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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-10-29 07:35:02 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-10-29 07:35:02 +0000 |
commit | 57720b460745f823153ec0381d5923c4634ce1d8 (patch) | |
tree | 62bf0afdcb46b7d4db77363757110e16f649d6a0 /src/map/guild.c | |
parent | 557b59100b76d55ca18cfc63dadf01deeb985265 (diff) | |
download | hercules-57720b460745f823153ec0381d5923c4634ce1d8.tar.gz hercules-57720b460745f823153ec0381d5923c4634ce1d8.tar.bz2 hercules-57720b460745f823153ec0381d5923c4634ce1d8.tar.xz hercules-57720b460745f823153ec0381d5923c4634ce1d8.zip |
* Follow-up r16835: Some cleanup.
* Updated Hunting Missions script to v1.2b, which adds experience multipliers to config (custom\quests\hunting_missions.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16839 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/guild.c')
-rw-r--r-- | src/map/guild.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/map/guild.c b/src/map/guild.c index e0d2d7f8a..90f9c4a88 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -393,7 +393,7 @@ int guild_create(struct map_session_data *sd, const char *name) return 1; } -//Whether or not to create guilde +//Whether or not to create guild int guild_created(int account_id,int guild_id) { struct map_session_data *sd=map_id2sd(account_id); @@ -744,7 +744,7 @@ int guild_member_added(int guild_id,int account_id,int char_id,int flag) return 0; } - //if all ok adding player to guild + //if all ok add player to guild sd->status.guild_id = g->guild_id; sd->guild_emblem_id = g->emblem_id; //Packets which were sent in the previous 'guild_sent' implementation. @@ -1033,7 +1033,7 @@ int guild_change_position(int guild_id,int idx, } /*==================================================== - * Notification of member has changed his guild tiltle + * Notification of member has changed his guild title *---------------------------------------------------*/ int guild_position_changed(int guild_id,int idx,struct guild_position *p) { @@ -1184,7 +1184,7 @@ static DBData create_expcache(DBKey key, va_list args) } /*==================================================== - * return Taxed experience from player sd to guild + * Return taxed experience from player sd to guild *---------------------------------------------------*/ unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp) { @@ -1218,7 +1218,7 @@ unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp) } /*==================================================== - * Player sd pay a tribue experience exp to his guild + * Player sd pay a tribute experience to his guild * Add this experience to guild exp * [Celest] *---------------------------------------------------*/ @@ -1314,10 +1314,10 @@ void guild_guildaura_refresh(struct map_session_data *sd, int skill_num, int ski } /*==================================================== - * Count number of relation the guild have - * flag : - * 0 = allied - * 1 = ennemy + * Count number of relations the guild has. + * Flag: + * 0 = allied + * 1 = enemy *---------------------------------------------------*/ int guild_get_alliance_count(struct guild *g,int flag) { @@ -1343,11 +1343,11 @@ void guild_block_skill(struct map_session_data *sd, int time) } /*==================================================== - * Check relation between guild_id1 and guild_id2 - * flag : - * 0 = allied - * 1 = ennemy - * return true if yes + * Check relation between guild_id1 and guild_id2. + * Flag: + * 0 = allied + * 1 = enemy + * Returns true if yes. *---------------------------------------------------*/ int guild_check_alliance(int guild_id1, int guild_id2, int flag) { @@ -1363,7 +1363,7 @@ int guild_check_alliance(int guild_id1, int guild_id2, int flag) } /*==================================================== - * Player sd, asking player tsd an alliance between there 2 guild + * Player sd, asking player tsd an alliance between their 2 guilds *---------------------------------------------------*/ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) { @@ -1421,7 +1421,7 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) } /*==================================================== - * Player sd, awsser to player tsd (account_id) for an alliance request + * Player sd, answer to player tsd (account_id) for an alliance request *---------------------------------------------------*/ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) { @@ -1498,7 +1498,7 @@ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) } /*==================================================== - * Player sd, asking player tsd a formal ennemy relation between there 2 guild + * Player sd, asking player tsd a formal enemy relation between their 2 guilds *---------------------------------------------------*/ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) { @@ -1541,7 +1541,7 @@ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) } /*==================================================== - * Notification of a relationship between 2 guild + * Notification of a relationship between 2 guilds *---------------------------------------------------*/ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2) { @@ -1604,7 +1604,7 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id if ((flag & 0x0f) == 0) { // alliance notification if( sd[1]!=NULL ) clif_guild_allianceack(sd[1],2); - } else if ((flag & 0x0f) == 1) { // ennemy notification + } else if ((flag & 0x0f) == 1) { // enemy notification if( sd[0]!=NULL ) clif_guild_oppositionack(sd[0],0); } @@ -1923,7 +1923,7 @@ void guild_castle_reconnect(int castle_id, int index, int value) } } -// Loadcastle data then invoque OnAgitInit* on last +// Load castle data then invoke OnAgitInit* on last int guild_castledataloadack(int len, struct guild_castle *gc) { int i; |