guild_new) { // Send information and affiliation if unsent - clif->guild_belonginfo(sd, g); - //clif->guild_notice(sd, g); Is already sent in clif_parse_LoadEndAck - sd->guild_emblem_id = g->emblem_id; - } - } + clif->guild_belonginfo(sd, g); + //clif->guild_notice(sd, g); Is already sent in clif_parse_LoadEndAck + sd->guild_emblem_id = g->emblem_id; + } + } - //Occurrence of an event + //Occurrence of an event if (guild->infoevent_db->remove(guild->infoevent_db, DB->i2key(sg->guild_id), &data)) { struct eventlist *ev = DB->data2ptr(&data), *ev2; while(ev) { @@ -610,8 +610,8 @@ int guild_recv_info(struct guild *sg) { * Player sd send a guild invatation to player tsd to join his guild *--------------------------------------------*/ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) { - struct guild *g; - int i; + struct guild *g; + int i; nullpo_ret(sd); @@ -624,7 +624,7 @@ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) { return 0; //Invite permission. if(!battle_config.invite_request_check) { - if (tsd->party_invite > 0 || tsd->trade_partner || tsd->adopt_invite) { //checking if there no other invitation pending + if (tsd->party_invite > 0 || tsd->trade_partner || tsd->adopt_invite) { //checking if there no other invitation pending clif->guild_inviteack(sd,0); return 0; } @@ -635,8 +635,8 @@ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) { return 0; } - if( tsd->status.guild_id > 0 - || tsd->guild_invite > 0 + if( tsd->status.guild_id > 0 + || tsd->guild_invite > 0 || ( (map->agit_flag || map->agit2_flag) && map->list[tsd->bl.m].flag.gvg_castle && !battle_config.guild_castle_invite @@ -730,7 +730,8 @@ void guild_member_joined(struct map_session_data *sd) guild->request_info(sd->status.guild_id); return; } - if (strcmp(sd->status.name,g->master) == 0) { // set the Guild Master flag + if (strcmp(sd->status.name,g->master) == 0) { + // set the Guild Master flag sd->state.gmaster_flag = 1; // prevent Guild Skills from being used directly after relog if( battle_config.guild_skill_relog_delay ) @@ -823,8 +824,8 @@ int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int c return 0; if( sd->status.account_id != account_id - || sd->status.char_id != char_id - || sd->status.guild_id != guild_id + || sd->status.char_id != char_id + || sd->status.guild_id != guild_id // Can't leave inside castles || ((map->agit_flag || map->agit2_flag) && map->list[sd->bl.m].flag.gvg_castle @@ -855,11 +856,11 @@ int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, i return 0; if( (ps=guild->getposition(g,sd))<0 || !(g->position[ps].mode&0x0010) ) - return 0; //Expulsion permission + return 0; //Expulsion permission //Can't leave inside guild castles. - if ((tsd = map->id2sd(account_id)) - && tsd->status.char_id == char_id + if ((tsd = map->id2sd(account_id)) + && tsd->status.char_id == char_id && ((map->agit_flag || map->agit2_flag) && map->list[sd->bl.m].flag.gvg_castle && !battle_config.guild_castle_expulsion) @@ -976,8 +977,8 @@ int guild_send_memberinfoshort(struct map_session_data *sd,int online) return 0; } - if(sd->state.connect_new) - { //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared. + if (sd->state.connect_new) { + //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared. clif->guild_belonginfo(sd,g); sd->guild_emblem_id = g->emblem_id; } @@ -1392,8 +1393,8 @@ void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint1 /*==================================================== * Count number of relations the guild has. * Flag: - * 0 = allied - * 1 = enemy + * 0 = allied + * 1 = enemy *---------------------------------------------------*/ int guild_get_alliance_count(struct guild *g,int flag) { @@ -1401,9 +1402,8 @@ int guild_get_alliance_count(struct guild *g,int flag) nullpo_ret(g); - for(i=c=0;i<MAX_GUILDALLIANCE;i++){ - if( g->alliance[i].guild_id>0 && - g->alliance[i].opposition==flag ) + for(i=c=0;i<MAX_GUILDALLIANCE;i++) { + if(g->alliance[i].guild_id>0 && g->alliance[i].opposition==flag) c++; } return c; @@ -1421,8 +1421,8 @@ void guild_block_skill(struct map_session_data *sd, int time) /*==================================================== * Check relation between guild_id1 and guild_id2. * Flag: - * 0 = allied - * 1 = enemy + * 0 = allied + * 1 = enemy * Returns true if yes. *---------------------------------------------------*/ int guild_check_alliance(int guild_id1, int guild_id2, int flag) @@ -1467,7 +1467,7 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) if(sd->status.guild_id == tsd->status.guild_id) return 0; - if( guild->get_alliance_count(g[0],0) >= battle_config.max_guild_alliance ) { + if( guild->get_alliance_count(g[0],0) >= battle_config.max_guild_alliance ) { clif->guild_allianceack(sd,4); return 0; } @@ -1481,9 +1481,8 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) return 0; } - for (i = 0; i < MAX_GUILDALLIANCE; i++) { // check if already allied - if( g[0]->alliance[i].guild_id==tsd->status.guild_id && - g[0]->alliance[i].opposition==0){ + for (i = 0; i < MAX_GUILDALLIANCE; i++) { // check if already allied + if(g[0]->alliance[i].guild_id==tsd->status.guild_id && g[0]->alliance[i].opposition==0) { clif->guild_allianceack(sd,0); return 0; } @@ -1509,13 +1508,13 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) return 0; } - if (sd->guild_alliance != tsd->status.guild_id) // proposed guild_id alliance doesn't match tsd guildid + if (sd->guild_alliance != tsd->status.guild_id) // proposed guild_id alliance doesn't match tsd guildid return 0; - if (flag == 1) { // consent + if (flag == 1) { // consent int i; - struct guild *g, *tg; // Reconfirm the number of alliance + struct guild *g, *tg; // Reconfirm the number of alliance g=sd->guild; tg=tsd->guild; @@ -1543,11 +1542,11 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) tsd->status.account_id,sd->status.account_id,9 ); } - // inform other servers + // inform other servers intif->guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,0 ); return 0; - } else { // deny + } else { // deny sd->guild_alliance=0; sd->guild_alliance_account=0; if(tsd!=NULL) @@ -1590,7 +1589,7 @@ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) if(sd->status.guild_id == tsd->status.guild_id) return 0; - if( guild->get_alliance_count(g,1) >= battle_config.max_guild_alliance ) { + if( guild->get_alliance_count(g,1) >= battle_config.max_guild_alliance ) { clif->guild_oppositionack(sd,1); return 0; } @@ -1711,7 +1710,8 @@ int guild_broken_sub(DBKey key, DBData *data, va_list ap) nullpo_ret(g); - for(i=0;i<MAX_GUILDALLIANCE;i++){ // Destroy all relationships + for(i=0;i<MAX_GUILDALLIANCE;i++) { + // Destroy all relationships if(g->alliance[i].guild_id==guild_id){ for(j=0;j<g->max_member;j++) if( (sd=g->member[j].sd)!=NULL ) @@ -1757,7 +1757,8 @@ int guild_broken(int guild_id,int flag) if(flag!=0 || g==NULL) return 0; - for(i=0;i<g->max_member;i++){ // Destroy all relationships + for(i=0;i<g->max_member;i++){ + // Destroy all relationships if((sd=g->member[i].sd)!=NULL){ if(sd->state.storage_flag == 2) gstorage->pc_quit(sd,1); @@ -1886,11 +1887,13 @@ int guild_break(struct map_session_data *sd,char *name) { return 0; if(!sd->state.gmaster_flag) return 0; - for(i=0;i<g->max_member;i++){ - if( g->member[i].account_id>0 && ( - g->member[i].account_id!=sd->status.account_id || - g->member[i].char_id!=sd->status.char_id )) + for (i = 0; i < g->max_member; i++) { + if (g->member[i].account_id > 0 + && (g->member[i].account_id!=sd->status.account_id + || g->member[i].char_id!=sd->status.char_id + )) { break; + } } if(i<g->max_member){ clif->guild_broken(sd,2); @@ -2094,7 +2097,8 @@ int guild_castledataloadack(int len, struct guild_castle *gc) * Start normal woe and triggers all npc OnAgitStart *---------------------------------------------------*/ void guild_agit_start(void) -{ // Run All NPC_Event[OnAgitStart] +{ + // Run All NPC_Event[OnAgitStart] int c = npc->event_doall("OnAgitStart"); ShowStatus("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c); } @@ -2103,7 +2107,8 @@ void guild_agit_start(void) * End normal woe and triggers all npc OnAgitEnd *---------------------------------------------------*/ void guild_agit_end(void) -{ // Run All NPC_Event[OnAgitEnd] +{ + // Run All NPC_Event[OnAgitEnd] int c = npc->event_doall("OnAgitEnd"); ShowStatus("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c); } @@ -2112,7 +2117,8 @@ void guild_agit_end(void) * Start woe2 and triggers all npc OnAgitStart2 *---------------------------------------------------*/ void guild_agit2_start(void) -{ // Run All NPC_Event[OnAgitStart2] +{ + // Run All NPC_Event[OnAgitStart2] int c = npc->event_doall("OnAgitStart2"); ShowStatus("NPC_Event:[OnAgitStart2] Run (%d) Events by @AgitStart2.\n",c); } @@ -2121,7 +2127,8 @@ void guild_agit2_start(void) * End woe2 and triggers all npc OnAgitEnd2 *---------------------------------------------------*/ void guild_agit2_end(void) -{ // Run All NPC_Event[OnAgitEnd2] +{ + // Run All NPC_Event[OnAgitEnd2] int c = npc->event_doall("OnAgitEnd2"); ShowStatus("NPC_Event:[OnAgitEnd2] Run (%d) Events by @AgitEnd2.\n",c); } |