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authorai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-16 12:18:24 +0000
committerai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-16 12:18:24 +0000
commiteae90264e5ec4170f716cdf6eed706d3d784233e (patch)
tree33d56947c216ad4e105707592faedd2e826e9e74 /src/map/guild.c
parentde678dc8a2d4450a91f9b4c2a205b294a8b678eb (diff)
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* Some cleanups related to player and monster states.
- Moved user_font and bg_id out of states as they are data, not states. - Reordered members of state structs so that bitfields are packed together (less memory gets wasted). - Other insignificant code tweaks. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14795 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/guild.c')
-rw-r--r--src/map/guild.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/guild.c b/src/map/guild.c
index 7eb572660..47abf3cac 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -325,7 +325,7 @@ int guild_send_xy_timer_sub(DBKey key,void *data,va_list ap)
for(i=0;i<g->max_member;i++){
//struct map_session_data* sd = g->member[i].sd;
struct map_session_data* sd = map_charid2sd(g->member[i].char_id); // temporary crashfix
- if( sd != NULL && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->state.bg_id )
+ if( sd != NULL && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->bg_id )
{
clif_guild_xy(sd);
sd->guild_x = sd->bl.x;