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author | greenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-25 21:20:43 +0000 |
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committer | greenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-25 21:20:43 +0000 |
commit | b11bf6e1604097711291265f927e79e8f2af5c54 (patch) | |
tree | 6eac67dfe94b2cef4e48f59c1bf448a321ce24cd /src/map/guild.c | |
parent | d9c5c4784a0abc43fb9e01f365a0d8b3a15a0692 (diff) | |
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Applied AStyle code formating as discussed on tid:74602.
Removed /SAFESEH option from MSVC11 projects.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/guild.c')
-rw-r--r-- | src/map/guild.c | 2853 |
1 files changed, 1420 insertions, 1433 deletions
diff --git a/src/map/guild.c b/src/map/guild.c index 9eeae7cf1..b276114be 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -29,37 +29,37 @@ #include <string.h> -static DBMap* guild_db; // int guild_id -> struct guild* -static DBMap* castle_db; // int castle_id -> struct guild_castle* -static DBMap* guild_expcache_db; // int char_id -> struct guild_expcache* -static DBMap* guild_infoevent_db; // int guild_id -> struct eventlist* +static DBMap *guild_db; // int guild_id -> struct guild* +static DBMap *castle_db; // int castle_id -> struct guild_castle* +static DBMap *guild_expcache_db; // int char_id -> struct guild_expcache* +static DBMap *guild_infoevent_db; // int guild_id -> struct eventlist* struct eventlist { - char name[EVENT_NAME_LENGTH]; - struct eventlist *next; + char name[EVENT_NAME_LENGTH]; + struct eventlist *next; }; //Constant related to the flash of the Guild EXP cache -#define GUILD_SEND_XY_INVERVAL 5000 // Interval of sending coordinates and HP +#define GUILD_SEND_XY_INVERVAL 5000 // Interval of sending coordinates and HP #define GUILD_PAYEXP_INVERVAL 10000 //Interval (maximum survival time of the cache, in milliseconds) #define GUILD_PAYEXP_LIST 8192 //The maximum number of cache //Guild EXP cache struct guild_expcache { - int guild_id, account_id, char_id; - uint64 exp; + int guild_id, account_id, char_id; + uint64 exp; }; static struct eri *expcache_ers; //For handling of guild exp payment. #define MAX_GUILD_SKILL_REQUIRE 5 -struct{ - int id; - int max; - struct{ - short id; - short lv; - }need[MAX_GUILD_SKILL_REQUIRE]; +struct { + int id; + int max; + struct { + short id; + short lv; + } need[MAX_GUILD_SKILL_REQUIRE]; } guild_skill_tree[MAX_GUILDSKILL]; int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data); @@ -72,33 +72,34 @@ unsigned short guild_flags_count; /*========================================== * Retrieves and validates the sd pointer for this guild member [Skotlex] *------------------------------------------*/ -static TBL_PC* guild_sd_check(int guild_id, int account_id, int char_id) +static TBL_PC *guild_sd_check(int guild_id, int account_id, int char_id) { - TBL_PC* sd = map_id2sd(account_id); + TBL_PC *sd = map_id2sd(account_id); - if (!(sd && sd->status.char_id == char_id)) - return NULL; + if (!(sd && sd->status.char_id == char_id)) + return NULL; - if (sd->status.guild_id != guild_id) - { //If player belongs to a different guild, kick him out. - intif_guild_leave(guild_id,account_id,char_id,0,"** Guild Mismatch **"); - return NULL; - } + if (sd->status.guild_id != guild_id) { + //If player belongs to a different guild, kick him out. + intif_guild_leave(guild_id,account_id,char_id,0,"** Guild Mismatch **"); + return NULL; + } - return sd; + return sd; } - // Modified [Komurka] -int guild_skill_get_max (int id) +// Modified [Komurka] +int guild_skill_get_max(int id) { - if (id < GD_SKILLBASE || id >= GD_SKILLBASE+MAX_GUILDSKILL) - return 0; - return guild_skill_tree[id-GD_SKILLBASE].max; + if (id < GD_SKILLBASE || id >= GD_SKILLBASE+MAX_GUILDSKILL) + return 0; + return guild_skill_tree[id-GD_SKILLBASE].max; } // Retrive skilllv learned by guild -int guild_checkskill(struct guild *g, int id) { +int guild_checkskill(struct guild *g, int id) +{ int idx = id - GD_SKILLBASE; if (idx < 0 || idx >= MAX_GUILDSKILL) return 0; @@ -108,34 +109,33 @@ int guild_checkskill(struct guild *g, int id) { /*========================================== * guild_skill_tree.txt reading - from jA [Komurka] *------------------------------------------*/ -static bool guild_read_guildskill_tree_db(char* split[], int columns, int current) -{// <skill id>,<max lv>,<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5> - int k, id, skillid; +static bool guild_read_guildskill_tree_db(char *split[], int columns, int current) +{ + // <skill id>,<max lv>,<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5> + int k, id, skillid; - skillid = atoi(split[0]); - id = skillid - GD_SKILLBASE; + skillid = atoi(split[0]); + id = skillid - GD_SKILLBASE; - if( id < 0 || id >= MAX_GUILDSKILL ) - { - ShowWarning("guild_read_guildskill_tree_db: Invalid skill id %d.\n", skillid); - return false; - } + if (id < 0 || id >= MAX_GUILDSKILL) { + ShowWarning("guild_read_guildskill_tree_db: Invalid skill id %d.\n", skillid); + return false; + } - guild_skill_tree[id].id = skillid; - guild_skill_tree[id].max = atoi(split[1]); + guild_skill_tree[id].id = skillid; + guild_skill_tree[id].max = atoi(split[1]); - if( guild_skill_tree[id].id == GD_GLORYGUILD && battle_config.require_glory_guild && guild_skill_tree[id].max == 0 ) - {// enable guild's glory when required for emblems - guild_skill_tree[id].max = 1; - } + if (guild_skill_tree[id].id == GD_GLORYGUILD && battle_config.require_glory_guild && guild_skill_tree[id].max == 0) { + // enable guild's glory when required for emblems + guild_skill_tree[id].max = 1; + } - for( k = 0; k < MAX_GUILD_SKILL_REQUIRE; k++ ) - { - guild_skill_tree[id].need[k].id = atoi(split[k*2+2]); - guild_skill_tree[id].need[k].lv = atoi(split[k*2+3]); - } + for (k = 0; k < MAX_GUILD_SKILL_REQUIRE; k++) { + guild_skill_tree[id].need[k].id = atoi(split[k*2+2]); + guild_skill_tree[id].need[k].lv = atoi(split[k*2+3]); + } - return true; + return true; } /*========================================== @@ -143,186 +143,179 @@ static bool guild_read_guildskill_tree_db(char* split[], int columns, int curren *------------------------------------------*/ int guild_check_skill_require(struct guild *g,int id) { - int i; - int idx = id-GD_SKILLBASE; + int i; + int idx = id-GD_SKILLBASE; - if(g == NULL) - return 0; + if (g == NULL) + return 0; - if (idx < 0 || idx >= MAX_GUILDSKILL) - return 0; + if (idx < 0 || idx >= MAX_GUILDSKILL) + return 0; - for(i=0;i<MAX_GUILD_SKILL_REQUIRE;i++) - { - if(guild_skill_tree[idx].need[i].id == 0) break; - if(guild_skill_tree[idx].need[i].lv > guild_checkskill(g,guild_skill_tree[idx].need[i].id)) - return 0; - } - return 1; + for (i=0; i<MAX_GUILD_SKILL_REQUIRE; i++) { + if (guild_skill_tree[idx].need[i].id == 0) break; + if (guild_skill_tree[idx].need[i].lv > guild_checkskill(g,guild_skill_tree[idx].need[i].id)) + return 0; + } + return 1; } -static bool guild_read_castledb(char* str[], int columns, int current) -{// <castle id>,<map name>,<castle name>,<castle event>[,<reserved/unused switch flag>] - struct guild_castle *gc; - int mapindex = mapindex_name2id(str[1]); +static bool guild_read_castledb(char *str[], int columns, int current) +{ + // <castle id>,<map name>,<castle name>,<castle event>[,<reserved/unused switch flag>] + struct guild_castle *gc; + int mapindex = mapindex_name2id(str[1]); - if (map_mapindex2mapid(mapindex) < 0) // Map not found or on another map-server - return false; + if (map_mapindex2mapid(mapindex) < 0) // Map not found or on another map-server + return false; - CREATE(gc, struct guild_castle, 1); - gc->castle_id = atoi(str[0]); - gc->mapindex = mapindex; - safestrncpy(gc->castle_name, str[2], sizeof(gc->castle_name)); - safestrncpy(gc->castle_event, str[3], sizeof(gc->castle_event)); + CREATE(gc, struct guild_castle, 1); + gc->castle_id = atoi(str[0]); + gc->mapindex = mapindex; + safestrncpy(gc->castle_name, str[2], sizeof(gc->castle_name)); + safestrncpy(gc->castle_event, str[3], sizeof(gc->castle_event)); - idb_put(castle_db,gc->castle_id,gc); + idb_put(castle_db,gc->castle_id,gc); - //intif_guild_castle_info(gc->castle_id); + //intif_guild_castle_info(gc->castle_id); - return true; + return true; } /// lookup: guild id -> guild* -struct guild* guild_search(int guild_id) -{ - return (struct guild*)idb_get(guild_db,guild_id); +struct guild *guild_search(int guild_id) { + return (struct guild *)idb_get(guild_db,guild_id); } /// lookup: guild name -> guild* -struct guild* guild_searchname(char* str) -{ - struct guild* g; - DBIterator *iter = db_iterator(guild_db); +struct guild *guild_searchname(char *str) { + struct guild *g; + DBIterator *iter = db_iterator(guild_db); - for( g = dbi_first(iter); dbi_exists(iter); g = dbi_next(iter) ) - { - if( strcmpi(g->name, str) == 0 ) - break; - } - dbi_destroy(iter); + for (g = dbi_first(iter); dbi_exists(iter); g = dbi_next(iter)) { + if (strcmpi(g->name, str) == 0) + break; + } + dbi_destroy(iter); - return g; + return g; } /// lookup: castle id -> castle* -struct guild_castle* guild_castle_search(int gcid) -{ - return (struct guild_castle*)idb_get(castle_db,gcid); +struct guild_castle *guild_castle_search(int gcid) { + return (struct guild_castle *)idb_get(castle_db,gcid); } /// lookup: map index -> castle* -struct guild_castle* guild_mapindex2gc(short mapindex) -{ - struct guild_castle* gc; - DBIterator *iter = db_iterator(castle_db); +struct guild_castle *guild_mapindex2gc(short mapindex) { + struct guild_castle *gc; + DBIterator *iter = db_iterator(castle_db); - for( gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter) ) - { - if( gc->mapindex == mapindex ) - break; - } - dbi_destroy(iter); + for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) { + if (gc->mapindex == mapindex) + break; + } + dbi_destroy(iter); - return gc; + return gc; } /// lookup: map name -> castle* -struct guild_castle* guild_mapname2gc(const char* mapname) -{ - return guild_mapindex2gc(mapindex_name2id(mapname)); +struct guild_castle *guild_mapname2gc(const char *mapname) { + return guild_mapindex2gc(mapindex_name2id(mapname)); } -struct map_session_data* guild_getavailablesd(struct guild* g) -{ - int i; +struct map_session_data *guild_getavailablesd(struct guild *g) { + int i; - nullpo_retr(NULL, g); + nullpo_retr(NULL, g); - ARR_FIND( 0, g->max_member, i, g->member[i].sd != NULL ); - return( i < g->max_member ) ? g->member[i].sd : NULL; + ARR_FIND(0, g->max_member, i, g->member[i].sd != NULL); + return(i < g->max_member) ? g->member[i].sd : NULL; } /// lookup: player AID/CID -> member index int guild_getindex(struct guild *g,int account_id,int char_id) { - int i; + int i; - if( g == NULL ) - return -1; + if (g == NULL) + return -1; - ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id ); - return( i < g->max_member ) ? i : -1; + ARR_FIND(0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id); + return(i < g->max_member) ? i : -1; } /// lookup: player sd -> member position -int guild_getposition(struct guild* g, struct map_session_data* sd) +int guild_getposition(struct guild *g, struct map_session_data *sd) { - int i; + int i; + + if (g == NULL && (g=guild_search(sd->status.guild_id)) == NULL) + return -1; - if( g == NULL && (g=guild_search(sd->status.guild_id)) == NULL ) - return -1; - - ARR_FIND( 0, g->max_member, i, g->member[i].account_id == sd->status.account_id && g->member[i].char_id == sd->status.char_id ); - return( i < g->max_member ) ? g->member[i].position : -1; + ARR_FIND(0, g->max_member, i, g->member[i].account_id == sd->status.account_id && g->member[i].char_id == sd->status.char_id); + return(i < g->max_member) ? g->member[i].position : -1; } //Creation of member information void guild_makemember(struct guild_member *m,struct map_session_data *sd) { - nullpo_retv(sd); + nullpo_retv(sd); - memset(m,0,sizeof(struct guild_member)); - m->account_id =sd->status.account_id; - m->char_id =sd->status.char_id; - m->hair =sd->status.hair; - m->hair_color =sd->status.hair_color; - m->gender =sd->status.sex; - m->class_ =sd->status.class_; - m->lv =sd->status.base_level; -// m->exp =0; -// m->exp_payper =0; - m->online =1; - m->position =MAX_GUILDPOSITION-1; - memcpy(m->name,sd->status.name,NAME_LENGTH); - return; + memset(m,0,sizeof(struct guild_member)); + m->account_id =sd->status.account_id; + m->char_id =sd->status.char_id; + m->hair =sd->status.hair; + m->hair_color =sd->status.hair_color; + m->gender =sd->status.sex; + m->class_ =sd->status.class_; + m->lv =sd->status.base_level; + // m->exp =0; + // m->exp_payper =0; + m->online =1; + m->position =MAX_GUILDPOSITION-1; + memcpy(m->name,sd->status.name,NAME_LENGTH); + return; } /** * Server cache to be flushed to inter the Guild EXP * @see DBApply */ -int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap) { - int i; - struct guild_expcache *c; - struct guild *g; - - c = db_data2ptr(data); - - if ( - (g = guild_search(c->guild_id)) == NULL || - (i = guild_getindex(g, c->account_id, c->char_id)) < 0 - ) { - ers_free(expcache_ers, c); - return 0; - } - - if (g->member[i].exp > UINT64_MAX - c->exp) - g->member[i].exp = UINT64_MAX; - else - g->member[i].exp+= c->exp; - - intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id, - GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp)); - c->exp=0; - - ers_free(expcache_ers, c); - return 0; +int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap) +{ + int i; + struct guild_expcache *c; + struct guild *g; + + c = db_data2ptr(data); + + if ( + (g = guild_search(c->guild_id)) == NULL || + (i = guild_getindex(g, c->account_id, c->char_id)) < 0 + ) { + ers_free(expcache_ers, c); + return 0; + } + + if (g->member[i].exp > UINT64_MAX - c->exp) + g->member[i].exp = UINT64_MAX; + else + g->member[i].exp+= c->exp; + + intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id, + GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp)); + c->exp=0; + + ers_free(expcache_ers, c); + return 0; } int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data) { - guild_expcache_db->clear(guild_expcache_db,guild_payexp_timer_sub); - return 0; + guild_expcache_db->clear(guild_expcache_db,guild_payexp_timer_sub); + return 0; } /** @@ -331,226 +324,218 @@ int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data) */ int guild_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) { - struct guild *g = db_data2ptr(data); - int i; + struct guild *g = db_data2ptr(data); + int i; - nullpo_ret(g); + nullpo_ret(g); - if( !g->connect_member ) - {// no members connected to this guild so do not iterate - return 0; - } + if (!g->connect_member) { + // no members connected to this guild so do not iterate + return 0; + } - for(i=0;i<g->max_member;i++){ - struct map_session_data* sd = g->member[i].sd; - if( sd != NULL && sd->fd && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->bg_id ) - { - clif_guild_xy(sd); - sd->guild_x = sd->bl.x; - sd->guild_y = sd->bl.y; - } - } - return 0; + for (i=0; i<g->max_member; i++) { + struct map_session_data *sd = g->member[i].sd; + if (sd != NULL && sd->fd && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->bg_id) { + clif_guild_xy(sd); + sd->guild_x = sd->bl.x; + sd->guild_y = sd->bl.y; + } + } + return 0; } //Code from party_send_xy_timer [Skotlex] static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data) { - guild_db->foreach(guild_db,guild_send_xy_timer_sub,tick); - return 0; + guild_db->foreach(guild_db,guild_send_xy_timer_sub,tick); + return 0; } int guild_send_dot_remove(struct map_session_data *sd) { - if (sd->status.guild_id) - clif_guild_xy_remove(sd); - return 0; + if (sd->status.guild_id) + clif_guild_xy_remove(sd); + return 0; } //------------------------------------------------------------------------ int guild_create(struct map_session_data *sd, const char *name) { - char tname[NAME_LENGTH]; - struct guild_member m; - nullpo_ret(sd); + char tname[NAME_LENGTH]; + struct guild_member m; + nullpo_ret(sd); - safestrncpy(tname, name, NAME_LENGTH); - trim(tname); + safestrncpy(tname, name, NAME_LENGTH); + trim(tname); - if( !tname[0] ) - return 0; // empty name + if (!tname[0]) + return 0; // empty name - if( sd->status.guild_id ) - {// already in a guild - clif_guild_created(sd,1); - return 0; - } - if( battle_config.guild_emperium_check && pc_search_inventory(sd,714) == -1 ) - {// item required - clif_guild_created(sd,3); - return 0; - } + if (sd->status.guild_id) { + // already in a guild + clif_guild_created(sd,1); + return 0; + } + if (battle_config.guild_emperium_check && pc_search_inventory(sd,714) == -1) { + // item required + clif_guild_created(sd,3); + return 0; + } - guild_makemember(&m,sd); - m.position=0; - intif_guild_create(name,&m); - return 1; + guild_makemember(&m,sd); + m.position=0; + intif_guild_create(name,&m); + return 1; } //Whether or not to create guild int guild_created(int account_id,int guild_id) { - struct map_session_data *sd=map_id2sd(account_id); + struct map_session_data *sd=map_id2sd(account_id); - if(sd==NULL) - return 0; - if(!guild_id) { + if (sd==NULL) + return 0; + if (!guild_id) { clif_guild_created(sd, 2); // Creation failure (presence of the same name Guild) - return 0; - } - //struct guild *g; - sd->status.guild_id=guild_id; - clif_guild_created(sd,0); - if(battle_config.guild_emperium_check) - pc_delitem(sd,pc_search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption - return 0; + return 0; + } + //struct guild *g; + sd->status.guild_id=guild_id; + clif_guild_created(sd,0); + if (battle_config.guild_emperium_check) + pc_delitem(sd,pc_search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption + return 0; } //Information request int guild_request_info(int guild_id) { - return intif_guild_request_info(guild_id); + return intif_guild_request_info(guild_id); } //Information request with event int guild_npc_request_info(int guild_id,const char *event) { - if( guild_search(guild_id) ) - { - if( event && *event ) - npc_event_do(event); + if (guild_search(guild_id)) { + if (event && *event) + npc_event_do(event); - return 0; - } + return 0; + } - if( event && *event ) - { - struct eventlist *ev; - DBData prev; - ev=(struct eventlist *)aCalloc(sizeof(struct eventlist),1); - memcpy(ev->name,event,strlen(event)); - //The one in the db (if present) becomes the next event from this. - if (guild_infoevent_db->put(guild_infoevent_db, db_i2key(guild_id), db_ptr2data(ev), &prev)) - ev->next = db_data2ptr(&prev); - } + if (event && *event) { + struct eventlist *ev; + DBData prev; + ev=(struct eventlist *)aCalloc(sizeof(struct eventlist),1); + memcpy(ev->name,event,strlen(event)); + //The one in the db (if present) becomes the next event from this. + if (guild_infoevent_db->put(guild_infoevent_db, db_i2key(guild_id), db_ptr2data(ev), &prev)) + ev->next = db_data2ptr(&prev); + } - return guild_request_info(guild_id); + return guild_request_info(guild_id); } //Confirmation of the character belongs to guild int guild_check_member(struct guild *g) { - int i; - struct map_session_data *sd; - struct s_mapiterator* iter; + int i; + struct map_session_data *sd; + struct s_mapiterator *iter; - nullpo_ret(g); + nullpo_ret(g); - iter = mapit_getallusers(); - for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) - { - if( sd->status.guild_id != g->guild_id ) - continue; + iter = mapit_getallusers(); + for (sd = (TBL_PC *)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC *)mapit_next(iter)) { + if (sd->status.guild_id != g->guild_id) + continue; - i = guild_getindex(g,sd->status.account_id,sd->status.char_id); - if (i < 0) { - sd->status.guild_id=0; - sd->guild_emblem_id=0; - ShowWarning("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name); - } - } - mapit_free(iter); + i = guild_getindex(g,sd->status.account_id,sd->status.char_id); + if (i < 0) { + sd->status.guild_id=0; + sd->guild_emblem_id=0; + ShowWarning("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name); + } + } + mapit_free(iter); - return 0; + return 0; } //Delete association with guild_id for all characters int guild_recv_noinfo(int guild_id) { - struct map_session_data *sd; - struct s_mapiterator* iter; + struct map_session_data *sd; + struct s_mapiterator *iter; - iter = mapit_getallusers(); - for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) - { - if( sd->status.guild_id == guild_id ) - sd->status.guild_id = 0; // erase guild - } - mapit_free(iter); + iter = mapit_getallusers(); + for (sd = (TBL_PC *)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC *)mapit_next(iter)) { + if (sd->status.guild_id == guild_id) + sd->status.guild_id = 0; // erase guild + } + mapit_free(iter); - return 0; + return 0; } //Get and display information for all member int guild_recv_info(struct guild *sg) { - struct guild *g,before; - int i,bm,m; - DBData data; - struct map_session_data *sd; - bool guild_new = false; + struct guild *g,before; + int i,bm,m; + DBData data; + struct map_session_data *sd; + bool guild_new = false; - nullpo_ret(sg); + nullpo_ret(sg); - if((g = (struct guild*)idb_get(guild_db,sg->guild_id))==NULL) - { - guild_new = true; - g=(struct guild *)aCalloc(1,sizeof(struct guild)); - idb_put(guild_db,sg->guild_id,g); - before=*sg; + if ((g = (struct guild *)idb_get(guild_db,sg->guild_id))==NULL) { + guild_new = true; + g=(struct guild *)aCalloc(1,sizeof(struct guild)); + idb_put(guild_db,sg->guild_id,g); + before=*sg; //Perform the check on the user because the first load - guild_check_member(sg); - if ((sd = map_nick2sd(sg->master)) != NULL) - { - //If the guild master is online the first time the guild_info is received, - //that means he was the first to join, so apply guild skill blocking here. - if( battle_config.guild_skill_relog_delay ) - guild_block_skill(sd, 300000); - - //Also set the guild master flag. - sd->state.gmaster_flag = g; - clif_charnameupdate(sd); // [LuzZza] - clif_guild_masterormember(sd); - } - }else - before=*g; - memcpy(g,sg,sizeof(struct guild)); - - if(g->max_member > MAX_GUILD) - { - ShowError("guild_recv_info: Received guild with %d members, but MAX_GUILD is only %d. Extra guild-members have been lost!\n", g->max_member, MAX_GUILD); - g->max_member = MAX_GUILD; - } - - for(i=bm=m=0;i<g->max_member;i++){ - if(g->member[i].account_id>0){ - sd = g->member[i].sd = guild_sd_check(g->guild_id, g->member[i].account_id, g->member[i].char_id); - if (sd) clif_charnameupdate(sd); // [LuzZza] - m++; - }else - g->member[i].sd=NULL; - if(before.member[i].account_id>0) - bm++; - } + guild_check_member(sg); + if ((sd = map_nick2sd(sg->master)) != NULL) { + //If the guild master is online the first time the guild_info is received, + //that means he was the first to join, so apply guild skill blocking here. + if (battle_config.guild_skill_relog_delay) + guild_block_skill(sd, 300000); + + //Also set the guild master flag. + sd->state.gmaster_flag = g; + clif_charnameupdate(sd); // [LuzZza] + clif_guild_masterormember(sd); + } + } else + before=*g; + memcpy(g,sg,sizeof(struct guild)); + + if (g->max_member > MAX_GUILD) { + ShowError("guild_recv_info: Received guild with %d members, but MAX_GUILD is only %d. Extra guild-members have been lost!\n", g->max_member, MAX_GUILD); + g->max_member = MAX_GUILD; + } + + for (i=bm=m=0; i<g->max_member; i++) { + if (g->member[i].account_id>0) { + sd = g->member[i].sd = guild_sd_check(g->guild_id, g->member[i].account_id, g->member[i].char_id); + if (sd) clif_charnameupdate(sd); // [LuzZza] + m++; + } else + g->member[i].sd=NULL; + if (before.member[i].account_id>0) + bm++; + } for (i = 0; i < g->max_member; i++) { //Transmission of information at all members - sd = g->member[i].sd; - if( sd==NULL ) - continue; + sd = g->member[i].sd; + if (sd==NULL) + continue; if (before.guild_lv != g->guild_lv || bm != m || - before.max_member != g->max_member) { + before.max_member != g->max_member) { clif_guild_basicinfo(sd); //Submit basic information clif_guild_emblem(sd, g); //Submit emblem } @@ -570,126 +555,122 @@ int guild_recv_info(struct guild *sg) } //Occurrence of an event - if (guild_infoevent_db->remove(guild_infoevent_db, db_i2key(sg->guild_id), &data)) - { - struct eventlist *ev = db_data2ptr(&data), *ev2; - while(ev){ - npc_event_do(ev->name); - ev2=ev->next; - aFree(ev); - ev=ev2; - } - } + if (guild_infoevent_db->remove(guild_infoevent_db, db_i2key(sg->guild_id), &data)) { + struct eventlist *ev = db_data2ptr(&data), *ev2; + while (ev) { + npc_event_do(ev->name); + ev2=ev->next; + aFree(ev); + ev=ev2; + } + } - return 0; + return 0; } /*============================================= * Player sd send a guild invatation to player tsd to join his guild *--------------------------------------------*/ -int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) { +int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) +{ struct guild *g; int i; - nullpo_ret(sd); + nullpo_ret(sd); - g=guild_search(sd->status.guild_id); + g=guild_search(sd->status.guild_id); - if(tsd==NULL || g==NULL) - return 0; + if (tsd==NULL || g==NULL) + return 0; - if( (i=guild_getposition(g,sd))<0 || !(g->position[i].mode&0x0001) ) - return 0; //Invite permission. + if ((i=guild_getposition(g,sd))<0 || !(g->position[i].mode&0x0001)) + return 0; //Invite permission. - if(!battle_config.invite_request_check) { + if (!battle_config.invite_request_check) { if (tsd->party_invite > 0 || tsd->trade_partner || tsd->adopt_invite) { //checking if there no other invitation pending - clif_guild_inviteack(sd,0); - return 0; - } - } - - if (!tsd->fd) { //You can't invite someone who has already disconnected. - clif_guild_inviteack(sd,1); - return 0; - } - - if(tsd->status.guild_id>0 || - tsd->guild_invite>0 || - ((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle)) - { //Can't invite people inside castles. [Skotlex] - clif_guild_inviteack(sd,0); - return 0; - } + clif_guild_inviteack(sd,0); + return 0; + } + } + + if (!tsd->fd) { //You can't invite someone who has already disconnected. + clif_guild_inviteack(sd,1); + return 0; + } + + if (tsd->status.guild_id>0 || + tsd->guild_invite>0 || + ((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle)) { + //Can't invite people inside castles. [Skotlex] + clif_guild_inviteack(sd,0); + return 0; + } //search an empty spot in guild - ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 ); - if(i==g->max_member){ - clif_guild_inviteack(sd,3); - return 0; - } + ARR_FIND(0, g->max_member, i, g->member[i].account_id == 0); + if (i==g->max_member) { + clif_guild_inviteack(sd,3); + return 0; + } - tsd->guild_invite=sd->status.guild_id; - tsd->guild_invite_account=sd->status.account_id; + tsd->guild_invite=sd->status.guild_id; + tsd->guild_invite_account=sd->status.account_id; - clif_guild_invite(tsd,g); - return 0; + clif_guild_invite(tsd,g); + return 0; } /// Guild invitation reply. /// flag: 0:rejected, 1:accepted -int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag) -{ - struct map_session_data* tsd; - - nullpo_ret(sd); - - // subsequent requests may override the value - if( sd->guild_invite != guild_id ) - return 0; // mismatch - - // look up the person who sent the invite - //NOTE: this can be NULL because the person might have logged off in the meantime - tsd = map_id2sd(sd->guild_invite_account); - - if ( sd->status.guild_id > 0 ) // [Paradox924X] - { // Already in another guild. - if ( tsd ) clif_guild_inviteack(tsd,0); - return 0; - } - else if( flag == 0 ) - {// rejected - sd->guild_invite = 0; - sd->guild_invite_account = 0; - if( tsd ) clif_guild_inviteack(tsd,1); - } - else - {// accepted - struct guild_member m; - struct guild* g; - int i; - - if( (g=guild_search(guild_id)) == NULL ) - { - sd->guild_invite = 0; - sd->guild_invite_account = 0; - return 0; - } - - ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 ); - if( i == g->max_member ) - { - sd->guild_invite = 0; - sd->guild_invite_account = 0; - if( tsd ) clif_guild_inviteack(tsd,3); - return 0; - } - - guild_makemember(&m,sd); - intif_guild_addmember(guild_id, &m); - //TODO: send a minimap update to this player - } - - return 0; +int guild_reply_invite(struct map_session_data *sd, int guild_id, int flag) +{ + struct map_session_data *tsd; + + nullpo_ret(sd); + + // subsequent requests may override the value + if (sd->guild_invite != guild_id) + return 0; // mismatch + + // look up the person who sent the invite + //NOTE: this can be NULL because the person might have logged off in the meantime + tsd = map_id2sd(sd->guild_invite_account); + + if (sd->status.guild_id > 0) { // [Paradox924X] + // Already in another guild. + if (tsd) clif_guild_inviteack(tsd,0); + return 0; + } else if (flag == 0) { + // rejected + sd->guild_invite = 0; + sd->guild_invite_account = 0; + if (tsd) clif_guild_inviteack(tsd,1); + } else { + // accepted + struct guild_member m; + struct guild *g; + int i; + + if ((g=guild_search(guild_id)) == NULL) { + sd->guild_invite = 0; + sd->guild_invite_account = 0; + return 0; + } + + ARR_FIND(0, g->max_member, i, g->member[i].account_id == 0); + if (i == g->max_member) { + sd->guild_invite = 0; + sd->guild_invite_account = 0; + if (tsd) clif_guild_inviteack(tsd,3); + return 0; + } + + guild_makemember(&m,sd); + intif_guild_addmember(guild_id, &m); + //TODO: send a minimap update to this player + } + + return 0; } //Invoked when a player joins. @@ -698,25 +679,25 @@ int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag) //- Player must be authed and must belong to a guild before invoking this method void guild_member_joined(struct map_session_data *sd) { - struct guild* g; - int i; - g=guild_search(sd->status.guild_id); - if (!g) { - guild_request_info(sd->status.guild_id); - return; - } - if (strcmp(sd->status.name,g->master) == 0) - { // set the Guild Master flag - sd->state.gmaster_flag = g; - // prevent Guild Skills from being used directly after relog - if( battle_config.guild_skill_relog_delay ) - guild_block_skill(sd, 300000); - } - i = guild_getindex(g, sd->status.account_id, sd->status.char_id); - if (i == -1) - sd->status.guild_id = 0; - else - g->member[i].sd = sd; + struct guild *g; + int i; + g=guild_search(sd->status.guild_id); + if (!g) { + guild_request_info(sd->status.guild_id); + return; + } + if (strcmp(sd->status.name,g->master) == 0) { + // set the Guild Master flag + sd->state.gmaster_flag = g; + // prevent Guild Skills from being used directly after relog + if (battle_config.guild_skill_relog_delay) + guild_block_skill(sd, 300000); + } + i = guild_getindex(g, sd->status.account_id, sd->status.char_id); + if (i == -1) + sd->status.guild_id = 0; + else + g->member[i].sd = sd; } /*========================================== @@ -724,245 +705,246 @@ void guild_member_joined(struct map_session_data *sd) *----------------------------------------*/ int guild_member_added(int guild_id,int account_id,int char_id,int flag) { - struct map_session_data *sd= map_id2sd(account_id),*sd2; - struct guild *g; + struct map_session_data *sd= map_id2sd(account_id),*sd2; + struct guild *g; - if( (g=guild_search(guild_id))==NULL ) - return 0; + if ((g=guild_search(guild_id))==NULL) + return 0; - if(sd==NULL || sd->guild_invite==0){ + if (sd==NULL || sd->guild_invite==0) { // cancel if player not present or invalide guild_id invitation - if (flag == 0) { - ShowError("guild: member added error %d is not online\n",account_id); - intif_guild_leave(guild_id,account_id,char_id,0,"** Data Error **"); - } - return 0; - } - sd2 = map_id2sd(sd->guild_invite_account); - sd->guild_invite = 0; - sd->guild_invite_account = 0; + if (flag == 0) { + ShowError("guild: member added error %d is not online\n",account_id); + intif_guild_leave(guild_id,account_id,char_id,0,"** Data Error **"); + } + return 0; + } + sd2 = map_id2sd(sd->guild_invite_account); + sd->guild_invite = 0; + sd->guild_invite_account = 0; if (flag == 1) { //failure - if( sd2!=NULL ) - clif_guild_inviteack(sd2,3); - return 0; - } + if (sd2!=NULL) + clif_guild_inviteack(sd2,3); + return 0; + } //if all ok add player to guild - sd->status.guild_id = g->guild_id; - sd->guild_emblem_id = g->emblem_id; - //Packets which were sent in the previous 'guild_sent' implementation. - clif_guild_belonginfo(sd,g); - clif_guild_notice(sd,g); + sd->status.guild_id = g->guild_id; + sd->guild_emblem_id = g->emblem_id; + //Packets which were sent in the previous 'guild_sent' implementation. + clif_guild_belonginfo(sd,g); + clif_guild_notice(sd,g); - //TODO: send new emblem info to others + //TODO: send new emblem info to others - if( sd2!=NULL ) - clif_guild_inviteack(sd2,2); + if (sd2!=NULL) + clif_guild_inviteack(sd2,2); - //Next line commented because it do nothing, look at guild_recv_info [LuzZza] - //clif_charnameupdate(sd); //Update display name [Skotlex] + //Next line commented because it do nothing, look at guild_recv_info [LuzZza] + //clif_charnameupdate(sd); //Update display name [Skotlex] - return 0; + return 0; } /*========================================== * Player request leaving a given guild_id *----------------------------------------*/ -int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes) +int guild_leave(struct map_session_data *sd, int guild_id, int account_id, int char_id, const char *mes) { - struct guild *g; + struct guild *g; - nullpo_ret(sd); + nullpo_ret(sd); - g = guild_search(sd->status.guild_id); + g = guild_search(sd->status.guild_id); - if(g==NULL) - return 0; + if (g==NULL) + return 0; - if(sd->status.account_id!=account_id || - sd->status.char_id!=char_id || sd->status.guild_id!=guild_id || - ((agit_flag || agit2_flag) && map[sd->bl.m].flag.gvg_castle)) - return 0; + if (sd->status.account_id!=account_id || + sd->status.char_id!=char_id || sd->status.guild_id!=guild_id || + ((agit_flag || agit2_flag) && map[sd->bl.m].flag.gvg_castle)) + return 0; - intif_guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes); - return 0; + intif_guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes); + return 0; } /*========================================== * Request remove a player to a given guild_id *----------------------------------------*/ -int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes) +int guild_expulsion(struct map_session_data *sd, int guild_id, int account_id, int char_id, const char *mes) { - struct map_session_data *tsd; - struct guild *g; - int i,ps; + struct map_session_data *tsd; + struct guild *g; + int i,ps; - nullpo_ret(sd); + nullpo_ret(sd); - g = guild_search(sd->status.guild_id); + g = guild_search(sd->status.guild_id); - if(g==NULL) - return 0; + if (g==NULL) + return 0; - if(sd->status.guild_id!=guild_id) - return 0; + if (sd->status.guild_id!=guild_id) + return 0; - if( (ps=guild_getposition(g,sd))<0 || !(g->position[ps].mode&0x0010) ) - return 0; //Expulsion permission + if ((ps=guild_getposition(g,sd))<0 || !(g->position[ps].mode&0x0010)) + return 0; //Expulsion permission - //Can't leave inside guild castles. - if ((tsd = map_id2sd(account_id)) && - tsd->status.char_id == char_id && - ((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle)) - return 0; + //Can't leave inside guild castles. + if ((tsd = map_id2sd(account_id)) && + tsd->status.char_id == char_id && + ((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle)) + return 0; - // find the member and perform expulsion - i = guild_getindex(g, account_id, char_id); - if( i != -1 && strcmp(g->member[i].name,g->master) != 0 ) //Can't expel the GL! - intif_guild_leave(g->guild_id,account_id,char_id,1,mes); + // find the member and perform expulsion + i = guild_getindex(g, account_id, char_id); + if (i != -1 && strcmp(g->member[i].name,g->master) != 0) //Can't expel the GL! + intif_guild_leave(g->guild_id,account_id,char_id,1,mes); - return 0; + return 0; } -int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, const char* name, const char* mes) +int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes) { - int i; - struct guild* g = guild_search(guild_id); - struct map_session_data* sd = map_charid2sd(char_id); - struct map_session_data* online_member_sd; + int i; + struct guild *g = guild_search(guild_id); + struct map_session_data *sd = map_charid2sd(char_id); + struct map_session_data *online_member_sd; + + if (g == NULL) + return 0; // no such guild (error!) + + i = guild_getindex(g, account_id, char_id); + if (i == -1) + return 0; // not a member (inconsistency!) + + online_member_sd = guild_getavailablesd(g); + if (online_member_sd == NULL) + return 0; // noone online to inform + + if (!flag) + clif_guild_leave(online_member_sd, name, mes); + else + clif_guild_expulsion(online_member_sd, name, mes, account_id); + + // remove member from guild + memset(&g->member[i],0,sizeof(struct guild_member)); + clif_guild_memberlist(online_member_sd); + + // update char, if online + if (sd != NULL && sd->status.guild_id == guild_id) { + // do stuff that needs the guild_id first, BEFORE we wipe it + if (sd->state.storage_flag == 2) //Close the guild storage. + storage_guild_storageclose(sd); + guild_send_dot_remove(sd); + + sd->status.guild_id = 0; + sd->guild_emblem_id = 0; + + clif_charnameupdate(sd); //Update display name [Skotlex] + //TODO: send emblem update to self and people around + } + return 0; +} - if(g == NULL) - return 0; // no such guild (error!) - - i = guild_getindex(g, account_id, char_id); - if( i == -1 ) - return 0; // not a member (inconsistency!) +int guild_send_memberinfoshort(struct map_session_data *sd,int online) +{ + // cleaned up [LuzZza] + struct guild *g; - online_member_sd = guild_getavailablesd(g); - if(online_member_sd == NULL) - return 0; // noone online to inform + nullpo_ret(sd); - if(!flag) - clif_guild_leave(online_member_sd, name, mes); - else - clif_guild_expulsion(online_member_sd, name, mes, account_id); + if (sd->status.guild_id <= 0) + return 0; - // remove member from guild - memset(&g->member[i],0,sizeof(struct guild_member)); - clif_guild_memberlist(online_member_sd); + if (!(g = guild_search(sd->status.guild_id))) + return 0; - // update char, if online - if(sd != NULL && sd->status.guild_id == guild_id) - { - // do stuff that needs the guild_id first, BEFORE we wipe it - if (sd->state.storage_flag == 2) //Close the guild storage. - storage_guild_storageclose(sd); - guild_send_dot_remove(sd); + intif_guild_memberinfoshort(g->guild_id, + sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_); - sd->status.guild_id = 0; - sd->guild_emblem_id = 0; - - clif_charnameupdate(sd); //Update display name [Skotlex] - //TODO: send emblem update to self and people around - } - return 0; -} + if (!online) { + int i=guild_getindex(g,sd->status.account_id,sd->status.char_id); + if (i>=0) + g->member[i].sd=NULL; + else + ShowError("guild_send_memberinfoshort: Failed to locate member %d:%d in guild %d!\n", sd->status.account_id, sd->status.char_id, g->guild_id); + return 0; + } -int guild_send_memberinfoshort(struct map_session_data *sd,int online) -{ // cleaned up [LuzZza] - struct guild *g; - - nullpo_ret(sd); - - if(sd->status.guild_id <= 0) - return 0; - - if(!(g = guild_search(sd->status.guild_id))) - return 0; - - intif_guild_memberinfoshort(g->guild_id, - sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_); - - if(!online){ - int i=guild_getindex(g,sd->status.account_id,sd->status.char_id); - if(i>=0) - g->member[i].sd=NULL; - else - ShowError("guild_send_memberinfoshort: Failed to locate member %d:%d in guild %d!\n", sd->status.account_id, sd->status.char_id, g->guild_id); - return 0; - } - - if(sd->state.connect_new) - { //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared. - clif_guild_belonginfo(sd,g); - clif_guild_notice(sd,g); - sd->guild_emblem_id = g->emblem_id; - } - return 0; + if (sd->state.connect_new) { + //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared. + clif_guild_belonginfo(sd,g); + clif_guild_notice(sd,g); + sd->guild_emblem_id = g->emblem_id; + } + return 0; } int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_) -{ // cleaned up [LuzZza] - - int i,alv,c,idx=-1,om=0,oldonline=-1; - struct guild *g = guild_search(guild_id); - - if(g == NULL) - return 0; - - for(i=0,alv=0,c=0,om=0;i<g->max_member;i++){ - struct guild_member *m=&g->member[i]; - if(!m->account_id) continue; - if(m->account_id==account_id && m->char_id==char_id ){ - oldonline=m->online; - m->online=online; - m->lv=lv; - m->class_=class_; - idx=i; - } - alv+=m->lv; - c++; - if(m->online) - om++; - } - - if(idx == -1 || c == 0) { +{ + // cleaned up [LuzZza] + + int i,alv,c,idx=-1,om=0,oldonline=-1; + struct guild *g = guild_search(guild_id); + + if (g == NULL) + return 0; + + for (i=0,alv=0,c=0,om=0; i<g->max_member; i++) { + struct guild_member *m=&g->member[i]; + if (!m->account_id) continue; + if (m->account_id==account_id && m->char_id==char_id) { + oldonline=m->online; + m->online=online; + m->lv=lv; + m->class_=class_; + idx=i; + } + alv+=m->lv; + c++; + if (m->online) + om++; + } + + if (idx == -1 || c == 0) { //Treat char_id who doesn't match guild_id (not found as member) - struct map_session_data *sd = map_id2sd(account_id); - if(sd && sd->status.char_id == char_id) { - sd->status.guild_id=0; - sd->guild_emblem_id=0; - } - ShowWarning("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name); - return 0; - } - - g->average_lv=alv/c; - g->connect_member=om; - - //Ensure validity of pointer (ie: player logs in/out, changes map-server) - g->member[idx].sd = guild_sd_check(guild_id, account_id, char_id); - - if(oldonline!=online) - clif_guild_memberlogin_notice(g, idx, online); - - if(!g->member[idx].sd) - return 0; - - //Send XY dot updates. [Skotlex] - //Moved from guild_send_memberinfoshort [LuzZza] - for(i=0; i < g->max_member; i++) { - - if(!g->member[i].sd || i == idx || - g->member[i].sd->bl.m != g->member[idx].sd->bl.m) - continue; - - clif_guild_xy_single(g->member[idx].sd->fd, g->member[i].sd); - clif_guild_xy_single(g->member[i].sd->fd, g->member[idx].sd); - } - - return 0; + struct map_session_data *sd = map_id2sd(account_id); + if (sd && sd->status.char_id == char_id) { + sd->status.guild_id=0; + sd->guild_emblem_id=0; + } + ShowWarning("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name); + return 0; + } + + g->average_lv=alv/c; + g->connect_member=om; + + //Ensure validity of pointer (ie: player logs in/out, changes map-server) + g->member[idx].sd = guild_sd_check(guild_id, account_id, char_id); + + if (oldonline!=online) + clif_guild_memberlogin_notice(g, idx, online); + + if (!g->member[idx].sd) + return 0; + + //Send XY dot updates. [Skotlex] + //Moved from guild_send_memberinfoshort [LuzZza] + for (i=0; i < g->max_member; i++) { + + if (!g->member[i].sd || i == idx || + g->member[i].sd->bl.m != g->member[idx].sd->bl.m) + continue; + + clif_guild_xy_single(g->member[idx].sd->fd, g->member[i].sd); + clif_guild_xy_single(g->member[i].sd->fd, g->member[idx].sd); + } + + return 0; } /*==================================================== @@ -970,17 +952,17 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin *---------------------------------------------------*/ int guild_send_message(struct map_session_data *sd,const char *mes,int len) { - nullpo_ret(sd); + nullpo_ret(sd); - if(sd->status.guild_id==0) - return 0; - intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len); - guild_recv_message(sd->status.guild_id,sd->status.account_id,mes,len); + if (sd->status.guild_id==0) + return 0; + intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len); + guild_recv_message(sd->status.guild_id,sd->status.account_id,mes,len); - // Chat logging type 'G' / Guild Chat - log_chat(LOG_CHAT_GUILD, sd->status.guild_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes); + // Chat logging type 'G' / Guild Chat + log_chat(LOG_CHAT_GUILD, sd->status.guild_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes); - return 0; + return 0; } /*==================================================== @@ -988,11 +970,11 @@ int guild_send_message(struct map_session_data *sd,const char *mes,int len) *---------------------------------------------------*/ int guild_recv_message(int guild_id,int account_id,const char *mes,int len) { - struct guild *g; - if( (g=guild_search(guild_id))==NULL) - return 0; - clif_guild_message(g,account_id,mes,len); - return 0; + struct guild *g; + if ((g=guild_search(guild_id))==NULL) + return 0; + clif_guild_message(g,account_id,mes,len); + return 0; } /*==================================================== @@ -1000,7 +982,7 @@ int guild_recv_message(int guild_id,int account_id,const char *mes,int len) *---------------------------------------------------*/ int guild_change_memberposition(int guild_id,int account_id,int char_id,short idx) { - return intif_guild_change_memberinfo(guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx)); + return intif_guild_change_memberinfo(guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx)); } /*==================================================== @@ -1008,32 +990,32 @@ int guild_change_memberposition(int guild_id,int account_id,int char_id,short id *---------------------------------------------------*/ int guild_memberposition_changed(struct guild *g,int idx,int pos) { - nullpo_ret(g); + nullpo_ret(g); + + g->member[idx].position=pos; + clif_guild_memberpositionchanged(g,idx); - g->member[idx].position=pos; - clif_guild_memberpositionchanged(g,idx); - - // Update char position in client [LuzZza] - if(g->member[idx].sd != NULL) - clif_charnameupdate(g->member[idx].sd); - return 0; + // Update char position in client [LuzZza] + if (g->member[idx].sd != NULL) + clif_charnameupdate(g->member[idx].sd); + return 0; } /*==================================================== * Change guild title or member *---------------------------------------------------*/ int guild_change_position(int guild_id,int idx, - int mode,int exp_mode,const char *name) + int mode,int exp_mode,const char *name) { - struct guild_position p; + struct guild_position p; - exp_mode = cap_value(exp_mode, 0, battle_config.guild_exp_limit); - //Mode 0x01 <- Invite - //Mode 0x10 <- Expel. - p.mode=mode&0x11; - p.exp_mode=exp_mode; - safestrncpy(p.name,name,NAME_LENGTH); - return intif_guild_position(guild_id,idx,&p); + exp_mode = cap_value(exp_mode, 0, battle_config.guild_exp_limit); + //Mode 0x01 <- Invite + //Mode 0x10 <- Expel. + p.mode=mode&0x11; + p.exp_mode=exp_mode; + safestrncpy(p.name,name,NAME_LENGTH); + return intif_guild_position(guild_id,idx,&p); } /*==================================================== @@ -1041,18 +1023,18 @@ int guild_change_position(int guild_id,int idx, *---------------------------------------------------*/ int guild_position_changed(int guild_id,int idx,struct guild_position *p) { - struct guild *g=guild_search(guild_id); - int i; - if(g==NULL) - return 0; - memcpy(&g->position[idx],p,sizeof(struct guild_position)); - clif_guild_positionchanged(g,idx); - - // Update char name in client [LuzZza] - for(i=0;i<g->max_member;i++) - if(g->member[i].position == idx && g->member[i].sd != NULL) - clif_charnameupdate(g->member[i].sd); - return 0; + struct guild *g=guild_search(guild_id); + int i; + if (g==NULL) + return 0; + memcpy(&g->position[idx],p,sizeof(struct guild_position)); + clif_guild_positionchanged(g,idx); + + // Update char name in client [LuzZza] + for (i=0; i<g->max_member; i++) + if (g->member[i].position == idx && g->member[i].sd != NULL) + clif_charnameupdate(g->member[i].sd); + return 0; } /*==================================================== @@ -1060,11 +1042,11 @@ int guild_position_changed(int guild_id,int idx,struct guild_position *p) *---------------------------------------------------*/ int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2) { - nullpo_ret(sd); + nullpo_ret(sd); - if(guild_id!=sd->status.guild_id) - return 0; - return intif_guild_notice(guild_id,mes1,mes2); + if (guild_id!=sd->status.guild_id) + return 0; + return intif_guild_notice(guild_id,mes1,mes2); } /*==================================================== @@ -1072,20 +1054,20 @@ int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes *---------------------------------------------------*/ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) { - int i; - struct map_session_data *sd; - struct guild *g=guild_search(guild_id); - if(g==NULL) - return 0; + int i; + struct map_session_data *sd; + struct guild *g=guild_search(guild_id); + if (g==NULL) + return 0; - memcpy(g->mes1,mes1,MAX_GUILDMES1); - memcpy(g->mes2,mes2,MAX_GUILDMES2); + memcpy(g->mes1,mes1,MAX_GUILDMES1); + memcpy(g->mes2,mes2,MAX_GUILDMES2); - for(i=0;i<g->max_member;i++){ - if((sd=g->member[i].sd)!=NULL) - clif_guild_notice(sd,g); - } - return 0; + for (i=0; i<g->max_member; i++) { + if ((sd=g->member[i].sd)!=NULL) + clif_guild_notice(sd,g); + } + return 0; } /*==================================================== @@ -1093,16 +1075,16 @@ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) *---------------------------------------------------*/ int guild_change_emblem(struct map_session_data *sd,int len,const char *data) { - struct guild *g; - nullpo_ret(sd); + struct guild *g; + nullpo_ret(sd); - if (battle_config.require_glory_guild && - !((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)) { - clif_skill_fail(sd,GD_GLORYGUILD,USESKILL_FAIL_LEVEL,0); - return 0; - } + if (battle_config.require_glory_guild && + !((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)) { + clif_skill_fail(sd,GD_GLORYGUILD,USESKILL_FAIL_LEVEL,0); + return 0; + } - return intif_guild_emblem(sd->status.guild_id,len,data); + return intif_guild_emblem(sd->status.guild_id,len,data); } /*==================================================== @@ -1110,60 +1092,59 @@ int guild_change_emblem(struct map_session_data *sd,int len,const char *data) *---------------------------------------------------*/ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) { - int i; - struct map_session_data *sd; - struct guild *g=guild_search(guild_id); - if(g==NULL) - return 0; - - memcpy(g->emblem_data,data,len); - g->emblem_len=len; - g->emblem_id=emblem_id; - - for(i=0;i<g->max_member;i++){ - if((sd=g->member[i].sd)!=NULL){ - sd->guild_emblem_id=emblem_id; - clif_guild_belonginfo(sd,g); - clif_guild_emblem(sd,g); - clif_guild_emblem_area(&sd->bl); - } - } - {// update guardians (mobs) - DBIterator* iter = db_iterator(castle_db); - struct guild_castle* gc; - for( gc = (struct guild_castle*)dbi_first(iter) ; dbi_exists(iter); gc = (struct guild_castle*)dbi_next(iter) ) - { - if( gc->guild_id != guild_id ) - continue; - // update permanent guardians - for( i = 0; i < ARRAYLENGTH(gc->guardian); ++i ) - { - TBL_MOB* md = (gc->guardian[i].id ? map_id2md(gc->guardian[i].id) : NULL); - if( md == NULL || md->guardian_data == NULL ) - continue; - md->guardian_data->emblem_id = emblem_id; - clif_guild_emblem_area(&md->bl); - } - // update temporary guardians - for( i = 0; i < gc->temp_guardians_max; ++i ) - { - TBL_MOB* md = (gc->temp_guardians[i] ? map_id2md(gc->temp_guardians[i]) : NULL); - if( md == NULL || md->guardian_data == NULL ) - continue; - md->guardian_data->emblem_id = emblem_id; - clif_guild_emblem_area(&md->bl); - } - } - dbi_destroy(iter); - } - {// update npcs (flags or other npcs that used flagemblem to attach to this guild) - for( i = 0; i < guild_flags_count; i++ ) { - if( guild_flags[i] && guild_flags[i]->u.scr.guild_id == guild_id ) { - clif_guild_emblem_area(&guild_flags[i]->bl); - } - } - } - return 0; + int i; + struct map_session_data *sd; + struct guild *g=guild_search(guild_id); + if (g==NULL) + return 0; + + memcpy(g->emblem_data,data,len); + g->emblem_len=len; + g->emblem_id=emblem_id; + + for (i=0; i<g->max_member; i++) { + if ((sd=g->member[i].sd)!=NULL) { + sd->guild_emblem_id=emblem_id; + clif_guild_belonginfo(sd,g); + clif_guild_emblem(sd,g); + clif_guild_emblem_area(&sd->bl); + } + } + { + // update guardians (mobs) + DBIterator *iter = db_iterator(castle_db); + struct guild_castle *gc; + for (gc = (struct guild_castle *)dbi_first(iter) ; dbi_exists(iter); gc = (struct guild_castle *)dbi_next(iter)) { + if (gc->guild_id != guild_id) + continue; + // update permanent guardians + for (i = 0; i < ARRAYLENGTH(gc->guardian); ++i) { + TBL_MOB *md = (gc->guardian[i].id ? map_id2md(gc->guardian[i].id) : NULL); + if (md == NULL || md->guardian_data == NULL) + continue; + md->guardian_data->emblem_id = emblem_id; + clif_guild_emblem_area(&md->bl); + } + // update temporary guardians + for (i = 0; i < gc->temp_guardians_max; ++i) { + TBL_MOB *md = (gc->temp_guardians[i] ? map_id2md(gc->temp_guardians[i]) : NULL); + if (md == NULL || md->guardian_data == NULL) + continue; + md->guardian_data->emblem_id = emblem_id; + clif_guild_emblem_area(&md->bl); + } + } + dbi_destroy(iter); + } + { + // update npcs (flags or other npcs that used flagemblem to attach to this guild) + for (i = 0; i < guild_flags_count; i++) { + if (guild_flags[i] && guild_flags[i]->u.scr.guild_id == guild_id) { + clif_guild_emblem_area(&guild_flags[i]->bl); + } + } + } + return 0; } /** @@ -1171,15 +1152,15 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) */ static DBData create_expcache(DBKey key, va_list args) { - struct guild_expcache *c; - struct map_session_data *sd = va_arg(args, struct map_session_data*); + struct guild_expcache *c; + struct map_session_data *sd = va_arg(args, struct map_session_data *); - c = ers_alloc(expcache_ers, struct guild_expcache); - c->guild_id = sd->status.guild_id; - c->account_id = sd->status.account_id; - c->char_id = sd->status.char_id; - c->exp = 0; - return db_ptr2data(c); + c = ers_alloc(expcache_ers, struct guild_expcache); + c->guild_id = sd->status.guild_id; + c->account_id = sd->status.account_id; + c->char_id = sd->status.char_id; + c->exp = 0; + return db_ptr2data(c); } /*==================================================== @@ -1187,33 +1168,33 @@ static DBData create_expcache(DBKey key, va_list args) *---------------------------------------------------*/ unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp) { - struct guild *g; - struct guild_expcache *c; - int per; - - nullpo_ret(sd); - - if (!exp) return 0; - - if (sd->status.guild_id == 0 || - (g = guild_search(sd->status.guild_id)) == NULL || - (per = guild_getposition(g,sd)) < 0 || - (per = g->position[per].exp_mode) < 1) - return 0; - - - if (per < 100) - exp = exp * per / 100; - //Otherwise tax everything. - - c = db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd)); - - if (c->exp > UINT64_MAX - exp) - c->exp = UINT64_MAX; - else - c->exp += exp; - - return exp; + struct guild *g; + struct guild_expcache *c; + int per; + + nullpo_ret(sd); + + if (!exp) return 0; + + if (sd->status.guild_id == 0 || + (g = guild_search(sd->status.guild_id)) == NULL || + (per = guild_getposition(g,sd)) < 0 || + (per = g->position[per].exp_mode) < 1) + return 0; + + + if (per < 100) + exp = exp * per / 100; + //Otherwise tax everything. + + c = db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd)); + + if (c->exp > UINT64_MAX - exp) + c->exp = UINT64_MAX; + else + c->exp += exp; + + return exp; } /*==================================================== @@ -1223,42 +1204,42 @@ unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp) *---------------------------------------------------*/ int guild_getexp(struct map_session_data *sd,int exp) { - struct guild_expcache *c; - nullpo_ret(sd); + struct guild_expcache *c; + nullpo_ret(sd); - if (sd->status.guild_id == 0 || guild_search(sd->status.guild_id) == NULL) - return 0; + if (sd->status.guild_id == 0 || guild_search(sd->status.guild_id) == NULL) + return 0; - c = db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd)); - if (c->exp > UINT64_MAX - exp) - c->exp = UINT64_MAX; - else - c->exp += exp; - return exp; + c = db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd)); + if (c->exp > UINT64_MAX - exp) + c->exp = UINT64_MAX; + else + c->exp += exp; + return exp; } /*==================================================== * Ask to increase guildskill skill_num *---------------------------------------------------*/ -int guild_skillup(TBL_PC* sd, int skill_num) +int guild_skillup(TBL_PC *sd, int skill_num) { - struct guild* g; - int idx = skill_num - GD_SKILLBASE; - int max = guild_skill_get_max(skill_num); + struct guild *g; + int idx = skill_num - GD_SKILLBASE; + int max = guild_skill_get_max(skill_num); - nullpo_ret(sd); + nullpo_ret(sd); - if( idx < 0 || idx >= MAX_GUILDSKILL || // not a guild skill - sd->status.guild_id == 0 || (g=guild_search(sd->status.guild_id)) == NULL || // no guild - strcmp(sd->status.name, g->master) ) // not the guild master - return 0; + if (idx < 0 || idx >= MAX_GUILDSKILL || // not a guild skill + sd->status.guild_id == 0 || (g=guild_search(sd->status.guild_id)) == NULL || // no guild + strcmp(sd->status.name, g->master)) // not the guild master + return 0; - if( g->skill_point > 0 && - g->skill[idx].id != 0 && - g->skill[idx].lv < max ) - intif_guild_skillup(g->guild_id, skill_num, sd->status.account_id, max); + if (g->skill_point > 0 && + g->skill[idx].id != 0 && + g->skill[idx].lv < max) + intif_guild_skillup(g->guild_id, skill_num, sd->status.account_id, max); - return 0; + return 0; } /*==================================================== @@ -1266,99 +1247,100 @@ int guild_skillup(TBL_PC* sd, int skill_num) *---------------------------------------------------*/ int guild_skillupack(int guild_id,int skill_num,int account_id) { - struct map_session_data *sd=map_id2sd(account_id); - struct guild *g=guild_search(guild_id); - int i; - if(g==NULL) - return 0; - if( sd != NULL ) { - clif_guild_skillup(sd,skill_num,g->skill[skill_num-GD_SKILLBASE].lv); - - /* Guild Aura handling */ - switch( skill_num ) { - case GD_LEADERSHIP: - case GD_GLORYWOUNDS: - case GD_SOULCOLD: - case GD_HAWKEYES: - guild_guildaura_refresh(sd,skill_num,g->skill[skill_num-GD_SKILLBASE].lv); - break; - } - } - - // Inform all members - for(i=0;i<g->max_member;i++) - if((sd=g->member[i].sd)!=NULL) - clif_guild_skillinfo(sd); - - return 0; -} - -void guild_guildaura_refresh(struct map_session_data *sd, int skill_num, int skill_lv) { - struct skill_unit_group* group = NULL; - int type = status_skill2sc(skill_num); - if( !(battle_config.guild_aura&((agit_flag || agit2_flag)?2:1)) && - !(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)) ) - return; - if( skill_lv <= 0 ) - return; - if( sd->sc.data[type] && (group = skill_id2group(sd->sc.data[type]->val4)) ) { - skill_delunitgroup(group); - status_change_end(&sd->bl,type,INVALID_TIMER); - } - group = skill_unitsetting(&sd->bl,skill_num,skill_lv,sd->bl.x,sd->bl.y,0); - if( group ) { - sc_start4(&sd->bl,type,100,(battle_config.guild_aura&16)?0:skill_lv,0,0,group->group_id,600000);//duration doesn't matter these status never end with val4 - } - return; + struct map_session_data *sd=map_id2sd(account_id); + struct guild *g=guild_search(guild_id); + int i; + if (g==NULL) + return 0; + if (sd != NULL) { + clif_guild_skillup(sd,skill_num,g->skill[skill_num-GD_SKILLBASE].lv); + + /* Guild Aura handling */ + switch (skill_num) { + case GD_LEADERSHIP: + case GD_GLORYWOUNDS: + case GD_SOULCOLD: + case GD_HAWKEYES: + guild_guildaura_refresh(sd,skill_num,g->skill[skill_num-GD_SKILLBASE].lv); + break; + } + } + + // Inform all members + for (i=0; i<g->max_member; i++) + if ((sd=g->member[i].sd)!=NULL) + clif_guild_skillinfo(sd); + + return 0; +} + +void guild_guildaura_refresh(struct map_session_data *sd, int skill_num, int skill_lv) +{ + struct skill_unit_group *group = NULL; + int type = status_skill2sc(skill_num); + if (!(battle_config.guild_aura&((agit_flag || agit2_flag)?2:1)) && + !(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4))) + return; + if (skill_lv <= 0) + return; + if (sd->sc.data[type] && (group = skill_id2group(sd->sc.data[type]->val4))) { + skill_delunitgroup(group); + status_change_end(&sd->bl,type,INVALID_TIMER); + } + group = skill_unitsetting(&sd->bl,skill_num,skill_lv,sd->bl.x,sd->bl.y,0); + if (group) { + sc_start4(&sd->bl,type,100,(battle_config.guild_aura&16)?0:skill_lv,0,0,group->group_id,600000);//duration doesn't matter these status never end with val4 + } + return; } /*==================================================== * Count number of relations the guild has. * Flag: - * 0 = allied - * 1 = enemy + * 0 = allied + * 1 = enemy *---------------------------------------------------*/ int guild_get_alliance_count(struct guild *g,int flag) { - int i,c; + int i,c; - nullpo_ret(g); + nullpo_ret(g); - for(i=c=0;i<MAX_GUILDALLIANCE;i++){ - if( g->alliance[i].guild_id>0 && - g->alliance[i].opposition==flag ) - c++; - } - return c; + for (i=c=0; i<MAX_GUILDALLIANCE; i++) { + if (g->alliance[i].guild_id>0 && + g->alliance[i].opposition==flag) + c++; + } + return c; } // Blocks all guild skills which have a common delay time. void guild_block_skill(struct map_session_data *sd, int time) { - int skill_num[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL }; - int i; - for (i = 0; i < 4; i++) - skill_blockpc_start_(sd, skill_num[i], time , true); + int skill_num[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL }; + int i; + for (i = 0; i < 4; i++) + skill_blockpc_start_(sd, skill_num[i], time , true); } /*==================================================== * Check relation between guild_id1 and guild_id2. * Flag: - * 0 = allied - * 1 = enemy + * 0 = allied + * 1 = enemy * Returns true if yes. *---------------------------------------------------*/ int guild_check_alliance(int guild_id1, int guild_id2, int flag) { - struct guild *g; - int i; + struct guild *g; + int i; - g = guild_search(guild_id1); - if (g == NULL) - return 0; + g = guild_search(guild_id1); + if (g == NULL) + return 0; - ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 && g->alliance[i].opposition == flag ); - return( i < MAX_GUILDALLIANCE ) ? 1 : 0; + ARR_FIND(0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 && g->alliance[i].opposition == flag); + return(i < MAX_GUILDALLIANCE) ? 1 : 0; } /*==================================================== @@ -1366,57 +1348,57 @@ int guild_check_alliance(int guild_id1, int guild_id2, int flag) *---------------------------------------------------*/ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) { - struct guild *g[2]; - int i; + struct guild *g[2]; + int i; - if(agit_flag || agit2_flag) { // Disable alliance creation during woe [Valaris] - clif_displaymessage(sd->fd,msg_txt(676)); //"Alliances cannot be made during Guild Wars!" - return 0; - } // end addition [Valaris] + if (agit_flag || agit2_flag) { // Disable alliance creation during woe [Valaris] + clif_displaymessage(sd->fd,msg_txt(676)); //"Alliances cannot be made during Guild Wars!" + return 0; + } // end addition [Valaris] - nullpo_ret(sd); + nullpo_ret(sd); - if(tsd==NULL || tsd->status.guild_id<=0) - return 0; + if (tsd==NULL || tsd->status.guild_id<=0) + return 0; - g[0]=guild_search(sd->status.guild_id); - g[1]=guild_search(tsd->status.guild_id); + g[0]=guild_search(sd->status.guild_id); + g[1]=guild_search(tsd->status.guild_id); - if(g[0]==NULL || g[1]==NULL) - return 0; + if (g[0]==NULL || g[1]==NULL) + return 0; - // Prevent creation alliance with same guilds [LuzZza] - if(sd->status.guild_id == tsd->status.guild_id) - return 0; + // Prevent creation alliance with same guilds [LuzZza] + if (sd->status.guild_id == tsd->status.guild_id) + return 0; - if( guild_get_alliance_count(g[0],0) >= battle_config.max_guild_alliance ) { - clif_guild_allianceack(sd,4); - return 0; - } - if( guild_get_alliance_count(g[1],0) >= battle_config.max_guild_alliance ) { - clif_guild_allianceack(sd,3); - return 0; - } + if (guild_get_alliance_count(g[0],0) >= battle_config.max_guild_alliance) { + clif_guild_allianceack(sd,4); + return 0; + } + if (guild_get_alliance_count(g[1],0) >= battle_config.max_guild_alliance) { + clif_guild_allianceack(sd,3); + return 0; + } - if( tsd->guild_alliance>0 ){ - clif_guild_allianceack(sd,1); - return 0; - } + if (tsd->guild_alliance>0) { + clif_guild_allianceack(sd,1); + return 0; + } for (i = 0; i < MAX_GUILDALLIANCE; i++) { // check if already allied - if( g[0]->alliance[i].guild_id==tsd->status.guild_id && - g[0]->alliance[i].opposition==0){ - clif_guild_allianceack(sd,0); - return 0; - } - } + if (g[0]->alliance[i].guild_id==tsd->status.guild_id && + g[0]->alliance[i].opposition==0) { + clif_guild_allianceack(sd,0); + return 0; + } + } - tsd->guild_alliance=sd->status.guild_id; - tsd->guild_alliance_account=sd->status.account_id; + tsd->guild_alliance=sd->status.guild_id; + tsd->guild_alliance_account=sd->status.account_id; - clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name); - return 0; + clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name); + return 0; } /*==================================================== @@ -1424,60 +1406,60 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) *---------------------------------------------------*/ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) { - struct map_session_data *tsd; + struct map_session_data *tsd; - nullpo_ret(sd); - tsd= map_id2sd( account_id ); - if (!tsd) { //Character left? Cancel alliance. - clif_guild_allianceack(sd,3); - return 0; - } + nullpo_ret(sd); + tsd= map_id2sd(account_id); + if (!tsd) { //Character left? Cancel alliance. + clif_guild_allianceack(sd,3); + return 0; + } if (sd->guild_alliance != tsd->status.guild_id) // proposed guild_id alliance doesn't match tsd guildid - return 0; + return 0; if (flag == 1) { // consent - int i; + int i; struct guild *g, *tg; // Reconfirm the number of alliance - g=guild_search(sd->status.guild_id); - tg=guild_search(tsd->status.guild_id); - - if(g==NULL || guild_get_alliance_count(g,0) >= battle_config.max_guild_alliance){ - clif_guild_allianceack(sd,4); - clif_guild_allianceack(tsd,3); - return 0; - } - if(tg==NULL || guild_get_alliance_count(tg,0) >= battle_config.max_guild_alliance){ - clif_guild_allianceack(sd,3); - clif_guild_allianceack(tsd,4); - return 0; - } - - for(i=0;i<MAX_GUILDALLIANCE;i++){ - if(g->alliance[i].guild_id==tsd->status.guild_id && - g->alliance[i].opposition==1) - intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, - sd->status.account_id,tsd->status.account_id,9 ); - } - for(i=0;i<MAX_GUILDALLIANCE;i++){ - if(tg->alliance[i].guild_id==sd->status.guild_id && - tg->alliance[i].opposition==1) - intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id, - tsd->status.account_id,sd->status.account_id,9 ); - } + g=guild_search(sd->status.guild_id); + tg=guild_search(tsd->status.guild_id); + + if (g==NULL || guild_get_alliance_count(g,0) >= battle_config.max_guild_alliance) { + clif_guild_allianceack(sd,4); + clif_guild_allianceack(tsd,3); + return 0; + } + if (tg==NULL || guild_get_alliance_count(tg,0) >= battle_config.max_guild_alliance) { + clif_guild_allianceack(sd,3); + clif_guild_allianceack(tsd,4); + return 0; + } + + for (i=0; i<MAX_GUILDALLIANCE; i++) { + if (g->alliance[i].guild_id==tsd->status.guild_id && + g->alliance[i].opposition==1) + intif_guild_alliance(sd->status.guild_id,tsd->status.guild_id, + sd->status.account_id,tsd->status.account_id,9); + } + for (i=0; i<MAX_GUILDALLIANCE; i++) { + if (tg->alliance[i].guild_id==sd->status.guild_id && + tg->alliance[i].opposition==1) + intif_guild_alliance(tsd->status.guild_id,sd->status.guild_id, + tsd->status.account_id,sd->status.account_id,9); + } // inform other servers - intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, - sd->status.account_id,tsd->status.account_id,0 ); - return 0; + intif_guild_alliance(sd->status.guild_id,tsd->status.guild_id, + sd->status.account_id,tsd->status.account_id,0); + return 0; } else { // deny - sd->guild_alliance=0; - sd->guild_alliance_account=0; - if(tsd!=NULL) - clif_guild_allianceack(tsd,3); - } - return 0; + sd->guild_alliance=0; + sd->guild_alliance_account=0; + if (tsd!=NULL) + clif_guild_allianceack(tsd,3); + } + return 0; } /*==================================================== @@ -1485,15 +1467,15 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) *---------------------------------------------------*/ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) { - nullpo_ret(sd); + nullpo_ret(sd); - if(agit_flag || agit2_flag) { // Disable alliance breaking during woe [Valaris] - clif_displaymessage(sd->fd,msg_txt(677)); //"Alliances cannot be broken during Guild Wars!" - return 0; - } // end addition [Valaris] + if (agit_flag || agit2_flag) { // Disable alliance breaking during woe [Valaris] + clif_displaymessage(sd->fd,msg_txt(677)); //"Alliances cannot be broken during Guild Wars!" + return 0; + } // end addition [Valaris] - intif_guild_alliance( sd->status.guild_id,guild_id,sd->status.account_id,0,flag|8 ); - return 0; + intif_guild_alliance(sd->status.guild_id,guild_id,sd->status.account_id,0,flag|8); + return 0; } /*==================================================== @@ -1501,42 +1483,42 @@ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) *---------------------------------------------------*/ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) { - struct guild *g; - int i; + struct guild *g; + int i; - nullpo_ret(sd); + nullpo_ret(sd); - g=guild_search(sd->status.guild_id); - if(g==NULL || tsd==NULL) - return 0; + g=guild_search(sd->status.guild_id); + if (g==NULL || tsd==NULL) + return 0; - // Prevent creation opposition with same guilds [LuzZza] - if(sd->status.guild_id == tsd->status.guild_id) - return 0; + // Prevent creation opposition with same guilds [LuzZza] + if (sd->status.guild_id == tsd->status.guild_id) + return 0; - if( guild_get_alliance_count(g,1) >= battle_config.max_guild_alliance ) { - clif_guild_oppositionack(sd,1); - return 0; - } + if (guild_get_alliance_count(g,1) >= battle_config.max_guild_alliance) { + clif_guild_oppositionack(sd,1); + return 0; + } for (i = 0; i < MAX_GUILDALLIANCE; i++) { // checking relations - if(g->alliance[i].guild_id==tsd->status.guild_id){ + if (g->alliance[i].guild_id==tsd->status.guild_id) { if (g->alliance[i].opposition == 1) { // check if not already hostile - clif_guild_oppositionack(sd,2); - return 0; - } - if(agit_flag || agit2_flag) // Prevent the changing of alliances to oppositions during WoE. - return 0; - //Change alliance to opposition. - intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, - sd->status.account_id,tsd->status.account_id,8 ); - } - } + clif_guild_oppositionack(sd,2); + return 0; + } + if (agit_flag || agit2_flag) // Prevent the changing of alliances to oppositions during WoE. + return 0; + //Change alliance to opposition. + intif_guild_alliance(sd->status.guild_id,tsd->status.guild_id, + sd->status.account_id,tsd->status.account_id,8); + } + } // inform other serv - intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, - sd->status.account_id,tsd->status.account_id,1 ); - return 0; + intif_guild_alliance(sd->status.guild_id,tsd->status.guild_id, + sd->status.account_id,tsd->status.account_id,1); + return 0; } /*==================================================== @@ -1544,79 +1526,74 @@ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) *---------------------------------------------------*/ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2) { - struct guild *g[2]; - int guild_id[2]; - const char *guild_name[2]; - struct map_session_data *sd[2]; - int j,i; - - guild_id[0] = guild_id1; - guild_id[1] = guild_id2; - guild_name[0] = name1; - guild_name[1] = name2; - sd[0] = map_id2sd(account_id1); - sd[1] = map_id2sd(account_id2); - - g[0]=guild_search(guild_id1); - g[1]=guild_search(guild_id2); - - if(sd[0]!=NULL && (flag&0x0f)==0){ - sd[0]->guild_alliance=0; - sd[0]->guild_alliance_account=0; - } + struct guild *g[2]; + int guild_id[2]; + const char *guild_name[2]; + struct map_session_data *sd[2]; + int j,i; + + guild_id[0] = guild_id1; + guild_id[1] = guild_id2; + guild_name[0] = name1; + guild_name[1] = name2; + sd[0] = map_id2sd(account_id1); + sd[1] = map_id2sd(account_id2); + + g[0]=guild_search(guild_id1); + g[1]=guild_search(guild_id2); + + if (sd[0]!=NULL && (flag&0x0f)==0) { + sd[0]->guild_alliance=0; + sd[0]->guild_alliance_account=0; + } if (flag & 0x70) { // failure - for(i=0;i<2-(flag&1);i++) - if( sd[i]!=NULL ) - clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4); - return 0; - } + for (i=0; i<2-(flag&1); i++) + if (sd[i]!=NULL) + clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4); + return 0; + } if (!(flag & 0x08)) { // new relationship - for(i=0;i<2-(flag&1);i++) - { - if(g[i]!=NULL) - { - ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 ); - if( j < MAX_GUILDALLIANCE ) - { - g[i]->alliance[j].guild_id=guild_id[1-i]; - memcpy(g[i]->alliance[j].name,guild_name[1-i],NAME_LENGTH); - g[i]->alliance[j].opposition=flag&1; - } - } - } + for (i=0; i<2-(flag&1); i++) { + if (g[i]!=NULL) { + ARR_FIND(0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0); + if (j < MAX_GUILDALLIANCE) { + g[i]->alliance[j].guild_id=guild_id[1-i]; + memcpy(g[i]->alliance[j].name,guild_name[1-i],NAME_LENGTH); + g[i]->alliance[j].opposition=flag&1; + } + } + } } else { // remove relationship - for(i=0;i<2-(flag&1);i++) - { - if(g[i]!=NULL) - { - ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == guild_id[1-i] && g[i]->alliance[j].opposition == (flag&1) ); - if( j < MAX_GUILDALLIANCE ) - g[i]->alliance[j].guild_id = 0; - } + for (i=0; i<2-(flag&1); i++) { + if (g[i]!=NULL) { + ARR_FIND(0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == guild_id[1-i] && g[i]->alliance[j].opposition == (flag&1)); + if (j < MAX_GUILDALLIANCE) + g[i]->alliance[j].guild_id = 0; + } if (sd[i] != NULL) // notify players - clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1)); - } - } + clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1)); + } + } if ((flag & 0x0f) == 0) { // alliance notification - if( sd[1]!=NULL ) - clif_guild_allianceack(sd[1],2); + if (sd[1]!=NULL) + clif_guild_allianceack(sd[1],2); } else if ((flag & 0x0f) == 1) { // enemy notification - if( sd[0]!=NULL ) - clif_guild_oppositionack(sd[0],0); - } + if (sd[0]!=NULL) + clif_guild_oppositionack(sd[0],0); + } for (i = 0; i < 2 - (flag & 1); i++) { // Retransmission of the relationship list to all members - struct map_session_data *sd; - if(g[i]!=NULL) - for(j=0;j<g[i]->max_member;j++) - if((sd=g[i]->member[j].sd)!=NULL) - clif_guild_allianceinfo(sd); - } - return 0; + struct map_session_data *sd; + if (g[i]!=NULL) + for (j=0; j<g[i]->max_member; j++) + if ((sd=g[i]->member[j].sd)!=NULL) + clif_guild_allianceinfo(sd); + } + return 0; } /** @@ -1625,23 +1602,23 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id */ int guild_broken_sub(DBKey key, DBData *data, va_list ap) { - struct guild *g = db_data2ptr(data); - int guild_id=va_arg(ap,int); - int i,j; - struct map_session_data *sd=NULL; + struct guild *g = db_data2ptr(data); + int guild_id=va_arg(ap,int); + int i,j; + struct map_session_data *sd=NULL; - nullpo_ret(g); + nullpo_ret(g); - for(i=0;i<MAX_GUILDALLIANCE;i++){ // Destroy all relationships - if(g->alliance[i].guild_id==guild_id){ - for(j=0;j<g->max_member;j++) - if( (sd=g->member[j].sd)!=NULL ) - clif_guild_delalliance(sd,guild_id,g->alliance[i].opposition); - intif_guild_alliance(g->guild_id, guild_id,0,0,g->alliance[i].opposition|8); - g->alliance[i].guild_id=0; - } - } - return 0; + for (i=0; i<MAX_GUILDALLIANCE; i++) { // Destroy all relationships + if (g->alliance[i].guild_id==guild_id) { + for (j=0; j<g->max_member; j++) + if ((sd=g->member[j].sd)!=NULL) + clif_guild_delalliance(sd,guild_id,g->alliance[i].opposition); + intif_guild_alliance(g->guild_id, guild_id,0,0,g->alliance[i].opposition|8); + g->alliance[i].guild_id=0; + } + } + return 0; } /** @@ -1650,124 +1627,120 @@ int guild_broken_sub(DBKey key, DBData *data, va_list ap) */ int castle_guild_broken_sub(DBKey key, DBData *data, va_list ap) { - char name[EVENT_NAME_LENGTH]; - struct guild_castle *gc = db_data2ptr(data); - int guild_id = va_arg(ap, int); + char name[EVENT_NAME_LENGTH]; + struct guild_castle *gc = db_data2ptr(data); + int guild_id = va_arg(ap, int); - nullpo_ret(gc); + nullpo_ret(gc); - if (gc->guild_id == guild_id) { - // We call castle_event::OnGuildBreak of all castles of the guild - // You can set all castle_events in the 'db/castle_db.txt' - safestrncpy(name, gc->castle_event, sizeof(name)); - npc_event_do(strcat(name, "::OnGuildBreak")); + if (gc->guild_id == guild_id) { + // We call castle_event::OnGuildBreak of all castles of the guild + // You can set all castle_events in the 'db/castle_db.txt' + safestrncpy(name, gc->castle_event, sizeof(name)); + npc_event_do(strcat(name, "::OnGuildBreak")); - //Save the new 'owner', this should invoke guardian clean up and other such things. - guild_castledatasave(gc->castle_id, 1, 0); - } - return 0; + //Save the new 'owner', this should invoke guardian clean up and other such things. + guild_castledatasave(gc->castle_id, 1, 0); + } + return 0; } //Invoked on /breakguild "Guild name" int guild_broken(int guild_id,int flag) { - struct guild *g = guild_search(guild_id); - struct map_session_data *sd = NULL; - int i; + struct guild *g = guild_search(guild_id); + struct map_session_data *sd = NULL; + int i; - if(flag!=0 || g==NULL) - return 0; + if (flag!=0 || g==NULL) + return 0; - for(i=0;i<g->max_member;i++){ // Destroy all relationships - if((sd=g->member[i].sd)!=NULL){ - if(sd->state.storage_flag == 2) - storage_guild_storage_quit(sd,1); - sd->status.guild_id=0; - clif_guild_broken(g->member[i].sd,0); - clif_charnameupdate(sd); // [LuzZza] - } - } + for (i=0; i<g->max_member; i++) { // Destroy all relationships + if ((sd=g->member[i].sd)!=NULL) { + if (sd->state.storage_flag == 2) + storage_guild_storage_quit(sd,1); + sd->status.guild_id=0; + clif_guild_broken(g->member[i].sd,0); + clif_charnameupdate(sd); // [LuzZza] + } + } - guild_db->foreach(guild_db,guild_broken_sub,guild_id); - castle_db->foreach(castle_db,castle_guild_broken_sub,guild_id); - guild_storage_delete(guild_id); - idb_remove(guild_db,guild_id); - return 0; + guild_db->foreach(guild_db,guild_broken_sub,guild_id); + castle_db->foreach(castle_db,castle_guild_broken_sub,guild_id); + guild_storage_delete(guild_id); + idb_remove(guild_db,guild_id); + return 0; } //Changes the Guild Master to the specified player. [Skotlex] int guild_gm_change(int guild_id, struct map_session_data *sd) { - struct guild *g; - nullpo_ret(sd); + struct guild *g; + nullpo_ret(sd); - if (sd->status.guild_id != guild_id) - return 0; - - g=guild_search(guild_id); + if (sd->status.guild_id != guild_id) + return 0; - nullpo_ret(g); + g=guild_search(guild_id); - if (strcmp(g->master, sd->status.name) == 0) //Nothing to change. - return 0; + nullpo_ret(g); + + if (strcmp(g->master, sd->status.name) == 0) //Nothing to change. + return 0; - //Notify servers that master has changed. - intif_guild_change_gm(guild_id, sd->status.name, strlen(sd->status.name)+1); - return 1; + //Notify servers that master has changed. + intif_guild_change_gm(guild_id, sd->status.name, strlen(sd->status.name)+1); + return 1; } //Notification from Char server that a guild's master has changed. [Skotlex] int guild_gm_changed(int guild_id, int account_id, int char_id) { - struct guild *g; - struct guild_member gm; - int pos, i; - - g=guild_search(guild_id); - - if (!g) - return 0; - - for(pos=0; pos<g->max_member && !( - g->member[pos].account_id==account_id && - g->member[pos].char_id==char_id); - pos++); - - if (pos == 0 || pos == g->max_member) return 0; - - memcpy(&gm, &g->member[pos], sizeof (struct guild_member)); - memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member)); - memcpy(&g->member[0], &gm, sizeof(struct guild_member)); - - g->member[pos].position = g->member[0].position; - g->member[0].position = 0; //Position 0: guild Master. - strcpy(g->master, g->member[0].name); - - if (g->member[pos].sd && g->member[pos].sd->fd) - { - clif_displaymessage(g->member[pos].sd->fd, msg_txt(678)); //"You no longer are the Guild Master." - g->member[pos].sd->state.gmaster_flag = 0; - } - - if (g->member[0].sd && g->member[0].sd->fd) - { - clif_displaymessage(g->member[0].sd->fd, msg_txt(679)); //"You have become the Guild Master!" - g->member[0].sd->state.gmaster_flag = g; - //Block his skills for 5 minutes to prevent abuse. - guild_block_skill(g->member[0].sd, 300000); - } - - // announce the change to all guild members - for( i = 0; i < g->max_member; i++ ) - { - if( g->member[i].sd && g->member[i].sd->fd ) - { - clif_guild_basicinfo(g->member[i].sd); - clif_guild_memberlist(g->member[i].sd); - } - } - - return 1; + struct guild *g; + struct guild_member gm; + int pos, i; + + g=guild_search(guild_id); + + if (!g) + return 0; + + for (pos=0; pos<g->max_member && !( + g->member[pos].account_id==account_id && + g->member[pos].char_id==char_id); + pos++); + + if (pos == 0 || pos == g->max_member) return 0; + + memcpy(&gm, &g->member[pos], sizeof(struct guild_member)); + memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member)); + memcpy(&g->member[0], &gm, sizeof(struct guild_member)); + + g->member[pos].position = g->member[0].position; + g->member[0].position = 0; //Position 0: guild Master. + strcpy(g->master, g->member[0].name); + + if (g->member[pos].sd && g->member[pos].sd->fd) { + clif_displaymessage(g->member[pos].sd->fd, msg_txt(678)); //"You no longer are the Guild Master." + g->member[pos].sd->state.gmaster_flag = 0; + } + + if (g->member[0].sd && g->member[0].sd->fd) { + clif_displaymessage(g->member[0].sd->fd, msg_txt(679)); //"You have become the Guild Master!" + g->member[0].sd->state.gmaster_flag = g; + //Block his skills for 5 minutes to prevent abuse. + guild_block_skill(g->member[0].sd, 300000); + } + + // announce the change to all guild members + for (i = 0; i < g->max_member; i++) { + if (g->member[i].sd && g->member[i].sd->fd) { + clif_guild_basicinfo(g->member[i].sd); + clif_guild_memberlist(g->member[i].sd); + } + } + + return 1; } /*==================================================== @@ -1775,30 +1748,30 @@ int guild_gm_changed(int guild_id, int account_id, int char_id) *---------------------------------------------------*/ int guild_break(struct map_session_data *sd,char *name) { - struct guild *g; - int i; + struct guild *g; + int i; - nullpo_ret(sd); + nullpo_ret(sd); - if( (g=guild_search(sd->status.guild_id))==NULL ) - return 0; - if(strcmp(g->name,name)!=0) - return 0; - if(!sd->state.gmaster_flag) - return 0; - for(i=0;i<g->max_member;i++){ - if( g->member[i].account_id>0 && ( - g->member[i].account_id!=sd->status.account_id || - g->member[i].char_id!=sd->status.char_id )) - break; - } - if(i<g->max_member){ - clif_guild_broken(sd,2); - return 0; - } + if ((g=guild_search(sd->status.guild_id))==NULL) + return 0; + if (strcmp(g->name,name)!=0) + return 0; + if (!sd->state.gmaster_flag) + return 0; + for (i=0; i<g->max_member; i++) { + if (g->member[i].account_id>0 && ( + g->member[i].account_id!=sd->status.account_id || + g->member[i].char_id!=sd->status.char_id)) + break; + } + if (i<g->max_member) { + clif_guild_broken(sd,2); + return 0; + } - intif_guild_break(g->guild_id); - return 0; + intif_guild_break(g->guild_id); + return 0; } /** @@ -1807,24 +1780,24 @@ int guild_break(struct map_session_data *sd,char *name) */ void guild_castle_map_init(void) { - DBIterator* iter = NULL; - int num = db_size(castle_db); + DBIterator *iter = NULL; + int num = db_size(castle_db); - if (num > 0) { - struct guild_castle* gc = NULL; - int *castle_ids, *cursor; + if (num > 0) { + struct guild_castle *gc = NULL; + int *castle_ids, *cursor; - CREATE(castle_ids, int, num); - cursor = castle_ids; - iter = db_iterator(castle_db); - for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) { - *(cursor++) = gc->castle_id; - } - dbi_destroy(iter); - if (intif_guild_castle_dataload(num, castle_ids)) - ShowStatus("Requested '"CL_WHITE"%d"CL_RESET"' guild castles from char-server...\n", num); - aFree(castle_ids); - } + CREATE(castle_ids, int, num); + cursor = castle_ids; + iter = db_iterator(castle_db); + for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) { + *(cursor++) = gc->castle_id; + } + dbi_destroy(iter); + if (intif_guild_castle_dataload(num, castle_ids)) + ShowStatus("Requested '"CL_WHITE"%d"CL_RESET"' guild castles from char-server...\n", num); + aFree(castle_ids); + } } /** @@ -1837,311 +1810,325 @@ void guild_castle_map_init(void) */ int guild_castledatasave(int castle_id, int index, int value) { - struct guild_castle *gc = guild_castle_search(castle_id); - - if (gc == NULL) { - ShowWarning("guild_castledatasave: guild castle '%d' not found\n", castle_id); - return 0; - } - - switch (index) { - case 1: // The castle's owner has changed? Update or remove Guardians too. [Skotlex] - { - int i; - struct mob_data *gd; - gc->guild_id = value; - for (i = 0; i < MAX_GUARDIANS; i++) - if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL) - mob_guardian_guildchange(gd); - break; - } - case 2: - gc->economy = value; break; - case 3: // defense invest change -> recalculate guardian hp - { - int i; - struct mob_data *gd; - gc->defense = value; - for (i = 0; i < MAX_GUARDIANS; i++) - if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL) - status_calc_mob(gd, 0); - break; - } - case 4: - gc->triggerE = value; break; - case 5: - gc->triggerD = value; break; - case 6: - gc->nextTime = value; break; - case 7: - gc->payTime = value; break; - case 8: - gc->createTime = value; break; - case 9: - gc->visibleC = value; break; - default: - if (index > 9 && index <= 9+MAX_GUARDIANS) { - gc->guardian[index-10].visible = value; - break; - } - ShowWarning("guild_castledatasave: index = '%d' is out of allowed range\n", index); - return 0; - } - - if (!intif_guild_castle_datasave(castle_id, index, value)) { - guild_castle_reconnect(castle_id, index, value); - } - return 0; + struct guild_castle *gc = guild_castle_search(castle_id); + + if (gc == NULL) { + ShowWarning("guild_castledatasave: guild castle '%d' not found\n", castle_id); + return 0; + } + + switch (index) { + case 1: { // The castle's owner has changed? Update or remove Guardians too. [Skotlex] + int i; + struct mob_data *gd; + gc->guild_id = value; + for (i = 0; i < MAX_GUARDIANS; i++) + if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL) + mob_guardian_guildchange(gd); + break; + } + case 2: + gc->economy = value; + break; + case 3: { // defense invest change -> recalculate guardian hp + int i; + struct mob_data *gd; + gc->defense = value; + for (i = 0; i < MAX_GUARDIANS; i++) + if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL) + status_calc_mob(gd, 0); + break; + } + case 4: + gc->triggerE = value; + break; + case 5: + gc->triggerD = value; + break; + case 6: + gc->nextTime = value; + break; + case 7: + gc->payTime = value; + break; + case 8: + gc->createTime = value; + break; + case 9: + gc->visibleC = value; + break; + default: + if (index > 9 && index <= 9+MAX_GUARDIANS) { + gc->guardian[index-10].visible = value; + break; + } + ShowWarning("guild_castledatasave: index = '%d' is out of allowed range\n", index); + return 0; + } + + if (!intif_guild_castle_datasave(castle_id, index, value)) { + guild_castle_reconnect(castle_id, index, value); + } + return 0; } void guild_castle_reconnect_sub(void *key, void *data, va_list ap) { - int castle_id = GetWord((int)__64BPRTSIZE(key), 0); - int index = GetWord((int)__64BPRTSIZE(key), 1); - intif_guild_castle_datasave(castle_id, index, *(int *)data); - aFree(data); + int castle_id = GetWord((int)__64BPRTSIZE(key), 0); + int index = GetWord((int)__64BPRTSIZE(key), 1); + intif_guild_castle_datasave(castle_id, index, *(int *)data); + aFree(data); } /** - * Saves pending guild castle data changes when char-server is + * Saves pending guild castle data changes when char-server is * disconnected. * On reconnect pushes all changes to char-server for saving. */ void guild_castle_reconnect(int castle_id, int index, int value) { - static struct linkdb_node *gc_save_pending = NULL; + static struct linkdb_node *gc_save_pending = NULL; - if (castle_id < 0) { // char-server reconnected - linkdb_foreach(&gc_save_pending, guild_castle_reconnect_sub); - linkdb_final(&gc_save_pending); - } else { - int *data; - CREATE(data, int, 1); - *data = value; - linkdb_replace(&gc_save_pending, (void*)__64BPRTSIZE((MakeDWord(castle_id, index))), data); - } + if (castle_id < 0) { // char-server reconnected + linkdb_foreach(&gc_save_pending, guild_castle_reconnect_sub); + linkdb_final(&gc_save_pending); + } else { + int *data; + CREATE(data, int, 1); + *data = value; + linkdb_replace(&gc_save_pending, (void *)__64BPRTSIZE((MakeDWord(castle_id, index))), data); + } } // Load castle data then invoke OnAgitInit* on last int guild_castledataloadack(int len, struct guild_castle *gc) { - int i; - int n = (len-4) / sizeof(struct guild_castle); - int ev; - - nullpo_ret(gc); - - //Last owned castle in the list invokes ::OnAgitInit - for( i = n-1; i >= 0 && !(gc[i].guild_id); --i ); - ev = i; // offset of castle or -1 - - if( ev < 0 ) { //No castles owned, invoke OnAgitInit as it is. - npc_event_doall("OnAgitInit"); - npc_event_doall("OnAgitInit2"); - } - else // load received castles into memory, one by one - for( i = 0; i < n; i++, gc++ ) - { - struct guild_castle *c = guild_castle_search(gc->castle_id); - if (!c) { - ShowError("guild_castledataloadack: castle id=%d not found.\n", gc->castle_id); - continue; - } - - // update map-server castle data with new info - memcpy(&c->guild_id, &gc->guild_id, sizeof(struct guild_castle) - offsetof(struct guild_castle, guild_id)); - - if( c->guild_id ) - { - if( i != ev ) - guild_request_info(c->guild_id); - else { // last owned one - guild_npc_request_info(c->guild_id, "::OnAgitInit"); - guild_npc_request_info(c->guild_id, "::OnAgitInit2"); - } - } - } - ShowStatus("Received '"CL_WHITE"%d"CL_RESET"' guild castles from char-server.\n", n); - return 0; + int i; + int n = (len-4) / sizeof(struct guild_castle); + int ev; + + nullpo_ret(gc); + + //Last owned castle in the list invokes ::OnAgitInit + for (i = n-1; i >= 0 && !(gc[i].guild_id); --i); + ev = i; // offset of castle or -1 + + if (ev < 0) { //No castles owned, invoke OnAgitInit as it is. + npc_event_doall("OnAgitInit"); + npc_event_doall("OnAgitInit2"); + } else // load received castles into memory, one by one + for (i = 0; i < n; i++, gc++) { + struct guild_castle *c = guild_castle_search(gc->castle_id); + if (!c) { + ShowError("guild_castledataloadack: castle id=%d not found.\n", gc->castle_id); + continue; + } + + // update map-server castle data with new info + memcpy(&c->guild_id, &gc->guild_id, sizeof(struct guild_castle) - offsetof(struct guild_castle, guild_id)); + + if (c->guild_id) { + if (i != ev) + guild_request_info(c->guild_id); + else { // last owned one + guild_npc_request_info(c->guild_id, "::OnAgitInit"); + guild_npc_request_info(c->guild_id, "::OnAgitInit2"); + } + } + } + ShowStatus("Received '"CL_WHITE"%d"CL_RESET"' guild castles from char-server.\n", n); + return 0; } /*==================================================== * Start normal woe and triggers all npc OnAgitStart *---------------------------------------------------*/ void guild_agit_start(void) -{ // Run All NPC_Event[OnAgitStart] - int c = npc_event_doall("OnAgitStart"); - ShowStatus("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c); +{ + // Run All NPC_Event[OnAgitStart] + int c = npc_event_doall("OnAgitStart"); + ShowStatus("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c); } /*==================================================== * End normal woe and triggers all npc OnAgitEnd *---------------------------------------------------*/ void guild_agit_end(void) -{ // Run All NPC_Event[OnAgitEnd] - int c = npc_event_doall("OnAgitEnd"); - ShowStatus("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c); +{ + // Run All NPC_Event[OnAgitEnd] + int c = npc_event_doall("OnAgitEnd"); + ShowStatus("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c); } /*==================================================== * Start woe2 and triggers all npc OnAgitStart2 *---------------------------------------------------*/ void guild_agit2_start(void) -{ // Run All NPC_Event[OnAgitStart2] - int c = npc_event_doall("OnAgitStart2"); - ShowStatus("NPC_Event:[OnAgitStart2] Run (%d) Events by @AgitStart2.\n",c); +{ + // Run All NPC_Event[OnAgitStart2] + int c = npc_event_doall("OnAgitStart2"); + ShowStatus("NPC_Event:[OnAgitStart2] Run (%d) Events by @AgitStart2.\n",c); } /*==================================================== * End woe2 and triggers all npc OnAgitEnd2 *---------------------------------------------------*/ void guild_agit2_end(void) -{ // Run All NPC_Event[OnAgitEnd2] - int c = npc_event_doall("OnAgitEnd2"); - ShowStatus("NPC_Event:[OnAgitEnd2] Run (%d) Events by @AgitEnd2.\n",c); +{ + // Run All NPC_Event[OnAgitEnd2] + int c = npc_event_doall("OnAgitEnd2"); + ShowStatus("NPC_Event:[OnAgitEnd2] Run (%d) Events by @AgitEnd2.\n",c); } // How many castles does this guild have? int guild_checkcastles(struct guild *g) { - int nb_cas = 0; - struct guild_castle* gc = NULL; - DBIterator *iter = db_iterator(castle_db); + int nb_cas = 0; + struct guild_castle *gc = NULL; + DBIterator *iter = db_iterator(castle_db); - for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) { - if (gc->guild_id == g->guild_id) { - nb_cas++; - } - } - dbi_destroy(iter); - return nb_cas; + for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) { + if (gc->guild_id == g->guild_id) { + nb_cas++; + } + } + dbi_destroy(iter); + return nb_cas; } // Are these two guilds allied? bool guild_isallied(int guild_id, int guild_id2) { - int i; - struct guild* g = guild_search(guild_id); - nullpo_ret(g); - - ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 ); - return( i < MAX_GUILDALLIANCE && g->alliance[i].opposition == 0 ); -} - -void guild_flag_add(struct npc_data *nd) { - int i; - - /* check */ - for( i = 0; i < guild_flags_count; i++ ) { - if( guild_flags[i] && guild_flags[i]->bl.id == nd->bl.id ) { - return;/* exists, most likely updated the id. */ - } - } - - i = guild_flags_count;/* save the current slot */ - /* add */ - RECREATE(guild_flags,struct npc_data*,++guild_flags_count); - /* save */ - guild_flags[i] = nd; -} - -void guild_flag_remove(struct npc_data *nd) { - int i, cursor; - if( guild_flags_count == 0 ) - return; - /* find it */ - for( i = 0; i < guild_flags_count; i++ ) { - if( guild_flags[i] && guild_flags[i]->bl.id == nd->bl.id ) {/* found */ - guild_flags[i] = NULL; - break; - } - } - - /* compact list */ - for( i = 0, cursor = 0; i < guild_flags_count; i++ ) { - if( guild_flags[i] == NULL ) - continue; - - if( cursor != i ) { - memmove(&guild_flags[cursor], &guild_flags[i], sizeof(struct npc_data*)); - } - - cursor++; - } + int i; + struct guild *g = guild_search(guild_id); + nullpo_ret(g); + + ARR_FIND(0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2); + return(i < MAX_GUILDALLIANCE && g->alliance[i].opposition == 0); +} + +void guild_flag_add(struct npc_data *nd) +{ + int i; + + /* check */ + for (i = 0; i < guild_flags_count; i++) { + if (guild_flags[i] && guild_flags[i]->bl.id == nd->bl.id) { + return;/* exists, most likely updated the id. */ + } + } + + i = guild_flags_count;/* save the current slot */ + /* add */ + RECREATE(guild_flags,struct npc_data *,++guild_flags_count); + /* save */ + guild_flags[i] = nd; +} + +void guild_flag_remove(struct npc_data *nd) +{ + int i, cursor; + if (guild_flags_count == 0) + return; + /* find it */ + for (i = 0; i < guild_flags_count; i++) { + if (guild_flags[i] && guild_flags[i]->bl.id == nd->bl.id) { /* found */ + guild_flags[i] = NULL; + break; + } + } + + /* compact list */ + for (i = 0, cursor = 0; i < guild_flags_count; i++) { + if (guild_flags[i] == NULL) + continue; + + if (cursor != i) { + memmove(&guild_flags[cursor], &guild_flags[i], sizeof(struct npc_data *)); + } + + cursor++; + } } /** * @see DBApply */ -static int eventlist_db_final(DBKey key, DBData *data, va_list ap) { - struct eventlist *next = NULL; - struct eventlist *current = db_data2ptr(data); - while (current != NULL) { - next = current->next; - aFree(current); - current = next; - } - return 0; +static int eventlist_db_final(DBKey key, DBData *data, va_list ap) +{ + struct eventlist *next = NULL; + struct eventlist *current = db_data2ptr(data); + while (current != NULL) { + next = current->next; + aFree(current); + current = next; + } + return 0; } /** * @see DBApply */ -static int guild_expcache_db_final(DBKey key, DBData *data, va_list ap) { - ers_free(expcache_ers, db_data2ptr(data)); - return 0; +static int guild_expcache_db_final(DBKey key, DBData *data, va_list ap) +{ + ers_free(expcache_ers, db_data2ptr(data)); + return 0; } /** * @see DBApply */ -static int guild_castle_db_final(DBKey key, DBData *data, va_list ap) { - struct guild_castle* gc = db_data2ptr(data); - if( gc->temp_guardians ) - aFree(gc->temp_guardians); - aFree(gc); - return 0; +static int guild_castle_db_final(DBKey key, DBData *data, va_list ap) +{ + struct guild_castle *gc = db_data2ptr(data); + if (gc->temp_guardians) + aFree(gc->temp_guardians); + aFree(gc); + return 0; } /* called when scripts are reloaded/unloaded */ -void guild_flags_clear(void) { - int i; - for( i = 0; i < guild_flags_count; i++ ) { - if( guild_flags[i] ) - guild_flags[i] = NULL; - } - - guild_flags_count = 0; -} - -void do_init_guild(void) { - guild_db = idb_alloc(DB_OPT_RELEASE_DATA); - castle_db = idb_alloc(DB_OPT_BASE); - guild_expcache_db = idb_alloc(DB_OPT_BASE); - guild_infoevent_db = idb_alloc(DB_OPT_BASE); - expcache_ers = ers_new(sizeof(struct guild_expcache),"guild.c::expcache_ers",ERS_OPT_NONE); - - guild_flags_count = 0; - - sv_readdb(db_path, "castle_db.txt", ',', 4, 5, -1, &guild_read_castledb); - - memset(guild_skill_tree,0,sizeof(guild_skill_tree)); - sv_readdb(db_path, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, &guild_read_guildskill_tree_db); //guild skill tree [Komurka] - - add_timer_func_list(guild_payexp_timer,"guild_payexp_timer"); - add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer"); - add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL); - add_timer_interval(gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL); -} - -void do_final_guild(void) { - - db_destroy(guild_db); - castle_db->destroy(castle_db,guild_castle_db_final); - guild_expcache_db->destroy(guild_expcache_db,guild_expcache_db_final); - guild_infoevent_db->destroy(guild_infoevent_db,eventlist_db_final); - ers_destroy(expcache_ers); - - aFree(guild_flags);/* never empty; created on boot */ +void guild_flags_clear(void) +{ + int i; + for (i = 0; i < guild_flags_count; i++) { + if (guild_flags[i]) + guild_flags[i] = NULL; + } + + guild_flags_count = 0; +} + +void do_init_guild(void) +{ + guild_db = idb_alloc(DB_OPT_RELEASE_DATA); + castle_db = idb_alloc(DB_OPT_BASE); + guild_expcache_db = idb_alloc(DB_OPT_BASE); + guild_infoevent_db = idb_alloc(DB_OPT_BASE); + expcache_ers = ers_new(sizeof(struct guild_expcache),"guild.c::expcache_ers",ERS_OPT_NONE); + + guild_flags_count = 0; + + sv_readdb(db_path, "castle_db.txt", ',', 4, 5, -1, &guild_read_castledb); + + memset(guild_skill_tree,0,sizeof(guild_skill_tree)); + sv_readdb(db_path, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, &guild_read_guildskill_tree_db); //guild skill tree [Komurka] + + add_timer_func_list(guild_payexp_timer,"guild_payexp_timer"); + add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer"); + add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL); + add_timer_interval(gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL); +} + +void do_final_guild(void) +{ + + db_destroy(guild_db); + castle_db->destroy(castle_db,guild_castle_db_final); + guild_expcache_db->destroy(guild_expcache_db,guild_expcache_db_final); + guild_infoevent_db->destroy(guild_infoevent_db,eventlist_db_final); + ers_destroy(expcache_ers); + + aFree(guild_flags);/* never empty; created on boot */ } |