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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-01 16:34:21 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-01 16:34:21 +0000
commit446724fb64fc64557ef4a2c63659359d7b6fb89f (patch)
tree4bbc801ba2603099dc475bb351b9df82cd20b19c /src/map/guild.c
parenta73973dde466fa25c118fca4da9acb7db2ee1666 (diff)
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Removed code that queues OnAgitEliminate after the Emperium is broken, this is now done properly by the gvg script instead (partially deals with bugreport:342).
If you have any extra castles, update your scripts accordingly. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11630 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/guild.c')
-rw-r--r--src/map/guild.c39
1 files changed, 0 insertions, 39 deletions
diff --git a/src/map/guild.c b/src/map/guild.c
index 12577a8fd..c2738dc91 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -66,7 +66,6 @@ struct{
int guild_save_timer = -1;
int guild_payexp_timer(int tid,unsigned int tick,int id,int data);
-int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data);
int guild_save_sub(int tid,unsigned int tick,int id,int data);
static int guild_send_xy_timer(int tid,unsigned int tick,int id,int data);
@@ -216,7 +215,6 @@ void do_init_guild(void)
guild_read_guildskill_tree_db(); //guild skill tree [Komurka]
- add_timer_func_list(guild_gvg_eliminate_timer,"guild_gvg_eliminate_timer");
add_timer_func_list(guild_payexp_timer,"guild_payexp_timer");
add_timer_func_list(guild_save_sub, "guild_save_sub");
add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer");
@@ -1882,27 +1880,6 @@ int guild_agit_end(void)
return 0;
}
-int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data)
-{ // Run One NPC_Event[OnAgitEliminate]
- char *name = (char*)data;
- size_t len = (name) ? strlen(name) : 0;
- // the rest is dangerous, but let it crash,
- // if this happens, it's ruined anyway
- int c=0;
-
- if(agit_flag) // Agit not already End
- {
- char *evname=(char*)aMalloc( (len + 10) * sizeof(char));
- memcpy(evname,name,len - 5);
- strcpy(evname + len - 5,"Eliminate");
- c = npc_event_do(evname);
- ShowStatus("NPC_Event:[%s] Run (%d) Events.\n",evname,c);
- aFree(evname); // [Lance] Should fix this
- }
- if(name) aFree(name);
- return 0;
-}
-
static int Ghp[MAX_GUILDCASTLE][MAX_GUARDIANS]; // so save only if HP are changed // experimental code [Yor]
static int Gid[MAX_GUILDCASTLE];
int guild_save_sub(int tid,unsigned int tick,int id,int data)
@@ -1928,22 +1905,6 @@ int guild_save_sub(int tid,unsigned int tick,int id,int data)
return 0;
}
-int guild_agit_break(struct mob_data *md)
-{ // Run One NPC_Event[OnAgitBreak]
- char* evname;
-
- if(!agit_flag) return 0; // Agit already End
-
- evname = aStrdup(md->npc_event);
-// Now By User to Run [OnAgitBreak] NPC Event...
-// It's a little impossible to null point with player disconnect in this!
-// But Script will be stop, so nothing...
-// Maybe will be changed in the futher..
-// int c = npc_event_do(evname);
- add_timer(gettick()+battle_config.gvg_eliminate_time,guild_gvg_eliminate_timer,md->bl.m,(int)evname);
- return 0;
-}
-
// How many castles does this guild have?
int guild_checkcastles(struct guild *g)
{