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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /src/map/guild.c | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
download | hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.gz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.bz2 hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.xz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.zip |
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/guild.c')
-rw-r--r-- | src/map/guild.c | 1976 |
1 files changed, 1976 insertions, 0 deletions
diff --git a/src/map/guild.c b/src/map/guild.c new file mode 100644 index 000000000..9a12b0425 --- /dev/null +++ b/src/map/guild.c @@ -0,0 +1,1976 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "map.h"
+#include "guild.h"
+#include "storage.h"
+#include "timer.h"
+#include "socket.h"
+#include "nullpo.h"
+#include "malloc.h"
+#include "battle.h"
+#include "npc.h"
+#include "pc.h"
+#include "status.h"
+#include "mob.h"
+#include "intif.h"
+#include "clif.h"
+#include "skill.h"
+#include "showmsg.h"
+#include "log.h"
+
+static struct guild* guild_cache; //For fast retrieval of the same guild over and over. [Skotlex]
+static struct dbt *guild_db;
+static struct dbt *castle_db;
+static struct dbt *guild_expcache_db;
+static struct dbt *guild_infoevent_db;
+static struct dbt *guild_castleinfoevent_db;
+
+struct eventlist {
+ char name[50];
+ struct eventlist *next;
+};
+
+// ギルドのEXPキャッシュのフラッシュに関連する定数
+#define GUILD_SEND_XY_INVERVAL 5000 // 座標やHP送信の間隔
+#define GUILD_PAYEXP_INVERVAL 10000 // 間隔(キャッシュの最大生存時間、ミリ秒)
+#define GUILD_PAYEXP_LIST 8192 // キャッシュの最大数
+
+// ギルドのEXPキャッシュ
+struct guild_expcache {
+ int guild_id, account_id, char_id, exp;
+};
+
+struct{
+ int id;
+ int max;
+ struct{
+ short id;
+ short lv;
+ }need[6];
+} guild_skill_tree[MAX_GUILDSKILL];
+
+// timer for auto saving guild data during WoE
+#define GUILD_SAVE_INTERVAL 300000
+int guild_save_timer = -1;
+
+int guild_payexp_timer(int tid,unsigned int tick,int id,int data);
+int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data);
+int guild_save_sub(int tid,unsigned int tick,int id,int data);
+static int guild_send_xy_timer(int tid,unsigned int tick,int id,int data);
+
+// ギルドスキルdbのアクセサ(今は直打ちで代用)
+// Modified for new skills [Sara]
+int guild_skill_get_inf(int id)
+{
+ switch(id) {
+ case GD_BATTLEORDER:
+ case GD_REGENERATION:
+ case GD_RESTORE:
+ case GD_EMERGENCYCALL:
+ return 4;
+ }
+ return 0;
+}
+
+ // Modified [Komurka]
+int guild_skill_get_max (int id)
+{
+ if (id < GD_SKILLBASE || id > GD_SKILLBASE+MAX_GUILDSKILL)
+ return 0;
+ return guild_skill_tree[id-GD_SKILLBASE].max;
+}
+
+// ギルドスキルがあるか確認
+int guild_checkskill(struct guild *g,int id)
+{
+ int idx = id-GD_SKILLBASE;
+ if (idx < 0 || idx >= MAX_GUILDSKILL)
+ return 0;
+ return g->skill[idx].lv;
+}
+
+/*==========================================
+ * guild_skill_tree.txt reading - from jA [Komurka]
+ *------------------------------------------
+ */
+int guild_read_guildskill_tree_db(void)
+{
+ int i,k,id=0,ln=0;
+ FILE *fp;
+ char line[1024],*p;
+
+ memset(guild_skill_tree,0,sizeof(guild_skill_tree));
+ sprintf(line, "%s/guild_skill_tree.txt", db_path);
+ if( (fp=fopen(line,"r"))==NULL){
+ ShowError("can't read %s\n", line);
+ return -1;
+ }
+ while(fgets(line,1020,fp)){
+ char *split[50];
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ for(i=0,p=line;i<12 && p;i++){
+ split[i]=p;
+ p=strchr(p,',');
+ if(p) *p++=0;
+ }
+ if(i<12)
+ continue;
+ id = atoi(split[0]) - GD_SKILLBASE;
+ if(id<0 || id>=MAX_GUILDSKILL)
+ continue;
+ guild_skill_tree[id].id=atoi(split[0]);
+ guild_skill_tree[id].max=atoi(split[1]);
+ if (guild_skill_tree[id].id==GD_GLORYGUILD && battle_config.require_glory_guild && guild_skill_tree[id].max==0) guild_skill_tree[id].max=1;
+ for(k=0;k<5;k++){
+ guild_skill_tree[id].need[k].id=atoi(split[k*2+2]);
+ guild_skill_tree[id].need[k].lv=atoi(split[k*2+3]);
+ }
+ ln++;
+ }
+ fclose(fp);
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"guild_skill_tree.txt");
+
+ return 0;
+}
+
+/*==========================================
+ * Guild skill check - from jA [Komurka]
+ *------------------------------------------
+ */
+int guild_check_skill_require(struct guild *g,int id)
+{
+ int i;
+ int idx = id-GD_SKILLBASE;
+
+ if(g == NULL)
+ return 0;
+
+ if (idx < 0 || idx >= MAX_GUILDSKILL)
+ return 0;
+
+ for(i=0;i<5;i++)
+ {
+ if(guild_skill_tree[idx].need[i].id == 0) break;
+ if(guild_skill_tree[idx].need[i].lv > guild_checkskill(g,guild_skill_tree[idx].need[i].id))
+ return 0;
+ }
+ return 1;
+}
+
+static int guild_read_castledb(void)
+{
+ FILE *fp;
+ char line[1024];
+ int j,ln=0;
+ char *str[32],*p;
+ struct guild_castle *gc;
+
+ sprintf(line, "%s/castle_db.txt", db_path);
+ if( (fp=fopen(line,"r"))==NULL){
+ ShowError("can't read %s\n", line);
+ return -1;
+ }
+
+ while(fgets(line,1020,fp)){
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ memset(str,0,sizeof(str));
+ for(j=0,p=line;j<6 && p;j++){
+ str[j]=p;
+ p=strchr(p,',');
+ if(p) *p++=0;
+ }
+ if (j < 4) //Insufficient data for castle. [Skotlex]
+ {
+ ShowError("castle_db.txt: invalid line '%s'\n", line);
+ continue;
+ }
+
+ gc=(struct guild_castle *)aCalloc(1,sizeof(struct guild_castle));
+ gc->castle_id=atoi(str[0]);
+ memcpy(gc->map_name,str[1],MAP_NAME_LENGTH-1);
+ memcpy(gc->castle_name,str[2],NAME_LENGTH-1);
+ memcpy(gc->castle_event,str[3],NAME_LENGTH-1);
+
+ idb_put(castle_db,gc->castle_id,gc);
+
+ //intif_guild_castle_info(gc->castle_id);
+
+ ln++;
+ }
+ fclose(fp);
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"castle_db.txt");
+ return 0;
+}
+
+// 初期化
+void do_init_guild(void)
+{
+ guild_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
+ castle_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
+ guild_expcache_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
+ guild_infoevent_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int));
+ guild_castleinfoevent_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int));
+
+ guild_read_castledb();
+
+ guild_read_guildskill_tree_db(); //guild skill tree [Komurka]
+
+ add_timer_func_list(guild_gvg_eliminate_timer,"guild_gvg_eliminate_timer");
+ add_timer_func_list(guild_payexp_timer,"guild_payexp_timer");
+ add_timer_func_list(guild_save_sub, "guild_save_sub");
+ add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer");
+ add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL);
+ add_timer_interval(gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL);
+}
+
+
+// 検索
+struct guild *guild_search(int guild_id)
+{
+ if(guild_cache && guild_cache->guild_id == guild_id)
+ return guild_cache;
+ guild_cache = idb_get(guild_db,guild_id);
+ return guild_cache;
+}
+int guild_searchname_sub(DBKey key,void *data,va_list ap)
+{
+ struct guild *g=(struct guild *)data,**dst;
+ char *str;
+ str=va_arg(ap,char *);
+ dst=va_arg(ap,struct guild **);
+ if(strcmpi(g->name,str)==0)
+ *dst=g;
+ return 0;
+}
+// ギルド名検索
+struct guild* guild_searchname(char *str)
+{
+ struct guild *g=NULL;
+ guild_db->foreach(guild_db,guild_searchname_sub,str,&g);
+ return g;
+}
+struct guild_castle *guild_castle_search(int gcid)
+{
+ return idb_get(castle_db,gcid);
+}
+
+// mapnameに対応したアジトのgcを返す
+struct guild_castle *guild_mapname2gc(char *mapname)
+{
+ int i;
+ struct guild_castle *gc=NULL;
+ for(i=0;i<MAX_GUILDCASTLE;i++){
+ gc=guild_castle_search(i);
+ if(!gc) continue;
+ if(strcmp(gc->map_name,mapname)==0) return gc;
+ }
+ return NULL;
+}
+
+struct guild_castle *guild_mapindex2gc(short mapname)
+{
+ int i;
+ struct guild_castle *gc=NULL;
+ for(i=0;i<MAX_GUILDCASTLE;i++){
+ gc=guild_castle_search(i);
+ if(!gc) continue;
+ if(strcmp(gc->map_name,mapindex_id2name(mapname))==0) return gc;
+ }
+ return NULL;
+}
+
+
+
+// ログイン中のギルドメンバーの1人のsdを返す
+struct map_session_data *guild_getavailablesd(struct guild *g)
+{
+ int i;
+
+ nullpo_retr(NULL, g);
+
+ for(i=0;i<g->max_member;i++)
+ if(g->member[i].sd!=NULL)
+ return g->member[i].sd;
+ return NULL;
+}
+
+// ギルドメンバーのインデックスを返す
+int guild_getindex(struct guild *g,int account_id,int char_id)
+{
+ int i;
+ if(g==NULL)
+ return -1;
+ for(i=0;i<g->max_member;i++)
+ if( g->member[i].account_id==account_id &&
+ g->member[i].char_id==char_id )
+ return i;
+ return -1;
+}
+// ギルドメンバーの役職を返す
+int guild_getposition(struct map_session_data *sd,struct guild *g)
+{
+ int i;
+
+ nullpo_retr(-1, sd);
+
+ if(g==NULL && (g=guild_search(sd->status.guild_id))==NULL)
+ return -1;
+ for(i=0;i<g->max_member;i++)
+ if( g->member[i].account_id==sd->status.account_id &&
+ g->member[i].char_id==sd->status.char_id )
+ return g->member[i].position;
+ return -1;
+}
+
+// メンバー情報の作成
+void guild_makemember(struct guild_member *m,struct map_session_data *sd)
+{
+ nullpo_retv(sd);
+
+ memset(m,0,sizeof(struct guild_member));
+ m->account_id =sd->status.account_id;
+ m->char_id =sd->status.char_id;
+ m->hair =sd->status.hair;
+ m->hair_color =sd->status.hair_color;
+ m->gender =sd->sex;
+ m->class_ =sd->status.class_;
+ m->lv =sd->status.base_level;
+// m->exp =0;
+// m->exp_payper =0;
+ m->online =1;
+ m->position =MAX_GUILDPOSITION-1;
+ memcpy(m->name,sd->status.name,NAME_LENGTH-1);
+ return;
+}
+// ギルド競合確認
+int guild_check_conflict(struct map_session_data *sd)
+{
+ nullpo_retr(0, sd);
+
+ intif_guild_checkconflict(sd->status.guild_id,
+ sd->status.account_id,sd->status.char_id);
+ return 0;
+}
+
+// ギルドのEXPキャッシュをinter鯖にフラッシュする
+int guild_payexp_timer_sub(DBKey dataid, void *data, va_list ap)
+{
+ int i, *dellist, *delp;
+ struct guild_expcache *c;
+ struct guild *g;
+ double exp2;
+
+ c = (struct guild_expcache *)data;
+ dellist = va_arg(ap,int *);
+ delp = va_arg(ap,int *);
+
+ if (*delp >= GUILD_PAYEXP_LIST ||
+ (g = guild_search(c->guild_id)) == NULL ||
+ (i = guild_getindex(g, c->account_id, c->char_id)) < 0)
+ return 0;
+
+ // It is *already* fixed... this would be more appropriate ^^; [celest]
+ exp2 = g->member[i].exp + c->exp;
+ g->member[i].exp = (exp2 > 0x7FFFFFFF) ? 0x7FFFFFFF : (int)exp2;
+
+ //fixed a bug in exp overflow [Kevin]
+ //g->member[i].exp += c->exp;
+ //if(g->member[i].exp < 0)
+ //g->member[i].exp = 0x7FFFFFFF;
+
+ intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id,
+ GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp));
+ c->exp=0;
+
+ dellist[(*delp)++]=dataid.i;
+ return 0;
+}
+
+int guild_payexp_timer(int tid, unsigned int tick, int id, int data)
+{
+ int dellist[GUILD_PAYEXP_LIST], delp = 0, i;
+ guild_expcache_db->foreach(guild_expcache_db, guild_payexp_timer_sub, dellist, &delp);
+ for (i = 0; i < delp; i++)
+ idb_remove(guild_expcache_db, dellist[i]);
+ return 0;
+}
+
+//Taken from party_send_xy_timer_sub. [Skotlex]
+int guild_send_xy_timer_sub(DBKey key,void *data,va_list ap)
+{
+ struct guild *g=(struct guild *)data;
+ int i;
+
+ nullpo_retr(0, g);
+
+ for(i=0;i<g->max_member;i++){
+ struct map_session_data *sd;
+ if((sd=g->member[i].sd)!=NULL){
+ if(sd->guild_x!=sd->bl.x || sd->guild_y!=sd->bl.y){
+ clif_guild_xy(sd);
+ sd->guild_x=sd->bl.x;
+ sd->guild_y=sd->bl.y;
+ }
+ }
+ }
+ return 0;
+}
+
+//Code from party_send_xy_timer [Skotlex]
+static int guild_send_xy_timer(int tid,unsigned int tick,int id,int data)
+{
+ guild_db->foreach(guild_db,guild_send_xy_timer_sub,tick);
+ return 0;
+}
+
+int guild_send_dot_remove(struct map_session_data *sd)
+{
+ if (sd->status.guild_id)
+ clif_guild_xy_remove(sd);
+ return 0;
+}
+//------------------------------------------------------------------------
+
+// 作成要求
+int guild_create(struct map_session_data *sd,char *name)
+{
+ nullpo_retr(0, sd);
+
+ if(sd->status.guild_id==0){
+ if(!battle_config.guild_emperium_check || pc_search_inventory(sd,714) >= 0) {
+ struct guild_member m;
+ guild_makemember(&m,sd);
+ m.position=0;
+ intif_guild_create(name,&m);
+ } else
+ clif_guild_created(sd,3); // エンペリウムがいない
+ }else
+ clif_guild_created(sd,1); // すでに所属している
+
+ return 0;
+}
+
+// 作成可否
+int guild_created(int account_id,int guild_id)
+{
+ struct map_session_data *sd=map_id2sd(account_id);
+
+ if(sd==NULL)
+ return 0;
+ if(guild_id>0) {
+ //struct guild *g;
+ sd->status.guild_id=guild_id;
+ sd->state.guild_sent=0;
+ clif_guild_created(sd,0);
+ if(battle_config.guild_emperium_check)
+ pc_delitem(sd,pc_search_inventory(sd,714),1,0); // エンペリウム消耗
+ } else {
+ clif_guild_created(sd,2); // 作成失敗(同名ギルド存在)
+ }
+ return 0;
+}
+
+// 情報要求
+int guild_request_info(int guild_id)
+{
+// if(battle_config.etc_log)
+// printf("guild_request_info\n");
+ return intif_guild_request_info(guild_id);
+}
+// イベント付き情報要求
+int guild_npc_request_info(int guild_id,const char *event)
+{
+ struct eventlist *ev;
+
+ if( guild_search(guild_id) ){
+ if(event && *event)
+ npc_event_do(event);
+ return 0;
+ }
+
+ if(event==NULL || *event==0)
+ return guild_request_info(guild_id);
+
+ ev=(struct eventlist *)aCalloc(1,sizeof(struct eventlist));
+ memcpy(ev->name,event,strlen(event));
+ //The one in the db becomes the next event from this.
+ ev->next=idb_put(guild_infoevent_db,guild_id,ev);
+ return guild_request_info(guild_id);
+}
+
+// 所属キャラの確認
+int guild_check_member(const struct guild *g)
+{
+ int i, users;
+ struct map_session_data *sd, **all_sd;
+
+ nullpo_retr(0, g);
+
+ all_sd = map_getallusers(&users);
+
+ for(i=0;i<users;i++){
+ if((sd=all_sd[i])){
+ if(sd->status.guild_id==g->guild_id){
+ int j,f=1;
+ for(j=0;j<MAX_GUILD;j++){ // データがあるか
+ if( g->member[j].account_id==sd->status.account_id &&
+ g->member[j].char_id==sd->status.char_id)
+ f=0;
+ }
+ if(f){
+ sd->status.guild_id=0;
+ sd->state.guild_sent=0;
+ sd->guild_emblem_id=0;
+ if(battle_config.error_log)
+ ShowWarning("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name);
+ }
+ }
+ }
+ }
+ return 0;
+}
+// 情報所得失敗(そのIDのキャラを全部未所属にする)
+int guild_recv_noinfo(int guild_id)
+{
+ int i, users;
+ struct map_session_data *sd, **all_sd;
+
+ all_sd = map_getallusers(&users);
+
+ for(i=0;i<users;i++){
+ if((sd=all_sd[i])){
+ if(sd->status.guild_id==guild_id)
+ sd->status.guild_id=0;
+ }
+ }
+ return 0;
+}
+// 情報所得
+int guild_recv_info(struct guild *sg)
+{
+ struct guild *g,before;
+ int i,bm,m;
+ struct eventlist *ev,*ev2;
+
+ nullpo_retr(0, sg);
+
+ if((g=idb_get(guild_db,sg->guild_id))==NULL){
+ struct map_session_data *sd;
+ g=(struct guild *)aCalloc(1,sizeof(struct guild));
+ idb_put(guild_db,sg->guild_id,g);
+ before=*sg;
+
+ // 最初のロードなのでユーザーのチェックを行う
+ guild_check_member(sg);
+ //If the guild master is online the first time the guild_info is received, that means he was the first to join,
+ //and as such, his guild skills should be blocked to avoid login/logout abuse [Skotlex]
+ if ((sd = map_nick2sd(sg->master)) != NULL)
+ {
+ guild_block_skill(sd, 300000);
+ //Also set the guild master flag.
+ sd->state.gmaster_flag = g;
+ clif_charnameupdate(sd); // [LuzZza]
+ }
+ }else
+ before=*g;
+ memcpy(g,sg,sizeof(struct guild));
+
+ for(i=bm=m=0;i<g->max_member;i++){ // sdの設定と人数の確認
+ if(g->member[i].account_id>0){
+ struct map_session_data *sd = map_id2sd(g->member[i].account_id);
+ if (sd && sd->status.char_id == g->member[i].char_id &&
+ sd->status.guild_id == g->guild_id &&
+ !sd->state.waitingdisconnect) {
+ g->member[i].sd = sd;
+ clif_charnameupdate(sd); // [LuzZza]
+ } else g->member[i].sd = NULL;
+ m++;
+ }else
+ g->member[i].sd=NULL;
+ if(before.member[i].account_id>0)
+ bm++;
+ }
+
+ for(i=0;i<g->max_member;i++){ // 情報の送信
+ struct map_session_data *sd = g->member[i].sd;
+ if( sd==NULL )
+ continue;
+
+ if( before.guild_lv!=g->guild_lv || bm!=m ||
+ before.max_member!=g->max_member ){
+ clif_guild_basicinfo(sd); // 基本情報送信
+ clif_guild_emblem(sd,g); // エンブレム送信
+ }
+
+ if(bm!=m){ // メンバー情報送信
+ clif_guild_memberlist(g->member[i].sd);
+ }
+
+ if( before.skill_point!=g->skill_point)
+ clif_guild_skillinfo(sd); // スキル情報送信
+
+ if( sd->state.guild_sent==0){ // 未送信なら所属情報も送る
+ clif_guild_belonginfo(sd,g);
+ clif_guild_notice(sd,g);
+ sd->guild_emblem_id=g->emblem_id;
+ sd->state.guild_sent=1;
+ }
+ }
+
+ // イベントの発生
+ if( (ev=idb_remove(guild_infoevent_db,sg->guild_id))!=NULL ){
+ while(ev){
+ npc_event_do(ev->name);
+ ev2=ev->next;
+ aFree(ev);
+ ev=ev2;
+ }
+ }
+
+ return 0;
+}
+
+
+// ギルドへの勧誘
+int guild_invite(struct map_session_data *sd,int account_id)
+{
+ struct map_session_data *tsd;
+ struct guild *g;
+ int i;
+
+ nullpo_retr(0, sd);
+
+ tsd= map_id2sd(account_id);
+ g=guild_search(sd->status.guild_id);
+
+ if(tsd==NULL || g==NULL)
+ return 0;
+ if(!battle_config.invite_request_check) {
+ if (tsd->party_invite>0 || tsd->trade_partner) { // 相手が取引中かどうか
+ clif_guild_inviteack(sd,0);
+ return 0;
+ }
+ }
+ if( tsd->status.guild_id>0 || tsd->guild_invite>0 ){ // 相手の所属確認
+ clif_guild_inviteack(sd,0);
+ return 0;
+ }
+
+ // 定員確認
+ for(i=0;i<g->max_member;i++)
+ if(g->member[i].account_id==0)
+ break;
+ if(i==g->max_member){
+ clif_guild_inviteack(sd,3);
+ return 0;
+ }
+
+ tsd->guild_invite=sd->status.guild_id;
+ tsd->guild_invite_account=sd->status.account_id;
+
+ clif_guild_invite(tsd,g);
+ return 0;
+}
+// ギルド勧誘への返答
+int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag)
+{
+ struct map_session_data *tsd;
+
+ nullpo_retr(0, sd);
+
+ //nullpo_retr(0, tsd= map_id2sd( sd->guild_invite_account ));
+ //I checked the code, and there's no "check" for the case where the guy
+ //that invites another to a guild quits the map-server before being replied.
+ //Hence that's a valid null pointer scenario. :) [Skotlex]
+ if ((tsd= map_id2sd( sd->guild_invite_account )) == NULL)
+ { //Do we send a "invitation failed" msg or something to the player?
+ //Or should we accept the invitation and add it to the guild anyway?
+ //afterall, guild_invite holds the guild id that the player was invited to.
+ sd->guild_invite=0;
+ sd->guild_invite_account=0;
+ return 0;
+ }
+
+ if(sd->guild_invite!=guild_id) // 勧誘とギルドIDが違う
+ return 0;
+
+ if(flag==1){ // 承諾
+ struct guild_member m;
+ struct guild *g;
+ int i;
+
+ // 定員確認
+ if( (g=guild_search(tsd->status.guild_id))==NULL ){
+ sd->guild_invite=0;
+ sd->guild_invite_account=0;
+ return 0;
+ }
+ for(i=0;i<g->max_member;i++)
+ if(g->member[i].account_id==0)
+ break;
+ if(i==g->max_member){
+ sd->guild_invite=0;
+ sd->guild_invite_account=0;
+ clif_guild_inviteack(tsd,3);
+ return 0;
+ }
+
+
+ //inter鯖へ追加要求
+ guild_makemember(&m,sd);
+ intif_guild_addmember( sd->guild_invite, &m );
+ return 0;
+ }else{ // 拒否
+ sd->guild_invite=0;
+ sd->guild_invite_account=0;
+ clif_guild_inviteack(tsd,1);
+ }
+ return 0;
+}
+// ギルドメンバが追加された
+int guild_member_added(int guild_id,int account_id,int char_id,int flag)
+{
+ struct map_session_data *sd= map_id2sd(account_id),*sd2;
+ struct guild *g;
+
+ if( (g=guild_search(guild_id))==NULL )
+ return 0;
+
+ if(sd==NULL || sd->guild_invite==0){
+ // キャラ側に登録できなかったため脱退要求を出す
+ if (flag == 0) {
+ if(battle_config.error_log)
+ ShowError("guild: member added error %d is not online\n",account_id);
+ intif_guild_leave(guild_id,account_id,char_id,0,"**登録失敗**");
+ }
+ return 0;
+ }
+ sd2 = map_id2sd(sd->guild_invite_account);
+ sd->guild_invite = 0;
+ sd->guild_invite_account = 0;
+
+ if(flag==1){ // 失敗
+ if( sd2!=NULL )
+ clif_guild_inviteack(sd2,3);
+ return 0;
+ }
+
+ // 成功
+ sd->state.guild_sent=0;
+ sd->status.guild_id=guild_id;
+
+ if( sd2!=NULL )
+ clif_guild_inviteack(sd2,2);
+
+ // いちおう競合確認
+ guild_check_conflict(sd);
+ //Next line commented because it do nothing, look at guild_recv_info [LuzZza]
+ //clif_charnameupdate(sd); //Update display name [Skotlex]
+ return 0;
+}
+
+// ギルド脱退要求
+int guild_leave(struct map_session_data *sd,int guild_id,
+ int account_id,int char_id,const char *mes)
+{
+ struct guild *g;
+ int i;
+
+ nullpo_retr(0, sd);
+
+ g = guild_search(sd->status.guild_id);
+
+ if(g==NULL)
+ return 0;
+
+ if( sd->status.account_id!=account_id ||
+ sd->status.char_id!=char_id || sd->status.guild_id!=guild_id)
+ return 0;
+
+ for(i=0;i<g->max_member;i++){ // 所属しているか
+ if( g->member[i].account_id==sd->status.account_id &&
+ g->member[i].char_id==sd->status.char_id ){
+ intif_guild_leave(g->guild_id,sd->status.account_id,sd->status.char_id,0,mes);
+ return 0;
+ }
+ }
+ return 0;
+}
+// ギルド追放要求
+int guild_explusion(struct map_session_data *sd,int guild_id,
+ int account_id,int char_id,const char *mes)
+{
+ struct guild *g;
+ int i,ps;
+
+ nullpo_retr(0, sd);
+
+ g = guild_search(sd->status.guild_id);
+
+ if(g==NULL)
+ return 0;
+
+ if( sd->status.guild_id!=guild_id)
+ return 0;
+
+ if( (ps=guild_getposition(sd,g))<0 || !(g->position[ps].mode&0x0010) )
+ return 0; // 処罰権限無し
+
+ for(i=0;i<g->max_member;i++){ // 所属しているか
+ if( g->member[i].account_id==account_id &&
+ g->member[i].char_id==char_id ){
+ intif_guild_leave(g->guild_id,account_id,char_id,1,mes);
+ memset(&g->member[i],0,sizeof(struct guild_member));
+ return 0;
+ }
+ }
+ return 0;
+}
+// ギルドメンバが脱退した
+int guild_member_leaved(int guild_id,int account_id,int char_id,int flag,
+ const char *name,const char *mes)
+{
+ struct map_session_data *sd=map_charid2sd(char_id);
+ struct guild *g=guild_search(guild_id);
+
+ if(g!=NULL){
+ int i;
+ for(i=0;i<g->max_member;i++) {
+ if( g->member[i].account_id==account_id &&
+ g->member[i].char_id==char_id ){
+ struct map_session_data *sd2=sd;
+ if(sd2==NULL)
+ sd2=guild_getavailablesd(g);
+ else
+ {
+ if(flag==0)
+ clif_guild_leave(sd2,name,mes);
+ else
+ clif_guild_explusion(sd2,name,mes,account_id);
+ }
+ memset(&g->member[i],0,sizeof(struct guild_member));
+ }
+ // メンバーリストを全員に再通知
+ for(i=0;i<g->max_member;i++){
+ if( g->member[i].sd!=NULL )
+ clif_guild_memberlist(g->member[i].sd);
+ }
+ }
+ }
+ if(sd!=NULL) {
+ if (sd->status.guild_id==guild_id){
+ guild_send_dot_remove(sd);
+ sd->status.guild_id=0;
+ sd->guild_emblem_id=0;
+ sd->state.guild_sent=0;
+ clif_charnameupdate(sd); //Update display name [Skotlex]
+ }
+ }
+
+ return 0;
+}
+// ギルドメンバのオンライン状態/Lv更新送信
+int guild_send_memberinfoshort(struct map_session_data *sd,int online)
+{
+ struct guild *g;
+
+ nullpo_retr(0, sd);
+
+ if(sd->status.guild_id<=0)
+ return 0;
+ g=guild_search(sd->status.guild_id);
+ if(g==NULL)
+ return 0;
+
+ intif_guild_memberinfoshort(g->guild_id,
+ sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_);
+
+ if( !online ){ // ログアウトするならsdをクリアして終了
+ int i=guild_getindex(g,sd->status.account_id,sd->status.char_id);
+ if(i>=0)
+ g->member[i].sd=NULL;
+ return 0;
+ }
+
+ if( sd->state.guild_sent!=0 ) // ギルド初期送信データは送信済み
+ return 0;
+
+ // 競合確認
+ guild_check_conflict(sd);
+
+ // あるならギルド初期送信データ送信
+ if( (g=guild_search(sd->status.guild_id))!=NULL ){
+ guild_check_member(g); // 所属を確認する
+ if(sd->status.guild_id==g->guild_id){
+ clif_guild_belonginfo(sd,g);
+ clif_guild_notice(sd,g);
+ sd->state.guild_sent=1;
+ sd->guild_emblem_id=g->emblem_id;
+ }
+ }
+ return 0;
+}
+// ギルドメンバのオンライン状態/Lv更新通知
+int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_)
+{
+ int i,alv,c,idx=-1,om=0,oldonline=-1;
+ struct guild *g=guild_search(guild_id);
+ if(g==NULL)
+ return 0;
+ for(i=0,alv=0,c=0,om=0;i<g->max_member;i++){
+ struct guild_member *m=&g->member[i];
+ if(m->account_id==account_id && m->char_id==char_id ){
+ oldonline=m->online;
+ m->online=online;
+ m->lv=lv;
+ m->class_=class_;
+ idx=i;
+ }
+ if(m->account_id>0){
+ alv+=m->lv;
+ c++;
+ }
+ if(m->online)
+ om++;
+ }
+ if(idx == -1 || c == 0) {
+ // ギルドのメンバー外なので追放扱いする
+ struct map_session_data *sd = map_id2sd(account_id);
+ if(sd && sd->char_id == char_id) {
+ sd->status.guild_id=0;
+ sd->guild_emblem_id=0;
+ sd->state.guild_sent=0;
+ }
+ if(battle_config.error_log)
+ ShowWarning("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name);
+ return 0;
+ }
+ g->average_lv=alv/c;
+ g->connect_member=om;
+
+ if(oldonline!=online) // オンライン状態が変わったので通知
+ clif_guild_memberlogin_notice(g,idx,online);
+
+ for(i=0;i<g->max_member;i++){ // sd再設定
+ struct map_session_data *sd= map_id2sd(g->member[i].account_id);
+ if (sd && sd->status.char_id == g->member[i].char_id &&
+ sd->status.guild_id == g->guild_id &&
+ !sd->state.waitingdisconnect)
+ g->member[i].sd = sd;
+ else sd = NULL;
+ }
+
+ // ここにクライアントに送信処理が必要
+
+ return 0;
+}
+// ギルド会話送信
+int guild_send_message(struct map_session_data *sd,char *mes,int len)
+{
+ nullpo_retr(0, sd);
+
+ if(sd->status.guild_id==0)
+ return 0;
+ intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len);
+ guild_recv_message(sd->status.guild_id,sd->status.account_id,mes,len);
+
+ //Chatlogging type 'G'
+ if(log_config.chat&1 //we log everything then
+ || ( log_config.chat&8 //if Guild bit is on
+ && ( !agit_flag || !(log_config.chat&16) ))) //if WOE ONLY flag is off or AGIT is OFF
+ log_chat("G", sd->status.guild_id, sd->status.char_id, sd->status.account_id, (char*)mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
+
+ return 0;
+}
+// ギルド会話受信
+int guild_recv_message(int guild_id,int account_id,char *mes,int len)
+{
+ struct guild *g;
+ if( (g=guild_search(guild_id))==NULL)
+ return 0;
+ clif_guild_message(g,account_id,mes,len);
+ return 0;
+}
+// ギルドメンバの役職変更
+int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx)
+{
+ return intif_guild_change_memberinfo(
+ guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx));
+}
+// ギルドメンバの役職変更通知
+int guild_memberposition_changed(struct guild *g,int idx,int pos)
+{
+ nullpo_retr(0, g);
+
+ g->member[idx].position=pos;
+ clif_guild_memberpositionchanged(g,idx);
+
+ // Update char position in client [LuzZza]
+ if(g->member[idx].sd != NULL)
+ clif_charnameupdate(g->member[idx].sd);
+ return 0;
+}
+// ギルド役職変更
+int guild_change_position(struct map_session_data *sd,int idx,
+ int mode,int exp_mode,const char *name)
+{
+ struct guild_position p;
+
+ nullpo_retr(0, sd);
+
+ if(exp_mode>battle_config.guild_exp_limit)
+ exp_mode=battle_config.guild_exp_limit;
+ if(exp_mode<0)exp_mode=0;
+ p.mode=mode;
+ p.exp_mode=exp_mode;
+ memcpy(p.name,name,NAME_LENGTH-1);
+ p.name[NAME_LENGTH-1] = '\0'; //Security check... [Skotlex]
+ return intif_guild_position(sd->status.guild_id,idx,&p);
+}
+// ギルド役職変更通知
+int guild_position_changed(int guild_id,int idx,struct guild_position *p)
+{
+ struct guild *g=guild_search(guild_id);
+ int i;
+ if(g==NULL)
+ return 0;
+ memcpy(&g->position[idx],p,sizeof(struct guild_position));
+ clif_guild_positionchanged(g,idx);
+
+ // Update char name in client [LuzZza]
+ for(i=0;i<g->max_member;i++)
+ if(g->member[i].position == idx && g->member[i].sd != NULL)
+ clif_charnameupdate(g->member[i].sd);
+ return 0;
+}
+// ギルド告知変更
+int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2)
+{
+ nullpo_retr(0, sd);
+
+ if(guild_id!=sd->status.guild_id)
+ return 0;
+ return intif_guild_notice(guild_id,mes1,mes2);
+}
+// ギルド告知変更通知
+int guild_notice_changed(int guild_id,const char *mes1,const char *mes2)
+{
+ int i;
+ struct map_session_data *sd;
+ struct guild *g=guild_search(guild_id);
+ if(g==NULL)
+ return 0;
+
+ memcpy(g->mes1,mes1,60);
+ memcpy(g->mes2,mes2,120);
+
+ for(i=0;i<g->max_member;i++){
+ if((sd=g->member[i].sd)!=NULL)
+ clif_guild_notice(sd,g);
+ }
+ return 0;
+}
+// ギルドエンブレム変更
+int guild_change_emblem(struct map_session_data *sd,int len,const char *data)
+{
+ struct guild *g;
+ nullpo_retr(0, sd);
+
+ if (battle_config.require_glory_guild &&
+ !((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)) {
+ clif_skill_fail(sd,GD_GLORYGUILD,0,0);
+ return 0;
+ }
+
+ return intif_guild_emblem(sd->status.guild_id,len,data);
+}
+// ギルドエンブレム変更通知
+int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data)
+{
+ int i;
+ struct map_session_data *sd;
+ struct guild *g=guild_search(guild_id);
+ if(g==NULL)
+ return 0;
+
+ memcpy(g->emblem_data,data,len);
+ g->emblem_len=len;
+ g->emblem_id=emblem_id;
+
+ for(i=0;i<g->max_member;i++){
+ if((sd=g->member[i].sd)!=NULL){
+ sd->guild_emblem_id=emblem_id;
+ clif_guild_belonginfo(sd,g);
+ clif_guild_emblem(sd,g);
+ }
+ }
+ return 0;
+}
+
+static void* create_expcache(DBKey key, va_list args) {
+ struct guild_expcache *c;
+ struct map_session_data *sd = va_arg(args, struct map_session_data*);
+ c = (struct guild_expcache *)aCallocA(1, sizeof(struct guild_expcache));
+ c->guild_id = sd->status.guild_id;
+ c->account_id = sd->status.account_id;
+ c->char_id = sd->status.char_id;
+ return c;
+}
+// ギルドのEXP上納
+int guild_payexp(struct map_session_data *sd,int exp)
+{
+ struct guild *g;
+ struct guild_expcache *c;
+ int per, exp2;
+ double tmp;
+
+ nullpo_retr(0, sd);
+
+ if (sd->status.guild_id == 0 ||
+ (g = guild_search(sd->status.guild_id)) == NULL ||
+ (per = g->position[guild_getposition(sd,g)].exp_mode) <= 0)
+ return 0;
+
+ if (per > 100) per = 100;
+
+ if ((exp2 = exp * per / 100) <= 0)
+ return 0;
+
+ c = guild_expcache_db->ensure(guild_expcache_db, i2key(sd->status.char_id), create_expcache, sd);
+ tmp = c->exp;
+ if (battle_config.guild_exp_rate != 100)
+ tmp += battle_config.guild_exp_rate*exp2/100;
+ else
+ tmp += exp2;
+ c->exp = (tmp > 0x7fffffff) ? 0x7fffffff : (int)tmp;
+ return exp2;
+}
+
+// Celest
+int guild_getexp(struct map_session_data *sd,int exp)
+{
+ struct guild *g;
+ struct guild_expcache *c;
+ double tmp;
+ nullpo_retr(0, sd);
+
+ if (sd->status.guild_id == 0 || (g = guild_search(sd->status.guild_id)) == NULL)
+ return 0;
+
+ c = guild_expcache_db->ensure(guild_expcache_db, i2key(sd->status.char_id), create_expcache, sd);
+ tmp = c->exp + exp;
+ c->exp = (tmp > 0x7fffffff) ? 0x7fffffff : (int)tmp;
+ return exp;
+}
+
+// スキルポイント割り振り
+int guild_skillup(struct map_session_data *sd,int skill_num,int flag)
+{
+ struct guild *g;
+ int idx = skill_num - GD_SKILLBASE;
+
+ nullpo_retr(0, sd);
+
+ if(idx < 0 || idx >= MAX_GUILDSKILL)
+
+ return 0;
+ if(sd->status.guild_id==0 || (g=guild_search(sd->status.guild_id))==NULL)
+ return 0;
+ if(strcmp(sd->status.name,g->master))
+ return 0;
+
+ if( (g->skill_point>0 || flag&1) &&
+ g->skill[idx].id!=0 &&
+ g->skill[idx].lv < guild_skill_get_max(skill_num) ){
+ intif_guild_skillup(g->guild_id,skill_num,sd->status.account_id,flag);
+ }
+ status_calc_pc (sd, 0); // Celest
+
+ return 0;
+}
+// スキルポイント割り振り通知
+int guild_skillupack(int guild_id,int skill_num,int account_id)
+{
+ struct map_session_data *sd=map_id2sd(account_id);
+ struct guild *g=guild_search(guild_id);
+ int i;
+ if(g==NULL)
+ return 0;
+ if(sd!=NULL)
+ clif_guild_skillup(sd,skill_num,g->skill[skill_num-GD_SKILLBASE].lv);
+ // 全員に通知
+ for(i=0;i<g->max_member;i++)
+ if((sd=g->member[i].sd)!=NULL)
+ clif_guild_skillinfo(sd);
+ return 0;
+}
+
+// ギルド同盟数所得
+int guild_get_alliance_count(struct guild *g,int flag)
+{
+ int i,c;
+
+ nullpo_retr(0, g);
+
+ for(i=c=0;i<MAX_GUILDALLIANCE;i++){
+ if( g->alliance[i].guild_id>0 &&
+ g->alliance[i].opposition==flag )
+ c++;
+ }
+ return c;
+}
+
+// Blocks all guild skills which have a common delay time.
+void guild_block_skill(struct map_session_data *sd, int time) {
+ int skill_num[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL };
+ int i;
+ for (i = 0; i < 4; i++)
+ pc_blockskill_start(sd, skill_num[i], time);
+}
+
+// 同盟関係かどうかチェック
+// 同盟なら1、それ以外は0
+int guild_check_alliance(int guild_id1, int guild_id2, int flag)
+{
+ struct guild *g;
+ int i;
+
+ g = guild_search(guild_id1);
+ if (g == NULL)
+ return 0;
+
+ for (i=0; i<MAX_GUILDALLIANCE; i++)
+ if ((g->alliance[i].guild_id == guild_id2) && (g->alliance[i].opposition == flag))
+ return 1;
+
+ return 0;
+}
+// ギルド同盟要求
+int guild_reqalliance(struct map_session_data *sd,int account_id)
+{
+ struct map_session_data *tsd= map_id2sd(account_id);
+ struct guild *g[2];
+ int i;
+
+ if(agit_flag) { // Disable alliance creation during woe [Valaris]
+ clif_displaymessage(sd->fd,"Alliances cannot be made during Guild Wars!");
+ return 0;
+ } // end addition [Valaris]
+
+
+ nullpo_retr(0, sd);
+
+ if(tsd==NULL || tsd->status.guild_id<=0)
+ return 0;
+
+ g[0]=guild_search(sd->status.guild_id);
+ g[1]=guild_search(tsd->status.guild_id);
+
+ if(g[0]==NULL || g[1]==NULL)
+ return 0;
+
+ if( guild_get_alliance_count(g[0],0)>=3 ) // 同盟数確認
+ clif_guild_allianceack(sd,4);
+ if( guild_get_alliance_count(g[1],0)>=3 )
+ clif_guild_allianceack(sd,3);
+
+ if( tsd->guild_alliance>0 ){ // 相手が同盟要請状態かどうか確認
+ clif_guild_allianceack(sd,1);
+ return 0;
+ }
+
+ for(i=0;i<MAX_GUILDALLIANCE;i++){ // すでに同盟状態か確認
+ if( g[0]->alliance[i].guild_id==tsd->status.guild_id &&
+ g[0]->alliance[i].opposition==0){
+ clif_guild_allianceack(sd,0);
+ return 0;
+ }
+ }
+
+ tsd->guild_alliance=sd->status.guild_id;
+ tsd->guild_alliance_account=sd->status.account_id;
+
+ clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name);
+ return 0;
+}
+// ギルド勧誘への返答
+int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag)
+{
+ struct map_session_data *tsd;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, tsd= map_id2sd( account_id ));
+
+ if(sd->guild_alliance!=tsd->status.guild_id) // 勧誘とギルドIDが違う
+ return 0;
+
+ if(flag==1){ // 承諾
+ int i;
+
+ struct guild *g,*tg; // 同盟数再確認
+ g=guild_search(sd->status.guild_id);
+ tg=guild_search(tsd->status.guild_id);
+
+ if(g==NULL || guild_get_alliance_count(g,0)>=3){
+ clif_guild_allianceack(sd,4);
+ clif_guild_allianceack(tsd,3);
+ return 0;
+ }
+ if(tg==NULL || guild_get_alliance_count(tg,0)>=3){
+ clif_guild_allianceack(sd,3);
+ clif_guild_allianceack(tsd,4);
+ return 0;
+ }
+
+ for(i=0;i<MAX_GUILDALLIANCE;i++){
+ if(g->alliance[i].guild_id==tsd->status.guild_id &&
+ g->alliance[i].opposition==1)
+ intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
+ sd->status.account_id,tsd->status.account_id,9 );
+ }
+ for(i=0;i<MAX_GUILDALLIANCE;i++){
+ if(tg->alliance[i].guild_id==sd->status.guild_id &&
+ tg->alliance[i].opposition==1)
+ intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id,
+ tsd->status.account_id,sd->status.account_id,9 );
+ }
+
+ // inter鯖へ同盟要請
+ intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
+ sd->status.account_id,tsd->status.account_id,0 );
+ return 0;
+ }else{ // 拒否
+ sd->guild_alliance=0;
+ sd->guild_alliance_account=0;
+ if(tsd!=NULL)
+ clif_guild_allianceack(tsd,3);
+ }
+ return 0;
+}
+// ギルド関係解消
+int guild_delalliance(struct map_session_data *sd,int guild_id,int flag)
+{
+ if(agit_flag) { // Disable alliance breaking during woe [Valaris]
+ clif_displaymessage(sd->fd,"Alliances cannot be broken during Guild Wars!");
+ return 0;
+ } // end addition [Valaris]
+
+ nullpo_retr(0, sd);
+
+ intif_guild_alliance( sd->status.guild_id,guild_id,
+ sd->status.account_id,0,flag|8 );
+ return 0;
+}
+// ギルド敵対
+int guild_opposition(struct map_session_data *sd,int char_id)
+{
+ struct map_session_data *tsd=map_id2sd(char_id);
+ struct guild *g;
+ int i;
+
+ nullpo_retr(0, sd);
+
+ g=guild_search(sd->status.guild_id);
+ if(g==NULL || tsd==NULL)
+ return 0;
+
+ if( guild_get_alliance_count(g,1)>=3 ) // 敵対数確認
+ clif_guild_oppositionack(sd,1);
+
+ for(i=0;i<MAX_GUILDALLIANCE;i++){ // すでに関係を持っているか確認
+ if(g->alliance[i].guild_id==tsd->status.guild_id){
+ if(g->alliance[i].opposition==1){ // すでに敵対
+ clif_guild_oppositionack(sd,2);
+ return 0;
+ }else // 同盟破棄
+ intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
+ sd->status.account_id,tsd->status.account_id,8 );
+ }
+ }
+
+ // inter鯖に敵対要請
+ intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
+ sd->status.account_id,tsd->status.account_id,1 );
+ return 0;
+}
+// ギルド同盟/敵対通知
+int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,
+ int flag,const char *name1,const char *name2)
+{
+ struct guild *g[2];
+ int guild_id[2];
+ const char *guild_name[2];
+ struct map_session_data *sd[2];
+ int j,i;
+
+ guild_id[0] = guild_id1;
+ guild_id[1] = guild_id2;
+ guild_name[0] = name1;
+ guild_name[1] = name2;
+ sd[0] = map_id2sd(account_id1);
+ sd[1] = map_id2sd(account_id2);
+
+ g[0]=guild_search(guild_id1);
+ g[1]=guild_search(guild_id2);
+
+ if(sd[0]!=NULL && (flag&0x0f)==0){
+ sd[0]->guild_alliance=0;
+ sd[0]->guild_alliance_account=0;
+ }
+
+ if(flag&0x70){ // 失敗
+ for(i=0;i<2-(flag&1);i++)
+ if( sd[i]!=NULL )
+ clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4);
+ return 0;
+ }
+// if(battle_config.etc_log)
+// printf("guild alliance_ack %d %d %d %d %d %s %s\n",guild_id1,guild_id2,account_id1,account_id2,flag,name1,name2);
+
+ if(!(flag&0x08)){ // 関係追加
+ for(i=0;i<2-(flag&1);i++)
+ if(g[i]!=NULL)
+ for(j=0;j<MAX_GUILDALLIANCE;j++)
+ if(g[i]->alliance[j].guild_id==0){
+ g[i]->alliance[j].guild_id=guild_id[1-i];
+ memcpy(g[i]->alliance[j].name,guild_name[1-i],NAME_LENGTH-1);
+ g[i]->alliance[j].opposition=flag&1;
+ break;
+ }
+ }else{ // 関係解消
+ for(i=0;i<2-(flag&1);i++){
+ if(g[i]!=NULL)
+ for(j=0;j<MAX_GUILDALLIANCE;j++)
+ if( g[i]->alliance[j].guild_id==guild_id[1-i] &&
+ g[i]->alliance[j].opposition==(flag&1)){
+ g[i]->alliance[j].guild_id=0;
+ break;
+ }
+ if( sd[i]!=NULL ) // 解消通知
+ clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1));
+ }
+ }
+
+ if((flag&0x0f)==0){ // 同盟通知
+ if( sd[1]!=NULL )
+ clif_guild_allianceack(sd[1],2);
+ }else if((flag&0x0f)==1){ // 敵対通知
+ if( sd[0]!=NULL )
+ clif_guild_oppositionack(sd[0],0);
+ }
+
+
+ for(i=0;i<2-(flag&1);i++){ // 同盟/敵対リストの再送信
+ struct map_session_data *sd;
+ if(g[i]!=NULL)
+ for(j=0;j<g[i]->max_member;j++)
+ if((sd=g[i]->member[j].sd)!=NULL)
+ clif_guild_allianceinfo(sd);
+ }
+ return 0;
+}
+// ギルド解散通知用
+int guild_broken_sub(DBKey key,void *data,va_list ap)
+{
+ struct guild *g=(struct guild *)data;
+ int guild_id=va_arg(ap,int);
+ int i,j;
+ struct map_session_data *sd=NULL;
+
+ nullpo_retr(0, g);
+
+ for(i=0;i<MAX_GUILDALLIANCE;i++){ // 関係を破棄
+ if(g->alliance[i].guild_id==guild_id){
+ for(j=0;j<g->max_member;j++)
+ if( (sd=g->member[j].sd)!=NULL )
+ clif_guild_delalliance(sd,guild_id,g->alliance[i].opposition);
+ intif_guild_alliance(g->guild_id, guild_id,0,0,g->alliance[i].opposition|8);
+ g->alliance[i].guild_id=0;
+ }
+ }
+ return 0;
+}
+
+//Invoked on Castles when a guild is broken. [Skotlex]
+int castle_guild_broken_sub(DBKey key,void *data,va_list ap)
+{
+ struct guild_castle *gc=(struct guild_castle *)data;
+ int guild_id=va_arg(ap,int);
+
+ nullpo_retr(0, gc);
+
+ if (gc->guild_id == guild_id)
+ { //Save the new 'owner', this should invoke guardian clean up and other such things.
+ gc->guild_id = 0;
+ guild_castledatasave(gc->castle_id, 1, 0);
+ }
+ return 0;
+}
+
+//Innvoked on /breakguild "Guild name"
+int guild_broken(int guild_id,int flag)
+{
+ struct guild *g=guild_search(guild_id);
+// struct guild_castle *gc=NULL;
+ struct map_session_data *sd;
+ int i;
+// char *name;;
+
+ if(flag!=0 || g==NULL)
+ return 0;
+
+ //we call castle_event::OnGuildBreak of all castlesof the guild
+ //you can set all castle_events in the castle_db.txt
+/* name=(char *)aCalloc(50,sizeof(char)); //24 char = event name, + space for "::OnGuildBreak"
+ for(i=0;i<MAX_GUILDCASTLE;i++){
+ if( (gc=guild_castle_search(i)) != NULL ){
+ if(gc->guild_id == guild_id){
+ memcpy(name,gc->castle_event,50);
+ npc_event_do(strcat(name,"::OnGuildBreak"));
+ }
+ }
+ }
+ free(name);
+*/
+ for(i=0;i<g->max_member;i++){ // ギルド解散を通知
+ if((sd=g->member[i].sd)!=NULL){
+ if(sd->state.storage_flag == 2)
+ storage_guild_storage_quit(sd,1);
+ sd->status.guild_id=0;
+ sd->state.guild_sent=0;
+ clif_guild_broken(g->member[i].sd,0);
+ clif_charnameupdate(sd); // [LuzZza]
+ }
+ }
+
+ guild_db->foreach(guild_db,guild_broken_sub,guild_id);
+ castle_db->foreach(castle_db,castle_guild_broken_sub,guild_id);
+ if (guild_cache && guild_cache->guild_id == guild_id)
+ guild_cache = NULL;
+ guild_storage_delete(guild_id);
+ idb_remove(guild_db,guild_id);
+ return 0;
+}
+
+//Changes the Guild Master to the specified player. [Skotlex]
+int guild_gm_change(int guild_id, struct map_session_data *sd)
+{
+ struct guild *g;
+ nullpo_retr(0, sd);
+
+ if (sd->status.guild_id != guild_id)
+ return 0;
+
+ g=guild_search(guild_id);
+
+ nullpo_retr(0, g);
+
+ if (strcmp(g->master, sd->status.name) == 0) //Nothing to change.
+ return 0;
+
+ //Notify servers that master has changed.
+ intif_guild_change_gm(guild_id, sd->status.name, strlen(sd->status.name));
+ return 1;
+}
+
+//Notification from Char server that a guild's master has changed. [Skotlex]
+int guild_gm_changed(int guild_id, int pos)
+{
+ struct guild *g;
+ struct guild_member gm;
+
+ g=guild_search(guild_id);
+
+ if (!g || pos < 0 || pos > g->max_member)
+ return 0;
+
+ memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
+ memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
+ memcpy(&g->member[0], &gm, sizeof(struct guild_member));
+
+ g->member[pos].position = g->member[0].position;
+ g->member[0].position = 0; //Position 0: guild Master.
+ strcpy(g->master, g->member[0].name);
+
+ if (g->member[pos].sd && g->member[pos].sd->fd)
+ {
+ clif_displaymessage(g->member[pos].sd->fd, "You no longer are the Guild Master.");
+ g->member[pos].sd->state.gmaster_flag = 0;
+ }
+
+ if (g->member[0].sd && g->member[0].sd->fd)
+ {
+ clif_displaymessage(g->member[0].sd->fd, "You have become the Guild Master!");
+ g->member[0].sd->state.gmaster_flag = g;
+ }
+ return 1;
+}
+
+// ギルド解散
+int guild_break(struct map_session_data *sd,char *name)
+{
+ struct guild *g;
+ int i;
+
+ nullpo_retr(0, sd);
+
+ if( (g=guild_search(sd->status.guild_id))==NULL )
+ return 0;
+ if(strcmp(g->name,name)!=0)
+ return 0;
+ if(strcmp(sd->status.name,g->master)!=0)
+ return 0;
+ for(i=0;i<g->max_member;i++){
+ if( g->member[i].account_id>0 && (
+ g->member[i].account_id!=sd->status.account_id ||
+ g->member[i].char_id!=sd->status.char_id ))
+ break;
+ }
+ if(i<g->max_member){
+ clif_guild_broken(sd,2);
+ return 0;
+ }
+
+ intif_guild_break(g->guild_id);
+ return 0;
+}
+
+// ギルド城データ要求
+int guild_castledataload(int castle_id,int index)
+{
+ return intif_guild_castle_dataload(castle_id,index);
+}
+// ギルド城情報所得時イベント追加
+int guild_addcastleinfoevent(int castle_id,int index,const char *name)
+{
+ struct eventlist *ev;
+ int code=castle_id|(index<<16);
+
+ if( name==NULL || *name==0 )
+ return 0;
+
+ ev=(struct eventlist *)aCalloc(1,sizeof(struct eventlist));
+ memcpy(ev->name,name,sizeof(ev->name));
+ //The next event becomes whatever was currently stored.
+ ev->next= idb_put(guild_castleinfoevent_db,code,ev);
+ return 0;
+}
+
+// ギルド城データ要求返信
+int guild_castledataloadack(int castle_id,int index,int value)
+{
+ struct guild_castle *gc=guild_castle_search(castle_id);
+ int code=castle_id|(index<<16);
+ struct eventlist *ev,*ev2;
+
+ if(gc==NULL){
+ return 0;
+ }
+ switch(index){
+ case 1:
+ gc->guild_id = value;
+ if (value && guild_search(value)==NULL) //Request guild data which will be required for spawned guardians. [Skotlex]
+ guild_request_info(value);
+ break;
+ case 2: gc->economy = value; break;
+ case 3: gc->defense = value; break;
+ case 4: gc->triggerE = value; break;
+ case 5: gc->triggerD = value; break;
+ case 6: gc->nextTime = value; break;
+ case 7: gc->payTime = value; break;
+ case 8: gc->createTime = value; break;
+ case 9: gc->visibleC = value; break;
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ gc->guardian[index-10].visible = value; break;
+ case 18:
+ case 19:
+ case 20:
+ case 21:
+ case 22:
+ case 23:
+ case 24:
+ case 25:
+ gc->guardian[index-18].hp = value; break;
+ default:
+ ShowError("guild_castledataloadack ERROR!! (Not found index=%d)\n", index);
+ return 0;
+ }
+ if( (ev=idb_remove(guild_castleinfoevent_db,code))!=NULL ){
+ while(ev){
+ npc_event_do(ev->name);
+ ev2=ev->next;
+ aFree(ev);
+ ev=ev2;
+ }
+ }
+ return 1;
+}
+// ギルド城データ変更要求
+int guild_castledatasave(int castle_id,int index,int value)
+{
+ if (index == 1)
+ { //The castle's owner has changed? Update Guardian ownership, too. [Skotlex]
+ struct guild_castle *gc = guild_castle_search(castle_id);
+ int m = -1;
+ if (gc) m = map_mapname2mapid(gc->map_name);
+ if (m != -1)
+ map_foreachinmap(mob_guardian_guildchange, m, BL_MOB);
+ }
+ return intif_guild_castle_datasave(castle_id,index,value);
+}
+
+// ギルド城データ変更通知
+int guild_castledatasaveack(int castle_id,int index,int value)
+{
+ struct guild_castle *gc=guild_castle_search(castle_id);
+ if(gc==NULL){
+ return 0;
+ }
+ switch(index){
+ case 1: gc->guild_id = value; break;
+ case 2: gc->economy = value; break;
+ case 3: gc->defense = value; break;
+ case 4: gc->triggerE = value; break;
+ case 5: gc->triggerD = value; break;
+ case 6: gc->nextTime = value; break;
+ case 7: gc->payTime = value; break;
+ case 8: gc->createTime = value; break;
+ case 9: gc->visibleC = value; break;
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ gc->guardian[index-10].visible = value; break;
+ case 18:
+ case 19:
+ case 20:
+ case 21:
+ case 22:
+ case 23:
+ case 24:
+ case 25:
+ gc->guardian[index-18].hp = value; break;
+ default:
+ ShowError("guild_castledatasaveack ERROR!! (Not found index=%d)\n", index);
+ return 0;
+ }
+ return 1;
+}
+
+// ギルドデータ一括受信(初期化時)
+int guild_castlealldataload(int len,struct guild_castle *gc)
+{
+ int i;
+ int n = (len-4) / sizeof(struct guild_castle), ev = -1;
+
+ nullpo_retr(0, gc);
+
+ //Last owned castle in the list invokes ::OnAgitinit
+ for(i = 0; i < n; i++) {
+ if ((gc + i)->guild_id)
+ ev = i;
+ }
+
+ // 城データ格納とギルド情報要求
+ for(i = 0; i < n; i++, gc++) {
+ struct guild_castle *c = guild_castle_search(gc->castle_id);
+ if (!c) {
+ ShowError("guild_castlealldataload Castle id=%d not found.\n", gc->castle_id);
+ continue;
+ }
+ memcpy(&c->guild_id,&gc->guild_id,
+ sizeof(struct guild_castle) - ((int)&c->guild_id - (int)c) );
+ if( c->guild_id ){
+ if(i!=ev)
+ guild_request_info(c->guild_id);
+ else
+ guild_npc_request_info(c->guild_id, "::OnAgitInit");
+ }
+ }
+ if (ev == -1) //No castles owned, invoke OnAgitInit as it is.
+ npc_event_doall("OnAgitInit");
+ return 0;
+}
+
+int guild_agit_start(void)
+{ // Run All NPC_Event[OnAgitStart]
+ int c = npc_event_doall("OnAgitStart");
+ ShowStatus("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c);
+ // Start auto saving
+ guild_save_timer = add_timer_interval (gettick() + GUILD_SAVE_INTERVAL, guild_save_sub, 0, 0, GUILD_SAVE_INTERVAL);
+ return 0;
+}
+
+int guild_agit_end(void)
+{ // Run All NPC_Event[OnAgitEnd]
+ int c = npc_event_doall("OnAgitEnd");
+ ShowStatus("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c);
+ // Stop auto saving
+ delete_timer (guild_save_timer, guild_save_sub);
+ return 0;
+}
+
+int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data)
+{ // Run One NPC_Event[OnAgitEliminate]
+ char *name = (char*)data;
+ size_t len = (name) ? strlen(name) : 0;
+ // the rest is dangerous, but let it crash,
+ // if this happens, it's ruined anyway
+ int c=0;
+
+ if(agit_flag) // Agit not already End
+ {
+ char *evname=(char*)aMalloc( (len + 10) * sizeof(char));
+ memcpy(evname,name,len - 5);
+ strcpy(evname + len - 5,"Eliminate");
+ c = npc_event_do(evname);
+ ShowStatus("NPC_Event:[%s] Run (%d) Events.\n",evname,c);
+ aFree(evname); // [Lance] Should fix this
+ }
+ if(name) aFree(name);
+ return 0;
+}
+
+static int Ghp[MAX_GUILDCASTLE][MAX_GUARDIANS]; // so save only if HP are changed // experimental code [Yor]
+static int Gid[MAX_GUILDCASTLE];
+int guild_save_sub(int tid,unsigned int tick,int id,int data)
+{
+ struct guild_castle *gc;
+ int i,j;
+
+ for(i = 0; i < MAX_GUILDCASTLE; i++) { // [Yor]
+ gc = guild_castle_search(i);
+ if (!gc) continue;
+ if (gc->guild_id != Gid[i]) {
+ // Re-save guild id if its owner guild has changed
+ guild_castledatasave(gc->castle_id, 1, gc->guild_id);
+ Gid[i] = gc->guild_id;
+ }
+ for (j = 0; j < MAX_GUARDIANS; j++)
+ {
+ if (gc->guardian[j].visible && Ghp[i][j] != gc->guardian[j].hp)
+ guild_castledatasave(gc->castle_id, 18+j, gc->guardian[j].hp);
+ }
+ }
+
+ return 0;
+}
+
+int guild_agit_break(struct mob_data *md)
+{ // Run One NPC_Event[OnAgitBreak]
+ char *evname;
+
+ nullpo_retr(0, md);
+
+ evname=(char *)aCallocA(strlen(md->npc_event) + 1, sizeof(char));
+
+ strcpy(evname,md->npc_event);
+// Now By User to Run [OnAgitBreak] NPC Event...
+// It's a little impossible to null point with player disconnect in this!
+// But Script will be stop, so nothing...
+// Maybe will be changed in the futher..
+// int c = npc_event_do(evname);
+ if(!agit_flag) return 0; // Agit already End
+ add_timer(gettick()+battle_config.gvg_eliminate_time,guild_gvg_eliminate_timer,md->bl.m,(int)evname);
+ return 0;
+}
+
+// [MouseJstr]
+// How many castles does this guild have?
+int guild_checkcastles(struct guild *g) {
+ int i,nb_cas=0, id,cas_id=0;
+ struct guild_castle *gc;
+ id=g->guild_id;
+ for(i=0;i<MAX_GUILDCASTLE;i++){
+ gc=guild_castle_search(i);
+ cas_id=gc->guild_id;
+ if(g->guild_id==cas_id)
+ nb_cas=nb_cas+1;
+ } //end for
+ return nb_cas;
+}
+
+// [MouseJstr]
+// is this guild allied with this castle?
+int guild_isallied(struct guild *g, struct guild_castle *gc)
+{
+ int i;
+
+ nullpo_retr(0, g);
+
+ if(g->guild_id == gc->guild_id)
+ return 1;
+
+ if (gc->guild_id == 0)
+ return 0;
+
+
+ for(i=0;i<MAX_GUILDALLIANCE;i++)
+ if(g->alliance[i].guild_id == gc->guild_id) {
+ if(g->alliance[i].opposition == 0)
+ return 1;
+ else
+ return 0;
+ }
+
+ return 0;
+}
+
+int guild_idisallied(int guild_id, int guild_id2)
+{
+ int i;
+ struct guild *g;
+
+ if (guild_id <= 0 || guild_id2 <= 0)
+ return 0;
+
+ if(guild_id == guild_id2)
+ return 1;
+
+ g = guild_search(guild_id);
+
+ nullpo_retr(0, g);
+
+
+ for(i=0;i<MAX_GUILDALLIANCE;i++)
+ if(g->alliance[i].guild_id == guild_id2) {
+ if(g->alliance[i].opposition == 0)
+ return 1;
+ else
+ return 0;
+ }
+
+ return 0;
+}
+
+static int guild_infoevent_db_final(DBKey key,void *data,va_list ap)
+{
+ aFree(data);
+ return 0;
+}
+void do_final_guild(void)
+{
+ guild_db->destroy(guild_db,NULL);
+ castle_db->destroy(castle_db,NULL);
+ guild_expcache_db->destroy(guild_expcache_db,NULL);
+ guild_infoevent_db->destroy(guild_infoevent_db,guild_infoevent_db_final);
+ guild_castleinfoevent_db->destroy(guild_castleinfoevent_db,guild_infoevent_db_final);
+}
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